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https://github.com/DioxusLabs/dioxus
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2.3 KiB
2.3 KiB
Project: Live-View 🤲 🍨
Combine the server and client into a single file :)
Project: Sanitization (TBD)
Improve code health
- (Macro) Clippy sanity for html macro
- (Macro) Error sanitization
Project: Examples
Get all the examples
- (Examples) Tide example with templating
Project: State management
Get some global state management installed with the hooks API
Project: Concurrency (TBD)
Ensure the concurrency model works well, play with lifetimes to check if it can be multithreaded + halted
Project: Web-View 🤲 🍨
Proof of concept: stream render edits from server to client
- Prove that the diffing and patching framework can support patch streaming
Project: Web_sys renderer (TBD)
- WebSys edit interpreter
- Event system using async channels
- Implement conversion of all event types into synthetic events
Project: String Render (TBD)
Implement a light-weight string renderer with basic caching
- (Macro) Make VText nodes automatically capture and format IE allow "Text is {blah}"
- (SSR) Implement stateful 3rd party string renderer
Project: Hooks + Context + Subscriptions (TBD)
Implement the foundations for state management
- Implement context object
- Implement use_state (rewrite to use the use_reducer api like rei)
- Implement use_ref
- Implement use_context (only the API, not the state management solution)
- Implement use_reducer (WIP)
Project: QOL
Make it easier to write components
- (Macro) Tweak event syntax to not be dependent on wasm32 target (just return regular closures which get boxed/alloced)
- (Macro) Tweak component syntax to accept a new custom element
- (Macro) Allow components to specify their props as function args
Project: Initial VDOM support (TBD)
Get the initial VDom + Event System + Patching + Diffing + Component framework up and running Get a demo working using just the web
- (Core) Migrate virtual node into new VNode type
- (Core) Arena allocate VNodes
- (Core) Allow VNodes to borrow arena contents
- (Core) Introduce the VDOM and patch API for 3rd party renderers
- (Core) Implement lifecycle
- (Core) Implement an event system
- (Core) Implement child nodes, scope creation
- (Core) Implement dirty tagging and compression