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https://github.com/DioxusLabs/dioxus
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40 lines
1.1 KiB
Rust
40 lines
1.1 KiB
Rust
use dioxus_core::prelude::*;
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fn main() {}
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struct SomeContext {
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items: Vec<String>,
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}
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struct Props {
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name: String,
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}
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#[allow(unused)]
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static Example: FC<Props> = |cpt| {
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todo!()
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// let value = cx.use_context(|c: &SomeContext| c.items.last().unwrap());
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// cx.render(LazyNodes::new(move |bump| {
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// builder::ElementBuilder::new(bump, "button")
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// .on("click", move |_| {
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// println!("Value is {}", cx.name);
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// println!("Value is {}", value.as_str());
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// println!("Value is {}", *value);
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// })
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// .on("click", move |_| {
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// println!("Value is {}", cx.name);
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// })
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// .finish()
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// }))
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// cx.render(html! {
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// <div>
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// <button onclick={move |_| println!("Value is {}", value)} />
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// <button onclick={move |_| println!("Value is {}", value)} />
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// <button onclick={move |_| println!("Value is {}", value)} />
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// <div>
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// <p> "Value is: {val}" </p>
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// </div>
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// </div>
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// })
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};
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