dioxus/packages/dioxus
Evan Almloff 022e4ad203
Suspense boundaries/out of order streaming/anyhow like error handling (#2365)
* create static site generation helpers in the router crate

* work on integrating static site generation into fullstack

* move ssg into a separate crate

* integrate ssg with the launch builder

* simplify ssg example

* fix static_routes for child routes

* move CLI hot reloading websocket code into dioxus-hot-reload

* fix some unused imports

* use the same hot reloading websocket code for fullstack

* fix fullstack hot reloading

* move cli hot reloading logic into the hot reload crate

* ssg example working with dx serve

* add more examples

* fix clippy

* switch to a result for Element

* fix formatting

* fix hot reload doctest imports

* fix axum imports

* add show method to error context

* implement retaining nodes during suspense

* fix unterminated if statements

* communicate between tasks and suspense boundaries

* make suspense placeholders easier to use

* implement IntoDynNode and IntoVNode for more wrappers

* fix clippy examples

* fix rsx tests

* add streaming html utilities to the ssr package

* unify hydration and non-hydration ssr cache

* fix router with Result Element

* don't run server doc tests

* Fix hot reload websocket doc examples

* simple apps working with fullstack streaming

* fix preloading wasm

* Report errors encountered while streaming

* remove async from incremental renderer

* document new VirtualDom suspense methods

* make streaming work with incremental rendering

* fix static site generation

* document suspense structs

* create closure type; allow async event handlers in props; allow shorthand event handlers

* test forwarding event handlers with the shorthand syntax

* fix clippy

* fix imports in spawn async doctest

* fix empty rsx

* fix async result event handlers

* fix mounting router in multiple places

* Fix task dead cancel race condition

* simplify diffing before adding suspense

* fix binary size increase

* fix attribute diffing

* more diffing fixes

* create minimal fullstack feature

* smaller fullstack bundles

* allow mounting nodes that are already created and creating nodes without mounting them

* fix hot reload feature

* fix replacing components

* don't reclaim virtual nodes

* client side suspense working!

* fix CLI

* slightly smaller fullstack builds

* fix multiple suspended scopes

* fix merge errors

* yield back to tokio every few polls to fix suspending on many tasks at once

* remove logs

* document suspense boundary and update suspense example

* fix ssg

* make streaming optional

* fix some router and core tests

* fix suspense example

* fix serialization with out of order server futures

* add incremental streaming hackernews demo

* fix hackernews demo

* fix root hackernews redirect

* fix formatting

* add tests for suspense cases

* slightly smaller binaries

* slightly smaller

* improve error handling docs

* fix errors example link

* fix doc tests

* remove log file

* fix ssr cache type inference

* remove index.html

* fix ssg render template

* fix assigning ids on elements with dynamic attributes

* add desktop feature to the workspace examples

* remove router static generation example; ssg lives in the dioxus-static-generation package

* add a test for effects during suspense

* only run effects on mounted nodes

* fix multiple suspense roots

* fix node iterator

* fix closures without arguments

* fix dioxus-core readme doctest

* remove suspense logs

* fix scope stack

* fix clippy

* remove unused suspense boundary from hackernews

* assert that launch never returns for better compiler errors

* fix static generation launch function

* fix web renderer

* pass context providers into server functions

* add an example for FromContext

* clean up DioxusRouterExt

* fix server function context

* fix fullstack desktop example

* forward CLI serve settings to fullstack

* re-export serve config at the root of fullstack

* forward env directly instead of using a guard

* just set the port in the CLI for fullstack playwright tests

* fix fullstack dioxus-cli-config feature

* fix launch server merge conflicts

* fix fullstack launch context

* Merge branch 'main' into suspense-2.0

* fix fullstack html data

* remove drop virtual dom feature

* add a comment about only_write_templates binary size workaround

* remove explicit dependencies from use_server_future

* make ErrorContext and SuspenseContext more similar

* Tweak: small tweaks to tomls to make diff smaller

* only rerun components under suspense after the initial placeholders are sent to the client

* add module docs for suspense

* keep track of when suspense boundaries are resolved

* start implementing JS out of order streaming

* fix core tests

* implement the server side of suspense with js

* fix streaming ssr with nested suspense

* move streaming ssr code into fullstack

* revert minification changes

* serialize server future data as the html streams

* start loading scripts wasm immediately instead of defering the script

* very basic nested suspense example working with minimal html updates

* clean up some suspense/error docs

* fix hydrating nested pending server futures

* sort resolved boundaries by height

* Fix disconnecting clients while streaming

* fix static generation crate

* don't insert extra divs when hydrating streamed chunks

* wait to swap in the elements until they are hydrated

* remove inline streaming script

* hackernews partially working

* fix spa mode

* banish the open shadow dom

* fix removing placeholder

* set up streaming playwright test

* run web playwright tests on 9999 to avoid port conflicts with other local servers

* remove suspense nodes if the suspense boundary is replaced before the suspense resolves on the server

* ignore hydration of removed suspense boundaries

* use path based indexing to fix hydrating suspense after parent suspense with child is removed

* re-export dioxus error

* remove resolved suspense divs if the suspense boundary has been removed

* Fix client side initialized server futures

* ignore comment nodes while traversing nodes in core to avoid lists getting swapped out with suspense

* Pass initial hydration data to the client

* hide pre nodes

* don't panic if reclaiming an element fails

* fix scope stack when polling tasks

* improve deserialization out of length message

* Ok(VNode::placeholder()) -> VNode::empty()

* fix typo in rsx usage

* restore testing changes from suspense example

* clean up some logs and comments

* fix playwright tests

* clean up more changes in core

* clean up core tests

* remove anymap dependency

* clean up changes to hooks

* clean up changes in the router, rsx, and web

* revert changes to axum-hello-world

* fix use_server_future

* fix clippy in dioxus-core

* check that the next or previous node exist before checking if we should ignore them

* fix formatting

* fix suspense playwright test

* remove unused suspense code

* add more suspense playwright tests

* add more docs for error boundaries

* fix suspense core tests

* fix ErrorBoundary example

* remove a bunch of debug logging in js

* fix router failure_external_navigation

* use absolute paths in the interpreter build.rs

* strip '\r' while hashing ts files

* add a wrapper with a default error boundary and suspense boundary

* restore hot reloading

* ignore non-ts files when hashing

* sort ts files before hashing them

* fix rsx tests

* fix fullstack doc tests

* fix core tests

* fix axum auth example

* update suspense hydration diagram

* longer playwright build limit

* tiny fixes - spelling, formatting

* update diagram link

* remove comment and template nodes for suspense placeholders

* remove comment nodes as we hydrate text

* simplify hackernews example

* clean up hydrating text nodes

* switch to a separate environment variable for the base path for smaller binaries

* clean up file system html trait

* fix form data

* move streaming code into fullstack

* implement serialize and deserialize for CapturedError

* remove waits in the nested suspense playwright spec

* force sequential fullstack builds for CI

* longer nested suspense delay for CI

* fix --force-sequential flag

* wait to launch server until client build is done

---------

Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
2024-07-01 20:50:36 -07:00
..
benches Make clippy happy 2024-02-04 23:03:52 -08:00
src Suspense boundaries/out of order streaming/anyhow like error handling (#2365) 2024-07-01 20:50:36 -07:00
build.rs Move TUI renderer into blitz repo 2024-03-14 18:54:46 -07:00
Cargo.toml Suspense boundaries/out of order streaming/anyhow like error handling (#2365) 2024-07-01 20:50:36 -07:00
README.md Improve inline docs (#2460) 2024-06-06 18:15:17 -07:00

🌗🚀 Dioxus

A concurrent, functional, virtual DOM for Rust

Resources

This overview provides a brief introduction to Dioxus. For a more in-depth guide, make sure to check out:

Overview and Goals

Dioxus makes it easy to quickly build complex user interfaces with Rust. Any Dioxus app can run in the web browser, as a desktop app, as a mobile app, or anywhere else provided you build the right renderer.

Dioxus is heavily inspired by React, supporting many of the same concepts:

  • Hooks for state
  • VirtualDom & diffing
  • Concurrency, fibers, and asynchronous rendering
  • JSX-like templating syntax

If you know React, then you know Dioxus.

Dioxus is substantially more performant than many of the other Rust UI libraries (Yew/Percy) and is significantly more performant than React—roughly competitive with InfernoJS.

Remember: Dioxus is a library for declaring interactive user interfaces—it is not a dedicated renderer. Most 1st party renderers for Dioxus currently only support web technologies.

Brief Overview

All Dioxus apps are built by composing functions that start with a capital letter and return an Element.

To launch an app, we use the launch method and use features in Cargo.toml to specify which renderer we want to use. In the launch function, we pass the app's root Component.

use dioxus::prelude::*;

fn main() {
    launch(App);
}

// The #[component] attribute streamlines component creation.
// It's not required, but highly recommended. It will lint incorrect component definitions and help you create props structs.
#[component]
fn App() -> Element {
    rsx! { "hello world!" }
}

Elements & your first component

You can use the rsx! macro to create elements with a jsx-like syntax. Any element in rsx! can have attributes, listeners, and children. For consistency, we force all attributes and listeners to be listed before children.

# use dioxus::prelude::*;
let value = "123";

rsx! {
    div {
        class: "my-class {value}",                  // <--- attribute
        onclick: move |_| println!("clicked!"),   // <--- listener
        h1 { "hello world" },                       // <--- child
    }
};

The rsx! macro accepts attributes in "struct form". Any rust expression contained within curly braces that implements IntoDynNode will be parsed as a child. We make two exceptions: both for loops and if statements are parsed where their body is parsed as a rsx nodes.

# use dioxus::prelude::*;
rsx! {
    div {
        for _ in 0..10 {
            span { "hello world" }
        }
    }
};

Putting everything together, we can write a simple component that renders a list of elements:

# use dioxus::prelude::*;
#[component]
fn App() -> Element {
    let name = "dave";
    rsx! {
        h1 { "Hello, {name}!" }
        div { class: "my-class", id: "my-id",
            for i in 0..5 {
                div { "FizzBuzz: {i}" }
            }
        }
    }
}

Components

We can compose these function components to build a complex app. Each new component we design must take some Properties. For components with no explicit properties, we can omit the type altogether.

In Dioxus, all properties are memorized by default with Clone and PartialEq. For props you can't clone, simply wrap the fields in a ReadOnlySignal and Dioxus will handle converting types for you.

# use dioxus::prelude::*;
# #[component] fn Header(title: String, color: String) -> Element { todo!() }
#[component]
fn App() -> Element {
    rsx! {
        Header {
            title: "My App",
            color: "red",
        }
    }
}

The #[component] macro will help us automatically create a props struct for our component:

# use dioxus::prelude::*;
// The component macro turns the arguments for our function into named fields we can pass in to the component in rsx
#[component]
fn Header(title: String, color: String) -> Element {
    rsx! {
        div {
            background_color: "{color}",
            h1 { "{title}" }
        }
    }
}

You can read more about props in the reference.

Hooks

While components are reusable forms of UI elements, hooks are reusable forms of logic. Hooks provide a way of retrieving state from Dioxus' internal Scope and using it to render UI elements.

By convention, all hooks are functions that should start with use_. We can use hooks to define the state and modify it from within listeners.

# use dioxus::prelude::*;
#[component]
fn App() -> Element {
    // The use signal hook runs once when the component is created and then returns the current value every run after the first
    let name = use_signal(|| "world");

    rsx! { "hello {name}!" }
}

Hooks are sensitive to how they are used. To use hooks, you must abide by the "rules of hooks":

  • Hooks can only be called in the body of a component or another hook. Not inside of another expression like a loop, conditional or function call.
  • Hooks should start with "use_"

In a sense, hooks let us add a field of state to our component without declaring an explicit state struct. However, this means we need to "load" the struct in the right order. If that order is wrong, then the hook will pick the wrong state and panic.

Dioxus includes many built-in hooks that you can use in your components. If those hooks don't fit your use case, you can also extend Dioxus with custom hooks.

Putting it all together

Using components, rsx, and hooks, we can build a simple app.

use dioxus::prelude::*;

fn main() {
    launch(App);
}

#[component]
fn App() -> Element {
    let mut count = use_signal(|| 0);

    rsx! {
        div { "Count: {count}" }
        button { onclick: move |_| count += 1, "Increment" }
        button { onclick: move |_| count -= 1, "Decrement" }
    }
}

Conclusion

This overview doesn't cover everything. Make sure to check out the tutorial and reference on the official website for more details.

Beyond this overview, Dioxus supports:

  • Server-side rendering
  • Concurrent rendering (with async support)
  • Web/Desktop/Mobile support
  • Pre-rendering and hydration
  • Fragments, and Suspense
  • Inline-styles
  • Custom event handlers
  • Custom elements
  • Basic fine-grained reactivity (IE SolidJS/Svelte)
  • and more!

Build cool things ✌️