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* wip: fix manganis import path * upgrade tauri bundler, convert todo!() to unimplemented!() * feat: mobile hotreloading + ios asset configuration * remove oid demo and its associated env vars * nuke all the things that cause cache thrashing * swap to Asset type * add some more logs * display impl for attrvalue * dont panic on collect failure * cut down web deps to 150 * clean up deps in a lot of places, simplify build scripts * clean up asset resolution and cli-dev profile * wire up absolute paths for manganis asset in a particular mode * move document related things around to shorten compile times * move most things to `document::Item` and then decompose the cli-config * switch link to stylesheet for clarity in examples * move manganis workspace example to examples folder * decompose manganis-cli-support * dont need mobile demo anymore * remove gloo dialogs * html doesnt need document * rename hotreload to devtools * really clean up the html crate * fix weird rsx spacing * clean up desktop to use callback * clean up document a bit * re-wire up devsocket * fix utf css * yeeeet that js out of here * synthetic web system works * web crate almost done being cleaned up * desktop mostly cleaned up too * clean up cli a bit * more cli cleanup * cli builds again * clean up cli, inline structs, cut down number of unique types where possible * hotreload works again for desktop and this time, mobile too * cfg out tungstenite * devserver err * more refactor to cli builder * switch to unbounded_send * new structure is much cleaner * add http serve subcommand * bundled hotreload * kick stylsheets * clean up a bit more, split up eventloop * amazingly serve seems done * change from pub to pub(crate) in cli * remove tools * bit more polish to cli * fix issue with join * gracefully handle fullstack without a server * fullstack mobile demo * fix launch function, move projects into example-projects folder * hoist examples * add "run" command * clean up launch * remove old manual websocket receiver * doctor command * allow desktop to scroll * cut apart router crate * dont put launch in prelude * use dioxus::launch where possible * rename rsx, cut out hotreload tests * remove liveview project * bump native * fix compile for renderers * move sync event response out of interpreter * move render in serve * rollback settings change * cli compiles, huzzah! * change uris for asset * fix asset * new tui screen * new cargo-like tui works * very very verty close * it works! very small bug with incorrect grapheme calc * Clean up devserver a bit * status sytem * tidy up debug filters * clean up logging situation * Fix a number of bugs with log printing * new printing system is more reliable * wire up more stuff * things working but fullstack is having issues * fullstack works again! * hotreloading bundled assets works again * bundled hotreload and beginnings of macos bundling * Hotreload desktop * combined server builds * add build handle * fix fullstack assets * make open async, add some hooks for ios * migrate filemap to runner * wip global crate system * fixup bundles + organize asset * fix asset location bug * all the bundled reloading! * open ios simulator! * full hotreload support for mobile + serverfn * basic cleanups * clean up dx * Move filemap * fix cutting of newlines * assets workibg, some android * hoist wry/tao * use sync locks and headers to fix issues with android * desktop -> mac/win/linux with alias * better logging * feat: workspace (entire computer!) hotreload * should rebuild toggle, ios simulator bootup * proper mobile support in launch * more robust handling of assets * fix cargo * bring back some of tauri bundle * make warnings go away, clippy happy on cli * some final clippy cleanups * fmt * move manganis to its own folder * upgrade bundle to stable * drastically slim down manganis, prepping for merge * typos, failing test, docsrs config * remove static gen test * nix static gen test * we use --platform web instead of --platform fullstack now * only bind dev urls in desktop/mobile * install gtk * nix static gen * split build dir by app name
61 lines
1.8 KiB
Rust
61 lines
1.8 KiB
Rust
//! This example demonstrates how to create an overlay window with dioxus.
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//!
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//! Basically, we just create a new window with a transparent background and no decorations, size it to the screen, and
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//! then we can draw whatever we want on it. In this case, we're drawing a simple overlay with a draggable header.
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//!
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//! We also add a global shortcut to toggle the overlay on and off, so you could build a raycast-type app with this.
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use dioxus::desktop::{
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tao::dpi::PhysicalPosition, use_global_shortcut, LogicalSize, WindowBuilder,
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};
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use dioxus::prelude::*;
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fn main() {
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dioxus::LaunchBuilder::desktop()
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.with_cfg(make_config())
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.launch(app);
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}
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fn app() -> Element {
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let mut show_overlay = use_signal(|| true);
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_ = use_global_shortcut("cmd+g", move || show_overlay.toggle());
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rsx! {
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document::Link {
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rel: "stylesheet",
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href: asset!("/examples/assets/overlay.css"),
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}
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if show_overlay() {
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div {
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width: "100%",
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height: "100%",
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background_color: "red",
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border: "1px solid black",
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div {
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width: "100%",
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height: "10px",
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background_color: "black",
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onmousedown: move |_| dioxus::desktop::window().drag(),
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}
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"This is an overlay!"
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}
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}
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}
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}
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fn make_config() -> dioxus::desktop::Config {
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dioxus::desktop::Config::default().with_window(make_window())
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}
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fn make_window() -> WindowBuilder {
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WindowBuilder::new()
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.with_transparent(true)
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.with_decorations(false)
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.with_resizable(false)
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.with_always_on_top(true)
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.with_position(PhysicalPosition::new(0, 0))
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.with_max_inner_size(LogicalSize::new(100000, 50))
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}
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