use crate::hooklist::HookList; use crate::{arena::ScopeArena, innerlude::*}; use appendlist::AppendList; use bumpalo::Bump; use futures::FutureExt; use slotmap::DefaultKey; use slotmap::SlotMap; use std::marker::PhantomData; use std::{ any::{Any, TypeId}, cell::{Cell, RefCell}, collections::{HashMap, HashSet, VecDeque}, fmt::Debug, future::Future, ops::Deref, pin::Pin, rc::{Rc, Weak}, }; /// Every component in Dioxus is represented by a `Scope`. /// /// Scopes contain the state for hooks, the component's props, and other lifecycle information. /// /// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components. /// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently. pub struct Scope { // The parent's scope ID pub parent: Option, // IDs of children that this scope has created // This enables us to drop the children and their children when this scope is destroyed pub(crate) descendents: RefCell>, pub child_nodes: &'static [VNode<'static>], // A reference to the list of components. // This lets us traverse the component list whenever we need to access our parent or children. pub arena_link: ScopeArena, pub shared_contexts: RefCell>>, // Our own ID accessible from the component map pub arena_idx: ScopeIdx, pub height: u32, pub event_channel: Rc, pub caller: Weak, // ========================== // slightly unsafe stuff // ========================== // an internal, highly efficient storage of vnodes pub frames: ActiveFrame, // These hooks are actually references into the hook arena // These two could be combined with "OwningRef" to remove unsafe usage // or we could dedicate a tiny bump arena just for them // could also use ourborous pub hooks: HookList, pub(crate) listener_idx: Cell, // Unsafety: // - is self-refenrential and therefore needs to point into the bump // Stores references into the listeners attached to the vnodes // NEEDS TO BE PRIVATE pub(crate) listeners: RefCell, *mut dyn FnMut(VirtualEvent))>>, pub(crate) suspended_tasks: Vec<*mut Pin>>>>, } // We need to pin the hook so it doesn't move as we initialize the list of hooks type Hook = Box; type EventChannel = Rc; impl Scope { // we are being created in the scope of an existing component (where the creator_node lifetime comes into play) // we are going to break this lifetime by force in order to save it on ourselves. // To make sure that the lifetime isn't truly broken, we receive a Weak RC so we can't keep it around after the parent dies. // This should never happen, but is a good check to keep around // // Scopes cannot be made anywhere else except for this file // Therefore, their lifetimes are connected exclusively to the virtual dom pub fn new<'creator_node>( caller: Weak, arena_idx: ScopeIdx, parent: Option, height: u32, event_channel: EventChannel, arena_link: ScopeArena, child_nodes: &'creator_node [VNode<'creator_node>], ) -> Self { log::debug!( "New scope created, height is {}, idx is {:?}", height, arena_idx ); // The function to run this scope is actually located in the parent's bump arena. // Every time the parent is updated, that function is invalidated via double-buffering wiping the old frame. // If children try to run this invalid caller, it *will* result in UB. // // During the lifecycle progression process, this caller will need to be updated. Right now, // until formal safety abstractions are implemented, we will just use unsafe to "detach" the caller // lifetime from the bump arena, exposing ourselves to this potential for invalidation. Truthfully, // this is a bit of a hack, but will remain this way until we've figured out a cleaner solution. // // Not the best solution, so TODO on removing this in favor of a dedicated resource abstraction. let caller = unsafe { std::mem::transmute::< Weak, Weak, // Weak>, // Weak>, >(caller) }; let child_nodes = unsafe { std::mem::transmute(child_nodes) }; Self { child_nodes, caller, parent, arena_idx, height, event_channel, arena_link, listener_idx: Default::default(), frames: ActiveFrame::new(), hooks: Default::default(), shared_contexts: Default::default(), listeners: Default::default(), descendents: Default::default(), suspended_tasks: Default::default(), } } pub fn update_caller<'creator_node>(&mut self, caller: Weak) { // pub fn update_caller<'creator_node>(&mut self, caller: Weak>) { let broken_caller = unsafe { std::mem::transmute::< Weak, Weak, // Weak>, // Weak>, >(caller) }; self.caller = broken_caller; } pub fn update_children<'creator_node>( &mut self, child_nodes: &'creator_node [VNode<'creator_node>], ) { let child_nodes = unsafe { std::mem::transmute(child_nodes) }; self.child_nodes = child_nodes; } /// Create a new context and run the component with references from the Virtual Dom /// This function downcasts the function pointer based on the stored props_type /// /// Props is ?Sized because we borrow the props and don't need to know the size. P (sized) is used as a marker (unsized) pub fn run_scope<'sel>(&'sel mut self) -> Result<()> { // Cycle to the next frame and then reset it // This breaks any latent references, invalidating every pointer referencing into it. self.frames.next().bump.reset(); // Remove all the outdated listeners self.listeners.borrow_mut().clear(); unsafe { self.hooks.reset() }; self.listener_idx.set(0); let caller = self .caller .upgrade() .ok_or(Error::FatalInternal("Failed to get caller"))?; // Cast the caller ptr from static to one with our own reference let c2: &OpaqueComponent = caller.as_ref(); let c3: &OpaqueComponent = unsafe { std::mem::transmute(c2) }; self.frames.cur_frame_mut().head_node = unsafe { self.own_vnodes(c3) }; Ok(()) } // this is its own function so we can preciesly control how lifetimes flow unsafe fn own_vnodes<'a>(&'a self, f: &OpaqueComponent) -> VNode<'static> { let new_head: VNode<'a> = f(self); let out: VNode<'static> = std::mem::transmute(new_head); out } // A safe wrapper around calling listeners // calling listeners will invalidate the list of listeners // The listener list will be completely drained because the next frame will write over previous listeners pub fn call_listener(&mut self, trigger: EventTrigger) -> Result<()> { let EventTrigger { real_node_id, event, .. } = trigger; // todo: implement scanning for outdated events // Convert the raw ptr into an actual object // This operation is assumed to be safe log::debug!("Calling listeners! {:?}", self.listeners.borrow().len()); let mut listners = self.listeners.borrow_mut(); let (_, listener) = listners .iter() .find(|(domptr, _)| { let p = unsafe { &**domptr }; p.get() == real_node_id.expect("realdomnode not found, propery handling of true virtual events not managed") }) .expect(&format!( "Failed to find real node with ID {:?}", real_node_id )); // TODO: Don'tdo a linear scan! Do a hashmap lookup! It'll be faster! unsafe { let mut listener_fn = &mut **listener; listener_fn(event); } Ok(()) } pub(crate) fn next_frame<'bump>(&'bump self) -> &'bump VNode<'bump> { self.frames.current_head_node() } pub(crate) fn old_frame<'bump>(&'bump self) -> &'bump VNode<'bump> { self.frames.prev_head_node() } pub(crate) fn cur_frame(&self) -> &BumpFrame { self.frames.cur_frame() } pub(crate) fn root<'a>(&'a self) -> &'a VNode<'a> { &self.frames.cur_frame().head_node } }