//!
//!

🌗🚀 📦 Dioxus

//!

//! A concurrent, functional, virtual DOM for Rust //!

//!
//! Dioxus: a concurrent, functional, reactive virtual dom for any renderer in Rust. //! //! This crate aims to maintain a hook-based, renderer-agnostic framework for cross-platform UI development. //! //! ## Components //! The base unit of Dioxus is the `component`. Components can be easily created from just a function - no traits required: //! ``` //! use dioxus_core::prelude::*; //! //! #[derive(Properties)] //! struct Props { name: String } //! //! fn Example(ctx: Context, props: &Props) -> VNode { //! html! {
"Hello {ctx.name}!"
} //! } //! ``` //! Components need to take a "Context" parameter which is generic over some properties. This defines how the component can be used //! and what properties can be used to specify it in the VNode output. Component state in Dioxus is managed by hooks - if you're new //! to hooks, check out the hook guide in the official guide. //! //! Components can also be crafted as static closures, enabling type inference without all the type signature noise: //! ``` //! use dioxus_core::prelude::*; //! //! #[derive(Properties)] //! struct Props { name: String } //! //! static Example: FC = |ctx| { //! html! {
"Hello {ctx.name}!"
} //! } //! ``` //! //! If the properties struct is too noisy for you, we also provide a macro that converts variadic functions into components automatically. //! Many people don't like the magic of proc macros, so this is entirely optional. Under-the-hood, we simply transplant the //! function arguments into a struct, so there's very little actual magic happening. //! //! ``` //! use dioxus_core::prelude::*; //! //! #[derive_props] //! static Example: FC = |ctx, name: &String| { //! html! {
"Hello {name}!"
} //! } //! ``` //! //! ## Hooks //! Dioxus uses hooks for state management. Hooks are a form of state persisted between calls of the function component. Instead of //! using a single struct to store data, hooks use the "use_hook" building block which allows the persistence of data between //! function component renders. Each hook stores some data in a "memory cell" and needs to be called in a consistent order. //! This means hooks "anything with `use_x`" may not be called conditionally. //! //! This allows functions to reuse stateful logic between components, simplify large complex components, and adopt more clear context //! subscription patterns to make components easier to read. //! //! ## Supported Renderers //! Instead of being tightly coupled to a platform, browser, or toolkit, Dioxus implements a VirtualDOM object which //! can be consumed to draw the UI. The Dioxus VDOM is reactive and easily consumable by 3rd-party renderers via //! the `Patch` object. See [Implementing a Renderer](docs/8-custom-renderer.md) and the `StringRenderer` classes for information //! on how to implement your own custom renderer. We provide 1st-class support for these renderers: //! - dioxus-desktop (via WebView) //! - dioxus-web (via WebSys) //! - dioxus-ssr (via StringRenderer) //! - dioxus-liveview (SSR + StringRenderer) //! pub mod arena; pub mod component; // Logic for extending FC pub mod debug_renderer; pub mod diff; pub mod patch; // An "edit phase" described by transitions and edit operations // Test harness for validating that lifecycles and diffs work appropriately // the diffing algorithm that builds the ChangeList pub mod error; // Error type we expose to the renderers pub mod events; // Manages the synthetic event API pub mod hooks; // Built-in hooks pub mod nodebuilder; // Logic for building VNodes with a direct syntax pub mod nodes; // Logic for the VNodes pub mod virtual_dom; // Most fun logic starts here, manages the lifecycle and suspense pub mod builder { pub use super::nodebuilder::*; } // types used internally that are important pub(crate) mod innerlude { pub use crate::component::*; pub use crate::debug_renderer::*; pub use crate::diff::*; pub use crate::error::*; pub use crate::events::*; pub use crate::hooks::*; pub use crate::nodebuilder::*; pub use crate::nodes::*; pub use crate::patch::*; pub use crate::virtual_dom::*; pub type FC

= fn(Context

) -> VNode; // Re-export the FC macro pub use crate as dioxus; pub use crate::nodebuilder as builder; pub use dioxus_core_macro::{html, rsx}; } /// Re-export common types for ease of development use. /// Essential when working with the html! macro pub mod prelude { pub use crate::component::{fc_to_builder, Properties}; use crate::nodes; pub use crate::virtual_dom::Context; pub use crate::virtual_dom::Scoped; pub use nodes::*; pub use crate::nodebuilder::LazyNodes; pub use crate::nodebuilder::ChildrenList; pub use crate::virtual_dom::NodeCtx; // pub use nodes::iterables::IterableNodes; /// This type alias is an internal way of abstracting over the static functions that represent components. pub use crate::innerlude::FC; // expose our bumpalo type pub use bumpalo; pub use bumpalo::Bump; // Re-export the FC macro pub use crate as dioxus; pub use crate::nodebuilder as builder; // pub use dioxus_core_macro::fc; pub use dioxus_core_macro::{format_args_f, html, rsx, Props}; pub use crate::diff::DiffMachine; pub use crate::virtual_dom::ScopeIdx; pub use crate::debug_renderer::DebugRenderer; pub use crate::hooks::*; }