//! Example: Reducer Pattern //! ----------------- //! //! This example shows how to encapsulate state in dioxus components with the reducer pattern. //! This pattern is very useful when a single component can handle many types of input that can //! be represented by an enum. use dioxus::prelude::*; const STYLE: &str = asset!("./examples/assets/radio.css"); fn main() { launch(app); } fn app() -> Element { let mut state = use_signal(|| PlayerState { is_playing: false }); rsx!( head::Link { rel: "stylesheet", href: STYLE } h1 {"Select an option"} // Add some cute animations if the radio is playing! div { class: if state.read().is_playing { "bounce" }, "The radio is... " {state.read().is_playing()} "!" } button { id: "play", onclick: move |_| state.write().reduce(PlayerAction::Pause), "Pause" } button { id: "pause", onclick: move |_| state.write().reduce(PlayerAction::Play), "Play" } ) } enum PlayerAction { Pause, Play, } #[derive(Clone)] struct PlayerState { is_playing: bool, } impl PlayerState { fn reduce(&mut self, action: PlayerAction) { match action { PlayerAction::Pause => self.is_playing = false, PlayerAction::Play => self.is_playing = true, } } fn is_playing(&self) -> &'static str { match self.is_playing { true => "currently playing!", false => "not currently playing", } } }