use crossterm::event::{ Event as TermEvent, KeyCode as TermKeyCode, KeyModifiers, MouseButton, MouseEventKind, }; use dioxus_native_core::prelude::*; use dioxus_native_core::real_dom::NodeImmutable; use rustc_hash::{FxHashMap, FxHashSet}; use dioxus_html::geometry::euclid::{Point2D, Rect, Size2D}; use dioxus_html::geometry::{ ClientPoint, Coordinates, ElementPoint, PagePoint, ScreenPoint, WheelDelta, }; use dioxus_html::input_data::keyboard_types::{Code, Key, Location, Modifiers}; use dioxus_html::input_data::MouseButtonSet as DioxusMouseButtons; use dioxus_html::input_data::{MouseButton as DioxusMouseButton, MouseButtonSet}; use dioxus_html::{event_bubbles, EventData, FocusData, KeyboardData, MouseData, WheelData}; use std::{ cell::{RefCell, RefMut}, rc::Rc, time::{Duration, Instant}, }; use taffy::geometry::{Point, Size}; use taffy::{prelude::Layout, Taffy}; use crate::focus::{Focus, Focused}; use crate::layout::TaffyLayout; use crate::{layout_to_screen_space, FocusState}; pub(crate) struct Event { pub id: NodeId, pub name: &'static str, pub data: Rc, pub bubbles: bool, } type EventCore = (&'static str, EventData); const MAX_REPEAT_TIME: Duration = Duration::from_millis(100); pub struct InnerInputState { mouse: Option, wheel: Option, last_key_pressed: Option<(KeyboardData, Instant)>, pub(crate) focus_state: FocusState, // subscribers: Vec>, } impl InnerInputState { fn create(rdom: &mut RealDom) -> Self { Self { mouse: None, wheel: None, last_key_pressed: None, // subscribers: Vec::new(), focus_state: FocusState::create(rdom), } } // stores current input state and transforms events based on that state fn apply_event(&mut self, evt: &mut EventCore) { match evt.1 { // limitations: only two buttons may be held at once EventData::Mouse(ref mut m) => { let mut held_buttons = match &self.mouse { Some(previous_data) => previous_data.held_buttons(), None => MouseButtonSet::empty(), }; match evt.0 { "mousedown" => { held_buttons.insert( m.trigger_button() .expect("No trigger button for mousedown event"), ); } "mouseup" => { held_buttons.remove( m.trigger_button() .expect("No trigger button for mouseup event"), ); } _ => {} } let new_mouse_data = MouseData::new( m.coordinates(), m.trigger_button(), held_buttons, m.modifiers(), ); self.mouse = Some(new_mouse_data.clone()); *m = new_mouse_data; } EventData::Wheel(ref w) => self.wheel = Some(w.clone()), EventData::Keyboard(ref mut k) => { let is_repeating = self .last_key_pressed .as_ref() // heuristic for guessing which presses are auto-repeating. not necessarily accurate .filter(|(last_data, last_instant)| { last_data.key() == k.key() && last_instant.elapsed() < MAX_REPEAT_TIME }) .is_some(); if is_repeating { *k = KeyboardData::new(k.key(), k.code(), k.location(), true, k.modifiers()); } self.last_key_pressed = Some((k.clone(), Instant::now())); } _ => {} } } fn update( &mut self, evts: &mut Vec, resolved_events: &mut Vec, layout: &Taffy, dom: &mut RealDom, ) { let previous_mouse = self.mouse.clone(); self.wheel = None; let old_focus = self.focus_state.last_focused_id; evts.retain(|e| match &e.1 { EventData::Keyboard(k) => match k.code() { Code::Tab => !self .focus_state .progress(dom, !k.modifiers().contains(Modifiers::SHIFT)), _ => true, }, _ => true, }); for e in evts.iter_mut() { self.apply_event(e); } self.resolve_mouse_events(previous_mouse, resolved_events, layout, dom); if old_focus != self.focus_state.last_focused_id { // elements with listeners will always have a element id if let Some(id) = self.focus_state.last_focused_id { resolved_events.push(Event { name: "focus", id, data: Rc::new(EventData::Focus(FocusData {})), bubbles: event_bubbles("focus"), }); resolved_events.push(Event { name: "focusin", id, data: Rc::new(EventData::Focus(FocusData {})), bubbles: event_bubbles("focusin"), }); } if let Some(id) = old_focus { resolved_events.push(Event { name: "focusout", id, data: Rc::new(EventData::Focus(FocusData {})), bubbles: event_bubbles("focusout"), }); } } // for s in &self.subscribers { // s(); // } } fn resolve_mouse_events( &mut self, previous_mouse: Option, resolved_events: &mut Vec, layout: &Taffy, dom: &mut RealDom, ) { fn layout_contains_point(layout: &Layout, point: ScreenPoint) -> bool { let Point { x, y } = layout.location; let (x, y) = ( layout_to_screen_space(x).round(), layout_to_screen_space(y).round(), ); let Size { width, height } = layout.size; let (width, height) = ( layout_to_screen_space(width).round(), layout_to_screen_space(height).round(), ); let layout_rect = Rect::new(Point2D::new(x, y), Size2D::new(width, height)); layout_rect.contains(point.cast()) } fn try_create_event( name: &'static str, data: Rc, will_bubble: &mut FxHashSet, resolved_events: &mut Vec, node: NodeRef, dom: &RealDom, ) { // only trigger event if the event was not triggered already by a child let id = node.id(); if will_bubble.insert(id) { let mut parent = Some(node); while let Some(current_parent) = parent { let parent_id = current_parent.id(); will_bubble.insert(parent_id); parent = current_parent.parent_id().and_then(|id| dom.get(id)); } resolved_events.push(Event { name, id, data, bubbles: event_bubbles(name), }) } } fn prepare_mouse_data(mouse_data: &MouseData, layout: &Layout) -> MouseData { let Point { x, y } = layout.location; let node_origin = ClientPoint::new( layout_to_screen_space(x).into(), layout_to_screen_space(y).into(), ); let new_client_coordinates = (mouse_data.client_coordinates() - node_origin) .to_point() .cast_unit(); let coordinates = Coordinates::new( mouse_data.screen_coordinates(), mouse_data.client_coordinates(), new_client_coordinates, mouse_data.page_coordinates(), ); MouseData::new( coordinates, mouse_data.trigger_button(), mouse_data.held_buttons(), mouse_data.modifiers(), ) } if let Some(mouse_data) = &self.mouse { let new_pos = mouse_data.screen_coordinates(); let old_pos = previous_mouse.as_ref().map(|m| m.screen_coordinates()); // a mouse button is pressed if a button was not down and is now down let previous_buttons = previous_mouse .map_or(MouseButtonSet::empty(), |previous_data| { previous_data.held_buttons() }); let was_pressed = !(mouse_data.held_buttons() - previous_buttons).is_empty(); // a mouse button is released if a button was down and is now not down let was_released = !(previous_buttons - mouse_data.held_buttons()).is_empty(); let was_scrolled = self .wheel .as_ref() .map_or(false, |data| !data.delta().is_zero()); let wheel_data = &self.wheel; { // mousemove if old_pos != Some(new_pos) { let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("mousemove") { let node_layout = get_abs_layout(node, dom, layout); let previously_contained = old_pos .filter(|pos| layout_contains_point(&node_layout, *pos)) .is_some(); let currently_contains = layout_contains_point(&node_layout, new_pos); if currently_contains && previously_contained { try_create_event( "mousemove", Rc::new(EventData::Mouse(prepare_mouse_data( mouse_data, &node_layout, ))), &mut will_bubble, resolved_events, node, dom, ); } } } } { // mouseenter let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("mouseenter") { let node_layout = get_abs_layout(node, dom, layout); let previously_contained = old_pos .filter(|pos| layout_contains_point(&node_layout, *pos)) .is_some(); let currently_contains = layout_contains_point(&node_layout, new_pos); if currently_contains && !previously_contained { try_create_event( "mouseenter", Rc::new(dioxus_html::EventData::Mouse(mouse_data.clone())), &mut will_bubble, resolved_events, node, dom, ); } } } { // mouseover let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("mouseover") { let node_layout = get_abs_layout(node, dom, layout); let previously_contained = old_pos .filter(|pos| layout_contains_point(&node_layout, *pos)) .is_some(); let currently_contains = layout_contains_point(&node_layout, new_pos); if currently_contains && !previously_contained { try_create_event( "mouseover", Rc::new(EventData::Mouse(prepare_mouse_data( mouse_data, &node_layout, ))), &mut will_bubble, resolved_events, node, dom, ); } } } // mousedown if was_pressed { let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("mousedown") { let node_layout = get_abs_layout(node, dom, layout); let currently_contains = layout_contains_point(&node_layout, new_pos); if currently_contains { try_create_event( "mousedown", Rc::new(EventData::Mouse(prepare_mouse_data( mouse_data, &node_layout, ))), &mut will_bubble, resolved_events, node, dom, ); } } } { // mouseup if was_released { let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("mouseup") { let node_layout = get_abs_layout(node, dom, layout); let currently_contains = layout_contains_point(&node_layout, new_pos); if currently_contains { try_create_event( "mouseup", Rc::new(EventData::Mouse(prepare_mouse_data( mouse_data, &node_layout, ))), &mut will_bubble, resolved_events, node, dom, ); } } } } { // click if mouse_data.trigger_button() == Some(DioxusMouseButton::Primary) && was_released { let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("click") { let node_layout = get_abs_layout(node, dom, layout); let currently_contains = layout_contains_point(&node_layout, new_pos); if currently_contains { try_create_event( "click", Rc::new(EventData::Mouse(prepare_mouse_data( mouse_data, &node_layout, ))), &mut will_bubble, resolved_events, node, dom, ); } } } } { // contextmenu if mouse_data.trigger_button() == Some(DioxusMouseButton::Secondary) && was_released { let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("contextmenu") { let node_layout = get_abs_layout(node, dom, layout); let currently_contains = layout_contains_point(&node_layout, new_pos); if currently_contains { try_create_event( "contextmenu", Rc::new(EventData::Mouse(prepare_mouse_data( mouse_data, &node_layout, ))), &mut will_bubble, resolved_events, node, dom, ); } } } } { // wheel if let Some(w) = wheel_data { if was_scrolled { let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("wheel") { let node_layout = get_abs_layout(node, dom, layout); let currently_contains = layout_contains_point(&node_layout, new_pos); if currently_contains { try_create_event( "wheel", Rc::new(EventData::Wheel(w.clone())), &mut will_bubble, resolved_events, node, dom, ); } } } } } { // mouseleave let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("mouseleave") { let node_layout = get_abs_layout(node, dom, layout); let previously_contained = old_pos .filter(|pos| layout_contains_point(&node_layout, *pos)) .is_some(); let currently_contains = layout_contains_point(&node_layout, new_pos); if !currently_contains && previously_contained { try_create_event( "mouseleave", Rc::new(EventData::Mouse(prepare_mouse_data( mouse_data, &node_layout, ))), &mut will_bubble, resolved_events, node, dom, ); } } } { // mouseout let mut will_bubble = FxHashSet::default(); for node in dom.get_listening_sorted("mouseout") { let node_layout = get_abs_layout(node, dom, layout); let previously_contained = old_pos .filter(|pos| layout_contains_point(&node_layout, *pos)) .is_some(); let currently_contains = layout_contains_point(&node_layout, new_pos); if !currently_contains && previously_contained { try_create_event( "mouseout", Rc::new(EventData::Mouse(prepare_mouse_data( mouse_data, &node_layout, ))), &mut will_bubble, resolved_events, node, dom, ); } } } // update focus if was_released { let mut focus_id = None; dom.traverse_depth_first(|node| { let node_layout = layout .layout(node.get::().unwrap().node.unwrap()) .unwrap(); let currently_contains = layout_contains_point(node_layout, new_pos); if currently_contains && node.get::().unwrap().level.focusable() { focus_id = Some(node.id()); } }); if let Some(id) = focus_id { self.focus_state.set_focus(dom, id); } } } } // fn subscribe(&mut self, f: Rc) { // self.subscribers.push(f) // } } fn get_abs_layout(node: NodeRef, dom: &RealDom, taffy: &Taffy) -> Layout { let mut node_layout = *taffy .layout(node.get::().unwrap().node.unwrap()) .unwrap(); let mut current = node; while let Some(parent) = current.parent_id() { let parent = dom.get(parent).unwrap(); current = parent; let parent_layout = taffy .layout(parent.get::().unwrap().node.unwrap()) .unwrap(); node_layout.location.x += parent_layout.location.x; node_layout.location.y += parent_layout.location.y; } node_layout } pub struct RinkInputHandler { state: Rc>, queued_events: Rc>>, } impl RinkInputHandler { /// global context that handles events /// limitations: GUI key modifier is never detected, key up events are not detected, and only two mouse buttons may be pressed at once pub fn create(rdom: &mut RealDom) -> (Self, impl FnMut(crossterm::event::Event)) { let queued_events = Rc::new(RefCell::new(Vec::new())); let queued_events2 = Rc::downgrade(&queued_events); let regester_event = move |evt: crossterm::event::Event| { if let Some(evt) = get_event(evt) { if let Some(v) = queued_events2.upgrade() { (*v).borrow_mut().push(evt); } } }; let state = Rc::new(RefCell::new(InnerInputState::create(rdom))); ( Self { state, queued_events, }, regester_event, ) } pub(crate) fn get_events(&self, layout: &Taffy, dom: &mut RealDom) -> Vec { let mut resolved_events = Vec::new(); (*self.state).borrow_mut().update( &mut (*self.queued_events).borrow_mut(), &mut resolved_events, layout, dom, ); let events = self .queued_events .replace(Vec::new()) .into_iter() // these events were added in the update stage .filter(|e| { ![ "mouseenter", "mouseover", "mouseleave", "mouseout", "mousedown", "mouseup", "mousemove", "drag", "wheel", "click", "contextmenu", ] .contains(&e.0) }) .map(|evt| (evt.0, evt.1)); let mut hm: FxHashMap<&'static str, Vec>> = FxHashMap::default(); for (event, data) in events { if let Some(v) = hm.get_mut(event) { v.push(Rc::new(data)); } else { hm.insert(event, vec![Rc::new(data)]); } } for (event, datas) in hm { for node in dom.get_listening_sorted(event) { for data in &datas { let focused = node.get::(); if focused.is_some() && focused.unwrap().0 { resolved_events.push(Event { name: event, id: node.id(), data: data.clone(), bubbles: event_bubbles(event), }); } } } } resolved_events } pub(crate) fn state(&self) -> RefMut { self.state.borrow_mut() } } // translate crossterm events into dioxus events fn get_event(evt: TermEvent) -> Option<(&'static str, EventData)> { let (name, data): (&str, EventData) = match evt { TermEvent::Key(k) => ("keydown", translate_key_event(k)?), TermEvent::Mouse(m) => { let (x, y) = (m.column.into(), m.row.into()); let alt = m.modifiers.contains(KeyModifiers::ALT); let shift = m.modifiers.contains(KeyModifiers::SHIFT); let ctrl = m.modifiers.contains(KeyModifiers::CONTROL); let meta = false; let get_mouse_data = |crossterm_button: Option| { let button = crossterm_button.map(|b| match b { MouseButton::Left => DioxusMouseButton::Primary, MouseButton::Right => DioxusMouseButton::Secondary, MouseButton::Middle => DioxusMouseButton::Auxiliary, }); // from https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent // The `page` and `screen` coordinates are inconsistent with the MDN definition, as they are relative to the viewport (client), not the target element/page/screen, respectively. // todo? // But then, MDN defines them in terms of pixels, yet crossterm provides only row/column, and it might not be possible to get pixels. So we can't get 100% consistency anyway. let coordinates = Coordinates::new( ScreenPoint::new(x, y), ClientPoint::new(x, y), // offset x/y are set when the origin of the event is assigned to an element ElementPoint::new(0., 0.), PagePoint::new(x, y), ); let mut modifiers = Modifiers::empty(); if shift { modifiers.insert(Modifiers::SHIFT); } if ctrl { modifiers.insert(Modifiers::CONTROL); } if meta { modifiers.insert(Modifiers::META); } if alt { modifiers.insert(Modifiers::ALT); } // held mouse buttons get set later by maintaining state, as crossterm does not provide them EventData::Mouse(MouseData::new( coordinates, button, DioxusMouseButtons::empty(), modifiers, )) }; let get_wheel_data = |up| { let y = if up { -1.0 } else { 1.0 }; EventData::Wheel(WheelData::new(WheelDelta::lines(0., y, 0.))) }; match m.kind { MouseEventKind::Down(b) => ("mousedown", get_mouse_data(Some(b))), MouseEventKind::Up(b) => ("mouseup", get_mouse_data(Some(b))), MouseEventKind::Drag(b) => ("drag", get_mouse_data(Some(b))), MouseEventKind::Moved => ("mousemove", get_mouse_data(None)), MouseEventKind::ScrollDown => ("wheel", get_wheel_data(false)), MouseEventKind::ScrollUp => ("wheel", get_wheel_data(true)), } } _ => return None, }; Some((name, data)) } fn translate_key_event(event: crossterm::event::KeyEvent) -> Option { let key = key_from_crossterm_key_code(event.code); // crossterm does not provide code. we make a guess as to which key might have been pressed // this is probably garbage if the user has a custom keyboard layout let code = guess_code_from_crossterm_key_code(event.code)?; let modifiers = modifiers_from_crossterm_modifiers(event.modifiers); Some(EventData::Keyboard(KeyboardData::new( key, code, Location::Standard, false, modifiers, ))) } /// The crossterm key_code nicely represents the meaning of the key and we can mostly convert it without any issues /// /// Exceptions: /// BackTab is converted to Key::Tab, and Null is converted to Key::Unidentified fn key_from_crossterm_key_code(key_code: TermKeyCode) -> Key { match key_code { TermKeyCode::Backspace => Key::Backspace, TermKeyCode::Enter => Key::Enter, TermKeyCode::Left => Key::ArrowLeft, TermKeyCode::Right => Key::ArrowRight, TermKeyCode::Up => Key::ArrowUp, TermKeyCode::Down => Key::ArrowDown, TermKeyCode::Home => Key::Home, TermKeyCode::End => Key::End, TermKeyCode::PageUp => Key::PageUp, TermKeyCode::PageDown => Key::PageDown, TermKeyCode::Tab => Key::Tab, // ? no corresponding Key TermKeyCode::BackTab => Key::Tab, TermKeyCode::Delete => Key::Delete, TermKeyCode::Insert => Key::Insert, TermKeyCode::F(1) => Key::F1, TermKeyCode::F(2) => Key::F2, TermKeyCode::F(3) => Key::F3, TermKeyCode::F(4) => Key::F4, TermKeyCode::F(5) => Key::F5, TermKeyCode::F(6) => Key::F6, TermKeyCode::F(7) => Key::F7, TermKeyCode::F(8) => Key::F8, TermKeyCode::F(9) => Key::F9, TermKeyCode::F(10) => Key::F10, TermKeyCode::F(11) => Key::F11, TermKeyCode::F(12) => Key::F12, TermKeyCode::F(13) => Key::F13, TermKeyCode::F(14) => Key::F14, TermKeyCode::F(15) => Key::F15, TermKeyCode::F(16) => Key::F16, TermKeyCode::F(17) => Key::F17, TermKeyCode::F(18) => Key::F18, TermKeyCode::F(19) => Key::F19, TermKeyCode::F(20) => Key::F20, TermKeyCode::F(21) => Key::F21, TermKeyCode::F(22) => Key::F22, TermKeyCode::F(23) => Key::F23, TermKeyCode::F(24) => Key::F24, TermKeyCode::F(other) => { panic!("Unexpected function key: {other:?}") } TermKeyCode::Char(c) => Key::Character(c.to_string()), TermKeyCode::Null => Key::Unidentified, TermKeyCode::Esc => Key::Escape, } } // Crossterm does not provide a way to get the `code` (physical key on keyboard) // So we make a guess based on their `key_code`, but this is probably going to break on anything other than a very standard european keyboard // It may look fine, but it's a horrible hack. But there's nothing better we can do. fn guess_code_from_crossterm_key_code(key_code: TermKeyCode) -> Option { let code = match key_code { TermKeyCode::Backspace => Code::Backspace, TermKeyCode::Enter => Code::Enter, TermKeyCode::Left => Code::ArrowLeft, TermKeyCode::Right => Code::ArrowRight, TermKeyCode::Up => Code::ArrowUp, TermKeyCode::Down => Code::ArrowDown, TermKeyCode::Home => Code::Home, TermKeyCode::End => Code::End, TermKeyCode::PageUp => Code::PageUp, TermKeyCode::PageDown => Code::PageDown, TermKeyCode::Tab => Code::Tab, // ? Apparently you get BackTab by pressing Tab TermKeyCode::BackTab => Code::Tab, TermKeyCode::Delete => Code::Delete, TermKeyCode::Insert => Code::Insert, TermKeyCode::F(1) => Code::F1, TermKeyCode::F(2) => Code::F2, TermKeyCode::F(3) => Code::F3, TermKeyCode::F(4) => Code::F4, TermKeyCode::F(5) => Code::F5, TermKeyCode::F(6) => Code::F6, TermKeyCode::F(7) => Code::F7, TermKeyCode::F(8) => Code::F8, TermKeyCode::F(9) => Code::F9, TermKeyCode::F(10) => Code::F10, TermKeyCode::F(11) => Code::F11, TermKeyCode::F(12) => Code::F12, TermKeyCode::F(13) => Code::F13, TermKeyCode::F(14) => Code::F14, TermKeyCode::F(15) => Code::F15, TermKeyCode::F(16) => Code::F16, TermKeyCode::F(17) => Code::F17, TermKeyCode::F(18) => Code::F18, TermKeyCode::F(19) => Code::F19, TermKeyCode::F(20) => Code::F20, TermKeyCode::F(21) => Code::F21, TermKeyCode::F(22) => Code::F22, TermKeyCode::F(23) => Code::F23, TermKeyCode::F(24) => Code::F24, TermKeyCode::F(other) => { panic!("Unexpected function key: {other:?}") } // this is a horrible way for crossterm to represent keys but we have to deal with it TermKeyCode::Char(c) => match c { 'A'..='Z' | 'a'..='z' => match c.to_ascii_uppercase() { 'A' => Code::KeyA, 'B' => Code::KeyB, 'C' => Code::KeyC, 'D' => Code::KeyD, 'E' => Code::KeyE, 'F' => Code::KeyF, 'G' => Code::KeyG, 'H' => Code::KeyH, 'I' => Code::KeyI, 'J' => Code::KeyJ, 'K' => Code::KeyK, 'L' => Code::KeyL, 'M' => Code::KeyM, 'N' => Code::KeyN, 'O' => Code::KeyO, 'P' => Code::KeyP, 'Q' => Code::KeyQ, 'R' => Code::KeyR, 'S' => Code::KeyS, 'T' => Code::KeyT, 'U' => Code::KeyU, 'V' => Code::KeyV, 'W' => Code::KeyW, 'X' => Code::KeyX, 'Y' => Code::KeyY, 'Z' => Code::KeyZ, _ => unreachable!("Exhaustively checked all characters in range A..Z"), }, ' ' => Code::Space, '[' | '{' => Code::BracketLeft, ']' | '}' => Code::BracketRight, ';' => Code::Semicolon, ':' => Code::Semicolon, ',' => Code::Comma, '<' => Code::Comma, '.' => Code::Period, '>' => Code::Period, '1' => Code::Digit1, '2' => Code::Digit2, '3' => Code::Digit3, '4' => Code::Digit4, '5' => Code::Digit5, '6' => Code::Digit6, '7' => Code::Digit7, '8' => Code::Digit8, '9' => Code::Digit9, '0' => Code::Digit0, '!' => Code::Digit1, '@' => Code::Digit2, '#' => Code::Digit3, '$' => Code::Digit4, '%' => Code::Digit5, '^' => Code::Digit6, '&' => Code::Digit7, '*' => Code::Digit8, '(' => Code::Digit9, ')' => Code::Digit0, // numpad characters are ambiguous; we don't know which key was really pressed // it could be also: // '*' => Code::Multiply, // '/' => Code::Divide, // '-' => Code::Subtract, // '+' => Code::Add, '+' => Code::Equal, '-' | '_' => Code::Minus, '\'' => Code::Quote, '"' => Code::Quote, '\\' => Code::Backslash, '|' => Code::Backslash, '/' => Code::Slash, '?' => Code::Slash, '=' => Code::Equal, '`' => Code::Backquote, '~' => Code::Backquote, _ => return None, }, TermKeyCode::Null => return None, TermKeyCode::Esc => Code::Escape, }; Some(code) } fn modifiers_from_crossterm_modifiers(src: KeyModifiers) -> Modifiers { let mut modifiers = Modifiers::empty(); if src.contains(KeyModifiers::SHIFT) { modifiers.insert(Modifiers::SHIFT); } if src.contains(KeyModifiers::ALT) { modifiers.insert(Modifiers::ALT); } if src.contains(KeyModifiers::CONTROL) { modifiers.insert(Modifiers::CONTROL); } modifiers }