//! Virtual Node Support //! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. //! //! These VNodes should be *very* cheap and *very* fast to construct - building a full tree should be insanely quick. use crate::{ events::VirtualEvent, innerlude::{Context, Properties, ScopeIdx, FC}, }; use bumpalo::Bump; use std::fmt::Debug; use std::{any::Any, cell::RefCell, marker::PhantomData, rc::Rc}; /// A domtree represents the result of "Viewing" the context /// It's a placeholder over vnodes, to make working with lifetimes easier pub struct DomTree; // ============================== // VNODES // ============================== /// Tools for the base unit of the virtual dom - the VNode /// VNodes are intended to be quickly-allocated, lightweight enum values. /// /// Components will be generating a lot of these very quickly, so we want to /// limit the amount of heap allocations / overly large enum sizes. #[derive(Debug)] pub enum VNode<'src> { /// An element node (node type `ELEMENT_NODE`). Element(&'src VElement<'src>), /// A text node (node type `TEXT_NODE`). /// /// Note: This wraps a `VText` instead of a plain `String` in /// order to enable custom methods like `create_text_node()` on the /// wrapped type. Text(VText<'src>), /// A "suspended component" /// This is a masqeurade over an underlying future that needs to complete /// When the future is completed, the VNode will then trigger a render Suspended, /// A User-defined componen node (node type COMPONENT_NODE) Component(VComponent<'src>), } impl<'a> VNode<'a> { /// Low-level constructor for making a new `Node` of type element with given /// parts. /// /// This is primarily intended for JSX and templating proc-macros to compile /// down into. If you are building nodes by-hand, prefer using the /// `dodrio::builder::*` APIs. #[inline] pub fn element( bump: &'a Bump, key: NodeKey, tag_name: &'a str, listeners: &'a [Listener<'a>], attributes: &'a [Attribute<'a>], children: &'a [VNode<'a>], namespace: Option<&'a str>, ) -> VNode<'a> { let element = bump.alloc_with(|| VElement { key, tag_name, listeners, attributes, children, namespace, }); VNode::Element(element) } /// Construct a new text node with the given text. #[inline] pub fn text(text: &'a str) -> VNode<'a> { VNode::Text(VText { text }) } #[inline] pub(crate) fn key(&self) -> NodeKey { match &self { VNode::Text(_) => NodeKey::NONE, VNode::Element(e) => e.key, VNode::Suspended => { todo!() } VNode::Component(c) => { c.key } } } } // ======================================================== // VElement (div, h1, etc), attrs, keys, listener handle // ======================================================== #[derive(Debug)] pub struct VElement<'a> { /// Elements have a tag name, zero or more attributes, and zero or more pub key: NodeKey, pub tag_name: &'a str, pub listeners: &'a [Listener<'a>], pub attributes: &'a [Attribute<'a>], pub children: &'a [VNode<'a>], pub namespace: Option<&'a str>, } impl<'a> VElement<'a> { // The tag of a component MUST be known at compile time pub fn new(_tag: &'a str) -> Self { todo!() // VElement { // tag, // attrs: HashMap::new(), // events: HashMap::new(), // // events: Events(HashMap::new()), // children: vec![], // } } } /// An attribute on a DOM node, such as `id="my-thing"` or /// `href="https://example.com"`. #[derive(Clone, Debug)] pub struct Attribute<'a> { pub name: &'static str, pub value: &'a str, } impl<'a> Attribute<'a> { /// Get this attribute's name, such as `"id"` in `
`. #[inline] pub fn name(&self) -> &'a str { self.name } /// The attribute value, such as `"my-thing"` in ``. #[inline] pub fn value(&self) -> &'a str { self.value } /// Certain attributes are considered "volatile" and can change via user /// input that we can't see when diffing against the old virtual DOM. For /// these attributes, we want to always re-set the attribute on the physical /// DOM node, even if the old and new virtual DOM nodes have the same value. #[inline] pub(crate) fn is_volatile(&self) -> bool { match self.name { "value" | "checked" | "selected" => true, _ => false, } } } pub struct ListenerHandle { pub event: &'static str, pub scope: ScopeIdx, pub id: usize, } /// An event listener. pub struct Listener<'bump> { /// The type of event to listen for. pub(crate) event: &'static str, pub scope: ScopeIdx, pub id: usize, // pub(crate) _i: &'bump str, // #[serde(skip_serializing, skip_deserializing, default="")] // /// The callback to invoke when the event happens. pub(crate) callback: &'bump (dyn Fn(VirtualEvent)), } impl Debug for Listener<'_> { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.debug_struct("Listener") .field("event", &self.event) .finish() } } /// The key for keyed children. /// /// Keys must be unique among siblings. /// /// If any sibling is keyed, then they all must be keyed. #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub struct NodeKey(pub(crate) u32); impl Default for NodeKey { fn default() -> NodeKey { NodeKey::NONE } } impl NodeKey { /// The default, lack of a key. pub const NONE: NodeKey = NodeKey(u32::MAX); /// Is this key `NodeKey::NONE`? #[inline] pub fn is_none(&self) -> bool { *self == Self::NONE } /// Is this key not `NodeKey::NONE`? #[inline] pub fn is_some(&self) -> bool { !self.is_none() } /// Create a new `NodeKey`. /// /// `key` must not be `u32::MAX`. #[inline] pub fn new(key: u32) -> Self { debug_assert_ne!(key, u32::MAX); NodeKey(key) } } #[derive(Debug, PartialEq)] pub struct VText<'bump> { pub text: &'bump str, } impl<'a> VText<'a> { // / Create an new `VText` instance with the specified text. pub fn new(text: &'a str) -> Self // pub fn new(text: Into