use dioxus::prelude::*; use dioxus_core::ElementId; use std::{rc::Rc, sync::Mutex}; static CLICKS: Mutex = Mutex::new(0); #[test] fn events_propagate() { let mut dom = VirtualDom::new(app); _ = dom.rebuild(); // Top-level click is registered dom.handle_event("click", Rc::new(MouseData::default()), ElementId(1), true); assert_eq!(*CLICKS.lock().unwrap(), 1); // break reference.... for _ in 0..5 { dom.mark_dirty(ScopeId(0)); _ = dom.render_immediate(); } // Lower click is registered dom.handle_event("click", Rc::new(MouseData::default()), ElementId(2), true); assert_eq!(*CLICKS.lock().unwrap(), 3); // break reference.... for _ in 0..5 { dom.mark_dirty(ScopeId(0)); _ = dom.render_immediate(); } // Stop propagation occurs dom.handle_event("click", Rc::new(MouseData::default()), ElementId(2), true); assert_eq!(*CLICKS.lock().unwrap(), 3); } fn app(cx: Scope) -> Element { render! { div { onclick: move |_| { println!("top clicked"); *CLICKS.lock().unwrap() += 1; }, vec![ render! { problematic_child {} } ].into_iter() } } } fn problematic_child(cx: Scope) -> Element { render! { button { onclick: move |evt| { println!("bottom clicked"); let mut clicks = CLICKS.lock().unwrap(); if *clicks == 3 { evt.stop_propagation(); } else { *clicks += 1; } } } } }