use dioxus::events::WheelEvent; use dioxus::prelude::*; use dioxus_html::on::{KeyboardEvent, MouseEvent}; use dioxus_html::KeyCode; fn main() { dioxus::tui::launch(app); } fn app(cx: Scope) -> Element { let key = use_state(&cx, || "".to_string()); let mouse = use_state(&cx, || (0, 0)); let count = use_state(&cx, || 0); let buttons = use_state(&cx, || 0); let mouse_clicked = use_state(&cx, || false); cx.render(rsx! { div { width: "100%", height: "10px", background_color: "red", justify_content: "center", align_items: "center", flex_direction: "column", onkeydown: move |evt: KeyboardEvent| { match evt.data.key_code { KeyCode::LeftArrow => count.set(count + 1), KeyCode::RightArrow => count.set(count - 1), KeyCode::UpArrow => count.set(count + 10), KeyCode::DownArrow => count.set(count - 10), _ => {}, } key.set(format!("{:?} repeating: {:?}", evt.key, evt.repeat)); }, onwheel: move |evt: WheelEvent| { count.set(count + evt.data.delta_y as i64); }, ondrag: move |evt: MouseEvent| { mouse.set((evt.data.screen_x, evt.data.screen_y)); }, onmousedown: move |evt: MouseEvent| { mouse.set((evt.data.screen_x, evt.data.screen_y)); buttons.set(evt.data.buttons); mouse_clicked.set(true); }, onmouseup: move |evt: MouseEvent| { buttons.set(evt.data.buttons); mouse_clicked.set(false); }, "count: {count:?}", "key: {key}", "mouse buttons: {buttons:b}", "mouse pos: {mouse:?}", "mouse button pressed: {mouse_clicked}" } }) }