use crate::innerlude::*; use futures_channel::mpsc::UnboundedSender; use fxhash::FxHashMap; use smallvec::SmallVec; use std::{ any::{Any, TypeId}, cell::{Cell, RefCell}, collections::HashMap, future::Future, rc::Rc, }; use bumpalo::{boxed::Box as BumpBox, Bump}; /// Components in Dioxus use the "Context" object to interact with their lifecycle. /// /// This lets components access props, schedule updates, integrate hooks, and expose shared state. /// /// For the most part, the only method you should be using regularly is `render`. /// /// ## Example /// /// ```ignore /// #[derive(Props)] /// struct ExampleProps { /// name: String /// } /// /// fn Example(cx: Context, props: &ExampleProps) -> Element { /// cx.render(rsx!{ div {"Hello, {props.name}"} }) /// } /// ``` pub type Context<'a> = &'a Scope; /// Every component in Dioxus is represented by a `Scope`. /// /// Scopes contain the state for hooks, the component's props, and other lifecycle information. /// /// Scopes are allocated in a generational arena. As components are mounted/unmounted, they will replace slots of dead components. /// The actual contents of the hooks, though, will be allocated with the standard allocator. These should not allocate as frequently. /// /// We expose the `Scope` type so downstream users can traverse the Dioxus VirtualDOM for whatever /// use case they might have. pub struct Scope { pub(crate) parent_scope: Option<*mut Scope>, pub(crate) container: ElementId, pub(crate) our_arena_idx: ScopeId, pub(crate) height: u32, pub(crate) subtree: Cell, pub(crate) is_subtree_root: Cell, pub(crate) generation: Cell, pub(crate) frames: [BumpFrame; 2], pub(crate) caller: *const dyn Fn(&Scope) -> Element, pub(crate) items: RefCell>, pub(crate) hooks: HookList, pub(crate) shared_contexts: RefCell>>, pub(crate) sender: UnboundedSender, } pub struct SelfReferentialItems<'a> { pub(crate) listeners: Vec<&'a Listener<'a>>, pub(crate) borrowed_props: Vec<&'a VComponent<'a>>, pub(crate) suspended_nodes: FxHashMap, pub(crate) tasks: Vec>>, } /// A component's unique identifier. /// /// `ScopeId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is /// unmounted, then the `ScopeId` will be reused for a new component. #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] #[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)] pub struct ScopeId(pub usize); // Public methods exposed to libraries and components impl Scope { /// Get the subtree ID that this scope belongs to. /// /// Each component has its own subtree ID - the root subtree has an ID of 0. This ID is used by the renderer to route /// the mutations to the correct window/portal/subtree. /// /// /// # Example /// /// ```rust, ignore /// let mut dom = VirtualDom::new(|cx, props|cx.render(rsx!{ div {} })); /// dom.rebuild(); /// /// let base = dom.base_scope(); /// /// assert_eq!(base.subtree(), 0); /// ``` pub fn subtree(&self) -> u32 { self.subtree.get() } /// Create a new subtree with this scope as the root of the subtree. /// /// Each component has its own subtree ID - the root subtree has an ID of 0. This ID is used by the renderer to route /// the mutations to the correct window/portal/subtree. /// /// This method /// /// # Example /// /// ```rust, ignore /// fn App(cx: Context, props: &()) -> Element { /// todo!(); /// rsx!(cx, div { "Subtree {id}"}) /// }; /// ``` pub fn create_subtree(&self) -> Option { if self.is_subtree_root.get() { None } else { todo!() // let cur = self.subtree().get(); // self.shared.cur_subtree.set(cur + 1); // Some(cur) } } /// Get the height of this Scope - IE the number of scopes above it. /// /// A Scope with a height of `0` is the root scope - there are no other scopes above it. /// /// # Example /// /// ```rust, ignore /// let mut dom = VirtualDom::new(|cx, props|cx.render(rsx!{ div {} })); /// dom.rebuild(); /// /// let base = dom.base_scope(); /// /// assert_eq!(base.height(), 0); /// ``` pub fn height(&self) -> u32 { self.height } /// Get the Parent of this Scope within this Dioxus VirtualDOM. /// /// This ID is not unique across Dioxus VirtualDOMs or across time. IDs will be reused when components are unmounted. /// /// The base component will not have a parent, and will return `None`. /// /// # Example /// /// ```rust, ignore /// let mut dom = VirtualDom::new(|cx, props|cx.render(rsx!{ div {} })); /// dom.rebuild(); /// /// let base = dom.base_scope(); /// /// assert_eq!(base.parent(), None); /// ``` pub fn parent(&self) -> Option { self.parent_scope.map(|p| unsafe { &*p }.our_arena_idx) } /// Get the ID of this Scope within this Dioxus VirtualDOM. /// /// This ID is not unique across Dioxus VirtualDOMs or across time. IDs will be reused when components are unmounted. /// /// # Example /// /// ```rust, ignore /// let mut dom = VirtualDom::new(|cx, props|cx.render(rsx!{ div {} })); /// dom.rebuild(); /// let base = dom.base_scope(); /// /// assert_eq!(base.scope_id(), 0); /// ``` pub fn scope_id(&self) -> ScopeId { self.our_arena_idx } /// Create a subscription that schedules a future render for the reference component /// /// ## Notice: you should prefer using prepare_update and get_scope_id pub fn schedule_update(&self) -> Rc { // pub fn schedule_update(&self) -> Rc { let chan = self.sender.clone(); let id = self.scope_id(); Rc::new(move || { // log::debug!("set on channel an update for scope {:?}", id); let _ = chan.unbounded_send(SchedulerMsg::Immediate(id)); }) } /// Schedule an update for any component given its ScopeId. /// /// A component's ScopeId can be obtained from `use_hook` or the [`Context::scope_id`] method. /// /// This method should be used when you want to schedule an update for a component pub fn schedule_update_any(&self) -> Rc { let chan = self.sender.clone(); Rc::new(move |id| { let _ = chan.unbounded_send(SchedulerMsg::Immediate(id)); }) } /// Get the [`ScopeId`] of a mounted component. /// /// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted. pub fn needs_update(&self) { self.needs_update_any(self.scope_id()) } /// Get the [`ScopeId`] of a mounted component. /// /// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted. pub fn needs_update_any(&self, id: ScopeId) { let _ = self.sender.unbounded_send(SchedulerMsg::Immediate(id)); } /// Get the [`ScopeId`] of a mounted component. /// /// `ScopeId` is not unique for the lifetime of the VirtualDom - a ScopeId will be reused if a component is unmounted. pub fn bump(&self) -> &Bump { &self.wip_frame().bump } /// This method enables the ability to expose state to children further down the VirtualDOM Tree. /// /// This is a "fundamental" operation and should only be called during initialization of a hook. /// /// For a hook that provides the same functionality, use `use_provide_state` and `use_consume_state` instead. /// /// When the component is dropped, so is the context. Be aware of this behavior when consuming /// the context via Rc/Weak. /// /// # Example /// /// ```rust, ignore /// struct SharedState(&'static str); /// /// static App: FC<()> = |cx, props|{ /// cx.use_hook(|_| cx.provide_state(SharedState("world")), |_| {}, |_| {}); /// rsx!(cx, Child {}) /// } /// /// static Child: FC<()> = |cx, props| { /// let state = cx.consume_state::(); /// rsx!(cx, div { "hello {state.0}" }) /// } /// ``` pub fn provide_state(&self, value: T) { self.shared_contexts .borrow_mut() .insert(TypeId::of::(), Rc::new(value)) .map(|f| f.downcast::().ok()) .flatten(); } /// Try to retrieve a SharedState with type T from the any parent Scope. pub fn consume_state(&self) -> Option> { if let Some(shared) = self.shared_contexts.borrow().get(&TypeId::of::()) { Some(shared.clone().downcast::().unwrap()) } else { let mut search_parent = self.parent_scope; while let Some(parent_ptr) = search_parent { let parent = unsafe { &*parent_ptr }; if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::()) { return Some(shared.clone().downcast::().unwrap()); } search_parent = parent.parent_scope; } None } } /// Pushes the future onto the poll queue to be polled /// The future is forcibly dropped if the component is not ready by the next render pub fn push_task<'src, F: Future>( &'src self, fut: impl FnOnce() -> F + 'src, ) -> usize where F::Output: 'src, F: 'src, { self.sender .unbounded_send(SchedulerMsg::TaskPushed(self.our_arena_idx)) .unwrap(); // allocate the future let fut = fut(); let fut: &mut dyn Future = self.bump().alloc(fut); // wrap it in a type that will actually drop the contents let boxed_fut: BumpBox> = unsafe { BumpBox::from_raw(fut) }; // erase the 'src lifetime for self-referential storage let self_ref_fut = unsafe { std::mem::transmute(boxed_fut) }; let mut items = self.items.borrow_mut(); items.tasks.push(self_ref_fut); items.tasks.len() - 1 } /// Take a lazy VNode structure and actually build it with the context of the VDom's efficient VNode allocator. /// /// This function consumes the context and absorb the lifetime, so these VNodes *must* be returned. /// /// ## Example /// /// ```ignore /// fn Component(cx: Scope, props: &Props) -> Element { /// // Lazy assemble the VNode tree /// let lazy_nodes = rsx!("hello world"); /// /// // Actually build the tree and allocate it /// cx.render(lazy_tree) /// } ///``` pub fn render<'src>(&'src self, rsx: Option>) -> Option { let frame = self.wip_frame(); let bump = &frame.bump; let factory = NodeFactory { bump }; let node = rsx.map(|f| f.call(factory))?; let node = bump.alloc(node); let node_ptr = node as *mut _; let node_ptr = unsafe { std::mem::transmute(node_ptr) }; let link = NodeLink { scope_id: Cell::new(Some(self.our_arena_idx)), link_idx: Cell::new(0), node: node_ptr, }; Some(link) } pub fn suspend<'src, F: Future + 'src>( &'src self, mut fut: impl FnMut() -> F, ) -> Option { let channel = self.sender.clone(); let node_fut = fut(); let scope = self.scope_id(); // self.push_task(move || { // // async move { // // // let r = node_fut.await; // if let Some(node) = r { // channel // .unbounded_send(SchedulerMsg::Suspended { node, scope }) // .unwrap(); // } // } // }); todo!() } /// Store a value between renders /// /// This is *the* foundational hook for all other hooks. /// /// - Initializer: closure used to create the initial hook state /// - Runner: closure used to output a value every time the hook is used /// /// To "cleanup" the hook, implement `Drop` on the stored hook value. Whenever the component is dropped, the hook /// will be dropped as well. /// /// # Example /// /// ```ignore /// // use_ref is the simplest way of storing a value between renders /// fn use_ref(initial_value: impl FnOnce() -> T) -> &RefCell { /// use_hook( /// || Rc::new(RefCell::new(initial_value())), /// |state| state, /// ) /// } /// ``` pub fn use_hook<'src, State: 'static, Output: 'src>( &'src self, initializer: impl FnOnce(usize) -> State, runner: impl FnOnce(&'src mut State) -> Output, ) -> Output { if self.hooks.at_end() { self.hooks.push_hook(initializer(self.hooks.len())); } const HOOK_ERR_MSG: &str = r###" Unable to retrieve the hook that was initialized at this index. Consult the `rules of hooks` to understand how to use hooks properly. You likely used the hook in a conditional. Hooks rely on consistent ordering between renders. Functions prefixed with "use" should never be called conditionally. "###; runner(self.hooks.next::().expect(HOOK_ERR_MSG)) } } // Important internal methods impl Scope { /// The "work in progress frame" represents the frame that is currently being worked on. pub(crate) fn wip_frame(&self) -> &BumpFrame { match self.generation.get() & 1 == 0 { true => &self.frames[0], false => &self.frames[1], } } pub(crate) fn wip_frame_mut(&mut self) -> &mut BumpFrame { match self.generation.get() & 1 == 0 { true => &mut self.frames[0], false => &mut self.frames[1], } } pub(crate) fn fin_frame(&self) -> &BumpFrame { match self.generation.get() & 1 == 1 { true => &self.frames[0], false => &self.frames[1], } } /// Reset this component's frame /// /// # Safety: /// This method breaks every reference of VNodes in the current frame. pub(crate) unsafe fn reset_wip_frame(&mut self) { // todo: unsafecell or something let bump = self.wip_frame_mut(); bump.bump.reset(); } pub(crate) fn cycle_frame(&self) { self.generation.set(self.generation.get() + 1); } // General strategy here is to load up the appropriate suspended task and then run it. // Suspended nodes cannot be called repeatedly. pub(crate) fn call_suspended_node<'a>(&'a mut self, task_id: u64) { let mut nodes = &mut self.items.get_mut().suspended_nodes; if let Some(suspended) = nodes.remove(&task_id) { let sus: &'a VSuspended = suspended; // let mut boxed = sus.callback.borrow_mut().take().unwrap(); // let new_node: Element = boxed(); } } pub fn root_node(&self) -> &VNode { let node = *self.wip_frame().nodes.borrow().get(0).unwrap(); unsafe { std::mem::transmute(&*node) } } } pub(crate) struct BumpFrame { pub bump: Bump, pub nodes: RefCell>>, } impl BumpFrame { pub fn new(capacity: usize) -> Self { let bump = Bump::with_capacity(capacity); let node = &*bump.alloc(VText { text: "asd", dom_id: Default::default(), is_static: false, }); let node = bump.alloc(VNode::Text(unsafe { std::mem::transmute(node) })); let nodes = RefCell::new(vec![node as *const _]); Self { bump, nodes } } pub fn allocated_bytes(&self) -> usize { self.bump.allocated_bytes() } pub fn assign_nodelink(&self, node: &NodeLink) { let mut nodes = self.nodes.borrow_mut(); let len = nodes.len(); nodes.push(node.node); node.link_idx.set(len); } } /// An abstraction over internally stored data using a hook-based memory layout. /// /// Hooks are allocated using Boxes and then our stored references are given out. /// /// It's unsafe to "reset" the hooklist, but it is safe to add hooks into it. /// /// Todo: this could use its very own bump arena, but that might be a tad overkill #[derive(Default)] pub(crate) struct HookList { arena: Bump, vals: RefCell>, idx: Cell, } impl HookList { pub fn new(capacity: usize) -> Self { Self { arena: Bump::with_capacity(capacity), ..Default::default() } } pub(crate) fn next(&self) -> Option<&mut T> { self.vals.borrow().get(self.idx.get()).and_then(|inn| { self.idx.set(self.idx.get() + 1); let raw_box = unsafe { &mut **inn }; raw_box.downcast_mut::() }) } /// This resets the internal iterator count /// It's okay that we've given out each hook, but now we have the opportunity to give it out again /// Therefore, resetting is considered unsafe /// /// This should only be ran by Dioxus itself before "running scope". /// Dioxus knows how to descend through the tree to prevent mutable aliasing. pub(crate) unsafe fn reset(&self) { self.idx.set(0); } pub(crate) fn push_hook(&self, new: T) { let val = self.arena.alloc(new); self.vals.borrow_mut().push(val) } pub(crate) fn len(&self) -> usize { self.vals.borrow().len() } pub(crate) fn cur_idx(&self) -> usize { self.idx.get() } pub(crate) fn at_end(&self) -> bool { self.cur_idx() >= self.len() } pub fn clear(&mut self) { self.vals.borrow_mut().drain(..).for_each(|state| { let as_mut = unsafe { &mut *state }; let boxed = unsafe { bumpalo::boxed::Box::from_raw(as_mut) }; drop(boxed); }); } /// Get the ammount of memory a hooklist uses /// Used in heuristics pub fn get_hook_arena_size(&self) -> usize { self.arena.allocated_bytes() } } #[test] fn sizeof() { dbg!(std::mem::size_of::()); }