# Communicating with JavaScript You can use the `eval` function to execute JavaScript code in your application with the desktop, mobile, web or liveview renderers. Eval takes a block of JavaScript code (that may be asynchronous) and returns a `UseEval` object that you can use to send data to the JavaScript code and receive data from it.
## Safety Please be careful when executing JavaScript code with `eval`. You should only execute code that you trust. **This applies especially to web targets, where the JavaScript context has access to most, if not all of your application data.** Running untrusted code can lead to a [cross-site scripting](https://developer.mozilla.org/en-US/docs/Glossary/Cross-site_scripting) (XSS) vulnerability.
```rust use dioxus::prelude::*; fn App() -> Element { rsx! { button { onclick: move |_| async move { // Eval is a global function you can use anywhere inside Dioxus. It will execute the given JavaScript code. let result = eval(r#"console.log("Hello World"); return "Hello World";"#); // You can use the `await` keyword to wait for the result of the JavaScript code. println!("{:?}", result.await); }, "Log Hello World" } } } ``` ## Sending data to JavaScript When you execute JavaScript code with `eval`, you can pass data to it by formatting the value into the JavaScript code or sending values to the `UseEval` channel. ```rust use dioxus::prelude::*; fn app() -> Element { rsx! { button { onclick: move |_| { // You can pass initial data to the eval function by formatting it into the JavaScript code. const LOOP_COUNT: usize = 10; let eval = eval(&format!(r#"for(let i = 0; i < {LOOP_COUNT}; i++) {{ // You can receive values asynchronously with the the `await dioxus.recv()` method. let value = await dioxus.recv(); console.log("Received", value); }}"#)); // You can send values from rust to the JavaScript code with the `send` method on the object returned by `eval`. for i in 0..LOOP_COUNT { eval.send(i.into()).unwrap(); } }, "Log Count" } } } ``` ## Sending data from JavaScript The `UseEval` struct also contains methods for receiving values you send from JavaScript. You can use the `dioxus.send()` method to send values to the JavaScript code and the `UseEval::recv()` method to receive values from the JavaScript code. ```rust use dioxus::prelude::*; fn app() -> Element { rsx! { button { onclick: move |_| async move { // You can send values from rust to the JavaScript code by using the `send` method on the object returned by `eval`. let mut eval = eval(r#"for(let i = 0; i < 10; i++) { // You can send values asynchronously with the `dioxus.send()` method. dioxus.send(i); }"#); // You can receive values from the JavaScript code with the `recv` method on the object returned by `eval`. for _ in 0..10 { let value = eval.recv().await.unwrap(); println!("Received {}", value); } }, "Log Count" } } } ``` ## Interacting with the DOM with Eval You can also use the `eval` function to execute JavaScript code that reads or modifies the DOM. If you want to interact with the mounted DOM, you need to use `eval` inside the [`dioxus_hooks::use_effect`] hook which runs after the component has been mounted. ```rust use dioxus::prelude::*; const SCRIPT: &str = r#" let element = document.getElementById("my-element"); element.innerHTML = "Hello World"; return element.getAttribute("data-count"); "#; fn app() -> Element { // ❌ You shouldn't run eval in the body of a component. This will run before the component has been mounted // eval(SCRIPT); // ✅ You should run eval inside an effect or event. This will run after the component has been mounted use_effect(move || { spawn(async { let count = eval(SCRIPT).await; println!("Count is {:?}", count); }); }); rsx! { div { id: "my-element", "data-count": "123", } } } ```