//! This example shows that you can place heavy work on the main thread, and then //! //! You *should* be using `tokio::spawn_blocking` instead. //! //! Your app runs in an async runtime (Tokio), so you should avoid blocking //! the rendering of the VirtualDom. //! //! use dioxus::prelude::*; fn main() { dioxus_desktop::launch(app); } fn app() -> Element { // This is discouraged std::thread::sleep(std::time::Duration::from_millis(2_000)); // This is suggested tokio::task::spawn_blocking(move || { std::thread::sleep(std::time::Duration::from_millis(2_000)); }); rsx! { div { "Hello, world!" } } }