//! This example shows how to use the `eval` function to run JavaScript code in the webview. //! //! Eval will only work with renderers that support javascript - so currently only the web and desktop/mobile renderers //! that use a webview. Native renderers will throw "unsupported" errors when calling `eval`. use dioxus::prelude::*; fn main() { launch(app); } fn app() -> Element { // Create a future that will resolve once the javascript has been succesffully executed. let future = use_resource(move || async move { // Wait a little bit just to give the appearance of a loading screen tokio::time::sleep(tokio::time::Duration::from_secs(1)).await; // The `eval` is available in the prelude - and simply takes a block of JS. // Dioxus' eval is interesting since it allows sending messages to and from the JS code using the `await dioxus.recv()` // builtin function. This allows you to create a two-way communication channel between Rust and JS. let mut eval = eval( r#" dioxus.send("Hi from JS!"); let msg = await dioxus.recv(); console.log(msg); return "hi from JS!"; "#, ); // Send a message to the JS code. eval.send("Hi from Rust!".into()).unwrap(); // Our line on the JS side will log the message and then return "hello world". let res = eval.recv().await.unwrap(); // This will print "Hi from JS!" and "Hi from Rust!". println!("{:?}", eval.await); res }); match future.value().as_ref() { Some(v) => rsx!( p { "{v}" } ), _ => rsx!( p { "waiting.." } ), } }