# Project: Live-View 🤲 🍨 > Combine the server and client into a single file :) # Project: Sanitization (TBD) > Improve code health - [ ] (Macro) Clippy sanity for html macro - [ ] (Macro) Error sanitization # Project: Examples > Get *all* the examples - [ ] (Examples) Tide example with templating # Project: State management > Get some global state management installed with the hooks API # Project: Concurrency (TBD) > Ensure the concurrency model works well, play with lifetimes to check if it can be multithreaded + halted # Project: Web-View 🤲 🍨 > Proof of concept: stream render edits from server to client - [x] Prove that the diffing and patching framework can support patch streaming # Project: Web_sys renderer (TBD) - [x] WebSys edit interpreter - [ ] Event system using async channels # Project: String Render (TBD) > Implement a light-weight string renderer with basic caching - [ ] (SSR) Implement stateful 3rd party string renderer - [x] (Macro) Make VText nodes automatically capture and format IE allow "Text is {blah}" # Project: Hooks + Context + Subscriptions (TBD) > Implement the foundations for state management - [x] Implement context object - [x] Implement use_state (rewrite to use the use_reducer api like rei) - [x] Implement use_ref - [x] Implement use_context (only the API, not the state management solution) - [ ] Implement use_reducer # Project: QOL > Make it easier to write components - [x] (Macro) Tweak event syntax to not be dependent on wasm32 target (just return regular closures which get boxed) - [ ] (Macro) Tweak component syntax to accept a new custom element - [ ] (Macro) Allow components to specify their props as function args # Project: Initial VDOM support (TBD) > Get the initial VDom + Event System + Patching + Diffing + Component framework up and running > Get a demo working using just the web - [x] (Core) Migrate virtual node into new VNode type - [x] (Core) Arena allocate VNodes - [x] (Core) Allow VNodes to borrow arena contents - [x] (Core) Introduce the VDOM and patch API for 3rd party renderers - [x] (Core) Implement lifecycle - [x] (Core) Implement an event system - [ ] (Core) Implement child nodes, scope creation - [ ] (Core) Implement dirty tagging and compression