use dioxus::prelude::*; fn main() { launch_desktop(app); } fn app() -> Element { let mut state = use_signal(|| 0); let mut depth = use_signal(|| 1_usize); if depth() == 5 { return rsx! { div { "Max depth reached" } button { onclick: move |_| depth -= 1, "Remove depth" } }; } let items = use_memo(move || (0..depth()).map(|f| f as _).collect::>()); rsx! { button { onclick: move |_| state += 1, "Increment" } button { onclick: move |_| depth += 1, "Add depth" } button { onclick: move |_| async move { depth += 1; tokio::time::sleep(std::time::Duration::from_millis(100)).await; dbg!(items.read()); // if depth() is 5, this will be the old since the memo hasn't been re-computed // use_memos are only re-computed when the signals they capture change // *and* they are used in the current render // If the use_memo isn't used, it can't be re-computed! }, "Add depth with sleep" } } }