//! # VirtualDOM Implementation for Rust //! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust. //! //! In this file, multiple items are defined. This file is big, but should be documented well to //! navigate the innerworkings of the Dom. We try to keep these main mechanics in this file to limit //! the possible exposed API surface (keep fields private). This particular implementation of VDOM //! is extremely efficient, but relies on some unsafety under the hood to do things like manage //! micro-heaps for components. We are currently working on refactoring the safety out into safe(r) //! abstractions, but current tests (MIRI and otherwise) show no issues with the current implementation. //! //! Included is: //! - The [`VirtualDom`] itself //! - The [`Scope`] object for mangning component lifecycle //! - The [`ActiveFrame`] object for managing the Scope`s microheap //! - The [`Context`] object for exposing VirtualDOM API to components //! - The [`NodeFactory`] object for lazyily exposing the `Context` API to the nodebuilder API //! - The [`Hook`] object for exposing state management in components. //! //! This module includes just the barebones for a complete VirtualDOM API. //! Additional functionality is defined in the respective files. use crate::innerlude::*; use futures_util::{pin_mut, Future, FutureExt}; use std::{ any::{Any, TypeId}, pin::Pin, }; /// An integrated virtual node system that progresses events and diffs UI trees. /// Differences are converted into patches which a renderer can use to draw the UI. /// /// /// /// /// /// /// pub struct VirtualDom { /// All mounted components are arena allocated to make additions, removals, and references easy to work with /// A generational arena is used to re-use slots of deleted scopes without having to resize the underlying arena. /// /// This is wrapped in an UnsafeCell because we will need to get mutable access to unique values in unique bump arenas /// and rusts's guartnees cannot prove that this is safe. We will need to maintain the safety guarantees manually. shared: SharedResources, /// The index of the root component /// Should always be the first (gen=0, id=0) base_scope: ScopeId, scheduler: Scheduler, // for managing the props that were used to create the dom #[doc(hidden)] _root_prop_type: std::any::TypeId, #[doc(hidden)] _root_props: std::pin::Pin>, } impl VirtualDom { /// Create a new VirtualDOM with a component that does not have special props. /// /// # Description /// /// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders. /// /// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive /// to toss out the entire tree. /// /// /// # Example /// ``` /// fn Example(cx: Context) -> VNode { /// cx.render(rsx!{ div{"hello world"} }) /// } /// /// let dom = VirtualDom::new(Example); /// ``` /// /// Note: the VirtualDOM is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it. pub fn new(root: FC<()>) -> Self { Self::new_with_props(root, ()) } /// Create a new VirtualDOM with the given properties for the root component. /// /// # Description /// /// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders. /// /// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive /// to toss out the entire tree. /// /// /// # Example /// ``` /// fn Example(cx: Context) -> VNode { /// cx.render(rsx!{ div{"hello world"} }) /// } /// /// let dom = VirtualDom::new(Example); /// ``` /// /// Note: the VirtualDOM is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it. pub fn new_with_props(root: FC

, root_props: P) -> Self { let components = SharedResources::new(); let root_props: Pin> = Box::pin(root_props); let props_ptr = root_props.as_ref().downcast_ref::

().unwrap() as *const P; let link = components.clone(); let base_scope = components.insert_scope_with_key(move |myidx| { let caller = NodeFactory::create_component_caller(root, props_ptr as *const _); Scope::new(caller, myidx, None, 0, ScopeChildren(&[]), link) }); Self { base_scope, _root_props: root_props, scheduler: Scheduler::new(components.clone()), shared: components, _root_prop_type: TypeId::of::

(), } } pub fn launch_in_place(root: FC<()>) -> Self { let mut s = Self::new(root); s.rebuild().unwrap(); s } /// Creates a new virtualdom and immediately rebuilds it in place, not caring about the RealDom to write into. /// pub fn launch_with_props_in_place(root: FC

, root_props: P) -> Self { let mut s = Self::new_with_props(root, root_props); s.rebuild().unwrap(); s } pub fn base_scope(&self) -> &Scope { unsafe { self.shared.get_scope(self.base_scope).unwrap() } } pub fn get_scope(&self, id: ScopeId) -> Option<&Scope> { unsafe { self.shared.get_scope(id) } } /// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom rom scratch /// /// The diff machine expects the RealDom's stack to be the root of the application /// /// Events like garabge collection, application of refs, etc are not handled by this method and can only be progressed /// through "run" /// pub fn rebuild<'s>(&'s mut self) -> Result> { let mut diff_machine = DiffMachine::new(Mutations::new(), self.base_scope, &self.shared); let cur_component = diff_machine .get_scope_mut(&self.base_scope) .expect("The base scope should never be moved"); // We run the component. If it succeeds, then we can diff it and add the changes to the dom. if cur_component.run_scope().is_ok() { let meta = diff_machine.create_vnode(cur_component.frames.fin_head()); diff_machine.edit_append_children(meta.added_to_stack); } else { // todo: should this be a hard error? log::warn!( "Component failed to run succesfully during rebuild. This does not result in a failed rebuild, but indicates a logic failure within your app." ); } Ok(diff_machine.mutations) } /// Runs the virtualdom immediately, not waiting for any suspended nodes to complete. /// /// This method will not wait for any suspended nodes to complete. pub fn run_immediate<'s>(&'s mut self) -> Result> { use futures_util::FutureExt; let mut is_ready = || false; self.run_with_deadline_and_is_ready(futures_util::future::ready(()), &mut is_ready) .now_or_never() .expect("this future will always resolve immediately") } /// Runs the virtualdom with no time limit. /// /// If there are pending tasks, they will be progressed before returning. This is useful when rendering an application /// that has suspended nodes or suspended tasks. Be warned - any async tasks running forever will prevent this method /// from completing. Consider using `run` and specifing a deadline. pub async fn run_unbounded<'s>(&'s mut self) -> Result> { self.run_with_deadline(async {}).await } /// Run the virtualdom with a deadline. /// /// This method will progress async tasks until the deadline is reached. If tasks are completed before the deadline, /// and no tasks are pending, this method will return immediately. If tasks are still pending, then this method will /// exhaust the deadline working on them. /// /// This method is useful when needing to schedule the virtualdom around other tasks on the main thread to prevent /// "jank". It will try to finish whatever work it has by the deadline to free up time for other work. /// /// Due to platform differences in how time is handled, this method accepts a future that resolves when the deadline /// is exceeded. However, the deadline won't be met precisely, so you might want to build some wiggle room into the /// deadline closure manually. /// /// The deadline is polled before starting to diff components. This strikes a balance between the overhead of checking /// the deadline and just completing the work. However, if an individual component takes more than 16ms to render, then /// the screen will "jank" up. In debug, this will trigger an alert. /// /// If there are no in-flight fibers when this method is called, it will await any possible tasks, aborting early if /// the provided deadline future resolves. /// /// For use in the web, it is expected that this method will be called to be executed during "idle times" and the /// mutations to be applied during the "paint times" IE "animation frames". With this strategy, it is possible to craft /// entirely jank-free applications that perform a ton of work. /// /// # Example /// /// ```no_run /// static App: FC<()> = |cx| rsx!(in cx, div {"hello"} ); /// let mut dom = VirtualDom::new(App); /// loop { /// let deadline = TimeoutFuture::from_ms(16); /// let mutations = dom.run_with_deadline(deadline).await; /// apply_mutations(mutations); /// } /// ``` /// /// ## Mutations /// /// This method returns "mutations" - IE the necessary changes to get the RealDOM to match the VirtualDOM. It also /// includes a list of NodeRefs that need to be applied and effects that need to be triggered after the RealDOM has /// applied the edits. /// /// Mutations are the only link between the RealDOM and the VirtualDOM. pub async fn run_with_deadline<'s>( &'s mut self, deadline: impl Future, ) -> Result> { use futures_util::FutureExt; let deadline_future = deadline.shared(); let mut is_ready_deadline = deadline_future.clone(); let mut is_ready = || -> bool { (&mut is_ready_deadline).now_or_never().is_some() }; self.run_with_deadline_and_is_ready(deadline_future, &mut is_ready) .await } /// Runs the virtualdom with a deadline and a custom "check" function. /// /// Designed this way so "run_immediate" can re-use all the same rendering logic as "run_with_deadline" but the work /// queue is completely drained; async fn run_with_deadline_and_is_ready<'s>( &'s mut self, deadline: impl Future, is_ready: &mut impl FnMut() -> bool, ) -> Result> { let mut committed_mutations = Mutations::new(); let mut deadline = Box::pin(deadline.fuse()); // TODO: // the scheduler uses a bunch of different receivers to mimic a "topic" queue system. The futures-channel implementation // doesn't really have a concept of a "topic" queue, so there's a lot of noise in the hand-rolled scheduler. We should // explore abstracting the scheduler into a topic-queue channel system - similar to Kafka or something similar. loop { // Internalize any pending work since the last time we ran self.scheduler.manually_poll_events(); // Wait for any new events if we have nothing to do if !self.scheduler.has_any_work() { self.scheduler.clean_up_garbage(); let deadline_expired = self.scheduler.wait_for_any_trigger(&mut deadline).await; if deadline_expired { return Ok(committed_mutations); } } // Create work from the pending event queue self.scheduler.consume_pending_events()?; // Work through the current subtree, and commit the results when it finishes // When the deadline expires, give back the work match self.scheduler.work_with_deadline(&mut deadline, is_ready) { FiberResult::Done(mut mutations) => { committed_mutations.extend(&mut mutations); /* quick return if there's no work left, so we can commit before the deadline expires When we loop over again, we'll re-wait for any new work. I'm not quite sure how this *should* work. It makes sense to try and progress the DOM faster */ if !self.scheduler.has_any_work() { return Ok(committed_mutations); } } FiberResult::Interrupted => return Ok(committed_mutations), } } } pub fn get_event_sender(&self) -> futures_channel::mpsc::UnboundedSender { self.shared.ui_event_sender.clone() } } // TODO! // These impls are actually wrong. The DOM needs to have a mutex implemented. unsafe impl Sync for VirtualDom {} unsafe impl Send for VirtualDom {}