use dioxus::prelude::*; use dioxus_html::input_data::keyboard_types::Code; fn main() { dioxus_tui::launch(app); } #[derive(PartialEq, Props)] struct ButtonProps { color_offset: u32, layer: u16, } #[allow(non_snake_case)] fn Button(cx: Scope) -> Element { let toggle = use_state(&cx, || false); let hovered = use_state(&cx, || false); let hue = cx.props.color_offset % 255; let saturation = if *toggle.get() { 50 } else { 25 } + if *hovered.get() { 50 } else { 25 }; let brightness = saturation / 2; let color = format!("hsl({hue}, {saturation}, {brightness})"); cx.render(rsx! { div{ width: "100%", height: "100%", background_color: "{color}", tabindex: "{cx.props.layer}", onkeydown: |e| { if let Code::Space = e.data.code() { toggle.modify(|f| !f); } }, onclick: |_| { toggle.modify(|f| !f); }, onmouseenter: |_|{ hovered.set(true); }, onmouseleave: |_|{ hovered.set(false); }, justify_content: "center", align_items: "center", display: "flex", flex_direction: "column", p{"tabindex: {cx.props.layer}"} } }) } fn app(cx: Scope) -> Element { cx.render(rsx! { div { display: "flex", flex_direction: "column", width: "100%", height: "100%", (1..8).map(|y| cx.render(rsx!{ div{ display: "flex", flex_direction: "row", width: "100%", height: "100%", (1..8).map(|x|{ if (x + y) % 2 == 0{ cx.render(rsx!{ div{ width: "100%", height: "100%", background_color: "rgb(100, 100, 100)", } }) } else{ let layer = (x + y) % 3; cx.render(rsx!{ Button{ color_offset: x * y, layer: layer as u16, } }) } }) } }) ) } }) }