use crate::{ any_props::VComponentProps, arena::ElementId, arena::ElementPath, diff::DirtyScope, factory::RenderReturn, innerlude::{Mutations, Scheduler, SchedulerMsg}, mutations::Mutation, nodes::{Template, TemplateId}, scheduler::{SuspenseBoundary, SuspenseId}, scopes::{ScopeId, ScopeState}, Attribute, AttributeValue, Element, EventPriority, Scope, SuspenseContext, UiEvent, }; use futures_util::{pin_mut, FutureExt, StreamExt}; use slab::Slab; use std::future::Future; use std::rc::Rc; use std::{ any::Any, collections::{BTreeSet, HashMap}, }; /// A virtual node system that progresses user events and diffs UI trees. /// /// ## Guide /// /// Components are defined as simple functions that take [`Scope`] and return an [`Element`]. /// /// ```rust, ignore /// #[derive(Props, PartialEq)] /// struct AppProps { /// title: String /// } /// /// fn App(cx: Scope) -> Element { /// cx.render(rsx!( /// div {"hello, {cx.props.title}"} /// )) /// } /// ``` /// /// Components may be composed to make complex apps. /// /// ```rust, ignore /// fn App(cx: Scope) -> Element { /// cx.render(rsx!( /// NavBar { routes: ROUTES } /// Title { "{cx.props.title}" } /// Footer {} /// )) /// } /// ``` /// /// To start an app, create a [`VirtualDom`] and call [`VirtualDom::rebuild`] to get the list of edits required to /// draw the UI. /// /// ```rust, ignore /// let mut vdom = VirtualDom::new(App); /// let edits = vdom.rebuild(); /// ``` /// /// To call listeners inside the VirtualDom, call [`VirtualDom::handle_event`] with the appropriate event data. /// /// ```rust, ignore /// vdom.handle_event(event); /// ``` /// /// While no events are ready, call [`VirtualDom::wait_for_work`] to poll any futures inside the VirtualDom. /// /// ```rust, ignore /// vdom.wait_for_work().await; /// ``` /// /// Once work is ready, call [`VirtualDom::render_with_deadline`] to compute the differences between the previous and /// current UI trees. This will return a [`Mutations`] object that contains Edits, Effects, and NodeRefs that need to be /// handled by the renderer. /// /// ```rust, ignore /// let mutations = vdom.work_with_deadline(tokio::time::sleep(Duration::from_millis(100))); /// /// for edit in mutations.edits { /// real_dom.apply(edit); /// } /// ``` /// /// To not wait for suspense while diffing the VirtualDom, call [`VirtualDom::render_immediate`] or pass an immediately /// ready future to [`VirtualDom::render_with_deadline`]. /// /// /// ## Building an event loop around Dioxus: /// /// Putting everything together, you can build an event loop around Dioxus by using the methods outlined above. /// ```rust /// fn app(cx: Scope) -> Element { /// cx.render(rsx!{ /// div { "Hello World" } /// }) /// } /// /// let dom = VirtualDom::new(app); /// /// real_dom.apply(dom.rebuild()); /// /// loop { /// select! { /// _ = dom.wait_for_work() => {} /// evt = real_dom.wait_for_event() => dom.handle_event(evt), /// } /// /// real_dom.apply(dom.render_immediate()); /// } /// ``` /// /// ## Waiting for suspense /// /// Because Dioxus supports suspense, you can use it for server-side rendering, static site generation, and other usecases /// where waiting on portions of the UI to finish rendering is important. To wait for suspense, use the /// [`VirtualDom::render_with_deadline`] method: /// /// ```rust /// let dom = VirtualDom::new(app); /// /// let deadline = tokio::time::sleep(Duration::from_millis(100)); /// let edits = dom.render_with_deadline(deadline).await; /// ``` /// /// ## Use with streaming /// /// If not all rendering is done by the deadline, it might be worthwhile to stream the rest later. To do this, we /// suggest rendering with a deadline, and then looping between [`VirtualDom::wait_for_work`] and render_immediate until /// no suspended work is left. /// /// ``` /// let dom = VirtualDom::new(app); /// /// let deadline = tokio::time::sleep(Duration::from_millis(20)); /// let edits = dom.render_with_deadline(deadline).await; /// /// real_dom.apply(edits); /// /// while dom.has_suspended_work() { /// dom.wait_for_work().await; /// real_dom.apply(dom.render_immediate()); /// } /// ``` pub struct VirtualDom { pub(crate) templates: HashMap>, pub(crate) elements: Slab, pub(crate) scopes: Slab, pub(crate) element_stack: Vec, pub(crate) dirty_scopes: BTreeSet, pub(crate) scheduler: Rc, // While diffing we need some sort of way of breaking off a stream of suspended mutations. pub(crate) scope_stack: Vec, pub(crate) collected_leaves: Vec, // Whenever a suspense tree is finished, we push its boundary onto this stack. // When "render_with_deadline" is called, we pop the stack and return the mutations pub(crate) finished_fibers: Vec, pub(crate) rx: futures_channel::mpsc::UnboundedReceiver, } impl VirtualDom { /// Create a new VirtualDom with a component that does not have special props. /// /// # Description /// /// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders. /// /// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive /// to toss out the entire tree. /// /// /// # Example /// ```rust, ignore /// fn Example(cx: Scope) -> Element { /// cx.render(rsx!( div { "hello world" } )) /// } /// /// let dom = VirtualDom::new(Example); /// ``` /// /// Note: the VirtualDom is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it. pub fn new(app: fn(Scope) -> Element) -> Self { Self::new_with_props(app, ()) } /// Create a new VirtualDom with the given properties for the root component. /// /// # Description /// /// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders. /// /// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive /// to toss out the entire tree. /// /// /// # Example /// ```rust, ignore /// #[derive(PartialEq, Props)] /// struct SomeProps { /// name: &'static str /// } /// /// fn Example(cx: Scope) -> Element { /// cx.render(rsx!{ div{ "hello {cx.props.name}" } }) /// } /// /// let dom = VirtualDom::new(Example); /// ``` /// /// Note: the VirtualDom is not progressed on creation. You must either "run_with_deadline" or use "rebuild" to progress it. /// /// ```rust, ignore /// let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" }); /// let mutations = dom.rebuild(); /// ``` pub fn new_with_props

(root: fn(Scope

) -> Element, root_props: P) -> Self where P: 'static, { let (tx, rx) = futures_channel::mpsc::unbounded(); let mut dom = Self { rx, scheduler: Scheduler::new(tx), templates: Default::default(), scopes: Slab::default(), elements: Default::default(), scope_stack: Vec::new(), element_stack: vec![ElementId(0)], dirty_scopes: BTreeSet::new(), collected_leaves: Vec::new(), finished_fibers: Vec::new(), }; let root = dom.new_scope(Box::into_raw(Box::new(VComponentProps::new( root, |_, _| unreachable!(), root_props, )))); // The root component is always a suspense boundary for any async children // This could be unexpected, so we might rethink this behavior root.provide_context(SuspenseBoundary::new(ScopeId(0))); // the root element is always given element 0 dom.elements.insert(ElementPath::null()); dom } pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState> { self.scopes.get(id.0) } pub fn base_scope(&self) -> &ScopeState { self.scopes.get(0).unwrap() } fn mark_dirty_scope(&mut self, id: ScopeId) { let height = self.scopes[id.0].height; self.dirty_scopes.insert(DirtyScope { height, id }); } fn is_scope_suspended(&self, id: ScopeId) -> bool { !self.scopes[id.0] .consume_context::() .unwrap() .borrow() .waiting_on .is_empty() } /// Returns true if there is any suspended work left to be done. pub fn has_suspended_work(&self) -> bool { !self.scheduler.leaves.borrow().is_empty() } /// Call a listener inside the VirtualDom with data from outside the VirtualDom. /// /// This method will identify the appropriate element /// /// /// /// /// /// /// pub fn handle_event( &mut self, name: &str, data: Rc, element: ElementId, bubbles: bool, priority: EventPriority, ) -> Option<()> { /* - click registers - walk upwards until first element with onclick listener - get template from ElementID - break out of wait loop - send event to virtualdom */ let event = UiEvent { bubble_state: std::cell::Cell::new(true), data, }; let path = &self.elements[element.0]; let template = unsafe { &*path.template }; let dynamic = &template.dynamic_nodes[path.element]; let location = template .dynamic_attrs .iter() .position(|attr| attr.mounted_element.get() == element)?; // let mut index = Some((path.template, location)); let mut listeners = Vec::<&Attribute>::new(); // while let Some((raw_parent, dyn_index)) = index { // let parent = unsafe { &mut *raw_parent }; // let path = parent.template.node_paths[dyn_index]; // listeners.extend( // parent // .dynamic_attrs // .iter() // .enumerate() // .filter_map(|(idx, attr)| { // match is_path_ascendant(parent.template.node_paths[idx], path) { // true if attr.name == event.name => Some(attr), // _ => None, // } // }), // ); // index = parent.parent; // } for listener in listeners { if let AttributeValue::Listener(listener) = &listener.value { (listener.borrow_mut())(&event.clone()) } } Some(()) } /// Wait for the scheduler to have any work. /// /// This method polls the internal future queue, waiting for suspense nodes, tasks, or other work. This completes when /// any work is ready. If multiple scopes are marked dirty from a task or a suspense tree is finished, this method /// will exit. /// /// This method is cancel-safe, so you're fine to discard the future in a select block. /// /// This lets us poll async tasks during idle periods without blocking the main thread. /// /// # Example /// /// ```rust, ignore /// let dom = VirtualDom::new(App); /// let sender = dom.get_scheduler_channel(); /// ``` pub async fn wait_for_work(&mut self) { let mut some_msg = None; loop { match some_msg.take() { // If a bunch of messages are ready in a sequence, try to pop them off synchronously Some(msg) => match msg { SchedulerMsg::Immediate(id) => self.mark_dirty_scope(id), SchedulerMsg::TaskNotified(task) => self.handle_task_wakeup(task), SchedulerMsg::SuspenseNotified(id) => self.handle_suspense_wakeup(id), }, // If they're not ready, then we should wait for them to be ready None => { match self.rx.try_next() { Ok(Some(val)) => some_msg = Some(val), Ok(None) => return, Err(_) => { // If we have any dirty scopes, or finished fiber trees then we should exit if !self.dirty_scopes.is_empty() || !self.finished_fibers.is_empty() { return; } some_msg = self.rx.next().await } } } } } } /// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch. /// /// The diff machine expects the RealDom's stack to be the root of the application. /// /// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the /// root component will be ran once and then diffed. All updates will flow out as mutations. /// /// All state stored in components will be completely wiped away. /// /// Any templates previously registered will remain. /// /// # Example /// ```rust, ignore /// static App: Component = |cx| cx.render(rsx!{ "hello world" }); /// /// let mut dom = VirtualDom::new(); /// let edits = dom.rebuild(); /// /// apply_edits(edits); /// ``` pub fn rebuild<'a>(&'a mut self) -> Mutations<'a> { let mut mutations = Mutations::new(0); let root_node = unsafe { self.run_scope_extend(ScopeId(0)) }; match root_node { RenderReturn::Sync(Some(node)) => { let m = self.create_scope(ScopeId(0), &mut mutations, node); mutations.push(Mutation::AppendChildren { m }); } RenderReturn::Sync(None) => {} RenderReturn::Async(_) => unreachable!("Root scope cannot be an async component"), } mutations } /// Render whatever the VirtualDom has ready as fast as possible without requiring an executor to progress /// suspended subtrees. pub fn render_immediate(&mut self) -> Mutations { // Build a waker that won't wake up since our deadline is already expired when it's polled let waker = futures_util::task::noop_waker(); let mut cx = std::task::Context::from_waker(&waker); // Now run render with deadline but dont even try to poll any async tasks let fut = self.render_with_deadline(std::future::ready(())); pin_mut!(fut); match fut.poll_unpin(&mut cx) { std::task::Poll::Ready(mutations) => mutations, std::task::Poll::Pending => panic!("render_immediate should never return pending"), } } /// Render what you can given the timeline and then move on /// /// It's generally a good idea to put some sort of limit on the suspense process in case a future is having issues. /// /// If no suspense trees are present pub async fn render_with_deadline<'a>( &'a mut self, deadline: impl Future, ) -> Mutations<'a> { use futures_util::future::{select, Either}; let mut mutations = Mutations::new(0); pin_mut!(deadline); loop { // first, unload any complete suspense trees for finished_fiber in self.finished_fibers.drain(..) { let scope = &mut self.scopes[finished_fiber.0]; let context = scope.has_context::().unwrap(); let mut context = context.borrow_mut(); mutations.extend(context.mutations.drain(..)); } // Next, diff any dirty scopes // We choose not to poll the deadline since we complete pretty quickly anyways if let Some(dirty) = self.dirty_scopes.iter().next().cloned() { self.dirty_scopes.remove(&dirty); // if the scope is currently suspended, then we should skip it, ignoring any tasks calling for an update if !self.is_scope_suspended(dirty.id) { self.run_scope(dirty.id); self.diff_scope(&mut mutations, dirty.id); } } // Wait for suspense, or a deadline if self.dirty_scopes.is_empty() { if self.scheduler.leaves.borrow().is_empty() { return mutations; } let (work, deadline) = (self.wait_for_work(), &mut deadline); pin_mut!(work); if let Either::Left((_, _)) = select(deadline, work).await { return mutations; } } } } } impl Drop for VirtualDom { fn drop(&mut self) { // self.drop_scope(ScopeId(0)); } }