#![allow(non_snake_case)] //! Example: Calculator //! ------------------- //! //! Some components benefit through the use of "Models". Models are a single block of encapsulated state that allow mutative //! methods to be performed on them. Dioxus exposes the ability to use the model pattern through the "use_model" hook. //! //! Models are commonly used in the "Model-View-Component" approach for building UI state. //! //! `use_model` is basically just a fancy wrapper around set_state, but saves a "working copy" of the new state behind a //! RefCell. To modify the working copy, you need to call "get_mut" which returns the RefMut. This makes it easy to write //! fully encapsulated apps that retain a certain feel of native Rusty-ness. A calculator app is a good example of when this //! is useful. //! //! Do note that "get_mut" returns a `RefMut` (a lock over a RefCell). If two `RefMut`s are held at the same time (ie in a loop) //! the RefCell will panic and crash. You can use `try_get_mut` or `.modify` to avoid this problem, or just not hold two //! RefMuts at the same time. use dioxus::events::*; use dioxus::html::input_data::keyboard_types::Key; use dioxus::html::MouseEvent; use dioxus::prelude::*; use dioxus_desktop::wry::application::dpi::LogicalSize; use dioxus_desktop::{Config, WindowBuilder}; fn main() { let cfg = Config::new().with_window( WindowBuilder::new() .with_title("Calculator Demo") .with_resizable(false) .with_inner_size(LogicalSize::new(320.0, 530.0)), ); dioxus_desktop::launch_cfg(app, cfg); } fn app(cx: Scope) -> Element { let state = use_ref(cx, Calculator::new); cx.render(rsx! { style { include_str!("./assets/calculator.css") } div { id: "wrapper", div { class: "app", div { class: "calculator", onkeypress: move |evt| state.write().handle_keydown(evt), div { class: "calculator-display", state.read().formatted_display() } div { class: "calculator-keypad", div { class: "input-keys", div { class: "function-keys", CalculatorKey { name: "key-clear", onclick: move |_| state.write().clear_display(), if state.read().display_value == "0" { "C" } else { "AC" } } CalculatorKey { name: "key-sign", onclick: move |_| state.write().toggle_sign(), "±" } CalculatorKey { name: "key-percent", onclick: move |_| state.write().toggle_percent(), "%" } } div { class: "digit-keys", CalculatorKey { name: "key-0", onclick: move |_| state.write().input_digit(0), "0" } CalculatorKey { name: "key-dot", onclick: move |_| state.write().input_dot(), "●" } (1..10).map(move |k| rsx!{ CalculatorKey { key: "{k}", name: "key-{k}", onclick: move |_| state.write().input_digit(k), "{k}" } }) } } div { class: "operator-keys", CalculatorKey { name: "key-divide", onclick: move |_| state.write().set_operator(Operator::Div), "÷" } CalculatorKey { name: "key-multiply", onclick: move |_| state.write().set_operator(Operator::Mul), "×" } CalculatorKey { name: "key-subtract", onclick: move |_| state.write().set_operator(Operator::Sub), "−" } CalculatorKey { name: "key-add", onclick: move |_| state.write().set_operator(Operator::Add), "+" } CalculatorKey { name: "key-equals", onclick: move |_| state.write().perform_operation(), "=" } } } } } } }) } #[derive(Props)] struct CalculatorKeyProps<'a> { name: &'a str, onclick: EventHandler<'a, MouseEvent>, children: Element<'a>, } fn CalculatorKey<'a>(cx: Scope<'a, CalculatorKeyProps<'a>>) -> Element { cx.render(rsx! { button { class: "calculator-key {cx.props.name}", onclick: move |e| cx.props.onclick.call(e), &cx.props.children } }) } struct Calculator { display_value: String, operator: Option, waiting_for_operand: bool, cur_val: f64, } #[derive(Clone)] enum Operator { Add, Sub, Mul, Div, } impl Calculator { fn new() -> Self { Calculator { display_value: "0".to_string(), operator: None, waiting_for_operand: false, cur_val: 0.0, } } fn formatted_display(&self) -> String { use separator::Separatable; self.display_value .parse::() .unwrap() .separated_string() } fn clear_display(&mut self) { self.display_value = "0".to_string(); } fn input_digit(&mut self, digit: u8) { let content = digit.to_string(); if self.waiting_for_operand || self.display_value == "0" { self.waiting_for_operand = false; self.display_value = content; } else { self.display_value.push_str(content.as_str()); } } fn input_dot(&mut self) { if !self.display_value.contains('.') { self.display_value.push('.'); } } fn perform_operation(&mut self) { if let Some(op) = &self.operator { let rhs = self.display_value.parse::().unwrap(); let new_val = match op { Operator::Add => self.cur_val + rhs, Operator::Sub => self.cur_val - rhs, Operator::Mul => self.cur_val * rhs, Operator::Div => self.cur_val / rhs, }; self.cur_val = new_val; self.display_value = new_val.to_string(); self.operator = None; } } fn toggle_sign(&mut self) { if self.display_value.starts_with('-') { self.display_value = self.display_value.trim_start_matches('-').to_string(); } else { self.display_value = format!("-{}", self.display_value); } } fn toggle_percent(&mut self) { self.display_value = (self.display_value.parse::().unwrap() / 100.0).to_string(); } fn backspace(&mut self) { if !self.display_value.as_str().eq("0") { self.display_value.pop(); } } fn set_operator(&mut self, operator: Operator) { self.operator = Some(operator); self.cur_val = self.display_value.parse::().unwrap(); self.waiting_for_operand = true; } fn handle_keydown(&mut self, evt: KeyboardEvent) { match evt.key() { Key::Backspace => self.backspace(), Key::Character(c) => match c.as_str() { "0" => self.input_digit(0), "1" => self.input_digit(1), "2" => self.input_digit(2), "3" => self.input_digit(3), "4" => self.input_digit(4), "5" => self.input_digit(5), "6" => self.input_digit(6), "7" => self.input_digit(7), "8" => self.input_digit(8), "9" => self.input_digit(9), "+" => self.operator = Some(Operator::Add), "-" => self.operator = Some(Operator::Sub), "/" => self.operator = Some(Operator::Div), "*" => self.operator = Some(Operator::Mul), _ => {} }, _ => {} } } }