//!
//!

🌗🚀 📦 Dioxus

//!

//! A concurrent, functional, virtual DOM for Rust //!

//!
//! Dioxus: a concurrent, functional, reactive virtual dom for any renderer in Rust. //! //! This crate aims to maintain a uniform hook-based, renderer-agnostic UI framework for cross-platform development. //! //! ## Components //! The base unit of Dioxus is the `component`. Components can be easily created from just a function - no traits required: //! ``` //! use dioxus_core::prelude::*; //! //! #[derive(Properties)] //! struct Props { name: String } //! //! fn Example(ctx: &mut Context) -> VNode { //! html! {
"Hello {ctx.props.name}!"
} //! } //! ``` //! Components need to take a "Context" parameter which is generic over some properties. This defines how the component can be used //! and what properties can be used to specify it in the VNode output. Component state in Dioxus is managed by hooks - if you're new //! to hooks, check out the hook guide in the official guide. //! //! Components can also be crafted as static closures, enabling type inference without all the type signature noise: //! ``` //! use dioxus_core::prelude::*; //! //! #[derive(Properties)] //! struct Props { name: String } //! //! static Example: FC = |ctx| { //! html! {
"Hello {ctx.props.name}!"
} //! } //! ``` //! //! If the properties struct is too noisy for you, we also provide a macro that converts variadic functions into components automatically. //! ``` //! use dioxus_core::prelude::*; //! //! #[functional_component] //! static Example: FC = |ctx, name: String| { //! html! {
"Hello {name}!"
} //! } //! ``` //! //! ## Hooks //! Dioxus uses hooks for state management. Hooks are a form of state persisted between calls of the function component. Instead of //! using a single struct to store data, hooks use the "use_hook" building block which allows the persistence of data between //! function component renders. //! //! This allows functions to reuse stateful logic between components, simplify large complex components, and adopt more clear context //! subscription patterns to make components easier to read. //! //! ## Supported Renderers //! Instead of being tightly coupled to a platform, browser, or toolkit, Dioxus implements a VirtualDOM object which //! can be consumed to draw the UI. The Dioxus VDOM is reactive and easily consumable by 3rd-party renderers via //! the `Patch` object. See [Implementing a Renderer](docs/8-custom-renderer.md) and the `StringRenderer` classes for information //! on how to implement your own custom renderer. We provide 1st-class support for these renderers: //! - dioxus-desktop (via WebView) //! - dioxus-web (via WebSys) //! - dioxus-ssr (via StringRenderer) //! - dioxus-liveview (SSR + StringRenderer) //! pub mod nodebuilder; pub mod nodes; pub mod validation; pub mod virtual_dom; /// Re-export common types for ease of development use. /// Essential when working with the html! macro /// /// /// pub mod prelude { use crate::nodes; pub use crate::virtual_dom::{Context, VirtualDom}; pub use nodes::*; // pub use nodes::iterables::IterableNodes; /// This type alias is an internal way of abstracting over the static functions that represent components. pub type FC

= for<'a> fn(&'a Context

) -> VNode<'a>; // TODO @Jon, fix this // hack the VNode type until VirtualNode is fixed in the macro crate pub type VirtualNode<'a> = VNode<'a>; // Re-export from the macro crate pub use dioxus_html_macro::html; // Re-export the FC macro pub use dioxus_core_macro::fc; }