🌗🚀 Dioxus
A concurrent, functional, virtual DOM for Rust
# Resources
This overview provides a brief introduction to Dioxus. For a more in-depth guide, make sure to check out:
- [Getting Started](https://dioxuslabs.com/guide/setup.html)
- [Book](https://dioxuslabs.com/guide/)
- [Reference](https://dioxuslabs.com/reference)
- [Examples](https://github.com/DioxusLabs/example-projects)
# Overview and Goals
Dioxus makes it easy to quickly build complex user interfaces with Rust. Any Dioxus app can run in the web browser,
as a desktop app, as a mobile app, or anywhere else provided you build the right renderer.
Dioxus is heavily inspired by React, supporting many of the same concepts:
- Hooks for state
- VirtualDom & diffing
- Concurrency, fibers, and asynchronous rendering
- JSX-like templating syntax
If you know React, then you know Dioxus.
Dioxus is *substantially* more performant than many of the other Rust UI libraries (Yew/Percy) and is *significantly* more performant
than React - roughly competitve with InfernoJS.
Remember: Dioxus is a library for declaring interactive user interfaces - it is not a dedicated renderer. Most 1st party renderers for Dioxus currently only support web technologies.
## Brief Overview
All Dioxus apps are built by composing functions that take in a `Scope` which is generic over some `Properties` and return an `Element`.
A `Scope` holds relevant state data for the the currently-rendered component.
To launch an app, we use the `launch` method for the specific renderer we want to use. In the launch function, we pass the app's `Component`.
```rust, ignore
use dioxus::prelude::*;
fn main() {
dioxus_desktop::launch(app);
}
fn app(cx: Scope) -> Element {
cx.render(rsx!("hello world!"))
}
```
## Elements & your first component
To assemble UI trees with Dioxus, you need to use the `render` function on
something called `LazyNodes`. To produce `LazyNodes`, you can use the `rsx!`
macro or the NodeFactory API. For the most part, you want to use the `rsx!`
macro.
Any element in `rsx!` can have attributes, listeners, and children. For
consistency, we force all attributes and listeners to be listed *before*
children.
```rust, ignore
let value = "123";
rsx!(
div {
class: "my-class {value}", // <--- attribute
onclick: move |_| log::info!("clicked!"), // <--- listener
h1 { "hello world" }, // <--- child
}
)
```
The `rsx!` macro accepts attributes in "struct form" and will parse the rest
of the body as child elements and rust expressions. Any rust expression that
implements `IntoIterator