//! This example shows how to listen to all events on a div and log them to the console. //! //! The primary demonstration here is the properties on the events themselves, hoping to give you some inspiration //! on adding interactivity to your own application. use dioxus::prelude::*; use std::{collections::VecDeque, fmt::Debug, rc::Rc}; fn main() { launch(app); } fn app() -> Element { // Using a VecDeque so its cheap to pop old events off the front let mut events = use_signal(VecDeque::new); // All events and their data implement Debug, so we can re-cast them as Rc instead of their specific type let mut log_event = move |event: Rc| { // Only store the last 20 events if events.read().len() >= 20 { events.write().pop_front(); } events.write().push_back(event); }; rsx! { style { {include_str!("./assets/events.css")} } div { id: "container", // focusing is necessary to catch keyboard events div { id: "receiver", tabindex: 0, onmousemove: move |event| log_event(event.data()), onclick: move |event| log_event(event.data()), ondoubleclick: move |event| log_event(event.data()), onmousedown: move |event| log_event(event.data()), onmouseup: move |event| log_event(event.data()), onwheel: move |event| log_event(event.data()), onkeydown: move |event| log_event(event.data()), onkeyup: move |event| log_event(event.data()), onkeypress: move |event| log_event(event.data()), onfocusin: move |event| log_event(event.data()), onfocusout: move |event| log_event(event.data()), "Hover, click, type or scroll to see the info down below" } div { id: "log", for event in events.read().iter() { div { "{event:?}" } } } } } }