// use crate::{changelist::EditList, nodes::VNode}; use crate::innerlude::*; use crate::{ patch::Edit, scope::{create_scoped, Scoped}, }; use bumpalo::Bump; use generational_arena::Arena; use std::{ any::TypeId, borrow::BorrowMut, cell::{RefCell, UnsafeCell}, collections::{vec_deque, VecDeque}, future::Future, marker::PhantomData, rc::Rc, sync::atomic::AtomicUsize, }; /// An integrated virtual node system that progresses events and diffs UI trees. /// Differences are converted into patches which a renderer can use to draw the UI. pub struct VirtualDom { /// All mounted components are arena allocated to make additions, removals, and references easy to work with /// A generational arena is used to re-use slots of deleted scopes without having to resize the underlying arena. /// /// eventually, come up with a better datastructure that reuses boxes for known P types /// like a generational typemap bump arena /// -> IE a cache line for each P type with soem heuristics on optimizing layout pub(crate) components: Arena>, // pub(crate) components: Rc>>>, /// The index of the root component. /// Will not be ready if the dom is fresh pub(crate) base_scope: ScopeIdx, // Type of the original props. This is done so VirtualDom does not need to be generic. #[doc(hidden)] _root_prop_type: std::any::TypeId, // ====================== // DIFF RELATED ITEMs // ====================== // // todo: encapsulate more state into this so we can better reuse it pub(crate) diff_bump: Bump, // // be very very very very very careful // pub change_list: EditMachine<'static>, // // vdom: &'a VirtualDom, // vdom: *mut Arena>, // // vdom: Rc>>>, // pub cur_idx: ScopeIdx, // // todo // // do an indexmap sorted by height // dirty_nodes: fxhash::FxHashSet, } impl VirtualDom { /// Create a new instance of the Dioxus Virtual Dom with no properties for the root component. /// /// This means that the root component must either consumes its own context, or statics are used to generate the page. /// The root component can access things like routing in its context. pub fn new(root: FC<()>) -> Self { Self::new_with_props(root, ()) } /// Start a new VirtualDom instance with a dependent props. /// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders. /// /// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive /// to toss out the entire tree. pub fn new_with_props(root: FC

, root_props: P) -> Self { // let mut components = Arena::new(); // let mut components = Arena::new(); // Create a reference to the component in the arena // Note: we are essentially running the "Mount" lifecycle event manually while the vdom doesnt yet exist // This puts the dom in a usable state on creation, rather than being potentially invalid // let base_scope = components.insert_with(|id| create_scoped(root, root_props, id, None)); todo!() // Self { // // components: RefCell::new(components), // components: components, // // components: Rc::new(RefCell::new(components)), // base_scope, // // event_queue: RefCell::new(VecDeque::new()), // diff_bump: Bump::new(), // _root_prop_type: TypeId::of::

(), // } } /// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom. // pub fn rebuild<'s>(&'s mut self) -> Result<> { // pub fn rebuild<'s>(&'s mut self) -> Result>>> { pub fn rebuild<'s>(&'s mut self) -> Result> { // Reset and then build a new diff machine // The previous edit list cannot be around while &mut is held // Make sure variance doesnt break this self.diff_bump.reset(); self.components .get_mut(self.base_scope) .expect("Root should always exist") .run(); let b = Bump::new(); let mut diff_machine = DiffMachine::new(&self.diff_bump); // let mut diff_machine = DiffMachine::new(self, &self.diff_bump, self.base_scope); // todo!() let component = self.components.get(self.base_scope).unwrap(); diff_machine.diff_node(component.old_frame(), component.new_frame()); let edits = diff_machine.consume(); // self.diff_bump = b; Ok(edits) } /// This method is the most sophisticated way of updating the virtual dom after an external event has been triggered. /// /// Given a synthetic event, the component that triggered the event, and the index of the callback, this runs the virtual /// dom to completion, tagging components that need updates, compressing events together, and finally emitting a single /// change list. /// /// If implementing an external renderer, this is the perfect method to combine with an async event loop that waits on /// listeners. /// /// Note: this method is not async and does not provide suspense-like functionality. It is up to the renderer to provide the /// executor and handlers for suspense as show in the example. /// /// ```ignore /// let (sender, receiver) = channel::new(); /// sender.send(EventTrigger::start()); /// /// let mut dom = VirtualDom::new(); /// dom.suspense_handler(|event| sender.send(event)); /// /// while let Ok(diffs) = dom.progress_with_event(receiver.recv().await) { /// render(diffs); /// } /// /// ``` pub fn progress_with_event(&mut self, event: EventTrigger) -> Result> { // self.components // .borrow_mut() // .get_mut(event.component_id) // .map(|f| { // f.call_listener(event); // f // }) // .map(|f| f.run()) // .expect("Borrowing should not fail"); // component.call_listener(event); // .expect("Component should exist if an event was triggered"); // Reset and then build a new diff machine // The previous edit list cannot be around while &mut is held // Make sure variance doesnt break this // self.diff_bump.reset(); // let mut diff_machine = DiffMachine::new(&mut self, event.component_id); // let mut diff_machine = // DiffMachine::new(&self.diff_bump, &mut self.components, event.component_id); // component.run(); // diff_machine.diff_node(component.old_frame(), component.new_frame()); todo!() // Ok(diff_machine.consume()) // Err(crate::error::Error::NoEvent) // Mark dirty components. Descend from the highest node until all dirty nodes are updated. // let mut affected_components = Vec::new(); // while let Some(event) = self.pop_event() { // if let Some(component_idx) = event.index() { // affected_components.push(component_idx); // } // self.process_lifecycle(event)?; // } // todo!() } } enum LifeCycleEvent { // Mount { // props: &dyn Properties, // // f: FC, // }, }