use bumpalo::Bump; fn main() {} fn build(factory: Factory) { factory.text(); div::new(factory) .r#class() .r#tag() .r#type() .add_children() .iter_children() .finish(); } /// # The `div` element /// /// /// The
HTML element is the generic container for flow content. It has no effect on the content or layout until /// styled in some way using CSS (e.g. styling is directly applied to it, or some kind of layout model like Flexbox is /// applied to its parent element). /// /// As a "pure" container, the
element does not inherently represent anything. Instead, it's used to group content /// so it can be easily styled using the class or id attributes, marking a section of a document as being written in a /// different language (using the lang attribute), and so on. /// /// ## Usage /// ``` /// rsx!{ /// div { class: "tall", id: "unique id" /// h1 {} /// p {} /// } /// } /// /// ``` /// /// ## Specifications /// - Content categories: Flow content, palpable content. /// - Permitted content: Flow content. /// - Permitted parents: Any element that accepts flow content. #[allow(non_camel_case_types)] struct div {} struct h1 {} struct h2 {} trait BasicElement: Sized { const TagName: &'static str; fn get_bump(&self) -> &Bump; fn new(factory: Factory) -> Self; fn add_children(self) -> Self { self } fn iter_children(self) -> Self { self } fn finish(self) -> Self { self } } impl BasicElement for div { const TagName: &'static str = "div"; fn get_bump(&self) -> &Bump { todo!() } fn new(factory: Factory) -> Self { todo!() } } impl div { fn class(self) -> Self { self } fn tag(self) -> Self { self } fn r#type(self) -> Self { self } } #[derive(Clone, Copy)] struct Factory<'a> { bump: &'a bumpalo::Bump, } impl<'a> Factory<'a> { fn text(&self) -> &str { todo!() } fn new_el(&'a self, tag: &'static str) -> ElementBuilder<'a> { ElementBuilder { bump: self.bump, tag, } } } struct ElementBuilder<'a> { tag: &'static str, bump: &'a bumpalo::Bump, }