//! Virtual Node Support //! //! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. These VNodes should be *very* //! cheap and *very* fast to construct - building a full tree should be quick. use crate::{ innerlude::{empty_cell, Context, Element, ElementId, Properties, Scope, ScopeId, ScopeState}, lazynodes::LazyNodes, }; use bumpalo::{boxed::Box as BumpBox, Bump}; use std::{ any::Any, cell::{Cell, RefCell}, fmt::{Arguments, Debug, Formatter}, }; /// A cached node is a "pointer" to a "rendered" node in a particular scope /// /// It does not provide direct access to the node, so it doesn't carry any lifetime information with it /// /// It is used during the diffing/rendering process as a runtime key into an existing set of nodes. The "render" key /// is essentially a unique key to guarantee safe usage of the Node. pub struct NodeLink { pub(crate) gen_id: u32, pub(crate) scope_id: ScopeId, } /// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM. /// /// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of: /// - the [`rsx`] macro /// - the [`html`] macro /// - the [`NodeFactory`] API pub enum VNode<'src> { /// Text VNodes simply bump-allocated (or static) string slices /// /// # Example /// /// ``` /// let node = cx.render(rsx!{ "hello" }).unwrap(); /// /// if let VNode::Text(vtext) = node { /// assert_eq!(vtext.text, "hello"); /// assert_eq!(vtext.dom_id.get(), None); /// assert_eq!(vtext.is_static, true); /// } /// ``` Text(&'src VText<'src>), /// Element VNodes are VNodes that may contain attributes, listeners, a key, a tag, and children. /// /// # Example /// /// ```rust /// let node = cx.render(rsx!{ /// div { /// key: "a", /// onclick: |e| log::info!("clicked"), /// hidden: "true", /// style: { background_color: "red" } /// "hello" /// } /// }).unwrap(); /// if let VNode::Element(velement) = node { /// assert_eq!(velement.tag_name, "div"); /// assert_eq!(velement.namespace, None); /// assert_eq!(velement.key, Some("a)); /// } /// ``` Element(&'src VElement<'src>), /// Fragment nodes may contain many VNodes without a single root. /// /// # Example /// /// ```rust /// rsx!{ /// a {} /// link {} /// style {} /// "asd" /// Example {} /// } /// ``` Fragment(VFragment<'src>), /// Component nodes represent a mounted component with props, children, and a key. /// /// # Example /// /// ```rust /// fn Example(cx: Context<()>) -> DomTree { /// todo!() /// } /// /// let node = cx.render(rsx!{ /// Example {} /// }).unwrap(); /// /// if let VNode::Component(vcomp) = node { /// assert_eq!(vcomp.user_fc, Example as *const ()); /// } /// ``` Component(&'src VComponent<'src>), /// Suspended VNodes represent chunks of the UI tree that are not yet ready to be displayed. /// /// These nodes currently can only be constructed via the [`use_suspense`] hook. /// /// # Example /// /// ```rust /// rsx!{ /// } /// ``` Suspended(&'src VSuspended<'src>), /// Anchors are a type of placeholder VNode used when fragments don't contain any children. /// /// Anchors cannot be directly constructed via public APIs. /// /// # Example /// /// ```rust /// let node = cx.render(rsx! ( Fragment {} )).unwrap(); /// if let VNode::Fragment(frag) = node { /// let root = &frag.children[0]; /// assert_eq!(root, VNode::Anchor); /// } /// ``` Anchor(&'src VAnchor), /// A type of node that links this node to another scope or render cycle /// /// Is essentially a "pointer" to a "rendered" node in a particular scope /// /// Used in portals Linked(NodeLink), } impl<'src> VNode<'src> { /// Get the VNode's "key" used in the keyed diffing algorithm. pub fn key(&self) -> Option<&'src str> { match &self { VNode::Element(el) => el.key, VNode::Component(c) => c.key, VNode::Fragment(f) => f.key, VNode::Text(_t) => None, VNode::Suspended(_s) => None, VNode::Anchor(_f) => None, VNode::Linked(_c) => None, } } /// Get the ElementID of the mounted VNode. /// /// Panics if the mounted ID is None or if the VNode is not represented by a single Element. pub fn mounted_id(&self) -> ElementId { self.try_mounted_id().unwrap() } /// Try to get the ElementID of the mounted VNode. /// /// Returns None if the VNode is not mounted, or if the VNode cannot be presented by a mounted ID (Fragment/Component) pub fn try_mounted_id(&self) -> Option { match &self { VNode::Text(el) => el.dom_id.get(), VNode::Element(el) => el.dom_id.get(), VNode::Anchor(el) => el.dom_id.get(), VNode::Suspended(el) => el.dom_id.get(), VNode::Linked(_) => None, VNode::Fragment(_) => None, VNode::Component(_) => None, } } pub fn children(&self) -> &[VNode<'src>] { match &self { VNode::Fragment(f) => f.children, VNode::Component(c) => todo!("children are not accessible through this"), _ => &[], } } // Create an "owned" version of the vnode. pub fn decouple(&self) -> VNode<'src> { match self { VNode::Text(t) => VNode::Text(*t), VNode::Element(e) => VNode::Element(*e), VNode::Component(c) => VNode::Component(*c), VNode::Suspended(s) => VNode::Suspended(*s), VNode::Anchor(a) => VNode::Anchor(*a), VNode::Fragment(f) => VNode::Fragment(VFragment { children: f.children, key: f.key, }), VNode::Linked(c) => VNode::Linked(NodeLink { gen_id: c.gen_id, scope_id: c.scope_id, }), } } } impl Debug for VNode<'_> { fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> { match &self { VNode::Element(el) => s .debug_struct("VElement") .field("name", &el.tag_name) .field("key", &el.key) .finish(), VNode::Text(t) => write!(s, "VText {{ text: {} }}", t.text), VNode::Anchor(_) => write!(s, "VAnchor"), VNode::Fragment(frag) => write!(s, "VFragment {{ children: {:?} }}", frag.children), VNode::Suspended { .. } => write!(s, "VSuspended"), VNode::Component(comp) => write!(s, "VComponent {{ fc: {:?}}}", comp.user_fc), VNode::Linked(c) => write!( s, "VCached {{ gen_id: {}, scope_id: {:?} }}", c.gen_id, c.scope_id ), } } } /// A placeholder node only generated when Fragments don't have any children. pub struct VAnchor { pub dom_id: Cell>, } /// A bump-allocated string slice and metadata. pub struct VText<'src> { pub text: &'src str, pub dom_id: Cell>, pub is_static: bool, } /// A list of VNodes with no single root. pub struct VFragment<'src> { pub key: Option<&'src str>, pub children: &'src [VNode<'src>], } /// An element like a "div" with children, listeners, and attributes. pub struct VElement<'a> { pub tag_name: &'static str, pub namespace: Option<&'static str>, pub key: Option<&'a str>, pub dom_id: Cell>, pub parent_id: Cell>, pub listeners: &'a [Listener<'a>], pub attributes: &'a [Attribute<'a>], pub children: &'a [VNode<'a>], } impl Debug for VElement<'_> { fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result { f.debug_struct("VElement") .field("tag_name", &self.tag_name) .field("namespace", &self.namespace) .field("key", &self.key) .field("dom_id", &self.dom_id) .field("parent_id", &self.parent_id) .field("listeners", &self.listeners.len()) .field("attributes", &self.attributes) .field("children", &self.children) .finish() } } /// A trait for any generic Dioxus Element. /// /// This trait provides the ability to use custom elements in the `rsx!` macro. /// /// ```rust /// struct my_element; /// /// impl DioxusElement for my_element { /// const TAG_NAME: "my_element"; /// const NAME_SPACE: None; /// } /// /// let _ = rsx!{ /// my_element {} /// }; /// ``` pub trait DioxusElement { const TAG_NAME: &'static str; const NAME_SPACE: Option<&'static str>; #[inline] fn tag_name(&self) -> &'static str { Self::TAG_NAME } #[inline] fn namespace(&self) -> Option<&'static str> { Self::NAME_SPACE } } /// An attribute on a DOM node, such as `id="my-thing"` or /// `href="https://example.com"`. #[derive(Clone, Debug)] pub struct Attribute<'a> { pub name: &'static str, pub value: &'a str, pub is_static: bool, pub is_volatile: bool, // Doesn't exist in the html spec. // Used in Dioxus to denote "style" tags. pub namespace: Option<&'static str>, } /// An event listener. /// IE onclick, onkeydown, etc pub struct Listener<'bump> { /// The ID of the node that this listener is mounted to /// Used to generate the event listener's ID on the DOM pub mounted_node: Cell>, /// The type of event to listen for. /// /// IE "click" - whatever the renderer needs to attach the listener by name. pub event: &'static str, /// The actual callback that the user specified pub(crate) callback: RefCell) + 'bump>>>, } /// Virtual Components for custom user-defined components /// Only supports the functional syntax pub struct VComponent<'src> { pub key: Option<&'src str>, pub associated_scope: Cell>, // pub associated_scope: Cell>, // Function pointer to the FC that was used to generate this component pub user_fc: *const (), pub(crate) can_memoize: bool, // Raw pointer into the bump arena for the props of the component pub(crate) raw_props: *const (), // during the "teardown" process we'll take the caller out so it can be dropped properly pub(crate) caller: Option>, pub(crate) comparator: Option bool + 'src>>, } pub enum VCompCaller<'src> { Borrowed(BumpBox<'src, dyn for<'b> Fn(&'b ScopeState) -> Element + 'src>), Owned(Box Fn(&'b ScopeState) -> Element>), } pub struct VSuspended<'a> { pub task_id: u64, pub dom_id: Cell>, #[allow(clippy::type_complexity)] pub callback: RefCell Element + 'a>>>, } /// This struct provides an ergonomic API to quickly build VNodes. /// /// NodeFactory is used to build VNodes in the component's memory space. /// This struct adds metadata to the final VNode about listeners, attributes, and children #[derive(Copy, Clone)] pub struct NodeFactory<'a> { pub(crate) bump: &'a Bump, } impl<'a> NodeFactory<'a> { pub fn new(bump: &'a Bump) -> NodeFactory<'a> { NodeFactory { bump } } #[inline] pub fn bump(&self) -> &'a bumpalo::Bump { self.bump } /// Directly pass in text blocks without the need to use the format_args macro. pub fn static_text(&self, text: &'static str) -> VNode<'a> { VNode::Text(self.bump.alloc(VText { dom_id: empty_cell(), text, is_static: true, })) } /// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static /// /// Text that's static may be pointer compared, making it cheaper to diff pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) { match args.as_str() { Some(static_str) => (static_str, true), None => { use bumpalo::core_alloc::fmt::Write; let mut str_buf = bumpalo::collections::String::new_in(self.bump()); str_buf.write_fmt(args).unwrap(); (str_buf.into_bump_str(), false) } } } /// Create some text that's allocated along with the other vnodes /// pub fn text(&self, args: Arguments) -> VNode<'a> { let (text, is_static) = self.raw_text(args); VNode::Text(self.bump.alloc(VText { text, is_static, dom_id: empty_cell(), })) } pub fn element( &self, el: impl DioxusElement, listeners: L, attributes: A, children: V, key: Option, ) -> VNode<'a> where L: 'a + AsRef<[Listener<'a>]>, A: 'a + AsRef<[Attribute<'a>]>, V: 'a + AsRef<[VNode<'a>]>, { self.raw_element( el.tag_name(), el.namespace(), listeners, attributes, children, key, ) } pub fn raw_element( &self, tag_name: &'static str, namespace: Option<&'static str>, listeners: L, attributes: A, children: V, key: Option, ) -> VNode<'a> where L: 'a + AsRef<[Listener<'a>]>, A: 'a + AsRef<[Attribute<'a>]>, V: 'a + AsRef<[VNode<'a>]>, { let listeners: &'a L = self.bump().alloc(listeners); let listeners = listeners.as_ref(); let attributes: &'a A = self.bump().alloc(attributes); let attributes = attributes.as_ref(); let children: &'a V = self.bump().alloc(children); let children = children.as_ref(); let key = key.map(|f| self.raw_text(f).0); VNode::Element(self.bump().alloc(VElement { tag_name, key, namespace, listeners, attributes, children, dom_id: empty_cell(), parent_id: empty_cell(), })) } pub fn attr( &self, name: &'static str, val: Arguments, namespace: Option<&'static str>, is_volatile: bool, ) -> Attribute<'a> { let (value, is_static) = self.raw_text(val); Attribute { name, value, is_static, namespace, is_volatile, } } pub fn component

( &self, component: fn(Scope<'a, P>) -> Element, props: P, key: Option, ) -> VNode<'a> where P: Properties + 'a, { /* our strategy: - unsafe hackery - lol - we don't want to hit the global allocator - allocate into our bump arena - if the props aren't static, then we convert them into a box which we pass off between renders */ let bump = self.bump(); // let p = BumpBox::new_in(x, a) // the best place to allocate the props are the other component's arena // the second best place is the global allocator // // if the props are static // let boxed = if P::IS_STATIC { // todo!() // } else { // todo!() // } // let caller = Box::new(|f: &ScopeInner| -> Element { // // // component((f, &props)) // }); let user_fc = component as *const (); // let comparator: &mut dyn Fn(&VComponent) -> bool = bump.alloc_with(|| { // move |other: &VComponent| { // if user_fc == other.user_fc { // // Safety // // - We guarantee that FC

is the same by function pointer // // - Because FC

is the same, then P must be the same (even with generics) // // - Non-static P are autoderived to memoize as false // // - This comparator is only called on a corresponding set of bumpframes // let props_memoized = unsafe { // let real_other: &P = &*(other.raw_props as *const _ as *const P); // props.memoize(real_other) // }; // // It's only okay to memoize if there are no children and the props can be memoized // // Implementing memoize is unsafe and done automatically with the props trait // props_memoized // } else { // false // } // } // }); // let comparator = Some(unsafe { BumpBox::from_raw(comparator) }); let key = key.map(|f| self.raw_text(f).0); let caller = match P::IS_STATIC { true => { // it just makes sense to box the props let boxed_props: Box

= Box::new(props); let props_we_know_are_static = todo!(); VCompCaller::Owned(Box::new(|f| { // let p = todo!(); todo!() })) } false => VCompCaller::Borrowed({ // todo!() // let caller = bump.alloc() }), }; todo!() // let caller: &'a mut dyn for<'b> Fn(&'b ScopeInner) -> Element<'b> = // bump.alloc(move |scope: &ScopeInner| -> Element { // log::debug!("calling component renderr {:?}", scope.our_arena_idx); // let props: &'_ P = unsafe { &*(raw_props as *const P) }; // let scp: &'a ScopeInner = unsafe { std::mem::transmute(scope) }; // let s: Scope<'a, P> = (scp, props); // let res: Element = component(s); // unsafe { std::mem::transmute(res) } // }); // let caller = unsafe { BumpBox::from_raw(caller) }; // VNode::Component(bump.alloc(VComponent { // user_fc, // comparator, // raw_props, // caller, // is_static: P::IS_STATIC, // key, // can_memoize: P::IS_STATIC, // drop_props, // associated_scope: Cell::new(None), // })) } pub fn listener( self, event: &'static str, callback: BumpBox<'a, dyn FnMut(Box) + 'a>, ) -> Listener<'a> { Listener { mounted_node: Cell::new(None), event, callback: RefCell::new(Some(callback)), } } pub fn fragment_from_iter( self, node_iter: impl IntoIterator>, ) -> VNode<'a> { let bump = self.bump(); let mut nodes = bumpalo::collections::Vec::new_in(bump); for node in node_iter { nodes.push(node.into_vnode(self)); } if nodes.is_empty() { nodes.push(VNode::Anchor(bump.alloc(VAnchor { dom_id: empty_cell(), }))); } let children = nodes.into_bump_slice(); // TODO // We need a dedicated path in the rsx! macro that will trigger the "you need keys" warning // // if cfg!(debug_assertions) { // if children.len() > 1 { // if children.last().unwrap().key().is_none() { // log::error!( // r#" // Warning: Each child in an array or iterator should have a unique "key" prop. // Not providing a key will lead to poor performance with lists. // See docs.rs/dioxus for more information. // --- // To help you identify where this error is coming from, we've generated a backtrace. // "#, // ); // } // } // } VNode::Fragment(VFragment { children, key: None, }) } pub fn annotate_lazy<'z, 'b>( f: impl FnOnce(NodeFactory<'z>) -> VNode<'z> + 'b, ) -> Option> { Some(LazyNodes::new(f)) } } impl Debug for NodeFactory<'_> { fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { Ok(()) } } /// Trait implementations for use in the rsx! and html! macros. /// /// ## Details /// /// This section provides convenience methods and trait implementations for converting common structs into a format accepted /// by the macros. /// /// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out. /// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type: /// ``` /// impl IntoIterator> /// ``` /// /// As such, all node creation must go through the factory, which is only available in the component context. /// These strict requirements make it possible to manage lifetimes and state. pub trait IntoVNode<'a> { fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>; } // For the case where a rendered VNode is passed into the rsx! macro through curly braces impl<'a> IntoIterator for VNode<'a> { type Item = VNode<'a>; type IntoIter = std::iter::Once; fn into_iter(self) -> Self::IntoIter { std::iter::once(self) } } // TODO: do we even need this? It almost seems better not to // // For the case where a rendered VNode is passed into the rsx! macro through curly braces impl<'a> IntoVNode<'a> for VNode<'a> { fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> { self } } // Conveniently, we also support "null" (nothing) passed in impl IntoVNode<'_> for () { fn into_vnode(self, cx: NodeFactory) -> VNode { cx.fragment_from_iter(None as Option) } } // Conveniently, we also support "None" impl IntoVNode<'_> for Option<()> { fn into_vnode(self, cx: NodeFactory) -> VNode { cx.fragment_from_iter(None as Option) } } // Conveniently, we also support "None" impl IntoVNode<'_> for Option { fn into_vnode(self, cx: NodeFactory) -> VNode { todo!() // cx.fragment_from_iter(None as Option) } } // Conveniently, we also support "None" impl IntoVNode<'_> for NodeLink { fn into_vnode(self, cx: NodeFactory) -> VNode { todo!() // cx.fragment_from_iter(None as Option) } } impl<'a> IntoVNode<'a> for Option> { fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> { self.unwrap_or_else(|| cx.fragment_from_iter(None as Option)) } } impl<'a> IntoVNode<'a> for Option> { fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> { match self { Some(lazy) => lazy.call(cx), None => VNode::Fragment(VFragment { children: &[], key: None, }), } } } impl<'a> IntoVNode<'a> for LazyNodes<'a, '_> { fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> { self.call(cx) } } impl IntoVNode<'_> for &'static str { fn into_vnode(self, cx: NodeFactory) -> VNode { cx.static_text(self) } } impl IntoVNode<'_> for Arguments<'_> { fn into_vnode(self, cx: NodeFactory) -> VNode { cx.text(self) } } /// Access the children elements passed into the component /// /// This enables patterns where a component is passed children from its parent. /// /// ## Details /// /// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions /// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure /// on the props that takes Context. /// /// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other /// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's /// props are valid for the static lifetime. /// /// ## Example /// /// ```rust /// const App: FC<()> = |(cx, props)|{ /// cx.render(rsx!{ /// CustomCard { /// h1 {} /// p {} /// } /// }) /// } /// /// const CustomCard: FC<()> = |(cx, props)|{ /// cx.render(rsx!{ /// div { /// h1 {"Title card"} /// {props.children} /// } /// }) /// } /// ``` /// /// ## Notes: /// /// This method returns a "ScopeChildren" object. This object is copy-able and preserve the correct lifetime. pub struct ScopeChildren<'a> { root: Option>, } impl Default for ScopeChildren<'_> { fn default() -> Self { Self { root: None } } } impl<'a> ScopeChildren<'a> { pub fn new(root: VNode<'a>) -> Self { Self { root: Some(root) } } pub fn new_option(root: Option>) -> Self { Self { root } } } impl IntoIterator for &ScopeChildren<'_> { type Item = Self; type IntoIter = std::iter::Once; fn into_iter(self) -> Self::IntoIter { std::iter::once(self) } } impl<'a> IntoVNode<'a> for &ScopeChildren<'a> { fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> { match &self.root { Some(n) => n.decouple(), None => cx.fragment_from_iter(None as Option), } } }