use futures_channel::mpsc::UnboundedSender; use slab::Slab; use std::future::Future; use std::{cell::RefCell, rc::Rc, sync::Arc}; use crate::innerlude::ScopeId; /// The type of message that can be sent to the scheduler. /// /// These messages control how the scheduler will process updates to the UI. #[derive(Debug)] pub enum SchedulerMsg { /// Events from athe Renderer Event, /// Immediate updates from Components that mark them as dirty Immediate(ScopeId), /// Mark all components as dirty and update them DirtyAll, /// New tasks from components that should be polled when the next poll is ready NewTask(ScopeId), } // todo extract this so spawning doesn't require refcell and rc doesnt need to be tracked #[derive(Clone)] pub struct FutureQueue { pub sender: UnboundedSender, pub queue: RefCell>>>, } impl FutureQueue { pub fn new(sender: UnboundedSender) -> Self { Self { sender, queue: Default::default(), } } pub fn spawn(&self, scope: ScopeId, fut: impl Future + 'static) -> TaskId { let id = self.queue.borrow_mut().insert(Arc::new(fut)); TaskId { id, scope } } pub fn remove(&self, id: TaskId) { todo!() } } /// A task's unique identifier. /// /// `TaskId` is a `usize` that is unique across the entire [`VirtualDom`] and across time. [`TaskID`]s will never be reused /// once a Task has been completed. #[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))] #[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)] pub struct TaskId { /// The global ID of the task pub id: usize, /// The original scope that this task was scheduled in pub scope: ScopeId, }