//! Example: Reducer Pattern //! ----------------- //! //! This example shows how to encapsulate state in dioxus components with the reducer pattern. //! This pattern is very useful when a single component can handle many types of input that can //! be represented by an enum. //! //! Currently we don't have a reducer pattern hook. If you'd like to add it, //! feel free to make a PR. use dioxus::prelude::*; fn main() { dioxus::desktop::launch(app); } fn app(cx: Scope) -> Element { let state = use_state(&cx, PlayerState::new); cx.render(rsx!( div { h1 {"Select an option"} h3 { "The radio is... " [state.is_playing()] "!" } button { onclick: move |_| state.modify().reduce(PlayerAction::Pause), "Pause" } button { onclick: move |_| state.modify().reduce(PlayerAction::Play), "Play" } } )) } enum PlayerAction { Pause, Play, } #[derive(Clone)] struct PlayerState { is_playing: bool, } impl PlayerState { fn new() -> Self { Self { is_playing: false } } fn reduce(&mut self, action: PlayerAction) { match action { PlayerAction::Pause => self.is_playing = false, PlayerAction::Play => self.is_playing = true, } } fn is_playing(&self) -> &'static str { match self.is_playing { true => "currently playing!", false => "not currently playing", } } }