use dioxus::prelude::*; fn main() { launch_desktop(app); } fn app() -> Element { let mut value = use_signal(|| 0); let mut depth = use_signal(|| 0 as usize); let mut items = use_memo(move || (0..depth()).map(|f| f as _).collect::>()); let state = use_memo(move || value() + 1); println!("rendering app"); rsx! { button { onclick: move |_| value += 1, "Increment" } button { onclick: move |_| depth += 1, "Add depth" } button { onclick: move |_| depth -= 1, "Remove depth" } Child { depth, items, state } } } #[component] fn Child( state: ReadOnlySignal, items: ReadOnlySignal>, depth: ReadOnlySignal, ) -> Element { if depth() == 0 { return None; } // These memos don't get re-computed when early returns happen let state = use_memo(move || state() + 1); let item = use_memo(move || items()[depth()]); let depth = use_memo(move || depth() - 1); println!("rendering child: {}", depth()); rsx! { h3 { "Depth({depth})-Item({item}): {state}"} Child { depth, state, items } } }