mirror of
https://github.com/DioxusLabs/dioxus
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Feat: include diffing and patching in Dioxus
This commit is contained in:
parent
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commit
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2 changed files with 445 additions and 3 deletions
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@ -1,4 +1,4 @@
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# Project: Live-View
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# Project: Live-View 🤲 🍨
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# Project: Sanitization (TBD)
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@ -8,6 +8,9 @@
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# Project: Examples
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> Get *all* the examples
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- [ ] (Examples) Tide example with templating
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- [ ] (Examples) Tide example with templating
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- [ ] (Examples) Tide example with templating
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- [ ] (Examples) Tide example with templating
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# Project: State management
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> Get some global state management installed with the hooks API
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@ -15,7 +15,7 @@ pub mod prelude {
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pub use nodes::iterables::IterableNodes;
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pub use nodes::*;
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// hack "virtualnode"
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// hack "VNode"
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pub type VirtualNode = VNode;
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// Re-export from the macro crate
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@ -550,7 +550,446 @@ pub mod nodes {
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///
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///
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pub mod diff {
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pub enum Patch {}
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use super::*;
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use crate::nodes::{VNode, VText};
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use std::cmp::min;
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use std::collections::HashMap;
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use std::mem;
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// pub use apply_patches::patch;
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/// A Patch encodes an operation that modifies a real DOM element.
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///
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/// To update the real DOM that a user sees you'll want to first diff your
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/// old virtual dom and new virtual dom.
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///
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/// This diff operation will generate `Vec<Patch>` with zero or more patches that, when
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/// applied to your real DOM, will make your real DOM look like your new virtual dom.
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///
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/// Each Patch has a u32 node index that helps us identify the real DOM node that it applies to.
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///
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/// Our old virtual dom's nodes are indexed depth first, as shown in this illustration
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/// (0 being the root node, 1 being it's first child, 2 being it's first child's first child).
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///
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/// ```text
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/// .─.
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/// ( 0 )
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/// `┬'
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/// ┌────┴──────┐
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/// │ │
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/// ▼ ▼
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/// .─. .─.
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/// ( 1 ) ( 4 )
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/// `┬' `─'
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/// ┌────┴───┐ │
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/// │ │ ├─────┬─────┐
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/// ▼ ▼ │ │ │
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/// .─. .─. ▼ ▼ ▼
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/// ( 2 ) ( 3 ) .─. .─. .─.
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/// `─' `─' ( 5 ) ( 6 ) ( 7 )
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/// `─' `─' `─'
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/// ```
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///
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/// The patching process is tested in a real browser in crates/virtual-dom-rs/tests/diff_patch.rs
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#[derive(Debug, PartialEq)]
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pub enum Patch<'a> {
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/// Append a vector of child nodes to a parent node id.
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AppendChildren(NodeIdx, Vec<&'a VNode>),
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/// For a `node_i32`, remove all children besides the first `len`
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TruncateChildren(NodeIdx, usize),
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/// Replace a node with another node. This typically happens when a node's tag changes.
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/// ex: <div> becomes <span>
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Replace(NodeIdx, &'a VNode),
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/// Add attributes that the new node has that the old node does not
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AddAttributes(NodeIdx, HashMap<&'a str, &'a str>),
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/// Remove attributes that the old node had that the new node doesn't
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RemoveAttributes(NodeIdx, Vec<&'a str>),
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/// Change the text of a Text node.
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ChangeText(NodeIdx, &'a VText),
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}
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type NodeIdx = usize;
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impl<'a> Patch<'a> {
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/// Every Patch is meant to be applied to a specific node within the DOM. Get the
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/// index of the DOM node that this patch should apply to. DOM nodes are indexed
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/// depth first with the root node in the tree having index 0.
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pub fn node_idx(&self) -> usize {
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match self {
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Patch::AppendChildren(node_idx, _) => *node_idx,
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Patch::TruncateChildren(node_idx, _) => *node_idx,
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Patch::Replace(node_idx, _) => *node_idx,
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Patch::AddAttributes(node_idx, _) => *node_idx,
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Patch::RemoveAttributes(node_idx, _) => *node_idx,
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Patch::ChangeText(node_idx, _) => *node_idx,
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}
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}
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}
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/// Given two VNode's generate Patch's that would turn the old virtual node's
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/// real DOM node equivalent into the new VNode's real DOM node equivalent.
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pub fn diff<'a>(old: &'a VNode, new: &'a VNode) -> Vec<Patch<'a>> {
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diff_recursive(&old, &new, &mut 0)
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}
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fn diff_recursive<'a, 'b>(
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old: &'a VNode,
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new: &'a VNode,
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cur_node_idx: &'b mut usize,
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) -> Vec<Patch<'a>> {
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let mut patches = vec![];
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let mut replace = false;
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// Different enum variants, replace!
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if mem::discriminant(old) != mem::discriminant(new) {
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replace = true;
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}
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if let (VNode::Element(old_element), VNode::Element(new_element)) = (old, new) {
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// Replace if there are different element tags
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if old_element.tag != new_element.tag {
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replace = true;
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}
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// Replace if two elements have different keys
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// TODO: More robust key support. This is just an early stopgap to allow you to force replace
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// an element... say if it's event changed. Just change the key name for now.
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// In the future we want keys to be used to create a Patch::ReOrder to re-order siblings
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if old_element.attrs.get("key").is_some()
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&& old_element.attrs.get("key") != new_element.attrs.get("key")
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{
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replace = true;
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}
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}
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// Handle replacing of a node
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if replace {
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patches.push(Patch::Replace(*cur_node_idx, &new));
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if let VNode::Element(old_element_node) = old {
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for child in old_element_node.children.iter() {
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increment_node_idx_for_children(child, cur_node_idx);
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}
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}
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return patches;
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}
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// The following comparison can only contain identical variants, other
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// cases have already been handled above by comparing variant
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// discriminants.
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match (old, new) {
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// We're comparing two text nodes
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(VNode::Text(old_text), VNode::Text(new_text)) => {
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if old_text != new_text {
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patches.push(Patch::ChangeText(*cur_node_idx, &new_text));
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}
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}
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// We're comparing two element nodes
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(VNode::Element(old_element), VNode::Element(new_element)) => {
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let mut add_attributes: HashMap<&str, &str> = HashMap::new();
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let mut remove_attributes: Vec<&str> = vec![];
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// TODO: -> split out into func
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for (new_attr_name, new_attr_val) in new_element.attrs.iter() {
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match old_element.attrs.get(new_attr_name) {
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Some(ref old_attr_val) => {
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if old_attr_val != &new_attr_val {
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add_attributes.insert(new_attr_name, new_attr_val);
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}
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}
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None => {
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add_attributes.insert(new_attr_name, new_attr_val);
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}
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};
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}
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// TODO: -> split out into func
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for (old_attr_name, old_attr_val) in old_element.attrs.iter() {
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if add_attributes.get(&old_attr_name[..]).is_some() {
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continue;
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};
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match new_element.attrs.get(old_attr_name) {
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Some(ref new_attr_val) => {
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if new_attr_val != &old_attr_val {
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remove_attributes.push(old_attr_name);
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}
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}
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None => {
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remove_attributes.push(old_attr_name);
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}
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};
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}
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if add_attributes.len() > 0 {
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patches.push(Patch::AddAttributes(*cur_node_idx, add_attributes));
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}
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if remove_attributes.len() > 0 {
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patches.push(Patch::RemoveAttributes(*cur_node_idx, remove_attributes));
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}
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let old_child_count = old_element.children.len();
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let new_child_count = new_element.children.len();
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if new_child_count > old_child_count {
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let append_patch: Vec<&'a VNode> =
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new_element.children[old_child_count..].iter().collect();
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patches.push(Patch::AppendChildren(*cur_node_idx, append_patch))
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}
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if new_child_count < old_child_count {
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patches.push(Patch::TruncateChildren(*cur_node_idx, new_child_count))
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}
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let min_count = min(old_child_count, new_child_count);
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for index in 0..min_count {
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*cur_node_idx = *cur_node_idx + 1;
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let old_child = &old_element.children[index];
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let new_child = &new_element.children[index];
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patches.append(&mut diff_recursive(&old_child, &new_child, cur_node_idx))
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}
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if new_child_count < old_child_count {
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for child in old_element.children[min_count..].iter() {
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increment_node_idx_for_children(child, cur_node_idx);
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}
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}
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}
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(VNode::Text(_), VNode::Element(_)) | (VNode::Element(_), VNode::Text(_)) => {
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unreachable!("Unequal variant discriminants should already have been handled");
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}
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_ => todo!("Diffing Not yet implemented for all node types"),
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};
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// new_root.create_element()
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patches
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}
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fn increment_node_idx_for_children<'a, 'b>(old: &'a VNode, cur_node_idx: &'b mut usize) {
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*cur_node_idx += 1;
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if let VNode::Element(element_node) = old {
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for child in element_node.children.iter() {
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increment_node_idx_for_children(&child, cur_node_idx);
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::prelude::*;
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type VirtualNode = VNode;
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/// Test that we generate the right Vec<Patch> for some start and end virtual dom.
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pub struct DiffTestCase<'a> {
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// ex: "Patching root level nodes works"
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pub description: &'static str,
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// ex: html! { <div> </div> }
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pub old: VNode,
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// ex: html! { <strong> </strong> }
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pub new: VNode,
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// ex: vec![Patch::Replace(0, &html! { <strong></strong> })],
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pub expected: Vec<Patch<'a>>,
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}
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impl<'a> DiffTestCase<'a> {
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pub fn test(&self) {
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// ex: vec![Patch::Replace(0, &html! { <strong></strong> })],
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let patches = diff(&self.old, &self.new);
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assert_eq!(patches, self.expected, "{}", self.description);
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}
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}
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use super::*;
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use crate::nodes::{VNode, VText};
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use std::collections::HashMap;
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#[test]
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fn replace_node() {
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DiffTestCase {
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description: "Replace the root if the tag changed",
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old: html! { <div> </div> },
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new: html! { <span> </span> },
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expected: vec![Patch::Replace(0, &html! { <span></span> })],
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}
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.test();
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DiffTestCase {
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description: "Replace a child node",
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old: html! { <div> <b></b> </div> },
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new: html! { <div> <strong></strong> </div> },
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expected: vec![Patch::Replace(1, &html! { <strong></strong> })],
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}
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.test();
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DiffTestCase {
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description: "Replace node with a child",
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old: html! { <div> <b>1</b> <b></b> </div> },
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new: html! { <div> <i>1</i> <i></i> </div>},
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expected: vec![
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Patch::Replace(1, &html! { <i>1</i> }),
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Patch::Replace(3, &html! { <i></i> }),
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], //required to check correct index
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}
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.test();
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}
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#[test]
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fn add_children() {
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DiffTestCase {
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description: "Added a new node to the root node",
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old: html! { <div> <b></b> </div> },
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new: html! { <div> <b></b> <span></span> </div> },
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expected: vec![Patch::AppendChildren(0, vec![&html! { <span></span> }])],
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}
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.test();
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}
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#[test]
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fn remove_nodes() {
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DiffTestCase {
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description: "Remove all child nodes at and after child sibling index 1",
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old: html! { <div> <b></b> <span></span> </div> },
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new: html! { <div> </div> },
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expected: vec![Patch::TruncateChildren(0, 0)],
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}
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.test();
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DiffTestCase {
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description: "Remove a child and a grandchild node",
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old: html! {
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<div>
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<span>
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<b></b>
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// This `i` tag will get removed
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<i></i>
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</span>
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// This `strong` tag will get removed
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<strong></strong>
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</div> },
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new: html! {
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<div>
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<span>
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<b></b>
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</span>
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</div> },
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expected: vec![Patch::TruncateChildren(0, 1), Patch::TruncateChildren(1, 1)],
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}
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.test();
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DiffTestCase {
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description: "Removing child and change next node after parent",
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old: html! { <div> <b> <i></i> <i></i> </b> <b></b> </div> },
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new: html! { <div> <b> <i></i> </b> <i></i> </div>},
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expected: vec![
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Patch::TruncateChildren(1, 1),
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Patch::Replace(4, &html! { <i></i> }),
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], //required to check correct index
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}
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.test();
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}
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#[test]
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fn add_attributes() {
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let mut attributes = HashMap::new();
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attributes.insert("id", "hello");
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DiffTestCase {
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old: html! { <div> </div> },
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new: html! { <div id="hello"> </div> },
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expected: vec![Patch::AddAttributes(0, attributes.clone())],
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description: "Add attributes",
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}
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.test();
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DiffTestCase {
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old: html! { <div id="foobar"> </div> },
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new: html! { <div id="hello"> </div> },
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expected: vec![Patch::AddAttributes(0, attributes)],
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description: "Change attribute",
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}
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.test();
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}
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#[test]
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fn remove_attributes() {
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DiffTestCase {
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old: html! { <div id="hey-there"></div> },
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new: html! { <div> </div> },
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expected: vec![Patch::RemoveAttributes(0, vec!["id"])],
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description: "Add attributes",
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}
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.test();
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}
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#[test]
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fn change_attribute() {
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let mut attributes = HashMap::new();
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attributes.insert("id", "changed");
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DiffTestCase {
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description: "Add attributes",
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old: html! { <div id="hey-there"></div> },
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new: html! { <div id="changed"> </div> },
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expected: vec![Patch::AddAttributes(0, attributes)],
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}
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.test();
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}
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#[test]
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fn replace_text_node() {
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DiffTestCase {
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description: "Replace text node",
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old: html! { Old },
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new: html! { New },
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expected: vec![Patch::ChangeText(0, &VText::new("New"))],
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}
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.test();
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}
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// Initially motivated by having two elements where all that changed was an event listener
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// because right now we don't patch event listeners. So.. until we have a solution
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// for that we can just give them different keys to force a replace.
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#[test]
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fn replace_if_different_keys() {
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DiffTestCase {
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description: "If two nodes have different keys always generate a full replace.",
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old: html! { <div key="1"> </div> },
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new: html! { <div key="2"> </div> },
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expected: vec![Patch::Replace(0, &html! {<div key="2"> </div>})],
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}
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.test()
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}
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// // TODO: Key support
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// #[test]
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// fn reorder_chldren() {
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// let mut attributes = HashMap::new();
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// attributes.insert("class", "foo");
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//
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// let old_children = vec![
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// // old node 0
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// html! { <div key="hello", id="same-id", style="",></div> },
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// // removed
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// html! { <div key="gets-removed",> { "This node gets removed"} </div>},
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// // old node 2
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// html! { <div key="world", class="changed-class",></div>},
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// // removed
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// html! { <div key="this-got-removed",> { "This node gets removed"} </div>},
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// ];
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//
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// let new_children = vec![
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// html! { <div key="world", class="foo",></div> },
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// html! { <div key="new",> </div>},
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// html! { <div key="hello", id="same-id",></div>},
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// ];
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//
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// test(DiffTestCase {
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// old: html! { <div> { old_children } </div> },
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// new: html! { <div> { new_children } </div> },
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// expected: vec![
|
||||
// // TODO: Come up with the patch structure for keyed nodes..
|
||||
// // keying should only work if all children have keys..
|
||||
// ],
|
||||
// description: "Add attributes",
|
||||
// })
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
///
|
||||
|
|
Loading…
Reference in a new issue