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https://github.com/DioxusLabs/dioxus
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added better documentation and code snipppets for the use_resource, use_future, use_effect and use_context hooks
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8 changed files with 99 additions and 7 deletions
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@ -14,6 +14,18 @@ pub fn try_use_context<T: 'static + Clone>() -> Option<T> {
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/// Consume some context in the tree, providing a sharable handle to the value
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///
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/// Does not regenerate the value if the value is changed at the parent.
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/// ```rust
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/// fn Parent() -> Element {
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/// use_context_provider(|| Theme::Dark);
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/// rsx! { Child {} }
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/// }
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/// #[component]
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/// fn Child() -> Element {
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/// //gets context provided by parent element with use_context_provider
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/// let user_theme = use_context::<Theme>();
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/// rsx! { "user using dark mode: {user_theme == Theme::Dark}" }
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/// }
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/// ```
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#[must_use]
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pub fn use_context<T: 'static + Clone>() -> T {
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use_hook(|| consume_context::<T>())
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@ -22,6 +34,21 @@ pub fn use_context<T: 'static + Clone>() -> T {
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/// Provide some context via the tree and return a reference to it
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///
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/// Once the context has been provided, it is immutable. Mutations should be done via interior mutability.
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/// Context can be read by any child components of the context provider, and is a solution to prop
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/// drilling, using a context provider with a Signal inside is a good way to provide global/shared
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/// state in your app:
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/// ```rust
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///fn app() -> Element {
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/// use_context_provider(|| Signal::new(0));
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/// rsx! { Child {} }
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///}
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// This component does read from the signal, so when the signal changes it will rerun
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///#[component]
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///fn Child() -> Element {
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/// let signal: Signal<i32> = use_context();
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/// rsx! { "{signal}" }
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///}
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/// ```
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pub fn use_context_provider<T: 'static + Clone>(f: impl FnOnce() -> T) -> T {
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use_hook(|| {
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let val = f();
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@ -93,7 +93,8 @@ where
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}
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/// Get a handle to a coroutine higher in the tree
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///
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/// Analagous to use_context_provider and use_context,
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/// but used for coroutines specifically
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/// See the docs for [`use_coroutine`] for more details.
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#[must_use]
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pub fn use_coroutine_handle<M: 'static>() -> Coroutine<M> {
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@ -1,10 +1,22 @@
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use dioxus_core::prelude::*;
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use dioxus_signals::ReactiveContext;
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/// Create a new effect. The effect will be run immediately and whenever any signal it reads changes.
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/// The signal will be owned by the current component and will be dropped when the component is dropped.
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///
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/// use_effect will subscribe to any changes in the signal values it captures
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/// effects will always run after first mount and then whenever the signal values change
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/// If the use_effect call was skipped due to an early return, the effect will no longer activate.
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/// ```rust
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/// fn app() -> Element {
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/// let mut count = use_signal(|| 0);
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/// //the effect runs again each time count changes
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/// use_effect(move || println!("Count changed to {count}"));
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///
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/// rsx! {
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/// h1 { "High-Five counter: {count}" }
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/// button { onclick: move |_| count += 1, "Up high!" }
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/// button { onclick: move |_| count -= 1, "Down low!" }
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/// }
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/// }
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/// ```
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pub fn use_effect(mut callback: impl FnMut() + 'static) {
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// let mut run_effect = use_hook(|| CopyValue::new(true));
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// use_hook_did_run(move |did_run| run_effect.set(did_run));
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@ -12,6 +12,30 @@ use std::future::Future;
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///
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/// The future is spawned on the next call to `flush_sync` which means that it will not run on the server.
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/// To run a future on the server, you should use `spawn` directly.
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/// use_future assumes your future will never complete - **it won't return a value**.
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/// If you want to return a value, use `use_resource` instead.
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/// ```rust
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/// fn app() -> Element {
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/// let mut count = use_signal(|| 0);
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/// let mut running = use_signal(|| true);
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/// // use_future will spawn an infinitely running future that can be started and stopped
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/// use_future(move || async move {
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/// loop {
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/// if running() {
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/// count += 1;
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/// }
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/// tokio::time::sleep(Duration::from_millis(400)).await;
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/// }
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/// });
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/// rsx! {
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/// div {
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/// h1 { "Current count: {count}" }
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/// button { onclick: move |_| running.toggle(), "Start/Stop the count"}
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/// button { onclick: move |_| count.set(0), "Reset the count" }
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/// }
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/// }
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/// }
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/// ```
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pub fn use_future<F>(mut future: impl FnMut() -> F + 'static) -> UseFuture
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where
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F: Future + 'static,
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@ -10,8 +10,32 @@ use futures_util::{future, pin_mut, FutureExt};
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use std::future::Future;
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/// A memo that resolve to a value asynchronously.
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/// Unlike `use_future`, `use_resource` runs on the **server**
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/// See [`Resource`] for more details.
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/// ```rust
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///fn app() -> Element {
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/// let country = use_signal(|| WeatherLocation {
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/// city: "Berlin".to_string(),
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/// country: "Germany".to_string(),
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/// coordinates: (52.5244, 13.4105)
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/// });
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///
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/// This runs on the server
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/// let current_weather = //run a future inside the use_resource hook
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/// use_resource(move || async move { get_weather(&country.read().clone()).await });
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///
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/// rsx! {
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/// //the value of the future can be polled to
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/// //conditionally render elements based off if the future
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/// //finished (Some(Ok(_)), errored Some(Err(_)),
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/// //or is still finishing (None)
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/// match current_weather.value() {
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/// Some(Ok(weather)) => WeatherElement { weather },
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/// Some(Err(e)) => p { "Loading weather failed, {e}" }
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/// None => p { "Loading..." }
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/// }
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/// }
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///}
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/// ```
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#[must_use = "Consider using `cx.spawn` to run a future without reading its value"]
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pub fn use_resource<T, F>(future: impl Fn() -> F + 'static) -> Resource<T>
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where
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@ -5,6 +5,7 @@ use crate::write::Writable;
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use crate::{GlobalMemo, GlobalSignal, MappedSignal, ReadOnlySignal, SignalData};
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use generational_box::{AnyStorage, Storage};
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use std::ops::Index;
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use std::{
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fmt::{Debug, Display},
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ops::{Add, Div, Mul, Sub},
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@ -10,8 +10,8 @@ use generational_box::{AnyStorage, Storage, SyncStorage, UnsyncStorage};
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use std::{
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any::Any,
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collections::HashSet,
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ops::{Deref, DerefMut},
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sync::Mutex,
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ops::{Deref, DerefMut, Index, IndexMut},
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sync::{Arc, Mutex},
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};
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/// Creates a new Signal. Signals are a Copy state management solution with automatic dependency tracking.
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@ -1,5 +1,8 @@
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#![allow(unused, non_upper_case_globals, non_snake_case)]
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use std::collections::HashMap;
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use std::sync::Arc;
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use dioxus::prelude::*;
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use dioxus_core::ElementId;
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use dioxus_core::NoOpMutations;
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