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wip: more anitpatterns
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1 changed files with 78 additions and 6 deletions
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@ -5,9 +5,17 @@
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//! anti-patterns are considered wrong to due performance reasons or violate the "rules" of Dioxus. These rules are
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//! borrowed from other successful UI frameworks, and Dioxus is more focused on providing a familiar, ergonomic interface
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//! rather than building new harder-to-misuse patterns.
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use std::collections::HashMap;
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//!
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//! In this list we showcase:
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//! - Not adding keys for iterators
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//! - Heavily nested fragments
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//! - Understadning ordering of set_state
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//! - Naming conventions
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//! - Rules of hooks
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//!
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//! Feel free to file a PR or Issue if you run into another antipattern that you think users of Dioxus should know about.
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use dioxus::prelude::*;
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fn main() {}
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/// Antipattern: Iterators without keys
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@ -15,12 +23,16 @@ fn main() {}
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///
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/// This is considered an anti-pattern for performance reasons. Dioxus must diff your current and old layout and must
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/// take a slower path if it can't correlate old elements with new elements. Lists are particularly susceptible to the
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/// "slow" path, so you're strongly encouraged to provide a unique ID stable between renders.
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/// "slow" path, so you're strongly encouraged to provide a unique ID stable between renders. Additionally, providing
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/// the *wrong* keys is even worse. Keys should be:
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/// - Unique
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/// - Stable
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/// - Predictable
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///
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/// Dioxus will log an error in the console if it detects that your iterator does not properly generate keys
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#[derive(PartialEq, Props)]
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struct NoKeysProps {
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data: HashMap<u32, String>,
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data: std::collections::HashMap<u32, String>,
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}
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static AntipatternNoKeys: FC<NoKeysProps> = |cx| {
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// WRONG: Make sure to add keys!
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@ -44,8 +56,8 @@ static AntipatternNoKeys: FC<NoKeysProps> = |cx| {
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///
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/// Only Component and Fragment nodes are susceptible to this issue. Dioxus mitigates this with components by providing
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/// an API for registering shared state without the ContextProvider pattern.
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static Blah: FC<()> = |cx| {
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// Try to avoid
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static AntipatternNestedFragments: FC<()> = |cx| {
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// Try to avoid heavily nesting fragments
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rsx!(in cx,
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Fragment {
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Fragment {
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@ -60,3 +72,63 @@ static Blah: FC<()> = |cx| {
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}
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)
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};
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/// Antipattern: Using state after its been updated
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/// -----------------------------------------------
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///
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/// This is an antipattern in other frameworks, but less so in Dioxus. However, it's important to highlight that use_state
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/// does *not* work the same way as it does in React. Rust provides explicit guards against mutating shared data - a huge
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/// problem in JavaScript land. With Rust and Dioxus, it's nearly impossible to misuse `use_state` - you simply can't
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/// accidentally modify the state you've received!
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///
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/// However, calling set_state will *not* update the current version of state in the component. This should be easy to
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/// recognize from the function signature, but Dioxus will not update the "live" version of state. Calling `set_state`
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/// merely places a new value in the queue and schedules the component for a future update.
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static AntipaternRelyingOnSetState: FC<()> = |cx| {
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let (state, set_state) = use_state(&cx, || "Hello world");
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set_state("New state");
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// This will return false! `state` will *still* be "Hello world"
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assert!(state == &"New state");
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todo!()
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};
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/// Antipattern: Capitalization
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/// ---------------------------
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///
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/// This antipattern is enforced to retain parity with other frameworks and provide useful IDE feedback, but is less
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/// critical than other potential misues. In short:
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/// - Only raw elements may start with a lowercase character
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/// - All components must start with an uppercase character
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///
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/// IE: the following component will be rejected when attempted to be used in the rsx! macro
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static antipattern_component: FC<()> = |cx| todo!();
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/// Antipattern: Misusing hooks
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/// ---------------------------
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///
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/// This pattern is an unfortunate one where Dioxus supports the same behavior as in other frameworks. Dioxus supports
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/// "hooks" - IE "memory cells" that allow a value to be stored between renders. This allows other hooks to tap into
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/// a components "memory" without explicitly adding all of its data to a struct definition. In Dioxus, hooks are allocated
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/// with a bump arena and then immediately sealed.
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///
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/// This means that hooks may not be misued:
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/// - Called out of order
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/// - Called in a conditional
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/// - Called in loops or callbacks
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///
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/// For the most part, Rust helps with rule #3 but does not save you from misusing rule #1 or #2. Dioxus will panic
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/// if hooks do not downcast the same data between renders. This is validated by TypeId - and eventually - a custom key.
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#[derive(PartialEq, Props)]
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struct MisuedHooksProps {
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should_render_state: bool,
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}
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static AntipatternMisusedHooks: FC<MisuedHooksProps> = |cx| {
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if cx.should_render_state {
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// do not place a hook in the conditional!
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// prefer to move it out of the conditional
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let (state, set_state) = use_state(&cx, || "hello world");
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rsx!(in cx, div { "{state}" })
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} else {
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rsx!(in cx, div { "Not rendering state" })
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}
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};
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