mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-10 06:34:20 +00:00
move creation functions into the structs they are creating and unify user and system events
This commit is contained in:
parent
a4a9aa5224
commit
d90c71c508
8 changed files with 110 additions and 319 deletions
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@ -21,9 +21,6 @@ pub struct ElementRef {
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// the pathway of the real element inside the template
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pub(crate) path: ElementPath,
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// the scope that this element belongs to
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pub(crate) scope: ScopeId,
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// The actual element
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pub(crate) element: VNode,
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}
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@ -59,7 +56,7 @@ impl VirtualDom {
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// Note: This will not remove any ids from the arena
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pub(crate) fn drop_scope(&mut self, id: ScopeId) {
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self.dirty_scopes.remove(&DirtyScope {
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height: self.scopes[id.0].height(),
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height: self.scopes[id.0].context().height,
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id,
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});
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@ -199,7 +199,6 @@ impl VirtualDom {
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path: template.template.get().node_paths[idx],
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},
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element: template.clone(),
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scope: self.runtime.current_scope_id().unwrap_or(ScopeId(0)),
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};
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self.create_dynamic_node(&template_ref, node, to)
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}
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@ -209,7 +208,6 @@ impl VirtualDom {
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path: template.template.get().node_paths[idx],
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},
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element: template.clone(),
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scope: self.runtime.current_scope_id().unwrap_or(ScopeId(0)),
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};
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*parent.borrow_mut() = Some(template_ref);
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let id = self.set_slot(id);
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@ -297,7 +295,6 @@ impl VirtualDom {
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path: template.template.get().node_paths[idx],
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},
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element: template.clone(),
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scope: self.runtime.current_scope_id().unwrap_or(ScopeId(0)),
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};
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let m = self.create_dynamic_node(&boundary_ref, &template.dynamic_nodes[idx], to);
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if m > 0 {
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@ -353,7 +350,6 @@ impl VirtualDom {
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let element_ref = ElementRef {
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path: ElementPath { path },
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element: template.clone(),
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scope: self.runtime.current_scope_id().unwrap_or(ScopeId(0)),
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};
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self.elements[id.0] = Some(element_ref);
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to.create_event_listener(&unbounded_name[2..], id);
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@ -142,7 +142,6 @@ impl VirtualDom {
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path: ElementPath {
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path: left_template.template.get().node_paths[dyn_node_idx],
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},
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scope: self.runtime.scope_stack.borrow().last().copied().unwrap(),
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};
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self.diff_dynamic_node(left_node, right_node, ¤t_ref, to);
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});
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@ -1,4 +1,4 @@
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use crate::{runtime::with_runtime, ScopeId};
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use crate::{runtime::with_runtime, scope_context::current_scope_id, ScopeId};
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use std::{
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cell::{Cell, RefCell},
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rc::Rc,
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@ -149,7 +149,18 @@ impl<T> Default for EventHandler<T> {
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type ExternalListenerCallback<T> = Box<dyn FnMut(T)>;
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impl<T> EventHandler< T> {
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impl<T> EventHandler<T> {
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/// Create a new [`EventHandler`] from an [`FnMut`]
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pub fn new(mut f: impl FnMut(T) + 'static) -> EventHandler<T> {
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let callback = RefCell::new(Some(Box::new(move |event: T| {
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f(event);
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}) as Box<dyn FnMut(T)>));
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EventHandler {
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callback,
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origin: current_scope_id().expect("to be in a dioxus runtime"),
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}
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}
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/// Call this event handler with the appropriate event type
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///
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/// This borrows the event using a RefCell. Recursively calling a listener will cause a panic.
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@ -1,5 +1,6 @@
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use crate::any_props::BoxedAnyProps;
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use crate::innerlude::ElementRef;
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use crate::any_props::{BoxedAnyProps, VProps};
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use crate::innerlude::{ElementRef, EventHandler};
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use crate::Properties;
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use crate::{arena::ElementId, Element, Event, ScopeId};
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use std::ops::Deref;
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use std::rc::Rc;
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@ -336,6 +337,13 @@ pub enum DynamicNode {
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Fragment(Vec<VNode>),
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}
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impl DynamicNode {
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/// Convert any item that implements [`IntoDynNode`] into a [`DynamicNode`]
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pub fn make_node<'c, I>(into: impl IntoDynNode<I> + 'c) -> DynamicNode {
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into.into_dyn_node()
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}
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}
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impl Default for DynamicNode {
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fn default() -> Self {
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Self::Placeholder(Default::default())
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@ -360,6 +368,35 @@ pub struct VComponent {
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}
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impl VComponent {
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/// Create a new [`VComponent`] variant
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///
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///
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/// The given component can be any of four signatures. Remember that an [`Element`] is really a [`Result<VNode>`].
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///
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/// ```rust, ignore
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/// // Without explicit props
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/// fn(Scope) -> Element;
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/// async fn(Scope<'_>) -> Element;
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///
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/// // With explicit props
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/// fn(Scope<Props>) -> Element;
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/// async fn(Scope<Props<'_>>) -> Element;
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/// ```
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pub fn new<P>(&self, component: fn(P) -> Element, props: P, fn_name: &'static str) -> Self
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where
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// The properties must be valid until the next bump frame
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P: Properties,
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{
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let vcomp = VProps::new(component, P::memoize, props, fn_name);
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VComponent {
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name: fn_name,
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render_fn: component as *const (),
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props: BoxedAnyProps::new(vcomp),
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scope: Default::default(),
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}
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}
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/// Get the scope that this component is mounted to
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pub fn mounted_scope(&self) -> Option<ScopeId> {
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self.scope.get()
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@ -400,6 +437,12 @@ impl VText {
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}
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}
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impl From<Arguments<'_>> for VText {
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fn from(args: Arguments) -> Self {
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Self::new(args.to_string())
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}
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}
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/// A placeholder node, used by suspense and fragments
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#[derive(Clone, Debug, Default)]
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pub struct VPlaceholder {
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@ -471,19 +514,23 @@ pub struct Attribute {
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}
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impl Attribute {
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/// Create a new attribute
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pub fn new(
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/// Create a new [`Attribute`] from a name, value, namespace, and volatile bool
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///
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/// "Volatile" referes to whether or not Dioxus should always override the value. This helps prevent the UI in
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/// some renderers stay in sync with the VirtualDom's understanding of the world
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pub fn attr(
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&self,
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name: &'static str,
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value: AttributeValue,
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value: impl IntoAttributeValue,
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namespace: Option<&'static str>,
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volatile: bool,
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) -> Self {
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Self {
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) -> Attribute {
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Attribute {
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name,
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value,
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namespace,
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volatile,
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mounted_element: Cell::new(ElementId::default()),
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mounted_element: Default::default(),
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value: value.into_value(),
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}
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}
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@ -511,7 +558,7 @@ pub enum AttributeValue {
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Bool(bool),
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/// A listener, like "onclick"
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Listener(RefCell<ListenerCb>),
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Listener(ListenerCb),
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/// An arbitrary value that implements PartialEq and is static
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Any(Box<dyn AnyValue>),
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@ -520,7 +567,28 @@ pub enum AttributeValue {
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None,
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}
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pub type ListenerCb = Box<dyn FnMut(Event<dyn Any>)>;
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impl AttributeValue {
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/// Create a new [`AttributeValue`] with the listener variant from a callback
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///
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/// The callback must be confined to the lifetime of the ScopeState
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pub fn listener<T: 'static>(mut callback: impl FnMut(Event<T>) + 'static) -> AttributeValue {
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AttributeValue::Listener(EventHandler::new(move |event: Event<dyn Any>| {
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if let Ok(data) = event.data.downcast::<T>() {
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callback(Event {
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propagates: event.propagates,
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data,
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});
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}
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}))
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}
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/// Create a new [`AttributeValue`] with a value that implements [`AnyValue`]
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pub fn any_value<T: AnyValue>(&self, value: T) -> AttributeValue {
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AttributeValue::Any(Box::new(value))
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}
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}
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pub type ListenerCb = EventHandler<Event<dyn Any>>;
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impl std::fmt::Debug for AttributeValue {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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@ -301,6 +301,11 @@ impl ScopeContext {
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pub fn generation(&self) -> usize {
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self.render_count.get()
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}
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/// Get the height of this scope
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pub fn height(&self) -> u32 {
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self.height
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}
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}
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impl Drop for ScopeContext {
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@ -1,19 +1,7 @@
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use crate::{
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any_props::{BoxedAnyProps, VProps},
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innerlude::{DynamicNode, EventHandler, VComponent, VText},
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nodes::{IntoAttributeValue, IntoDynNode, RenderReturn},
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runtime::Runtime,
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scope_context::ScopeContext,
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AnyValue, Attribute, AttributeValue, Element, Event, Properties, TaskId,
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};
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use std::{
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any::Any,
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cell::{Ref, RefCell},
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fmt::{Arguments, Debug},
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future::Future,
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rc::Rc,
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sync::Arc,
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any_props::BoxedAnyProps, nodes::RenderReturn, runtime::Runtime, scope_context::ScopeContext,
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};
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use std::{cell::Ref, fmt::Debug, rc::Rc};
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/// A component's unique identifier.
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///
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@ -57,16 +45,11 @@ impl Drop for ScopeState {
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}
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}
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impl<'src> ScopeState {
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impl ScopeState {
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pub(crate) fn context(&self) -> Ref<'_, ScopeContext> {
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self.runtime.get_context(self.context_id).unwrap()
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}
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/// Get the name of this component
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pub fn name(&self) -> &str {
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self.context().name
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}
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/// Get a handle to the currently active head node arena for this Scope
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///
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/// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
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@ -85,267 +68,4 @@ impl<'src> ScopeState {
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pub fn try_root_node(&self) -> Option<&RenderReturn> {
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self.last_rendered_node.as_ref()
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}
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/// Get the height of this Scope - IE the number of scopes above it.
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///
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/// A Scope with a height of `0` is the root scope - there are no other scopes above it.
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///
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/// # Example
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///
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/// ```rust, ignore
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/// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
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/// dom.rebuild();
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///
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/// let base = dom.base_scope();
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///
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/// assert_eq!(base.height(), 0);
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/// ```
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pub fn height(&self) -> u32 {
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self.context().height
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}
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/// Get the Parent of this [`Scope`] within this Dioxus [`crate::VirtualDom`].
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///
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/// This ID is not unique across Dioxus [`crate::VirtualDom`]s or across time. IDs will be reused when components are unmounted.
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///
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/// The base component will not have a parent, and will return `None`.
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///
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/// # Example
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///
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/// ```rust, ignore
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/// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
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/// dom.rebuild();
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///
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/// let base = dom.base_scope();
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///
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/// assert_eq!(base.parent(), None);
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/// ```
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pub fn parent(&self) -> Option<ScopeId> {
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// safety: the pointer to our parent is *always* valid thanks to the bump arena
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self.context().parent_id()
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}
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/// Get the ID of this Scope within this Dioxus [`crate::VirtualDom`].
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///
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/// This ID is not unique across Dioxus [`crate::VirtualDom`]s or across time. IDs will be reused when components are unmounted.
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///
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/// # Example
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///
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/// ```rust, ignore
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/// let mut dom = VirtualDom::new(|cx| cx.render(rsx!{ div {} }));
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/// dom.rebuild();
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/// let base = dom.base_scope();
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///
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/// assert_eq!(base.scope_id(), 0);
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/// ```
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pub fn scope_id(&self) -> ScopeId {
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self.context().scope_id()
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}
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/// Create a subscription that schedules a future render for the reference component
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///
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/// ## Notice: you should prefer using [`Self::schedule_update_any`] and [`Self::scope_id`]
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pub fn schedule_update(&self) -> Arc<dyn Fn() + Send + Sync + 'static> {
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self.context().schedule_update()
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}
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/// Schedule an update for any component given its [`ScopeId`].
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///
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/// A component's [`ScopeId`] can be obtained from `use_hook` or the [`ScopeState::scope_id`] method.
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///
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/// This method should be used when you want to schedule an update for a component
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pub fn schedule_update_any(&self) -> Arc<dyn Fn(ScopeId) + Send + Sync> {
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self.context().schedule_update_any()
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}
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/// Mark this scope as dirty, and schedule a render for it.
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pub fn needs_update(&self) {
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self.context().needs_update()
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}
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/// Get the [`ScopeId`] of a mounted component.
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///
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/// `ScopeId` is not unique for the lifetime of the [`crate::VirtualDom`] - a [`ScopeId`] will be reused if a component is unmounted.
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pub fn needs_update_any(&self, id: ScopeId) {
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self.context().needs_update_any(id)
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}
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/// Return any context of type T if it exists on this scope
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pub fn has_context<T: 'static + Clone>(&self) -> Option<T> {
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self.context().has_context()
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}
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/// Try to retrieve a shared state with type `T` from any parent scope.
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///
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/// Clones the state if it exists.
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pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
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self.context().consume_context()
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}
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/// Expose state to children further down the [`crate::VirtualDom`] Tree. Requires `Clone` on the context to allow getting values down the tree.
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///
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/// This is a "fundamental" operation and should only be called during initialization of a hook.
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///
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/// For a hook that provides the same functionality, use `use_provide_context` and `use_context` instead.
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///
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/// # Example
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///
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/// ```rust, ignore
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/// struct SharedState(&'static str);
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///
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/// static App: Component = |cx| {
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/// cx.use_hook(|| cx.provide_context(SharedState("world")));
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/// render!(Child {})
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/// }
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///
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/// static Child: Component = |cx| {
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/// let state = cx.consume_state::<SharedState>();
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/// render!(div { "hello {state.0}" })
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/// }
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/// ```
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pub fn provide_context<T: 'static + Clone>(&self, value: T) -> T {
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self.context().provide_context(value)
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}
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/// Provide a context to the root and then consume it
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///
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/// This is intended for "global" state management solutions that would rather be implicit for the entire app.
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/// Things like signal runtimes and routers are examples of "singletons" that would benefit from lazy initialization.
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///
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/// Note that you should be checking if the context existed before trying to provide a new one. Providing a context
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/// when a context already exists will swap the context out for the new one, which may not be what you want.
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pub fn provide_root_context<T: 'static + Clone>(&self, context: T) -> T {
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self.context().provide_root_context(context)
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}
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/// Pushes the future onto the poll queue to be polled after the component renders.
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pub fn push_future(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
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self.context().push_future(fut)
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}
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/// Spawns the future but does not return the [`TaskId`]
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pub fn spawn(&self, fut: impl Future<Output = ()> + 'static) {
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self.context().spawn(fut);
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}
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/// Spawn a future that Dioxus won't clean up when this component is unmounted
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///
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/// This is good for tasks that need to be run after the component has been dropped.
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pub fn spawn_forever(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
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self.context().spawn_forever(fut)
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}
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/// Informs the scheduler that this task is no longer needed and should be removed.
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///
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/// This drops the task immediately.
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pub fn remove_future(&self, id: TaskId) {
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self.context().remove_future(id);
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}
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/// Create a dynamic text node using [`Arguments`] and the [`ScopeState`]'s internal [`Bump`] allocator
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pub fn text_node(&'src self, args: Arguments) -> DynamicNode {
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DynamicNode::Text(VText {
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value: args.to_string(),
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id: Default::default(),
|
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})
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}
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|
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/// Convert any item that implements [`IntoDynNode`] into a [`DynamicNode`] using the internal [`Bump`] allocator
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pub fn make_node<'c, I>(&'src self, into: impl IntoDynNode<I> + 'c) -> DynamicNode {
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into.into_dyn_node()
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}
|
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|
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/// Create a new [`Attribute`] from a name, value, namespace, and volatile bool
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///
|
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/// "Volatile" referes to whether or not Dioxus should always override the value. This helps prevent the UI in
|
||||
/// some renderers stay in sync with the VirtualDom's understanding of the world
|
||||
pub fn attr(
|
||||
&'src self,
|
||||
name: &'static str,
|
||||
value: impl IntoAttributeValue,
|
||||
namespace: Option<&'static str>,
|
||||
volatile: bool,
|
||||
) -> Attribute {
|
||||
Attribute {
|
||||
name,
|
||||
namespace,
|
||||
volatile,
|
||||
mounted_element: Default::default(),
|
||||
value: value.into_value(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`DynamicNode::Component`] variant
|
||||
///
|
||||
///
|
||||
/// The given component can be any of four signatures. Remember that an [`Element`] is really a [`Result<VNode>`].
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// // Without explicit props
|
||||
/// fn(Scope) -> Element;
|
||||
/// async fn(Scope<'_>) -> Element;
|
||||
///
|
||||
/// // With explicit props
|
||||
/// fn(Scope<Props>) -> Element;
|
||||
/// async fn(Scope<Props<'_>>) -> Element;
|
||||
/// ```
|
||||
pub fn component<P>(
|
||||
&self,
|
||||
component: fn(P) -> Element,
|
||||
props: P,
|
||||
fn_name: &'static str,
|
||||
) -> DynamicNode
|
||||
where
|
||||
// The properties must be valid until the next bump frame
|
||||
P: Properties,
|
||||
{
|
||||
let vcomp = VProps::new(component, P::memoize, props, fn_name);
|
||||
|
||||
DynamicNode::Component(VComponent {
|
||||
name: fn_name,
|
||||
render_fn: component as *const (),
|
||||
props: BoxedAnyProps::new(vcomp),
|
||||
scope: Default::default(),
|
||||
})
|
||||
}
|
||||
|
||||
/// Create a new [`EventHandler`] from an [`FnMut`]
|
||||
pub fn event_handler<T>(&self, mut f: impl FnMut(T) + 'static) -> EventHandler<T> {
|
||||
let callback = RefCell::new(Some(Box::new(move |event: T| {
|
||||
f(event);
|
||||
}) as Box<dyn FnMut(T)>));
|
||||
EventHandler {
|
||||
callback,
|
||||
origin: self.context().id,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`AttributeValue`] with the listener variant from a callback
|
||||
///
|
||||
/// The callback must be confined to the lifetime of the ScopeState
|
||||
pub fn listener<T: 'static>(
|
||||
&self,
|
||||
mut callback: impl FnMut(Event<T>) + 'static,
|
||||
) -> AttributeValue {
|
||||
AttributeValue::Listener(RefCell::new(Box::new(move |event: Event<dyn Any>| {
|
||||
if let Ok(data) = event.data.downcast::<T>() {
|
||||
callback(Event {
|
||||
propagates: event.propagates,
|
||||
data,
|
||||
});
|
||||
}
|
||||
})))
|
||||
}
|
||||
|
||||
/// Create a new [`AttributeValue`] with a value that implements [`AnyValue`]
|
||||
pub fn any_value<T: AnyValue>(&'src self, value: T) -> AttributeValue {
|
||||
AttributeValue::Any(Box::new(value))
|
||||
}
|
||||
|
||||
/// Mark this component as suspended and then return None
|
||||
pub fn suspend(&self) -> Option<Element> {
|
||||
let cx = self.context();
|
||||
cx.suspend();
|
||||
None
|
||||
}
|
||||
}
|
||||
|
|
|
@ -276,10 +276,11 @@ impl VirtualDom {
|
|||
);
|
||||
|
||||
// Unlike react, we provide a default error boundary that just renders the error as a string
|
||||
root.provide_context(Rc::new(ErrorBoundary::new_in_scope(
|
||||
ScopeId::ROOT,
|
||||
Arc::new(|_| {}),
|
||||
)));
|
||||
root.context()
|
||||
.provide_context(Rc::new(ErrorBoundary::new_in_scope(
|
||||
ScopeId::ROOT,
|
||||
Arc::new(|_| {}),
|
||||
)));
|
||||
|
||||
// the root element is always given element ID 0 since it's the container for the entire tree
|
||||
dom.elements.insert(None);
|
||||
|
@ -305,7 +306,7 @@ impl VirtualDom {
|
|||
///
|
||||
/// This is useful for what is essentially dependency injection when building the app
|
||||
pub fn with_root_context<T: Clone + 'static>(self, context: T) -> Self {
|
||||
self.base_scope().provide_context(context);
|
||||
self.base_scope().context().provide_context(context);
|
||||
self
|
||||
}
|
||||
|
||||
|
@ -314,7 +315,7 @@ impl VirtualDom {
|
|||
/// Whenever the Runtime "works", it will re-render this scope
|
||||
pub fn mark_dirty(&mut self, id: ScopeId) {
|
||||
if let Some(scope) = self.get_scope(id) {
|
||||
let height = scope.height();
|
||||
let height = scope.context().height();
|
||||
tracing::trace!("Marking scope {:?} ({}) as dirty", id, scope.context().name);
|
||||
self.dirty_scopes.insert(DirtyScope { height, id });
|
||||
}
|
||||
|
@ -403,11 +404,8 @@ impl VirtualDom {
|
|||
// We check the bubble state between each call to see if the event has been stopped from bubbling
|
||||
for listener in listeners.into_iter().rev() {
|
||||
if let AttributeValue::Listener(listener) = listener {
|
||||
let origin = path.scope;
|
||||
self.runtime.scope_stack.borrow_mut().push(origin);
|
||||
self.runtime.rendering.set(false);
|
||||
(listener.borrow_mut())(uievent.clone());
|
||||
self.runtime.scope_stack.borrow_mut().pop();
|
||||
listener.call(uievent.clone());
|
||||
self.runtime.rendering.set(true);
|
||||
|
||||
if !uievent.propagates.get() {
|
||||
|
@ -432,11 +430,8 @@ impl VirtualDom {
|
|||
// Only call the listener if this is the exact target element.
|
||||
if attr.name.trim_start_matches("on") == name && target_path == this_path {
|
||||
if let AttributeValue::Listener(listener) = &attr.value {
|
||||
let origin = path.scope;
|
||||
self.runtime.scope_stack.borrow_mut().push(origin);
|
||||
self.runtime.rendering.set(false);
|
||||
(listener.borrow_mut())(uievent.clone());
|
||||
self.runtime.scope_stack.borrow_mut().pop();
|
||||
listener.call(uievent.clone());
|
||||
self.runtime.rendering.set(true);
|
||||
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue