Feat: prep for cargo

This commit is contained in:
Jonathan Kelley 2021-01-19 08:47:08 -05:00
parent c2b5794055
commit be8d2678b5
3 changed files with 87 additions and 46 deletions

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@ -3,6 +3,9 @@ name = "dioxus-core"
version = "0.1.0"
authors = ["Jonathan Kelley <jkelleyrtp@gmail.com>"]
edition = "2018"
description = "Core functionality for Dioxus - a concurrent renderer-agnostic Virtual DOM for interactive user experiences"
"license" = "MIT/Apache-2.0"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html

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@ -1,6 +1,6 @@
use std::future::Future;
use dioxus_core::{component::AnyContext, prelude::*};
use dioxus_core::prelude::*;
// use virtual_dom_rs::Closure;
// Stop-gap while developing
@ -8,12 +8,16 @@ use dioxus_core::{component::AnyContext, prelude::*};
type VirtualNode = VNode;
pub fn main() {
let dom = VirtualDom::new(root);
let dom = VirtualDom::new_with_props(root);
// let mut renderer = TextRenderer::new(dom);
// let output = renderer.render();
}
fn root(ctx: &mut AnyContext) -> VNode {
struct Props {
name: String,
}
fn root(ctx: &mut Context<Props>) -> VNode {
// the regular html syntax
// html! {
@ -61,15 +65,15 @@ fn root(ctx: &mut AnyContext) -> VNode {
}
}
fn Head(ctx: &mut AnyContext) -> VNode {
fn Head(ctx: &mut Context<Props>) -> VNode {
html! {
<head>
{"Head Section"}
"Head Section"
</head>
}
}
fn Body(ctx: &mut AnyContext) -> VNode {
fn Body(ctx: &mut Context<Props>) -> VNode {
html! {
<body>
{"Footer Section"}
@ -77,10 +81,18 @@ fn Body(ctx: &mut AnyContext) -> VNode {
}
}
fn Footer(ctx: &mut AnyContext) -> VNode {
fn Footer(ctx: &mut Context<Props>) -> VNode {
let mut v = 10_i32;
format!("Is this the real life, or is this fantasy, caught in a landslide");
html! {
<div>
{"Footer Section"}
"Footer Section"
"Footer Section"
"Footer Section"
"Footer Section"
"Footer Section"
"Footer Section"
</div>
}
}

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@ -8,9 +8,8 @@
///
///
pub mod prelude {
pub use crate::component::Context;
use crate::nodes;
pub use crate::types::FC;
pub use crate::virtual_dom::Context;
pub use crate::virtual_dom::VirtualDom;
pub use nodes::iterables::IterableNodes;
pub use nodes::*;
@ -24,20 +23,76 @@ pub mod prelude {
/// The Dioxus Virtual Dom integrates an event system and virtual nodes to create reactive user interfaces.
///
///
/// This module includes all life-cycle related mechanics, including the virtual dom, scopes, properties, and lifecycles.
///
pub mod virtual_dom {
use super::*;
use crate::nodes::VNode;
use generational_arena::Arena;
/// An integrated virtual node system that progresses events and diffs UI trees.
/// Differences are converted into patches which a renderer can use to draw the UI.
pub struct VirtualDom {}
pub struct VirtualDom {
arena: Arena<Scope>,
}
impl VirtualDom {
pub fn new(root: types::FC) -> Self {
/// Create a new instance of the Dioxus Virtual Dom with no properties for the root component.
///
/// This means that the root component must either consumes its own context, or statics are used to generate the page.
/// The root component can access things like routing in its context.
pub fn new(root: FC<()>) -> Self {
Self::new_with_props(root)
}
/// Start a new VirtualDom instance with a dependent props.
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
///
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
/// to toss out the entire tree.
pub fn new_with_props<T>(root: FC<T>) -> Self {
Self {
arena: Arena::new(),
}
}
}
/// Functional Components leverage the type FC to
pub type FC<T> = fn(&mut Context<T>) -> VNode;
/// The Scope that wraps a functional component
/// Scope's hold subscription, context, and hook information, however, it is allocated on the heap.
pub struct Scope {}
impl Scope {
fn new<T>() -> Self {
Self {}
}
}
/// Components in Dioxus use the "Context" object to interact with their lifecycle.
/// This lets components schedule updates, integrate hooks, and expose their context via the context api.
///
/// Properties passed down from the parent component are also directly accessible via the exposed "props" field.
///
/// ```ignore
/// #[derive(Properties)]
/// struct Props {
/// name: String
/// }
///
/// fn example(ctx: &Context<Props>) -> VNode {
/// html! {
/// <div> "Hello, {ctx.props.name}" </div>
/// }
/// }
/// ```
pub struct Context<'source, T> {
_props: std::marker::PhantomData<&'source T>,
}
pub trait Properties {}
impl Properties for () {}
}
/// Virtual Node Support
@ -628,7 +683,7 @@ pub mod diff {
/// Given two VNode's generate Patch's that would turn the old virtual node's
/// real DOM node equivalent into the new VNode's real DOM node equivalent.
pub fn diff<'a>(old: &'a VNode, new: &'a VNode) -> Vec<Patch<'a>> {
pub fn diff_vnodes<'a>(old: &'a VNode, new: &'a VNode) -> Vec<Patch<'a>> {
diff_recursive(&old, &new, &mut 0)
}
@ -641,6 +696,8 @@ pub mod diff {
let mut replace = false;
// Different enum variants, replace!
// VNodes are of different types, and therefore will cause a re-render.
// TODO: Handle previously-mounted children so they don't get re-mounted
if mem::discriminant(old) != mem::discriminant(new) {
replace = true;
}
@ -794,7 +851,7 @@ pub mod diff {
impl<'a> DiffTestCase<'a> {
pub fn test(&self) {
// ex: vec![Patch::Replace(0, &html! { <strong></strong> })],
let patches = diff(&self.old, &self.new);
let patches = diff_vnodes(&self.old, &self.new);
assert_eq!(patches, self.expected, "{}", self.description);
}
@ -992,37 +1049,6 @@ pub mod diff {
}
}
///
///
///
///
///
pub mod component {
/// A wrapper around component contexts that hides component property types
pub struct AnyContext {}
pub struct Context<T> {
_props: std::marker::PhantomData<T>,
}
pub trait Properties {}
impl Properties for () {}
fn test() {}
}
/// Utility types that wrap internals
///
///
///
pub mod types {
use super::*;
use component::{AnyContext, Context};
use nodes::VNode;
pub type FC = fn(&mut AnyContext) -> VNode;
}
/// TODO @Jon
/// Figure out if validation should be its own crate, or embedded directly into dioxus
/// Should we even be bothered with validation?