wip: use_coroutine new behavior

This commit is contained in:
Jonathan Kelley 2022-01-26 01:44:15 -05:00
parent fbb610df32
commit aef414ac0f

View file

@ -1,115 +1,93 @@
use dioxus_core::{ScopeState, TaskId}; use bumpalo::boxed::Box as BumpBox;
use dioxus_core::exports::bumpalo;
use dioxus_core::exports::futures_channel;
use dioxus_core::{LazyNodes, ScopeState, TaskId};
use std::future::Future; use std::future::Future;
use std::{cell::Cell, rc::Rc}; use std::{cell::Cell, rc::Rc};
/*
/// Maintain a handle over a future that can be paused, resumed, and canceled.
///
let g = use_coroutine(&cx, || { ///
// clone the items in ///
async move { ///
///
} ///
}) ///
///
///
///
*/ ///
pub fn use_coroutine<F>(cx: &ScopeState, create_future: impl FnOnce() -> F) -> CoroutineHandle<'_> ///
///
///
///
///
pub fn use_coroutine<'a, F>(
cx: &'a ScopeState,
create_future: impl FnOnce() -> F + 'a,
) -> UseCoroutine<F>
where where
F: Future<Output = ()> + 'static, F: Future<Output = ()> + 'static,
{ {
let state = cx.use_hook(move |_| { let state = cx.use_hook(move |_| CoroutineInner {
let f = create_future(); _id: None,
let id = cx.push_future(f); running: Default::default(),
State {
running: Default::default(),
_id: id
// pending_fut: Default::default(),
// running_fut: Default::default(),
}
}); });
// state.pending_fut.set(Some(Box::pin(f))); let mut bump = None;
// if let Some(fut) = state.running_fut.as_mut() { // as an optimization, we use the bump arena to allocate the callback instead of boxes
// cx.push_future(fut); // that way we don't always call the constructor, but it's still efficient
// } cx.render(LazyNodes::new(move |f| {
bump.replace(f.bump());
f.static_text("")
}));
// if let Some(fut) = state.running_fut.take() { let mut slot = Some(create_future);
// state.running.set(true);
// fut.resume();
// }
// let submit: Box<dyn FnOnce() + 'a> = Box::new(move || { // safety: bumpalo is limited in constructing unsized box types, so we have to do it through dynamic dispatch
// let g = async move { let boxed: BumpBox<'a, dyn FnMut() -> F + 'a> = unsafe {
// running.set(true); BumpBox::from_raw(bump.unwrap().alloc(move || {
// create_future().await; let inner = slot.take().unwrap();
// running.set(false); inner()
// }; }))
// let p: Pin<Box<dyn Future<Output = ()>>> = Box::pin(g); };
// fut_slot
// .borrow_mut()
// .replace(unsafe { std::mem::transmute(p) });
// });
// let submit = unsafe { std::mem::transmute(submit) }; UseCoroutine {
// state.submit.get_mut().replace(submit); inner: state,
create_fut: Cell::new(Some(boxed)),
// if state.running.get() { cx,
// // let mut fut = state.fut.borrow_mut();
// // cx.push_task(|| fut.as_mut().unwrap().as_mut());
// } else {
// // make sure to drop the old future
// if let Some(fut) = state.fut.borrow_mut().take() {
// drop(fut);
// }
// }
CoroutineHandle { cx, inner: state }
}
struct State {
running: Rc<Cell<bool>>,
_id: TaskId,
// the way this is structure, you can toggle the coroutine without re-rendering the comppnent
// this means every render *generates* the future, which is a bit of a waste
// todo: allocate pending futures in the bump allocator and then have a true promotion
// pending_fut: Cell<Option<Pin<Box<dyn Future<Output = ()> + 'static>>>>,
// running_fut: Option<Pin<Box<dyn Future<Output = ()> + 'static>>>,
// running_fut: Rc<RefCell<Option<Pin<Box<dyn Future<Output = ()> + 'static>>>>>
}
pub struct CoroutineHandle<'a> {
cx: &'a ScopeState,
inner: &'a State,
}
impl Clone for CoroutineHandle<'_> {
fn clone(&self) -> Self {
CoroutineHandle {
cx: self.cx,
inner: self.inner,
}
} }
} }
impl Copy for CoroutineHandle<'_> {}
impl<'a> CoroutineHandle<'a> { struct CoroutineInner {
#[allow(clippy::needless_return)] running: Rc<Cell<bool>>,
_id: Option<TaskId>,
}
pub struct UseCoroutine<'a, F: Future<Output = ()> + 'static> {
create_fut: Cell<Option<BumpBox<'a, dyn FnMut() -> F + 'a>>>,
inner: &'a CoroutineInner,
cx: &'a ScopeState,
}
impl<'a, F: Future<Output = ()> + 'static> UseCoroutine<'a, F> {
pub fn auto_start(&self, start: bool) -> &Self {
todo!()
}
pub fn start(&self) { pub fn start(&self) {
if self.is_running() { if !self.is_running() {
return; if let Some(mut fut) = self.create_fut.take() {
let fut = fut();
self.cx.push_future(fut);
}
} }
// if let Some(submit) = self.inner.pending_fut.take() {
// submit();
// let inner = self.inner;
// self.cx.push_task(submit());
// }
} }
pub fn is_running(&self) -> bool { pub fn is_running(&self) -> bool {
self.inner.running.get() // self.inner.running.get()
false
} }
pub fn resume(&self) { pub fn resume(&self) {
@ -120,3 +98,19 @@ impl<'a> CoroutineHandle<'a> {
pub fn restart(&self) {} pub fn restart(&self) {}
} }
#[test]
fn it_works() {
use dioxus_core::prelude::*;
fn app(cx: Scope) -> Element {
let poll_tasks = use_coroutine(&cx, || async {
loop {
println!("polling tasks");
}
});
poll_tasks.auto_start(true);
todo!()
}
}