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https://github.com/DioxusLabs/dioxus
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Move event return to HTML crate
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parent
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commit
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4 changed files with 34 additions and 30 deletions
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@ -3,10 +3,6 @@ use std::{
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rc::Rc,
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};
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use futures_util::Future;
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use crate::ScopeState;
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/// A wrapper around some generic data that handles the event's state
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///
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///
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@ -111,21 +107,6 @@ impl<T: std::fmt::Debug> std::fmt::Debug for Event<T> {
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}
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#[doc(hidden)]
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pub trait EventReturn<P>: Sized {
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fn spawn(self, _cx: &ScopeState) {}
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}
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impl EventReturn<()> for () {}
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pub struct AsyncMarker;
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impl<T> EventReturn<AsyncMarker> for T
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where
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T: Future<Output = ()> + 'static,
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{
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fn spawn(self, cx: &ScopeState) {
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cx.spawn(self);
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}
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}
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/// The callback type generated by the `rsx!` macro when an `on` field is specified for components.
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///
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@ -71,10 +71,10 @@ pub(crate) mod innerlude {
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pub use crate::innerlude::{
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fc_to_builder, AnyValue, Attribute, AttributeValue, BorrowedAttributeValue, CapturedError,
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Component, DynamicNode, Element, ElementId, Event, EventReturn, Fragment, IntoDynNode,
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LazyNodes, Mutation, Mutations, Properties, RenderReturn, Scope, ScopeId, ScopeState, Scoped,
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SuspenseContext, TaskId, Template, TemplateAttribute, TemplateNode, VComponent, VNode,
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VPlaceholder, VText, VirtualDom,
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Component, DynamicNode, Element, ElementId, Event, Fragment, IntoDynNode, LazyNodes, Mutation,
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Mutations, Properties, RenderReturn, Scope, ScopeId, ScopeState, Scoped, SuspenseContext,
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TaskId, Template, TemplateAttribute, TemplateNode, VComponent, VNode, VPlaceholder, VText,
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VirtualDom,
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};
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/// The purpose of this module is to alleviate imports of many common types
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@ -7,7 +7,7 @@ use crate::{
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innerlude::{ErrorBoundary, Scheduler, SchedulerMsg},
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lazynodes::LazyNodes,
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nodes::{ComponentReturn, IntoAttributeValue, IntoDynNode, RenderReturn},
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AnyValue, Attribute, AttributeValue, Element, Event, EventReturn, Properties, TaskId,
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AnyValue, Attribute, AttributeValue, Element, Event, Properties, TaskId,
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};
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use bumpalo::{boxed::Box as BumpBox, Bump};
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use bumpslab::{BumpSlab, Slot};
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@ -581,9 +581,9 @@ impl<'src> ScopeState {
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/// Create a new [`AttributeValue`] with the listener variant from a callback
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///
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/// The callback must be confined to the lifetime of the ScopeState
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pub fn listener<T: 'static, P, E: EventReturn<P>>(
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pub fn listener<T: 'static>(
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&'src self,
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mut callback: impl FnMut(Event<T>) -> E + 'src,
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mut callback: impl FnMut(Event<T>) + 'src,
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) -> AttributeValue<'src> {
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// safety: there's no other way to create a dynamicly-dispatched bump box other than alloc + from-raw
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// This is the suggested way to build a bumpbox
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@ -595,8 +595,7 @@ impl<'src> ScopeState {
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callback(Event {
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propagates: event.propagates,
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data,
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})
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.spawn(self);
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});
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}
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}))
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};
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@ -8,10 +8,13 @@ macro_rules! impl_event {
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) => {
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$(
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$( #[$attr] )*
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pub fn $name<'a, E: ::dioxus_core::EventReturn<T>, T>(_cx: &'a ::dioxus_core::ScopeState, _f: impl FnMut(::dioxus_core::Event<$data>) -> E + 'a) -> ::dioxus_core::Attribute<'a> {
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#[inline]
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pub fn $name<'a, E: crate::EventReturn<T>, T>(_cx: &'a ::dioxus_core::ScopeState, mut _f: impl FnMut(::dioxus_core::Event<$data>) -> E + 'a) -> ::dioxus_core::Attribute<'a> {
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::dioxus_core::Attribute {
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name: stringify!($name),
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value: _cx.listener(_f),
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value: _cx.listener(move |e: ::dioxus_core::Event<$data>| {
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_f(e).spawn(_cx);
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}),
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namespace: None,
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mounted_element: Default::default(),
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volatile: false,
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@ -144,3 +147,24 @@ pub fn event_bubbles(evt: &str) -> bool {
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_ => true,
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}
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}
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use std::future::Future;
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#[doc(hidden)]
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pub trait EventReturn<P>: Sized {
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fn spawn(self, _cx: &dioxus_core::ScopeState) {}
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}
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impl EventReturn<()> for () {}
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#[doc(hidden)]
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pub struct AsyncMarker;
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impl<T> EventReturn<AsyncMarker> for T
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where
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T: Future<Output = ()> + 'static,
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{
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#[inline]
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fn spawn(self, cx: &dioxus_core::ScopeState) {
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cx.spawn(self);
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}
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}
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