mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-27 14:40:44 +00:00
intial implementation of shadow trees
This commit is contained in:
parent
b2c87f5c47
commit
874956bc50
4 changed files with 199 additions and 37 deletions
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@ -1,10 +1,6 @@
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use std::{
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cell::RefCell,
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sync::{Arc, RwLock},
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};
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use std::sync::{Arc, RwLock};
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use rustc_hash::FxHashMap;
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use shipyard::Component;
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use crate::{
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node::{FromAnyValue, NodeType},
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@ -15,11 +11,18 @@ use crate::{
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NodeId,
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};
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#[derive(Default)]
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pub(crate) struct CustomElementRegistry<V: FromAnyValue + Send + Sync> {
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builders: FxHashMap<&'static str, CustomElementBuilder<V>>,
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}
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impl<V: FromAnyValue + Send + Sync> Default for CustomElementRegistry<V> {
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fn default() -> Self {
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Self {
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builders: FxHashMap::default(),
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}
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}
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}
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impl<V: FromAnyValue + Send + Sync> CustomElementRegistry<V> {
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pub fn register<W: CustomElement<V>>(&mut self) {
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self.builders.insert(
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@ -99,7 +102,7 @@ impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> ElementFactory<W, V> fo
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/// A trait for updating widgets
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trait CustomElementUpdater<V: FromAnyValue + Send + Sync = ()>: Send + Sync + 'static {
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/// Called when the attributes of the widget are changed.
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fn attributes_changed(&mut self, _dom: &mut RealDom<V>, _attributes: &AttributeMask);
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fn attributes_changed(&mut self, dom: &mut RealDom<V>, attributes: &AttributeMask);
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/// The root node of the widget.
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fn root(&self) -> NodeId;
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@ -104,7 +104,7 @@ pub trait State<V: FromAnyValue + Send + Sync = ()>: Any + Send + Sync {
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/// This is a mask of what aspects of the node are required to update this state
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const NODE_MASK: NodeMaskBuilder<'static>;
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/// Does the state traverse into the shadow dom?
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/// Does the state traverse into the shadow dom or pass over it. This should be true for layout and false for styles
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const TRAVERSE_SHADOW_DOM: bool = false;
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/// Update this state in a node, returns if the state was updated
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@ -10,6 +10,7 @@ use std::collections::VecDeque;
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use std::ops::{Deref, DerefMut};
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use std::sync::{Arc, RwLock};
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use crate::custom_element::CustomElementRegistry;
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use crate::node::{
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ElementNode, FromAnyValue, NodeType, OwnedAttributeDiscription, OwnedAttributeValue, TextNode,
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};
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@ -112,6 +113,7 @@ pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
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attribute_watchers: AttributeWatchers<V>,
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workload: ScheduledWorkload,
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root_id: NodeId,
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custom_elements: CustomElementRegistry<V>,
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phantom: std::marker::PhantomData<V>,
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}
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@ -170,6 +172,7 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
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attribute_watchers: Default::default(),
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workload,
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root_id,
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custom_elements: Default::default(),
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phantom: std::marker::PhantomData,
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}
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}
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@ -759,6 +762,7 @@ impl<'a, V: FromAnyValue + Send + Sync> NodeMut<'a, V> {
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}
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let id = self.id();
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self.dom.tree_mut().replace(id, new);
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self.remove();
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}
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/// Add an event listener
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@ -4,11 +4,25 @@ use crate::NodeId;
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use shipyard::{Component, EntitiesViewMut, Get, View, ViewMut};
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use std::fmt::Debug;
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/// A subtree of a tree.
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#[derive(PartialEq, Eq, Clone, Debug, Component)]
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pub struct Subtree {
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/// The root of the subtree
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shadow_roots: Vec<NodeId>,
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/// The node that children of the super tree should be inserted under.
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slot: Option<NodeId>,
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/// The node in the super tree that the subtree is attached to.
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super_tree_root: NodeId,
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}
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/// A node in a tree.
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#[derive(PartialEq, Eq, Clone, Debug, Component)]
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pub struct Node {
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parent: Option<NodeId>,
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children: Vec<NodeId>,
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child_subtree: Option<Subtree>,
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/// If this node is a slot in a subtree, this is node whose child_subtree is that subtree.
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slot_for_supertree: Option<NodeId>,
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height: u16,
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}
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@ -23,6 +37,8 @@ pub trait TreeRef {
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fn parent_id(&self, id: NodeId) -> Option<NodeId>;
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/// The children ids of the node.
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fn children_ids(&self, id: NodeId) -> Vec<NodeId>;
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/// The subtree tree under the node.
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fn subtree(&self, id: NodeId) -> Option<&Subtree>;
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/// The height of the node.
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fn height(&self, id: NodeId) -> Option<u16>;
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/// Returns true if the node exists.
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@ -31,10 +47,8 @@ pub trait TreeRef {
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/// A mutable view of a tree.
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pub trait TreeMut: TreeRef {
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/// Removes the node and all of its children.
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/// Removes the node and its children from the tree but do not delete the entities.
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fn remove(&mut self, id: NodeId);
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/// Removes the node and all of its children.
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fn remove_single(&mut self, id: NodeId);
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/// Adds a new node to the tree.
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fn create_node(&mut self, id: NodeId);
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/// Adds a child to the node.
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@ -45,6 +59,8 @@ pub trait TreeMut: TreeRef {
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fn insert_before(&mut self, old_id: NodeId, new_id: NodeId);
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/// Inserts a node after another node.
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fn insert_after(&mut self, old_id: NodeId, new_id: NodeId);
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/// Creates a new subtree.
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fn create_subtree(&mut self, id: NodeId, shadow_roots: Vec<NodeId>, slot: Option<NodeId>);
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}
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impl<'a> TreeRef for TreeRefView<'a> {
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@ -65,16 +81,39 @@ impl<'a> TreeRef for TreeRefView<'a> {
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fn contains(&self, id: NodeId) -> bool {
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self.get(id).is_ok()
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}
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fn subtree(&self, id: NodeId) -> Option<&Subtree> {
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self.get(id).ok()?.child_subtree.as_ref()
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}
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}
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impl<'a> TreeMut for TreeMutView<'a> {
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fn remove(&mut self, id: NodeId) {
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fn recurse(tree: &mut TreeMutView<'_>, id: NodeId) {
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let children = tree.children_ids(id);
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let (supertree, children) = {
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let node = (&mut tree.1).get(id).unwrap();
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(node.slot_for_supertree, std::mem::take(&mut node.children))
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};
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for child in children {
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recurse(tree, child);
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}
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// If this node is a slot in a subtree, remove it from the subtree.
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if let Some(supertree) = supertree {
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let supertree_root = (&mut tree.1).get(supertree).unwrap();
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if let Some(subtree) = &mut supertree_root.child_subtree {
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subtree.slot = None;
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}
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debug_assert!(
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supertree_root.children.is_empty(),
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"Subtree root should have no children when slot is removed."
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);
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}
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}
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{
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let mut node_data_mut = &mut self.1;
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if let Some(parent) = node_data_mut.get(id).unwrap().parent {
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@ -86,16 +125,6 @@ impl<'a> TreeMut for TreeMutView<'a> {
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recurse(self, id);
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}
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fn remove_single(&mut self, id: NodeId) {
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{
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let mut node_data_mut = &mut self.1;
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if let Some(parent) = node_data_mut.get(id).unwrap().parent {
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let parent = (&mut node_data_mut).get(parent).unwrap();
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parent.children.retain(|&child| child != id);
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}
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}
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}
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fn create_node(&mut self, id: NodeId) {
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let (entities, node_data_mut) = self;
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entities.add_component(
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@ -105,19 +134,20 @@ impl<'a> TreeMut for TreeMutView<'a> {
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parent: None,
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children: Vec::new(),
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height: 0,
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child_subtree: None,
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slot_for_supertree: None,
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},
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);
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}
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fn add_child(&mut self, parent: NodeId, new: NodeId) {
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let height;
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{
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let mut node_state = &mut self.1;
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(&mut node_state).get(new).unwrap().parent = Some(parent);
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let parent = (&mut node_state).get(parent).unwrap();
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parent.children.push(new);
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height = parent.height + 1;
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}
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let height = child_height((&self.1).get(parent).unwrap(), self);
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set_height(self, new, height);
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}
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break;
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}
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}
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let height = parent.height + 1;
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let height = child_height((&self.1).get(parent_id).unwrap(), self);
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set_height(self, new_id, height);
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}
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}
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// remove the old node
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self.remove(old_id);
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}
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fn insert_before(&mut self, old_id: NodeId, new_id: NodeId) {
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let mut node_state = &mut self.1;
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let old_node = node_state.get(old_id).unwrap();
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let parent_id = old_node.parent.expect("tried to insert before root");
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(&mut node_state).get(new_id).unwrap().parent = Some(parent_id);
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let parent = (&mut node_state).get(parent_id).unwrap();
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let parent_id = {
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let old_node = self.1.get(old_id).unwrap();
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old_node.parent.expect("tried to insert before root")
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};
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{
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(&mut self.1).get(new_id).unwrap().parent = Some(parent_id);
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}
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let parent = (&mut self.1).get(parent_id).unwrap();
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let index = parent
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.children
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.iter()
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.position(|child| *child == old_id)
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.unwrap();
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parent.children.insert(index, new_id);
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let height = parent.height + 1;
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let height = child_height((&self.1).get(parent_id).unwrap(), self);
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set_height(self, new_id, height);
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}
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.position(|child| *child == old_id)
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.unwrap();
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parent.children.insert(index + 1, new_id);
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let height = parent.height + 1;
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let height = child_height((&self.1).get(parent_id).unwrap(), self);
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set_height(self, new_id, height);
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}
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fn create_subtree(&mut self, id: NodeId, shadow_roots: Vec<NodeId>, slot: Option<NodeId>) {
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let (_, node_data_mut) = self;
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let light_root_height;
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{
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let subtree = Subtree {
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super_tree_root: id,
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shadow_roots: shadow_roots.clone(),
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slot,
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};
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let light_root = node_data_mut
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.get(id)
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.expect("tried to create subtree with non-existent id");
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light_root.child_subtree = Some(subtree);
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light_root_height = light_root.height;
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if let Some(slot) = slot {
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let slot = node_data_mut
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.get(slot)
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.expect("tried to create subtree with non-existent slot");
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slot.slot_for_supertree = Some(id);
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}
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}
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// Now that we have created the subtree, we need to update the height of the subtree roots
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for root in shadow_roots {
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set_height(self, root, light_root_height + 1);
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}
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}
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}
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fn child_height(parent: &Node, tree: &impl TreeRef) -> u16 {
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match &parent.child_subtree {
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Some(subtree) => {
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if let Some(slot) = subtree.slot {
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tree.height(slot)
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.expect("Attempted to read a slot that does not exist")
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+ 1
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} else {
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panic!("Attempted to read the height of a subtree without a slot");
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}
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}
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None => parent.height + 1,
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}
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}
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/// Sets the height of a node and updates the height of all its children
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fn set_height(tree: &mut TreeMutView<'_>, node: NodeId, height: u16) {
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let children = {
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let (subtree, supertree, children) = {
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let mut node_data_mut = &mut tree.1;
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let mut node = (&mut node_data_mut).get(node).unwrap();
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node.height = height;
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node.children.clone()
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(
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node.child_subtree.clone(),
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node.slot_for_supertree,
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node.children.clone(),
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)
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};
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for child in children {
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set_height(tree, child, height + 1);
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// If the children are actually part of a subtree, there height is determined by the height of the subtree
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if let Some(subtree) = subtree {
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// Set the height of the subtree roots
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for &shadow_root in &subtree.shadow_roots {
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set_height(tree, shadow_root, height);
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}
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} else {
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// Otherwise, we just set the height of the children to be one more than the height of the parent
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for child in children {
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set_height(tree, child, height + 1);
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}
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}
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// If this nodes is a slot for a subtree, we need to go to the super tree and update the height of its children
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if let Some(supertree) = supertree {
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let children = (&tree.1).get(supertree).unwrap().children.clone();
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for child in children {
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set_height(tree, child, height + 1);
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}
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}
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}
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@ -209,6 +311,11 @@ impl<'a> TreeRef for TreeMutView<'a> {
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fn contains(&self, id: NodeId) -> bool {
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self.1.get(id).is_ok()
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}
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fn subtree(&self, id: NodeId) -> Option<&Subtree> {
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let node_data = &self.1;
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node_data.get(id).unwrap().child_subtree.as_ref()
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}
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}
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#[test]
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@ -235,6 +342,54 @@ fn creation() {
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assert_eq!(tree.children_ids(parent_id), &[child_id]);
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}
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#[test]
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fn subtree_creation() {
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use shipyard::World;
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#[derive(Component)]
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struct Num(i32);
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let mut world = World::new();
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// Create main tree
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let parent_id = world.add_entity(Num(1i32));
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let child_id = world.add_entity(Num(0i32));
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// Create shadow tree
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let shadow_parent_id = world.add_entity(Num(2i32));
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let shadow_child_id = world.add_entity(Num(3i32));
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let mut tree = world.borrow::<TreeMutView>().unwrap();
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tree.create_node(parent_id);
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tree.create_node(child_id);
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tree.add_child(parent_id, child_id);
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tree.create_node(shadow_parent_id);
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tree.create_node(shadow_child_id);
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tree.add_child(shadow_parent_id, shadow_child_id);
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assert_eq!(tree.height(parent_id), Some(0));
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assert_eq!(tree.height(child_id), Some(1));
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assert_eq!(tree.parent_id(parent_id), None);
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assert_eq!(tree.parent_id(child_id).unwrap(), parent_id);
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assert_eq!(tree.children_ids(parent_id), &[child_id]);
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assert_eq!(tree.height(shadow_parent_id), Some(0));
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assert_eq!(tree.height(shadow_child_id), Some(1));
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assert_eq!(tree.parent_id(shadow_parent_id), None);
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assert_eq!(tree.parent_id(shadow_child_id).unwrap(), shadow_parent_id);
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assert_eq!(tree.children_ids(shadow_parent_id), &[shadow_child_id]);
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// Add shadow tree to main tree
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tree.create_subtree(parent_id, vec![shadow_parent_id], Some(shadow_child_id));
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assert_eq!(tree.height(parent_id), Some(0));
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assert_eq!(tree.height(shadow_parent_id), Some(1));
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assert_eq!(tree.height(shadow_child_id), Some(2));
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assert_eq!(tree.height(child_id), Some(3));
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}
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#[test]
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fn insertion() {
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use shipyard::World;
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