check mouse state before iterating through elements

This commit is contained in:
Evan Almloff 2022-05-07 09:10:17 -05:00
parent 9c9928d226
commit 83209e5e03

View file

@ -335,81 +335,90 @@ impl InnerInputState {
{
// mouseup
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("mouseup") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
let currently_contains = layout_contains_point(node_layout, new_pos);
if released {
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("mouseup") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
let currently_contains = layout_contains_point(node_layout, new_pos);
if currently_contains && released {
try_create_event(
"mouseup",
Arc::new(prepare_mouse_data(mouse_data, node_layout)),
&mut will_bubble,
resolved_events,
node,
dom,
);
if currently_contains {
try_create_event(
"mouseup",
Arc::new(prepare_mouse_data(mouse_data, node_layout)),
&mut will_bubble,
resolved_events,
node,
dom,
);
}
}
}
}
{
// click
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("click") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
let currently_contains = layout_contains_point(node_layout, new_pos);
if mouse_data.button == 0 {
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("click") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
let currently_contains = layout_contains_point(node_layout, new_pos);
if currently_contains && released && mouse_data.button == 0 {
try_create_event(
"click",
Arc::new(prepare_mouse_data(mouse_data, node_layout)),
&mut will_bubble,
resolved_events,
node,
dom,
);
if currently_contains && released {
try_create_event(
"click",
Arc::new(prepare_mouse_data(mouse_data, node_layout)),
&mut will_bubble,
resolved_events,
node,
dom,
);
}
}
}
}
{
// contextmenu
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("contextmenu") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
let currently_contains = layout_contains_point(node_layout, new_pos);
if mouse_data.button == 2 {
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("contextmenu") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
let currently_contains = layout_contains_point(node_layout, new_pos);
if currently_contains && released && mouse_data.button == 2 {
try_create_event(
"contextmenu",
Arc::new(prepare_mouse_data(mouse_data, node_layout)),
&mut will_bubble,
resolved_events,
node,
dom,
);
if currently_contains && released {
try_create_event(
"contextmenu",
Arc::new(prepare_mouse_data(mouse_data, node_layout)),
&mut will_bubble,
resolved_events,
node,
dom,
);
}
}
}
}
{
// wheel
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("wheel") {
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
let currently_contains = layout_contains_point(node_layout, new_pos);
if let Some(w) = wheel_data {
if wheel_delta != 0.0 {
let mut will_bubble = FxHashSet::default();
for node in dom.get_listening_sorted("wheel") {
let node_layout =
layout.layout(node.state.layout.node.unwrap()).unwrap();
let currently_contains = layout_contains_point(node_layout, new_pos);
if let Some(w) = wheel_data {
if currently_contains && wheel_delta != 0.0 {
try_create_event(
"wheel",
Arc::new(w.clone()),
&mut will_bubble,
resolved_events,
node,
dom,
);
if currently_contains {
try_create_event(
"wheel",
Arc::new(w.clone()),
&mut will_bubble,
resolved_events,
node,
dom,
);
}
}
}
}