Simplify mouse button tracking

delete the shitcodes
This commit is contained in:
Reinis Mazeiks 2022-05-07 16:11:48 +03:00
parent 285a6d080b
commit 81d3c990bf
3 changed files with 55 additions and 64 deletions

View file

@ -13,7 +13,7 @@ fn app(cx: Scope) -> Element {
}
fn get_brightness(m: Arc<MouseData>) -> i32 {
let b: i32 = m.buttons.count_ones().try_into().unwrap();
let b: i32 = m.held_buttons().len().try_into().unwrap();
127 * b
}

View file

@ -639,6 +639,15 @@ pub mod on {
ScreenPoint::new(self.screen_x.into(), self.screen_y.into())
}
pub fn coordinates(&self) -> Coordinates {
Coordinates::new(
self.screen_coordinates(),
self.client_coordinates(),
self.element_coordinates(),
self.page_coordinates(),
)
}
/// The set of modifier keys which were pressed when the event occurred
pub fn modifiers(&self) -> Modifiers {
let mut modifiers = Modifiers::empty();

View file

@ -6,8 +6,8 @@ use fxhash::{FxHashMap, FxHashSet};
use dioxus_html::geometry::{ClientPoint, Coordinates, ElementPoint, PagePoint, ScreenPoint};
use dioxus_html::input::keyboard_types::Modifiers;
use dioxus_html::input::MouseButton as DioxusMouseButton;
use dioxus_html::input::MouseButtonSet as DioxusMouseButtons;
use dioxus_html::input::{MouseButton as DioxusMouseButton, MouseButtonSet};
use dioxus_html::{on::*, KeyCode};
use std::{
any::Any,
@ -79,7 +79,7 @@ impl EventData {
const MAX_REPEAT_TIME: Duration = Duration::from_millis(100);
pub struct InnerInputState {
mouse: Option<(MouseData, Vec<u16>)>,
mouse: Option<MouseData>,
wheel: Option<WheelData>,
last_key_pressed: Option<(KeyboardData, Instant)>,
screen: Option<(u16, u16)>,
@ -101,54 +101,38 @@ impl InnerInputState {
fn apply_event(&mut self, evt: &mut EventCore) {
match evt.1 {
// limitations: only two buttons may be held at once
EventData::Mouse(ref mut m) => match &mut self.mouse {
Some(state) => {
let mut buttons = state.0.buttons;
state.0 = m.clone();
match evt.0 {
// this code only runs when there are no buttons down
"mouseup" => {
buttons = 0;
state.1 = Vec::new();
}
"mousedown" => {
if state.1.contains(&m.buttons) {
// if we already pressed a button and there is another button released the button crossterm sends is the button remaining
if state.1.len() > 1 {
evt.0 = "mouseup";
state.1 = vec![m.buttons];
}
// otherwise some other button was pressed. In testing it was consistantly this mapping
else {
match m.buttons {
0x01 => state.1.push(0x02),
0x02 => state.1.push(0x01),
0x04 => state.1.push(0x01),
_ => (),
}
}
} else {
state.1.push(m.buttons);
}
EventData::Mouse(ref mut m) => {
let mut held_buttons = match &self.mouse {
Some(previous_data) => previous_data.held_buttons(),
None => MouseButtonSet::empty(),
};
buttons = state.1.iter().copied().reduce(|a, b| a | b).unwrap();
}
_ => (),
match evt.0 {
"mousedown" => {
held_buttons.insert(
m.trigger_button()
.expect("No trigger button for mousedown event"),
);
}
state.0.buttons = buttons;
m.buttons = buttons;
"mouseup" => {
held_buttons.remove(
m.trigger_button()
.expect("No trigger button for mouseup event"),
);
}
_ => {}
}
None => {
self.mouse = Some((
m.clone(),
if m.buttons == 0 {
Vec::new()
} else {
vec![m.buttons]
},
));
}
},
let new_mouse_data = MouseData::new(
m.coordinates(),
m.trigger_button(),
held_buttons,
m.modifiers(),
);
self.mouse = Some(new_mouse_data.clone());
*m = new_mouse_data;
}
EventData::Wheel(ref w) => self.wheel = Some(w.clone()),
EventData::Screen(ref s) => self.screen = Some(*s),
EventData::Keyboard(ref mut k) => {
@ -171,7 +155,7 @@ impl InnerInputState {
layout: &Stretch,
dom: &mut Dom,
) {
let previous_mouse = self.mouse.as_ref().map(|m| (m.0.clone(), m.1.clone()));
let previous_mouse = self.mouse.clone();
self.wheel = None;
@ -188,7 +172,7 @@ impl InnerInputState {
fn resolve_mouse_events(
&self,
previous_mouse: Option<(MouseData, Vec<u16>)>,
previous_mouse: Option<MouseData>,
resolved_events: &mut Vec<UserEvent>,
layout: &Stretch,
dom: &mut Dom,
@ -248,19 +232,16 @@ impl InnerInputState {
)
}
if let Some(mouse) = &self.mouse {
let new_pos = (mouse.0.screen_x, mouse.0.screen_y);
let old_pos = previous_mouse
.as_ref()
.map(|m| (m.0.screen_x, m.0.screen_y));
if let Some(mouse_data) = &self.mouse {
let new_pos = (mouse_data.screen_x, mouse_data.screen_y);
let old_pos = previous_mouse.as_ref().map(|m| (m.screen_x, m.screen_y));
// the a mouse button is pressed if a button was not down and is now down
let pressed =
(mouse.0.buttons & !previous_mouse.as_ref().map(|m| m.0.buttons).unwrap_or(0)) > 0;
(mouse_data.buttons & !previous_mouse.as_ref().map(|m| m.buttons).unwrap_or(0)) > 0;
// the a mouse button is pressed if a button was down and is now not down
let released =
(!mouse.0.buttons & previous_mouse.map(|m| m.0.buttons).unwrap_or(0)) > 0;
(!mouse_data.buttons & previous_mouse.map(|m| m.buttons).unwrap_or(0)) > 0;
let wheel_delta = self.wheel.as_ref().map_or(0.0, |w| w.delta_y);
let mouse_data = &mouse.0;
let wheel_data = &self.wheel;
{
@ -603,11 +584,6 @@ fn get_event(evt: TermEvent) -> Option<(&'static str, EventData)> {
MouseButton::Middle => DioxusMouseButton::Auxiliary,
});
let button_set = match button {
None => DioxusMouseButtons::empty(),
Some(button) => DioxusMouseButtons::only(button),
};
// from https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
// The `page` and `screen` coordinates are inconsistent with the MDN definition, as they are relative to the viewport (client), not the target element/page/screen, respectively.
@ -635,7 +611,13 @@ fn get_event(evt: TermEvent) -> Option<(&'static str, EventData)> {
modifiers.insert(Modifiers::ALT);
}
EventData::Mouse(MouseData::new(coordinates, button, button_set, modifiers))
// held mouse buttons get set later by maintaining state, as crossterm does not provide them
EventData::Mouse(MouseData::new(
coordinates,
button,
DioxusMouseButtons::empty(),
modifiers,
))
};
let get_wheel_data = |up| {