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https://github.com/DioxusLabs/dioxus
synced 2024-09-20 22:31:58 +00:00
Simplify mouse button tracking
delete the shitcodes
This commit is contained in:
parent
285a6d080b
commit
81d3c990bf
3 changed files with 55 additions and 64 deletions
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@ -13,7 +13,7 @@ fn app(cx: Scope) -> Element {
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}
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fn get_brightness(m: Arc<MouseData>) -> i32 {
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let b: i32 = m.buttons.count_ones().try_into().unwrap();
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let b: i32 = m.held_buttons().len().try_into().unwrap();
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127 * b
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}
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@ -639,6 +639,15 @@ pub mod on {
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ScreenPoint::new(self.screen_x.into(), self.screen_y.into())
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}
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pub fn coordinates(&self) -> Coordinates {
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Coordinates::new(
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self.screen_coordinates(),
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self.client_coordinates(),
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self.element_coordinates(),
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self.page_coordinates(),
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)
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}
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/// The set of modifier keys which were pressed when the event occurred
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pub fn modifiers(&self) -> Modifiers {
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let mut modifiers = Modifiers::empty();
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@ -6,8 +6,8 @@ use fxhash::{FxHashMap, FxHashSet};
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use dioxus_html::geometry::{ClientPoint, Coordinates, ElementPoint, PagePoint, ScreenPoint};
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use dioxus_html::input::keyboard_types::Modifiers;
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use dioxus_html::input::MouseButton as DioxusMouseButton;
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use dioxus_html::input::MouseButtonSet as DioxusMouseButtons;
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use dioxus_html::input::{MouseButton as DioxusMouseButton, MouseButtonSet};
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use dioxus_html::{on::*, KeyCode};
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use std::{
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any::Any,
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@ -79,7 +79,7 @@ impl EventData {
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const MAX_REPEAT_TIME: Duration = Duration::from_millis(100);
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pub struct InnerInputState {
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mouse: Option<(MouseData, Vec<u16>)>,
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mouse: Option<MouseData>,
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wheel: Option<WheelData>,
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last_key_pressed: Option<(KeyboardData, Instant)>,
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screen: Option<(u16, u16)>,
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@ -101,54 +101,38 @@ impl InnerInputState {
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fn apply_event(&mut self, evt: &mut EventCore) {
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match evt.1 {
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// limitations: only two buttons may be held at once
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EventData::Mouse(ref mut m) => match &mut self.mouse {
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Some(state) => {
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let mut buttons = state.0.buttons;
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state.0 = m.clone();
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match evt.0 {
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// this code only runs when there are no buttons down
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"mouseup" => {
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buttons = 0;
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state.1 = Vec::new();
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}
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"mousedown" => {
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if state.1.contains(&m.buttons) {
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// if we already pressed a button and there is another button released the button crossterm sends is the button remaining
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if state.1.len() > 1 {
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evt.0 = "mouseup";
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state.1 = vec![m.buttons];
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}
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// otherwise some other button was pressed. In testing it was consistantly this mapping
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else {
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match m.buttons {
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0x01 => state.1.push(0x02),
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0x02 => state.1.push(0x01),
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0x04 => state.1.push(0x01),
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_ => (),
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}
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}
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} else {
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state.1.push(m.buttons);
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}
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EventData::Mouse(ref mut m) => {
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let mut held_buttons = match &self.mouse {
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Some(previous_data) => previous_data.held_buttons(),
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None => MouseButtonSet::empty(),
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};
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buttons = state.1.iter().copied().reduce(|a, b| a | b).unwrap();
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}
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_ => (),
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match evt.0 {
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"mousedown" => {
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held_buttons.insert(
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m.trigger_button()
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.expect("No trigger button for mousedown event"),
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);
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}
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state.0.buttons = buttons;
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m.buttons = buttons;
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"mouseup" => {
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held_buttons.remove(
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m.trigger_button()
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.expect("No trigger button for mouseup event"),
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);
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}
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_ => {}
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}
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None => {
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self.mouse = Some((
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m.clone(),
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if m.buttons == 0 {
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Vec::new()
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} else {
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vec![m.buttons]
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},
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));
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}
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},
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let new_mouse_data = MouseData::new(
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m.coordinates(),
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m.trigger_button(),
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held_buttons,
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m.modifiers(),
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);
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self.mouse = Some(new_mouse_data.clone());
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*m = new_mouse_data;
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}
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EventData::Wheel(ref w) => self.wheel = Some(w.clone()),
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EventData::Screen(ref s) => self.screen = Some(*s),
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EventData::Keyboard(ref mut k) => {
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@ -171,7 +155,7 @@ impl InnerInputState {
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layout: &Stretch,
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dom: &mut Dom,
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) {
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let previous_mouse = self.mouse.as_ref().map(|m| (m.0.clone(), m.1.clone()));
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let previous_mouse = self.mouse.clone();
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self.wheel = None;
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@ -188,7 +172,7 @@ impl InnerInputState {
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fn resolve_mouse_events(
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&self,
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previous_mouse: Option<(MouseData, Vec<u16>)>,
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previous_mouse: Option<MouseData>,
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resolved_events: &mut Vec<UserEvent>,
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layout: &Stretch,
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dom: &mut Dom,
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@ -248,19 +232,16 @@ impl InnerInputState {
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)
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}
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if let Some(mouse) = &self.mouse {
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let new_pos = (mouse.0.screen_x, mouse.0.screen_y);
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let old_pos = previous_mouse
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.as_ref()
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.map(|m| (m.0.screen_x, m.0.screen_y));
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if let Some(mouse_data) = &self.mouse {
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let new_pos = (mouse_data.screen_x, mouse_data.screen_y);
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let old_pos = previous_mouse.as_ref().map(|m| (m.screen_x, m.screen_y));
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// the a mouse button is pressed if a button was not down and is now down
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let pressed =
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(mouse.0.buttons & !previous_mouse.as_ref().map(|m| m.0.buttons).unwrap_or(0)) > 0;
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(mouse_data.buttons & !previous_mouse.as_ref().map(|m| m.buttons).unwrap_or(0)) > 0;
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// the a mouse button is pressed if a button was down and is now not down
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let released =
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(!mouse.0.buttons & previous_mouse.map(|m| m.0.buttons).unwrap_or(0)) > 0;
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(!mouse_data.buttons & previous_mouse.map(|m| m.buttons).unwrap_or(0)) > 0;
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let wheel_delta = self.wheel.as_ref().map_or(0.0, |w| w.delta_y);
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let mouse_data = &mouse.0;
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let wheel_data = &self.wheel;
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{
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@ -603,11 +584,6 @@ fn get_event(evt: TermEvent) -> Option<(&'static str, EventData)> {
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MouseButton::Middle => DioxusMouseButton::Auxiliary,
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});
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let button_set = match button {
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None => DioxusMouseButtons::empty(),
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Some(button) => DioxusMouseButtons::only(button),
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};
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// from https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
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// The `page` and `screen` coordinates are inconsistent with the MDN definition, as they are relative to the viewport (client), not the target element/page/screen, respectively.
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@ -635,7 +611,13 @@ fn get_event(evt: TermEvent) -> Option<(&'static str, EventData)> {
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modifiers.insert(Modifiers::ALT);
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}
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EventData::Mouse(MouseData::new(coordinates, button, button_set, modifiers))
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// held mouse buttons get set later by maintaining state, as crossterm does not provide them
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EventData::Mouse(MouseData::new(
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coordinates,
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button,
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DioxusMouseButtons::empty(),
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modifiers,
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))
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};
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let get_wheel_data = |up| {
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