wip: continue to tweak suspense

This commit is contained in:
Jonathan Kelley 2022-11-22 10:05:13 -08:00
parent 08ca068d1c
commit 7e6cea3a13
9 changed files with 90 additions and 84 deletions

View file

@ -63,7 +63,10 @@ async fn breed_pic(cx: Scope, breed: String) -> Element {
Ok(resp) => render! {
div {
button {
onclick: move |_| fut.restart(),
onclick: move |_| {
println!("clicked");
fut.restart()
},
"Click to fetch another doggo"
}
img {

View file

@ -22,14 +22,6 @@ pub(crate) struct VProps<'a, P, A, F: ComponentReturn<'a, A> = Element<'a>> {
_marker: PhantomData<A>,
}
enum PropsAllocation<P> {
/// If it's memoized, then the heap owns the props
Memoized(*mut P),
/// If it's borrowed, then the parent owns the props
Borrowed(P),
}
impl<'a, P, A, F> VProps<'a, P, A, F>
where
F: ComponentReturn<'a, A>,

View file

@ -19,18 +19,10 @@ impl VirtualDom {
mutations: &mut Mutations<'a>,
template: &'a VNode<'a>,
) -> usize {
let mutations_to_this_point = mutations.len();
self.scope_stack.push(scope);
let out = self.create(mutations, template);
self.scope_stack.pop();
if !self.collected_leaves.is_empty() {
if let Some(boundary) = self.scopes[scope.0].has_context::<SuspenseContext>() {
println!("Boundary detected and pending leaves!");
}
}
out
}
@ -338,98 +330,79 @@ impl VirtualDom {
use RenderReturn::*;
match return_nodes {
Sync(Some(t)) => self.create_component(mutations, scope, t, idx, component),
Sync(Some(t)) => self.mount_component(mutations, scope, t, idx),
Sync(None) | Async(_) => {
self.create_component_placeholder(template, idx, component, scope, mutations)
self.mount_component_placeholder(template, idx, scope, mutations)
}
}
}
fn create_component<'a>(
fn mount_component<'a>(
&mut self,
mutations: &mut Mutations<'a>,
scope: ScopeId,
template: &'a VNode<'a>,
idx: usize,
component: &'a VComponent<'a>,
) -> usize {
// // Keep track of how many mutations are in the buffer in case we need to split them out if a suspense boundary
// // is encountered
// let mutations_to_this_point = mutations.len();
// Keep track of how many mutations are in the buffer in case we need to split them out if a suspense boundary
// is encountered
let mutations_to_this_point = mutations.len();
// Create the component's root element
let created = self.create_scope(scope, mutations, template);
if !self.collected_leaves.is_empty() {
println!("collected leaves: {:?}", self.collected_leaves);
// If there are no suspense leaves below us, then just don't bother checking anything suspense related
if self.collected_leaves.is_empty() {
return created;
}
created
// If running the scope has collected some leaves and *this* component is a boundary, then handle the suspense
let boundary = match self.scopes[scope.0].has_context::<SuspenseContext>() {
Some(boundary) => boundary,
_ => return created,
};
// // If running the scope has collected some leaves and *this* component is a boundary, then handle the suspense
// let boundary = match self.scopes[scope.0].has_context::<SuspenseContext>() {
// Some(boundary) if !self.collected_leaves.is_empty() => boundary,
// _ => return created,
// };
// Since this is a boundary, use its placeholder within the template as the placeholder for the suspense tree
let new_id = self.next_element(template, template.template.node_paths[idx]);
// // Since this is a boundary, use it as a placeholder
// let new_id = self.next_element(template, template.template.node_paths[idx]);
// component.placeholder.set(Some(new_id));
// self.scopes[scope.0].placeholder.set(Some(new_id));
// mutations.push(AssignId {
// id: new_id,
// path: &template.template.node_paths[idx][1..],
// });
// Now connect everything to the boundary
self.scopes[scope.0].placeholder.set(Some(new_id));
// // Now connect everything to the boundary
// let boundary_mut = boundary;
// let split_off = mutations.split_off(mutations_to_this_point);
// let split_off: Vec<Mutation> = unsafe { std::mem::transmute(split_off) };
// This involves breaking off the mutations to this point, and then creating a new placeholder for the boundary
// Note that we break off dynamic mutations only - since static mutations aren't rendered immediately
let split_off = unsafe {
std::mem::transmute::<Vec<Mutation>, Vec<Mutation>>(
mutations.split_off(mutations_to_this_point),
)
};
boundary.mutations.borrow_mut().edits.extend(split_off);
boundary.created_on_stack.set(created);
boundary
.waiting_on
.borrow_mut()
.extend(self.collected_leaves.drain(..));
// if boundary_mut.placeholder.get().is_none() {
// boundary_mut.placeholder.set(Some(new_id));
// }
// Now assign the placeholder in the DOM
mutations.push(AssignId {
id: new_id,
path: &template.template.node_paths[idx][1..],
});
// // In the generated edits, we want to pick off from where we left off.
// boundary_mut.mutations.borrow_mut().edits.extend(split_off);
// boundary_mut
// .waiting_on
// .borrow_mut()
// .extend(self.collected_leaves.drain(..));
// 0
// let boudary = self.scopes[scope.0]
// .consume_context::<SuspenseContext>()
// .unwrap();
// boudary
// .waiting_on
// .borrow_mut()
// .extend(self.collected_leaves.drain(..));
// if boudary.placeholder.get().is_none() {
// boudary.placeholder.set(Some(new_id));
// }
0
}
/// Take the rendered nodes from a component and handle them if they were async
///
/// IE simply assign an ID to the placeholder
fn create_component_placeholder(
fn mount_component_placeholder(
&mut self,
template: &VNode,
idx: usize,
component: &VComponent,
scope: ScopeId,
mutations: &mut Mutations,
) -> usize {
let new_id = self.next_element(template, template.template.node_paths[idx]);
// Set the placeholder of the component
component.placeholder.set(Some(new_id));
// Set the placeholder of the scope
self.scopes[scope.0].placeholder.set(Some(new_id));

View file

@ -92,7 +92,6 @@ impl ScopeState {
render_fn: component as *const (),
static_props: P::IS_STATIC,
props: Cell::new(Some(extended)),
placeholder: Cell::new(None),
scope: Cell::new(None),
})
}

View file

@ -39,7 +39,16 @@ pub struct VNode<'a> {
}
impl<'a> VNode<'a> {
pub fn single_component(
pub fn placeholder_template(cx: &'a ScopeState) -> Self {
Self::template_from_dynamic_node(
cx,
DynamicNode::Placeholder(Cell::new(ElementId(0))),
"dioxus-placeholder",
)
.unwrap()
}
pub fn template_from_dynamic_node(
cx: &'a ScopeState,
node: DynamicNode<'a>,
id: &'static str,
@ -134,7 +143,6 @@ impl<'a> DynamicNode<'a> {
pub struct VComponent<'a> {
pub name: &'static str,
pub static_props: bool,
pub placeholder: Cell<Option<ElementId>>,
pub scope: Cell<Option<ScopeId>>,
pub props: Cell<Option<Box<dyn AnyProps<'a> + 'a>>>,
pub render_fn: *const (),
@ -145,7 +153,6 @@ impl<'a> std::fmt::Debug for VComponent<'a> {
f.debug_struct("VComponent")
.field("name", &self.name)
.field("static_props", &self.static_props)
.field("placeholder", &self.placeholder)
.field("scope", &self.scope)
.finish()
}

View file

@ -20,6 +20,8 @@ pub struct SuspenseBoundary {
pub mutations: RefCell<Mutations<'static>>,
pub placeholder: Cell<Option<ElementId>>,
pub created_on_stack: Cell<usize>,
// whenever the suspense resolves, we call this onresolve function
// this lets us do things like putting up a loading spinner
//
@ -41,6 +43,7 @@ impl SuspenseBoundary {
waiting_on: Default::default(),
mutations: RefCell::new(Mutations::new(0)),
placeholder: Cell::new(None),
created_on_stack: Cell::new(0),
onresolve: None,
onstart: None,
})

View file

@ -19,6 +19,7 @@ use futures_util::{pin_mut, StreamExt};
use slab::Slab;
use std::{
any::Any,
borrow::BorrowMut,
cell::Cell,
collections::{BTreeSet, HashMap},
future::Future,
@ -541,9 +542,35 @@ impl VirtualDom {
self.dirty_scopes.remove(&dirty);
// if the scope is currently suspended, then we should skip it, ignoring any tasks calling for an update
if !self.is_scope_suspended(dirty.id) {
self.run_scope(dirty.id);
if self.is_scope_suspended(dirty.id) {
continue;
}
// Save the current mutations length so we can split them into boundary
let mutations_to_this_point = mutations.len();
self.diff_scope(&mut mutations, dirty.id);
// If suspended leaves are present, then we should find the boundary for this scope and attach things
// No placeholder necessary since this is a diff
if !self.collected_leaves.is_empty() {
let mut boundary = self.scopes[dirty.id.0]
.consume_context::<SuspenseContext>()
.unwrap();
let boundary_mut = boundary.borrow_mut();
// Attach mutations
boundary_mut
.mutations
.borrow_mut()
.extend(mutations.split_off(mutations_to_this_point));
// Attach suspended leaves
boundary
.waiting_on
.borrow_mut()
.extend(self.collected_leaves.drain(..));
}
}

View file

@ -15,7 +15,7 @@ async fn it_works() {
fn app(cx: Scope) -> Element {
println!("running root app");
VNode::single_component(
VNode::template_from_dynamic_node(
cx,
cx.component(suspense_boundary, (), "suspense_boundary"),
"app",
@ -29,7 +29,7 @@ fn suspense_boundary(cx: Scope) -> Element {
cx.provide_context(Rc::new(RefCell::new(SuspenseBoundary::new(cx.scope_id()))))
});
VNode::single_component(cx, cx.component(async_child, (), "async_child"), "app")
VNode::template_from_dynamic_node(cx, cx.component(async_child, (), "async_child"), "app")
}
async fn async_child(cx: Scope<'_>) -> Element {
@ -47,7 +47,7 @@ async fn async_child(cx: Scope<'_>) -> Element {
println!("Future awaited and complete");
VNode::single_component(cx, cx.component(async_text, (), "async_text"), "app")
VNode::template_from_dynamic_node(cx, cx.component(async_text, (), "async_text"), "app")
}
async fn async_text(cx: Scope<'_>) -> Element {

View file

@ -323,6 +323,8 @@ export class Interpreter {
this.RemoveEventListener(edit.id, edit.event_name);
break;
case "NewEventListener":
// console.log("creating listener! ", edit);
// this handler is only provided on desktop implementations since this
// method is not used by the web implementation
let handler = (event) => {