mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-27 06:30:20 +00:00
Merge pull request #242 from oovm/desktop-icon
Add default desktop icon
This commit is contained in:
commit
64f8e58c04
6 changed files with 101 additions and 57 deletions
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@ -41,3 +41,4 @@ tokio_runtime = ["tokio"]
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[dev-dependencies]
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dioxus-hooks = { path = "../hooks" }
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image = "0.24.0"
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@ -1,3 +1,4 @@
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use wry::application::window::Icon;
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use wry::{
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application::{
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event_loop::EventLoop,
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@ -13,12 +14,12 @@ pub(crate) type DynEventHandlerFn = dyn Fn(&mut EventLoop<()>, &mut WebView);
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pub struct DesktopConfig {
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pub window: WindowBuilder,
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pub file_drop_handler: Option<Box<dyn Fn(&Window, FileDropEvent) -> bool>>,
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pub protocos: Vec<WryProtocl>,
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pub protocols: Vec<WryProtocol>,
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pub(crate) pre_rendered: Option<String>,
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pub(crate) event_handler: Option<Box<DynEventHandlerFn>>,
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}
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pub type WryProtocl = (
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pub type WryProtocol = (
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String,
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Box<dyn Fn(&HttpRequest) -> WryResult<HttpResponse> + 'static>,
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);
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@ -31,7 +32,7 @@ impl DesktopConfig {
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Self {
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event_handler: None,
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window,
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protocos: Vec::new(),
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protocols: Vec::new(),
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file_drop_handler: None,
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pre_rendered: None,
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}
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@ -75,7 +76,21 @@ impl DesktopConfig {
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where
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F: Fn(&HttpRequest) -> WryResult<HttpResponse> + 'static,
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{
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self.protocos.push((name, Box::new(handler)));
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self.protocols.push((name, Box::new(handler)));
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self
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}
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pub fn with_icon(&mut self, icon: Icon) -> &mut Self {
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self.window.window.window_icon = Some(icon);
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self
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}
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}
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impl DesktopConfig {
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pub(crate) fn with_default_icon(mut self) -> Self {
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let bin: &[u8] = include_bytes!("default_icon.bin");
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let rgba = Icon::from_rgba(bin.to_owned(), 460, 460).expect("image parse failed");
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self.window.window.window_icon = Some(rgba);
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self
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}
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}
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@ -85,3 +100,28 @@ impl Default for DesktopConfig {
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Self::new()
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}
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}
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// dirty trick, avoid introducing `image` at runtime
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// TODO: use serde when `Icon` impl serde
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#[test]
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#[ignore]
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fn prepare_default_icon() {
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use image::io::Reader as ImageReader;
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use image::ImageFormat;
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use std::fs::File;
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use std::io::Cursor;
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use std::io::Write;
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use std::path::PathBuf;
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let png: &[u8] = include_bytes!("default_icon.png");
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let mut reader = ImageReader::new(Cursor::new(png));
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reader.set_format(ImageFormat::Png);
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let icon = reader.decode().unwrap();
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let bin = PathBuf::from(file!())
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.parent()
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.unwrap()
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.join("default_icon.bin");
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println!("{:?}", bin);
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let mut file = File::create(bin).unwrap();
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file.write_all(icon.as_bytes()).unwrap();
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println!("({}, {})", icon.width(), icon.height())
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}
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BIN
packages/desktop/src/default_icon.bin
Normal file
BIN
packages/desktop/src/default_icon.bin
Normal file
Binary file not shown.
BIN
packages/desktop/src/default_icon.png
Normal file
BIN
packages/desktop/src/default_icon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 75 KiB |
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@ -1,54 +1,6 @@
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//! Dioxus Desktop Renderer
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//!
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//! Render the Dioxus VirtualDom using the platform's native WebView implementation.
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//!
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//! # Desktop
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//!
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//! One of Dioxus' killer features is the ability to quickly build a native desktop app that looks and feels the same across platforms. Apps built with Dioxus are typically <5mb in size and use existing system resources, so they won't hog extreme amounts of RAM or memory.
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//!
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//! Dioxus Desktop is built off Tauri. Right now there aren't any Dioxus abstractions over keyboard shortcuts, menubar, handling, etc, so you'll want to leverage Tauri - mostly [Wry](http://github.com/tauri-apps/wry/) and [Tao](http://github.com/tauri-apps/tao)) directly. The next major release of Dioxus-Desktop will include components and hooks for notifications, global shortcuts, menubar, etc.
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//!
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//!
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//! ## Getting Set up
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//!
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//! Getting Set up with Dioxus-Desktop is quite easy. Make sure you have Rust and Cargo installed, and then create a new project:
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//!
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//! ```shell
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//! $ cargo new --bin demo
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//! $ cd app
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//! ```
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//!
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//! Add Dioxus with the `desktop` feature:
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//!
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//! ```shell
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//! $ cargo add dioxus --features desktop
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//! ```
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//!
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//! Edit your `main.rs`:
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//!
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//! ```rust
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//! // main.rs
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//! use dioxus::prelude::*;
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//!
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//! fn main() {
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//! dioxus::desktop::launch(app);
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//! }
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//!
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//! fn app(cx: Scope) -> Element {
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//! cx.render(rsx!{
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//! div {
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//! "hello world!"
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//! }
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//! })
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//! }
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//! ```
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//!
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//!
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//! To configure the webview, menubar, and other important desktop-specific features, checkout out some of the launch configuration in the [API reference](https://docs.rs/dioxus-desktop/).
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//!
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//! ## Future Steps
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//!
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//! Make sure to read the [Dioxus Guide](https://dioxuslabs.com/guide) if you already haven't!
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#![doc = include_str!("readme.md")]
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#![doc(html_logo_url = "https://avatars.githubusercontent.com/u/79236386")]
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#![doc(html_favicon_url = "https://avatars.githubusercontent.com/u/79236386")]
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pub mod cfg;
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pub mod desktop_context;
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@ -152,7 +104,7 @@ pub fn launch_with_props<P: 'static + Send>(
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props: P,
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builder: impl FnOnce(&mut DesktopConfig) -> &mut DesktopConfig,
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) {
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let mut cfg = DesktopConfig::default();
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let mut cfg = DesktopConfig::default().with_default_icon();
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builder(&mut cfg);
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let event_loop = EventLoop::with_user_event();
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@ -261,7 +213,7 @@ pub fn launch_with_props<P: 'static + Send>(
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.unwrap_or_default()
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});
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for (name, handler) in cfg.protocos.drain(..) {
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for (name, handler) in cfg.protocols.drain(..) {
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webview = webview.with_custom_protocol(name, handler)
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}
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51
packages/desktop/src/readme.md
Normal file
51
packages/desktop/src/readme.md
Normal file
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@ -0,0 +1,51 @@
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Dioxus Desktop Renderer
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Render the Dioxus VirtualDom using the platform's native WebView implementation.
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# Desktop
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One of Dioxus' killer features is the ability to quickly build a native desktop app that looks and feels the same across platforms. Apps built with Dioxus are typically <5mb in size and use existing system resources, so they won't hog extreme amounts of RAM or memory.
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Dioxus Desktop is built off Tauri. Right now there aren't any Dioxus abstractions over keyboard shortcuts, menubar, handling, etc, so you'll want to leverage Tauri - mostly [Wry](http://github.com/tauri-apps/wry/) and [Tao](http://github.com/tauri-apps/tao)) directly. The next major release of Dioxus-Desktop will include components and hooks for notifications, global shortcuts, menubar, etc.
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## Getting Set up
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Getting Set up with Dioxus-Desktop is quite easy. Make sure you have Rust and Cargo installed, and then create a new project:
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```shell
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$ cargo new --bin demo
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$ cd app
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```
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Add Dioxus with the `desktop` feature:
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```shell
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$ cargo add dioxus --features desktop
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```
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Edit your `main.rs`:
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```rust
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// main.rs
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use dioxus::prelude::*;
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fn main() {
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dioxus::desktop::launch(app);
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}
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fn app(cx: Scope) -> Element {
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cx.render(rsx!{
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div {
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"hello world!"
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}
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})
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}
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```
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To configure the webview, menubar, and other important desktop-specific features, checkout out some of the launch configuration in the [API reference](https://docs.rs/dioxus-desktop/).
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## Future Steps
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Make sure to read the [Dioxus Guide](https://dioxuslabs.com/guide) if you already haven't!
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