mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-30 16:09:12 +00:00
new dioxus_core api
This commit is contained in:
commit
628638b9af
18 changed files with 1603 additions and 610 deletions
|
@ -29,6 +29,7 @@ dioxus-tui = { path = "./packages/tui", version = "^0.2.0", optional = true }
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dioxus-liveview = { path = "./packages/liveview", optional = true }
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dioxus-native-core = { path = "./packages/native-core", optional = true }
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dioxus-native-core-macro = { path = "./packages/native-core-macro", optional = true }
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# dioxus-mobile = { path = "./packages/mobile", version = "^0.2.0", optional = true }
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# dioxus-rsx = { path = "./packages/rsx", optional = true }
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@ -47,7 +48,7 @@ ayatana = ["dioxus-desktop/ayatana"]
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router = ["dioxus-router"]
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tui = ["dioxus-tui"]
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liveview = ["dioxus-liveview"]
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native-core = ["dioxus-native-core"]
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native-core = ["dioxus-native-core", "dioxus-native-core-macro"]
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[workspace]
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12
packages/native-core-macro/Cargo.toml
Normal file
12
packages/native-core-macro/Cargo.toml
Normal file
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@ -0,0 +1,12 @@
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[package]
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name = "dioxus-native-core-macro"
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version = "0.2.0"
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edition = "2021"
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[lib]
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proc-macro = true
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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syn = { version = "1.0.11", features = ["extra-traits"] }
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quote = "1.0"
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345
packages/native-core-macro/src/lib.rs
Normal file
345
packages/native-core-macro/src/lib.rs
Normal file
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@ -0,0 +1,345 @@
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extern crate proc_macro;
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use proc_macro::TokenStream;
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use quote::{quote, ToTokens};
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use syn::{
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self,
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parse::{Parse, ParseStream},
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punctuated::Punctuated,
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token::Paren,
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Field, Ident, Token, Type, TypeTuple,
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};
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#[derive(PartialEq)]
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enum DepKind {
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NodeDepState,
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ChildDepState,
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ParentDepState,
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}
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// macro that streams data from the State for any attributes that end with _
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#[proc_macro_derive(State, attributes(node_dep_state, child_dep_state, parent_dep_state))]
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pub fn state_macro_derive(input: TokenStream) -> TokenStream {
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let ast = syn::parse(input).unwrap();
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impl_derive_macro(&ast)
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}
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fn impl_derive_macro(ast: &syn::DeriveInput) -> TokenStream {
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let type_name = &ast.ident;
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let fields: Vec<_> = match &ast.data {
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syn::Data::Struct(data) => match &data.fields {
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syn::Fields::Named(e) => &e.named,
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syn::Fields::Unnamed(_) => todo!("unnamed fields"),
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syn::Fields::Unit => todo!("unit fields"),
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}
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.iter()
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.collect(),
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_ => unimplemented!(),
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};
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let strct = Struct::parse(&fields);
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let state_strct = StateStruct::parse(&fields, &strct);
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let node_dep_state_fields = quote::__private::TokenStream::from_iter(
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state_strct
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.state_members
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.iter()
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.filter(|f| f.dep_kind == DepKind::NodeDepState)
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.map(|f| {
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let ty_id = &f.type_id();
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let reduce = &f.reduce_self();
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quote! {
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else if ty == #ty_id {
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#reduce
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}
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}
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}),
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);
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let child_dep_state_fields = quote::__private::TokenStream::from_iter(
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state_strct
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.state_members
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.iter()
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.filter(|f| f.dep_kind == DepKind::ChildDepState)
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.map(|f| {
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let ty_id = &f.type_id();
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let reduce = &f.reduce_self();
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quote! {
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else if ty == #ty_id {
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#reduce
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}
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}
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}),
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);
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let parent_dep_state_fields = quote::__private::TokenStream::from_iter(
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state_strct
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.state_members
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.iter()
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.filter(|f| f.dep_kind == DepKind::ParentDepState)
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.map(|f| {
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let ty_id = &f.type_id();
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let reduce = &f.reduce_self();
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quote! {
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else if ty == #ty_id {
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#reduce
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}
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}
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}),
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);
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let node_types = state_strct
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.state_members
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.iter()
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.filter(|f| f.dep_kind == DepKind::NodeDepState)
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.map(|f| &f.mem.ty);
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let child_types = state_strct
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.state_members
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.iter()
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.filter(|f| f.dep_kind == DepKind::ChildDepState)
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.map(|f| &f.mem.ty);
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let parent_types = state_strct
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.state_members
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.iter()
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.filter(|f| f.dep_kind == DepKind::ParentDepState)
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.map(|f| &f.mem.ty);
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let type_name_str = type_name.to_string();
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let gen = quote! {
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impl State for #type_name{
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fn update_node_dep_state<'a>(&'a mut self, ty: std::any::TypeId, node: &'a dioxus_core::VNode<'a>, ctx: &anymap::AnyMap) -> bool{
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use dioxus_native_core::state::NodeDepState as _;
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// println!("called update_node_dep_state with ty: {:?}", ty);
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if false {
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unreachable!();
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}
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#node_dep_state_fields
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else{
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panic!("{:?} not in {}", ty, #type_name_str)
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}
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}
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fn update_parent_dep_state<'a>(&'a mut self, ty: std::any::TypeId, node: &'a dioxus_core::VNode<'a>, parent: Option<&Self>, ctx: &anymap::AnyMap) -> bool{
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use dioxus_native_core::state::ParentDepState as _;
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// println!("called update_parent_dep_state with ty: {:?}", ty);
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if false {
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unreachable!();
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}
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#parent_dep_state_fields
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else{
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panic!("{:?} not in {}", ty, #type_name_str)
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}
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}
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fn update_child_dep_state<'a>(&'a mut self, ty: std::any::TypeId, node: &'a dioxus_core::VNode<'a>, children: &[&Self], ctx: &anymap::AnyMap) -> bool{
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use dioxus_native_core::state::ChildDepState as _;
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// println!("called update_child_dep_state with ty: {:?}", ty);
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if false {
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unreachable!()
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}
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#child_dep_state_fields
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else{
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panic!("{:?} not in {}", ty, #type_name_str)
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}
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}
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fn child_dep_types(&self, mask: &dioxus_native_core::state::NodeMask) -> Vec<std::any::TypeId>{
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let mut dep_types = Vec::new();
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#(if #child_types::NODE_MASK.overlaps(mask) {
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dep_types.push(std::any::TypeId::of::<#child_types>());
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})*
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dep_types
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}
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fn parent_dep_types(&self, mask: &dioxus_native_core::state::NodeMask) -> Vec<std::any::TypeId>{
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let mut dep_types = Vec::new();
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#(if #parent_types::NODE_MASK.overlaps(mask) {
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dep_types.push(std::any::TypeId::of::<#parent_types>());
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})*
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dep_types
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}
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fn node_dep_types(&self, mask: &dioxus_native_core::state::NodeMask) -> Vec<std::any::TypeId>{
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let mut dep_types = Vec::new();
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#(if #node_types::NODE_MASK.overlaps(mask) {
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dep_types.push(std::any::TypeId::of::<#node_types>());
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})*
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dep_types
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}
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}
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};
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gen.into()
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}
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struct Struct {
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members: Vec<Member>,
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}
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impl Struct {
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fn parse(fields: &[&Field]) -> Self {
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let members = fields.iter().filter_map(|f| Member::parse(f)).collect();
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Self { members }
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}
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}
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struct StateStruct<'a> {
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state_members: Vec<StateMember<'a>>,
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}
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impl<'a> StateStruct<'a> {
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fn parse(fields: &[&'a Field], strct: &'a Struct) -> Self {
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let state_members = strct
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.members
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.iter()
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.zip(fields.iter())
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.filter_map(|(m, f)| StateMember::parse(f, m, &strct))
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.collect();
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// todo: sort members
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Self { state_members }
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}
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}
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struct DepTypes {
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ctx_ty: Option<Type>,
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dep_ty: Option<Type>,
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}
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impl Parse for DepTypes {
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fn parse(input: ParseStream) -> Result<Self, syn::Error> {
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let dep_ty = input.parse().ok();
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let comma: Option<Token![,]> = input.parse().ok();
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let ctx_ty = input.parse().ok();
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Ok(Self {
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ctx_ty: comma.and(ctx_ty),
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dep_ty,
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})
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}
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}
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struct NodeDepTypes {
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ctx_ty: Option<Type>,
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}
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impl Parse for NodeDepTypes {
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fn parse(input: ParseStream) -> Result<Self, syn::Error> {
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let ctx_ty = input.parse().ok();
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Ok(Self { ctx_ty })
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}
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}
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impl From<NodeDepTypes> for DepTypes {
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fn from(node_dep_types: NodeDepTypes) -> Self {
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Self {
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ctx_ty: node_dep_types.ctx_ty,
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dep_ty: None,
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}
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}
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}
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struct Member {
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ty: Type,
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ident: Ident,
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}
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impl Member {
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fn parse(field: &Field) -> Option<Self> {
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Some(Self {
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ty: field.ty.clone(),
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ident: field.ident.as_ref()?.clone(),
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})
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}
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}
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struct StateMember<'a> {
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mem: &'a Member,
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dep_kind: DepKind,
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dep_mem: Option<&'a Member>,
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ctx_ty: Option<Type>,
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}
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impl<'a> StateMember<'a> {
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fn parse(field: &Field, mem: &'a Member, parent: &'a Struct) -> Option<StateMember<'a>> {
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field.attrs.iter().find_map(|a| {
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let dep_kind = a
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.path
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.get_ident()
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.map(|i| match i.to_string().as_str() {
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"node_dep_state" => Some(DepKind::NodeDepState),
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"child_dep_state" => Some(DepKind::ChildDepState),
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"parent_dep_state" => Some(DepKind::ParentDepState),
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_ => None,
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})
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.flatten()?;
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let deps: DepTypes = match dep_kind {
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DepKind::NodeDepState => a.parse_args::<NodeDepTypes>().ok()?.into(),
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_ => a.parse_args().ok()?,
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};
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Some(Self {
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mem,
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dep_kind,
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dep_mem: deps
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.dep_ty
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.map(|ty| parent.members.iter().find(|m| m.ty == ty))
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.flatten(),
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ctx_ty: deps.ctx_ty,
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})
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})
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}
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fn reduce_self(&self) -> quote::__private::TokenStream {
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let ident = &self.mem.ident;
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let get_ctx = if let Some(ctx_ty) = &self.ctx_ty {
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if ctx_ty
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== &Type::Tuple(TypeTuple {
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paren_token: Paren {
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span: quote::__private::Span::call_site(),
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},
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elems: Punctuated::new(),
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})
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{
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quote! {&()}
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} else {
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let msg = ctx_ty.to_token_stream().to_string() + " not found in context";
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quote! {ctx.get().expect(#msg)}
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}
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} else {
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quote! {&()}
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};
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let ty = &self.mem.ty;
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let node_view = quote!(NodeView::new(node, #ty::NODE_MASK));
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if let Some(dep_ident) = &self.dep_mem.map(|m| &m.ident) {
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match self.dep_kind {
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DepKind::NodeDepState => {
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quote!(self.#ident.reduce(#node_view, #get_ctx))
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}
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DepKind::ChildDepState => {
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quote!(self.#ident.reduce(#node_view, children.iter().map(|s| &s.#dep_ident), #get_ctx))
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}
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DepKind::ParentDepState => {
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quote!(self.#ident.reduce(#node_view, parent.as_ref().map(|p| &p.#dep_ident), #get_ctx))
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}
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}
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} else {
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match self.dep_kind {
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DepKind::NodeDepState => {
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quote!(self.#ident.reduce(#node_view, #get_ctx))
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}
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DepKind::ChildDepState => {
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quote!(self.#ident.reduce(#node_view, &(), #get_ctx))
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}
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DepKind::ParentDepState => {
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quote!(self.#ident.reduce(#node_view, Some(&()), #get_ctx))
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}
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}
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}
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}
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fn type_id(&self) -> quote::__private::TokenStream {
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let ty = &self.mem.ty;
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quote!({
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let type_id = std::any::TypeId::of::<#ty>();
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type_id
|
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})
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}
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}
|
|
@ -10,10 +10,12 @@ homepage = "https://dioxuslabs.com"
|
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dioxus-core = { path = "../core", version = "^0.2.0" }
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dioxus-html = { path = "../html", version = "^0.2.0" }
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dioxus-core-macro = { path = "../core-macro", version = "^0.2.0" }
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dioxus-native-core-macro = { path = "../native-core-macro", version = "^0.2.0" }
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|
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stretch2 = { git = "https://github.com/DioxusLabs/stretch" }
|
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smallvec = "1.6"
|
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fxhash = "0.2"
|
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anymap = "0.12.1"
|
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|
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[dev-dependencies]
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rand = "0.8.5"
|
|
@ -1,2 +1,4 @@
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pub mod layout_attributes;
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pub mod real_dom;
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pub mod state;
|
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pub use dioxus_native_core_macro;
|
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|
|
|
@ -1,30 +1,34 @@
|
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use anymap::AnyMap;
|
||||
use fxhash::{FxHashMap, FxHashSet};
|
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use std::{
|
||||
any::TypeId,
|
||||
collections::VecDeque,
|
||||
ops::{Index, IndexMut},
|
||||
};
|
||||
|
||||
use dioxus_core::{ElementId, Mutations, VNode, VirtualDom};
|
||||
|
||||
use crate::state::{union_ordered_iter, AttributeMask, NodeMask, State};
|
||||
|
||||
/// A Dom that can sync with the VirtualDom mutations intended for use in lazy renderers.
|
||||
/// The render state passes from parent to children and or accumulates state from children to parents.
|
||||
/// To get started implement [PushedDownState] and or [BubbledUpState] and call [RealDom::apply_mutations] to update the dom and [RealDom::update_state] to update the state of the nodes.
|
||||
#[derive(Debug)]
|
||||
pub struct RealDom<US: BubbledUpState = (), DS: PushedDownState = ()> {
|
||||
pub struct RealDom<S: State> {
|
||||
root: usize,
|
||||
nodes: Vec<Option<Node<US, DS>>>,
|
||||
nodes: Vec<Option<Node<S>>>,
|
||||
nodes_listening: FxHashMap<&'static str, FxHashSet<usize>>,
|
||||
node_stack: smallvec::SmallVec<[usize; 10]>,
|
||||
}
|
||||
|
||||
impl<US: BubbledUpState, DS: PushedDownState> Default for RealDom<US, DS> {
|
||||
impl<S: State> Default for RealDom<S> {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
||||
pub fn new() -> RealDom<US, DS> {
|
||||
impl<S: State> RealDom<S> {
|
||||
pub fn new() -> RealDom<S> {
|
||||
RealDom {
|
||||
root: 0,
|
||||
nodes: {
|
||||
|
@ -44,7 +48,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
}
|
||||
|
||||
/// Updates the dom, up and down state and return a set of nodes that were updated pass this to update_state.
|
||||
pub fn apply_mutations(&mut self, mutations_vec: Vec<Mutations>) -> Vec<usize> {
|
||||
pub fn apply_mutations(&mut self, mutations_vec: Vec<Mutations>) -> Vec<(usize, NodeMask)> {
|
||||
let mut nodes_updated = Vec::new();
|
||||
for mutations in mutations_vec {
|
||||
for e in mutations.edits {
|
||||
|
@ -66,7 +70,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
.collect();
|
||||
for ns in drained {
|
||||
self.link_child(ns, target).unwrap();
|
||||
nodes_updated.push(ns);
|
||||
nodes_updated.push((ns, NodeMask::ALL));
|
||||
}
|
||||
}
|
||||
ReplaceWith { root, m } => {
|
||||
|
@ -74,7 +78,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
let target = root.parent.unwrap().0;
|
||||
let drained: Vec<_> = self.node_stack.drain(0..m as usize).collect();
|
||||
for ns in drained {
|
||||
nodes_updated.push(ns);
|
||||
nodes_updated.push((ns, NodeMask::ALL));
|
||||
self.link_child(ns, target).unwrap();
|
||||
}
|
||||
}
|
||||
|
@ -82,7 +86,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
let target = self[root as usize].parent.unwrap().0;
|
||||
let drained: Vec<_> = self.node_stack.drain(0..n as usize).collect();
|
||||
for ns in drained {
|
||||
nodes_updated.push(ns);
|
||||
nodes_updated.push((ns, NodeMask::ALL));
|
||||
self.link_child(ns, target).unwrap();
|
||||
}
|
||||
}
|
||||
|
@ -90,13 +94,13 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
let target = self[root as usize].parent.unwrap().0;
|
||||
let drained: Vec<_> = self.node_stack.drain(0..n as usize).collect();
|
||||
for ns in drained {
|
||||
nodes_updated.push(ns);
|
||||
nodes_updated.push((ns, NodeMask::ALL));
|
||||
self.link_child(ns, target).unwrap();
|
||||
}
|
||||
}
|
||||
Remove { root } => {
|
||||
if let Some(parent) = self[root as usize].parent {
|
||||
nodes_updated.push(parent.0);
|
||||
nodes_updated.push((parent.0, NodeMask::NONE));
|
||||
}
|
||||
self.remove(root as usize).unwrap();
|
||||
}
|
||||
|
@ -162,7 +166,10 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
text: new_text,
|
||||
} => {
|
||||
let target = &mut self[root as usize];
|
||||
nodes_updated.push(root as usize);
|
||||
nodes_updated.push((
|
||||
root as usize,
|
||||
NodeMask::new(AttributeMask::NONE, false, false, true),
|
||||
));
|
||||
match &mut target.node_type {
|
||||
NodeType::Text { text } => {
|
||||
*text = new_text.to_string();
|
||||
|
@ -170,11 +177,19 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
_ => unreachable!(),
|
||||
}
|
||||
}
|
||||
SetAttribute { root, .. } => {
|
||||
nodes_updated.push(root as usize);
|
||||
SetAttribute { root, field, .. } => {
|
||||
nodes_updated.push((
|
||||
root as usize,
|
||||
NodeMask::new(AttributeMask::single(field), false, false, false),
|
||||
));
|
||||
}
|
||||
RemoveAttribute { root, .. } => {
|
||||
nodes_updated.push(root as usize);
|
||||
RemoveAttribute {
|
||||
root, name: field, ..
|
||||
} => {
|
||||
nodes_updated.push((
|
||||
root as usize,
|
||||
NodeMask::new(AttributeMask::single(field), false, false, false),
|
||||
));
|
||||
}
|
||||
PopRoot {} => {
|
||||
self.node_stack.pop();
|
||||
|
@ -190,89 +205,226 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
pub fn update_state(
|
||||
&mut self,
|
||||
vdom: &VirtualDom,
|
||||
nodes_updated: Vec<usize>,
|
||||
us_ctx: &mut US::Ctx,
|
||||
ds_ctx: &mut DS::Ctx,
|
||||
nodes_updated: Vec<(usize, NodeMask)>,
|
||||
ctx: AnyMap,
|
||||
) -> Option<FxHashSet<usize>> {
|
||||
#[derive(PartialEq, Clone, Debug)]
|
||||
enum StatesToCheck {
|
||||
All,
|
||||
Some(Vec<TypeId>),
|
||||
}
|
||||
impl StatesToCheck {
|
||||
fn union(&self, other: &Self) -> Self {
|
||||
match (self, other) {
|
||||
(Self::Some(s), Self::Some(o)) => Self::Some(union_ordered_iter(
|
||||
s.iter().copied(),
|
||||
o.iter().copied(),
|
||||
s.len() + o.len(),
|
||||
)),
|
||||
_ => Self::All,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
struct NodeRef {
|
||||
id: usize,
|
||||
height: u16,
|
||||
node_mask: NodeMask,
|
||||
to_check: StatesToCheck,
|
||||
}
|
||||
impl NodeRef {
|
||||
fn union_with(&mut self, other: &Self) {
|
||||
self.node_mask = self.node_mask.union(&other.node_mask);
|
||||
self.to_check = self.to_check.union(&other.to_check);
|
||||
}
|
||||
}
|
||||
impl Eq for NodeRef {}
|
||||
impl PartialEq for NodeRef {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.id == other.id && self.height == other.height
|
||||
}
|
||||
}
|
||||
impl Ord for NodeRef {
|
||||
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||
self.partial_cmp(other).unwrap()
|
||||
}
|
||||
}
|
||||
impl PartialOrd for NodeRef {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||
// Sort nodes first by height, then if the height is the same id.
|
||||
// The order of the id does not matter it just helps with binary search later
|
||||
Some(self.height.cmp(&other.height).then(self.id.cmp(&other.id)))
|
||||
}
|
||||
}
|
||||
|
||||
let mut to_rerender = FxHashSet::default();
|
||||
to_rerender.extend(nodes_updated.iter());
|
||||
to_rerender.extend(nodes_updated.iter().map(|(id, _)| id));
|
||||
let mut nodes_updated: Vec<_> = nodes_updated
|
||||
.into_iter()
|
||||
.map(|id| (id, self[id].height))
|
||||
.map(|(id, mask)| NodeRef {
|
||||
id,
|
||||
height: self[id].height,
|
||||
node_mask: mask,
|
||||
to_check: StatesToCheck::All,
|
||||
})
|
||||
.collect();
|
||||
// Sort nodes first by height, then if the height is the same id.
|
||||
nodes_updated.sort_by(|fst, snd| fst.1.cmp(&snd.1).then(fst.0.cmp(&snd.0)));
|
||||
nodes_updated.dedup();
|
||||
nodes_updated.sort();
|
||||
|
||||
// Combine mutations that affect the same node.
|
||||
let mut last_node: Option<NodeRef> = None;
|
||||
let mut new_nodes_updated = VecDeque::new();
|
||||
for current in nodes_updated.into_iter() {
|
||||
if let Some(node) = &mut last_node {
|
||||
if *node == current {
|
||||
node.union_with(¤t);
|
||||
} else {
|
||||
new_nodes_updated.push_back(last_node.replace(current).unwrap());
|
||||
}
|
||||
} else {
|
||||
last_node = Some(current);
|
||||
}
|
||||
}
|
||||
if let Some(node) = last_node {
|
||||
new_nodes_updated.push_back(node);
|
||||
}
|
||||
let nodes_updated = new_nodes_updated;
|
||||
|
||||
// update the state that only depends on nodes. The order does not matter.
|
||||
for node_ref in &nodes_updated {
|
||||
let mut changed = false;
|
||||
let node = &mut self[node_ref.id];
|
||||
let ids = match &node_ref.to_check {
|
||||
StatesToCheck::All => node.state.node_dep_types(&node_ref.node_mask),
|
||||
StatesToCheck::Some(_) => unreachable!(),
|
||||
};
|
||||
for ty in ids {
|
||||
let node = &mut self[node_ref.id];
|
||||
let vnode = node.element(vdom);
|
||||
changed |= node.state.update_node_dep_state(ty, vnode, &ctx);
|
||||
}
|
||||
if changed {
|
||||
to_rerender.insert(node_ref.id);
|
||||
}
|
||||
}
|
||||
|
||||
// bubble up state. To avoid calling reduce more times than nessisary start from the bottom and go up.
|
||||
let mut to_bubble: VecDeque<_> = nodes_updated.clone().into();
|
||||
while let Some((id, height)) = to_bubble.pop_back() {
|
||||
let node = &mut self[id as usize];
|
||||
let vnode = node.element(vdom);
|
||||
let node_type = &node.node_type;
|
||||
let up_state = &mut node.up_state;
|
||||
let children = match node_type {
|
||||
NodeType::Element { children, .. } => Some(children),
|
||||
_ => None,
|
||||
let mut to_bubble = nodes_updated.clone();
|
||||
while let Some(node_ref) = to_bubble.pop_back() {
|
||||
let NodeRef {
|
||||
id,
|
||||
height,
|
||||
node_mask,
|
||||
to_check,
|
||||
} = node_ref;
|
||||
let (node, children) = self.get_node_children_mut(id).unwrap();
|
||||
let children_state: Vec<_> = children.iter().map(|c| &c.state).collect();
|
||||
let ids = match to_check {
|
||||
StatesToCheck::All => node.state.child_dep_types(&node_mask),
|
||||
StatesToCheck::Some(ids) => ids,
|
||||
};
|
||||
// todo: reduce cloning state
|
||||
let old = up_state.clone();
|
||||
let mut new = up_state.clone();
|
||||
let parent = node.parent;
|
||||
new.reduce(
|
||||
children
|
||||
.unwrap_or(&Vec::new())
|
||||
.clone()
|
||||
.iter()
|
||||
.map(|c| &self[*c].up_state),
|
||||
vnode,
|
||||
us_ctx,
|
||||
);
|
||||
if new != old {
|
||||
to_rerender.insert(id);
|
||||
if let Some(p) = parent {
|
||||
let i = to_bubble.partition_point(|(other_id, h)| {
|
||||
*h < height - 1 || (*h == height - 1 && *other_id < p.0)
|
||||
});
|
||||
let mut changed = Vec::new();
|
||||
for ty in ids {
|
||||
let vnode = node.element(vdom);
|
||||
if node
|
||||
.state
|
||||
.update_child_dep_state(ty, vnode, &children_state, &ctx)
|
||||
{
|
||||
changed.push(ty);
|
||||
}
|
||||
}
|
||||
if let Some(parent_id) = node.parent {
|
||||
if !changed.is_empty() {
|
||||
to_rerender.insert(id);
|
||||
let i = to_bubble.partition_point(
|
||||
|NodeRef {
|
||||
id: other_id,
|
||||
height: h,
|
||||
..
|
||||
}| {
|
||||
*h < height - 1 || (*h == height - 1 && *other_id < parent_id.0)
|
||||
},
|
||||
);
|
||||
// make sure the parent is not already queued
|
||||
if i >= to_bubble.len() || to_bubble[i].0 != p.0 {
|
||||
to_bubble.insert(i, (p.0, height - 1));
|
||||
if i < to_bubble.len() && to_bubble[i].id == parent_id.0 {
|
||||
to_bubble[i].to_check =
|
||||
to_bubble[i].to_check.union(&StatesToCheck::Some(changed));
|
||||
} else {
|
||||
to_bubble.insert(
|
||||
i,
|
||||
NodeRef {
|
||||
id: parent_id.0,
|
||||
height: height - 1,
|
||||
node_mask: NodeMask::NONE,
|
||||
to_check: StatesToCheck::Some(changed),
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
let node = &mut self[id as usize];
|
||||
node.up_state = new;
|
||||
}
|
||||
}
|
||||
|
||||
// push down state. To avoid calling reduce more times than nessisary start from the top and go down.
|
||||
let mut to_push: VecDeque<_> = nodes_updated.clone().into();
|
||||
while let Some((id, height)) = to_push.pop_front() {
|
||||
let node = &self[id as usize];
|
||||
// todo: reduce cloning state
|
||||
let old = node.down_state.clone();
|
||||
let mut new = node.down_state.clone();
|
||||
let vnode = node.element(vdom);
|
||||
new.reduce(
|
||||
node.parent
|
||||
.filter(|e| e.0 != 0)
|
||||
.map(|e| &self[e].down_state),
|
||||
vnode,
|
||||
ds_ctx,
|
||||
);
|
||||
if new != old {
|
||||
to_rerender.insert(id);
|
||||
let node = &mut self[id as usize];
|
||||
let mut to_push = nodes_updated.clone();
|
||||
while let Some(node_ref) = to_push.pop_front() {
|
||||
let NodeRef {
|
||||
id,
|
||||
height,
|
||||
node_mask,
|
||||
to_check,
|
||||
} = node_ref;
|
||||
let node = &self[id];
|
||||
let ids = match to_check {
|
||||
StatesToCheck::All => node.state.parent_dep_types(&node_mask),
|
||||
StatesToCheck::Some(ids) => ids,
|
||||
};
|
||||
let mut changed = Vec::new();
|
||||
let (node, parent) = self.get_node_parent_mut(id).unwrap();
|
||||
for ty in ids {
|
||||
let vnode = node.element(vdom);
|
||||
let parent = parent.as_deref();
|
||||
let state = &mut node.state;
|
||||
if state.update_parent_dep_state(
|
||||
ty,
|
||||
vnode,
|
||||
parent.filter(|n| n.id.0 != 0).map(|n| &n.state),
|
||||
&ctx,
|
||||
) {
|
||||
changed.push(ty);
|
||||
}
|
||||
}
|
||||
|
||||
to_rerender.insert(id);
|
||||
if !changed.is_empty() {
|
||||
let node = &self[id];
|
||||
if let NodeType::Element { children, .. } = &node.node_type {
|
||||
for c in children {
|
||||
let i = to_push.partition_point(|(other_id, h)| {
|
||||
*h < height + 1 || (*h == height + 1 && *other_id < c.0)
|
||||
});
|
||||
if i >= to_push.len() || to_push[i].0 != c.0 {
|
||||
to_push.insert(i, (c.0, height + 1));
|
||||
let i = to_push.partition_point(
|
||||
|NodeRef {
|
||||
id: other_id,
|
||||
height: h,
|
||||
..
|
||||
}| {
|
||||
*h < height + 1 || (*h == height + 1 && *other_id < c.0)
|
||||
},
|
||||
);
|
||||
if i < to_push.len() && to_push[i].id == c.0 {
|
||||
to_push[i].to_check = to_push[i]
|
||||
.to_check
|
||||
.union(&StatesToCheck::Some(changed.clone()));
|
||||
} else {
|
||||
to_push.insert(
|
||||
i,
|
||||
NodeRef {
|
||||
id: c.0,
|
||||
height: height + 1,
|
||||
node_mask: NodeMask::NONE,
|
||||
to_check: StatesToCheck::Some(changed.clone()),
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
node.down_state = new;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -300,12 +452,9 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
}
|
||||
|
||||
// remove a node and it's children from the dom.
|
||||
fn remove(&mut self, id: usize) -> Option<Node<US, DS>> {
|
||||
fn remove(&mut self, id: usize) -> Option<Node<S>> {
|
||||
// We do not need to remove the node from the parent's children list for children.
|
||||
fn inner<US: BubbledUpState, DS: PushedDownState>(
|
||||
dom: &mut RealDom<US, DS>,
|
||||
id: usize,
|
||||
) -> Option<Node<US, DS>> {
|
||||
fn inner<S: State>(dom: &mut RealDom<S>, id: usize) -> Option<Node<S>> {
|
||||
let mut node = dom.nodes[id as usize].take()?;
|
||||
if let NodeType::Element { children, .. } = &mut node.node_type {
|
||||
for c in children {
|
||||
|
@ -327,7 +476,7 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
Some(node)
|
||||
}
|
||||
|
||||
fn insert(&mut self, node: Node<US, DS>) {
|
||||
fn insert(&mut self, node: Node<S>) {
|
||||
let current_len = self.nodes.len();
|
||||
let id = node.id.0;
|
||||
if current_len - 1 < node.id.0 {
|
||||
|
@ -337,15 +486,65 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
self.nodes[id] = Some(node);
|
||||
}
|
||||
|
||||
pub fn get(&self, id: usize) -> Option<&Node<US, DS>> {
|
||||
pub fn get(&self, id: usize) -> Option<&Node<S>> {
|
||||
self.nodes.get(id)?.as_ref()
|
||||
}
|
||||
|
||||
pub fn get_mut(&mut self, id: usize) -> Option<&mut Node<US, DS>> {
|
||||
pub fn get_mut(&mut self, id: usize) -> Option<&mut Node<S>> {
|
||||
self.nodes.get_mut(id)?.as_mut()
|
||||
}
|
||||
|
||||
pub fn get_listening_sorted(&self, event: &'static str) -> Vec<&Node<US, DS>> {
|
||||
// this is safe because no node will have itself as a child
|
||||
pub fn get_node_children_mut<'a>(
|
||||
&'a mut self,
|
||||
id: usize,
|
||||
) -> Option<(&'a mut Node<S>, Vec<&'a mut Node<S>>)> {
|
||||
let ptr = self.nodes.as_mut_ptr();
|
||||
unsafe {
|
||||
if id >= self.nodes.len() {
|
||||
None
|
||||
} else {
|
||||
let node = &mut *ptr.add(id);
|
||||
if let Some(node) = node.as_mut() {
|
||||
let children = match &node.node_type {
|
||||
NodeType::Element { children, .. } => children
|
||||
.iter()
|
||||
.map(|id| (&mut *ptr.add(id.0)).as_mut().unwrap())
|
||||
.collect(),
|
||||
_ => Vec::new(),
|
||||
};
|
||||
return Some((node, children));
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is safe because no node will have itself as a parent
|
||||
pub fn get_node_parent_mut<'a>(
|
||||
&'a mut self,
|
||||
id: usize,
|
||||
) -> Option<(&'a mut Node<S>, Option<&'a mut Node<S>>)> {
|
||||
let ptr = self.nodes.as_mut_ptr();
|
||||
unsafe {
|
||||
let node = &mut *ptr.add(id);
|
||||
if id >= self.nodes.len() {
|
||||
None
|
||||
} else {
|
||||
if let Some(node) = node.as_mut() {
|
||||
let parent = node
|
||||
.parent
|
||||
.map(|id| (&mut *ptr.add(id.0)).as_mut().unwrap());
|
||||
return Some((node, parent));
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_listening_sorted(&self, event: &'static str) -> Vec<&Node<S>> {
|
||||
if let Some(nodes) = self.nodes_listening.get(event) {
|
||||
let mut listening: Vec<_> = nodes.iter().map(|id| &self[*id]).collect();
|
||||
listening.sort_by(|n1, n2| (n1.height).cmp(&n2.height).reverse());
|
||||
|
@ -416,12 +615,8 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
}
|
||||
|
||||
/// Call a function for each node in the dom, depth first.
|
||||
pub fn traverse_depth_first(&self, mut f: impl FnMut(&Node<US, DS>)) {
|
||||
fn inner<US: BubbledUpState, DS: PushedDownState>(
|
||||
dom: &RealDom<US, DS>,
|
||||
id: ElementId,
|
||||
f: &mut impl FnMut(&Node<US, DS>),
|
||||
) {
|
||||
pub fn traverse_depth_first(&self, mut f: impl FnMut(&Node<S>)) {
|
||||
fn inner<S: State>(dom: &RealDom<S>, id: ElementId, f: &mut impl FnMut(&Node<S>)) {
|
||||
let node = &dom[id];
|
||||
f(node);
|
||||
if let NodeType::Element { children, .. } = &node.node_type {
|
||||
|
@ -438,12 +633,8 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
}
|
||||
|
||||
/// Call a function for each node in the dom, depth first.
|
||||
pub fn traverse_depth_first_mut(&mut self, mut f: impl FnMut(&mut Node<US, DS>)) {
|
||||
fn inner<US: BubbledUpState, DS: PushedDownState>(
|
||||
dom: &mut RealDom<US, DS>,
|
||||
id: ElementId,
|
||||
f: &mut impl FnMut(&mut Node<US, DS>),
|
||||
) {
|
||||
pub fn traverse_depth_first_mut(&mut self, mut f: impl FnMut(&mut Node<S>)) {
|
||||
fn inner<S: State>(dom: &mut RealDom<S>, id: ElementId, f: &mut impl FnMut(&mut Node<S>)) {
|
||||
let node = &mut dom[id];
|
||||
f(node);
|
||||
if let NodeType::Element { children, .. } = &mut node.node_type {
|
||||
|
@ -461,28 +652,28 @@ impl<US: BubbledUpState, DS: PushedDownState> RealDom<US, DS> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<US: BubbledUpState, DS: PushedDownState> Index<usize> for RealDom<US, DS> {
|
||||
type Output = Node<US, DS>;
|
||||
impl<S: State> Index<usize> for RealDom<S> {
|
||||
type Output = Node<S>;
|
||||
|
||||
fn index(&self, idx: usize) -> &Self::Output {
|
||||
self.get(idx).expect("Node does not exist")
|
||||
}
|
||||
}
|
||||
|
||||
impl<US: BubbledUpState, DS: PushedDownState> Index<ElementId> for RealDom<US, DS> {
|
||||
type Output = Node<US, DS>;
|
||||
impl<S: State> Index<ElementId> for RealDom<S> {
|
||||
type Output = Node<S>;
|
||||
|
||||
fn index(&self, idx: ElementId) -> &Self::Output {
|
||||
&self[idx.0]
|
||||
}
|
||||
}
|
||||
|
||||
impl<US: BubbledUpState, DS: PushedDownState> IndexMut<usize> for RealDom<US, DS> {
|
||||
impl<S: State> IndexMut<usize> for RealDom<S> {
|
||||
fn index_mut(&mut self, idx: usize) -> &mut Self::Output {
|
||||
self.get_mut(idx).expect("Node does not exist")
|
||||
}
|
||||
}
|
||||
impl<US: BubbledUpState, DS: PushedDownState> IndexMut<ElementId> for RealDom<US, DS> {
|
||||
impl<S: State> IndexMut<ElementId> for RealDom<S> {
|
||||
fn index_mut(&mut self, idx: ElementId) -> &mut Self::Output {
|
||||
&mut self[idx.0]
|
||||
}
|
||||
|
@ -490,15 +681,13 @@ impl<US: BubbledUpState, DS: PushedDownState> IndexMut<ElementId> for RealDom<US
|
|||
|
||||
/// The node is stored client side and stores only basic data about the node. For more complete information about the node see [`domNode::element`].
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Node<US: BubbledUpState, DS: PushedDownState> {
|
||||
pub struct Node<S: State> {
|
||||
/// The id of the node this node was created from.
|
||||
pub id: ElementId,
|
||||
/// The parent id of the node.
|
||||
pub parent: Option<ElementId>,
|
||||
/// State of the node that is bubbled up to its parents. The state must depend only on the node and its children.
|
||||
pub up_state: US,
|
||||
/// State of the node that is pushed down to the children. The state must depend only on the node itself and its parent.
|
||||
pub down_state: DS,
|
||||
/// State of the node.
|
||||
pub state: S,
|
||||
/// Additional inforation specific to the node type
|
||||
pub node_type: NodeType,
|
||||
/// The number of parents before the root node. The root node has height 1.
|
||||
|
@ -518,14 +707,13 @@ pub enum NodeType {
|
|||
Placeholder,
|
||||
}
|
||||
|
||||
impl<US: BubbledUpState, DS: PushedDownState> Node<US, DS> {
|
||||
impl<S: State> Node<S> {
|
||||
fn new(id: u64, node_type: NodeType) -> Self {
|
||||
Node {
|
||||
id: ElementId(id as usize),
|
||||
parent: None,
|
||||
node_type,
|
||||
down_state: DS::default(),
|
||||
up_state: US::default(),
|
||||
state: S::default(),
|
||||
height: 0,
|
||||
}
|
||||
}
|
||||
|
@ -551,39 +739,3 @@ impl<US: BubbledUpState, DS: PushedDownState> Node<US, DS> {
|
|||
self.parent = Some(parent);
|
||||
}
|
||||
}
|
||||
|
||||
/// This state that is passed down to children. For example text properties (`<b>` `<i>` `<u>`) would be passed to children.
|
||||
/// Called when the current node's node properties are modified or a parrent's [PushedDownState] is modified.
|
||||
/// Called at most once per update.
|
||||
pub trait PushedDownState: Default + PartialEq + Clone {
|
||||
/// The context is passed to the [PushedDownState::reduce] when it is pushed down.
|
||||
/// This is sometimes nessisary for lifetime purposes.
|
||||
type Ctx;
|
||||
fn reduce(&mut self, parent: Option<&Self>, vnode: &VNode, ctx: &mut Self::Ctx);
|
||||
}
|
||||
impl PushedDownState for () {
|
||||
type Ctx = ();
|
||||
fn reduce(&mut self, _parent: Option<&Self>, _vnode: &VNode, _ctx: &mut Self::Ctx) {}
|
||||
}
|
||||
|
||||
/// This state is derived from children. For example a node's size could be derived from the size of children.
|
||||
/// Called when the current node's node properties are modified, a child's [BubbledUpState] is modified or a child is removed.
|
||||
/// Called at most once per update.
|
||||
pub trait BubbledUpState: Default + PartialEq + Clone {
|
||||
/// The context is passed to the [BubbledUpState::reduce] when it is bubbled up.
|
||||
/// This is sometimes nessisary for lifetime purposes.
|
||||
type Ctx;
|
||||
fn reduce<'a, I>(&mut self, children: I, vnode: &VNode, ctx: &mut Self::Ctx)
|
||||
where
|
||||
I: Iterator<Item = &'a Self>,
|
||||
Self: 'a;
|
||||
}
|
||||
impl BubbledUpState for () {
|
||||
type Ctx = ();
|
||||
fn reduce<'a, I>(&mut self, _children: I, _vnode: &VNode, _ctx: &mut Self::Ctx)
|
||||
where
|
||||
I: Iterator<Item = &'a Self>,
|
||||
Self: 'a,
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
311
packages/native-core/src/state.rs
Normal file
311
packages/native-core/src/state.rs
Normal file
|
@ -0,0 +1,311 @@
|
|||
use std::{any::TypeId, fmt::Debug};
|
||||
|
||||
use anymap::AnyMap;
|
||||
use dioxus_core::{Attribute, ElementId, VElement, VNode, VText};
|
||||
|
||||
pub(crate) fn union_ordered_iter<T: Ord + Debug>(
|
||||
s_iter: impl Iterator<Item = T>,
|
||||
o_iter: impl Iterator<Item = T>,
|
||||
new_len_guess: usize,
|
||||
) -> Vec<T> {
|
||||
let mut s_peekable = s_iter.peekable();
|
||||
let mut o_peekable = o_iter.peekable();
|
||||
let mut v = Vec::with_capacity(new_len_guess);
|
||||
while let Some(s_i) = s_peekable.peek() {
|
||||
loop {
|
||||
if let Some(o_i) = o_peekable.peek() {
|
||||
if o_i > s_i {
|
||||
break;
|
||||
} else if o_i < s_i {
|
||||
v.push(o_peekable.next().unwrap());
|
||||
}
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
v.push(s_peekable.next().unwrap());
|
||||
}
|
||||
while let Some(o_i) = o_peekable.next() {
|
||||
v.push(o_i);
|
||||
}
|
||||
for w in v.windows(2) {
|
||||
debug_assert!(w[1] > w[0]);
|
||||
}
|
||||
v
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct NodeView<'a> {
|
||||
inner: &'a VNode<'a>,
|
||||
mask: NodeMask,
|
||||
}
|
||||
impl<'a> NodeView<'a> {
|
||||
pub fn new(vnode: &'a VNode<'a>, view: NodeMask) -> Self {
|
||||
Self {
|
||||
inner: vnode,
|
||||
mask: view,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn id(&self) -> ElementId {
|
||||
self.inner.mounted_id()
|
||||
}
|
||||
|
||||
pub fn tag(&self) -> Option<&'a str> {
|
||||
self.mask.tag.then(|| self.el().map(|el| el.tag)).flatten()
|
||||
}
|
||||
|
||||
pub fn namespace(&self) -> Option<&'a str> {
|
||||
self.mask
|
||||
.namespace
|
||||
.then(|| self.el().map(|el| el.namespace).flatten())
|
||||
.flatten()
|
||||
}
|
||||
|
||||
pub fn attributes(&self) -> impl Iterator<Item = &Attribute<'a>> {
|
||||
self.el()
|
||||
.map(|el| el.attributes)
|
||||
.unwrap_or_default()
|
||||
.iter()
|
||||
.filter(|a| self.mask.attritutes.contains_attribute(&a.name))
|
||||
}
|
||||
|
||||
pub fn text(&self) -> Option<&str> {
|
||||
self.mask
|
||||
.text
|
||||
.then(|| self.txt().map(|txt| txt.text))
|
||||
.flatten()
|
||||
}
|
||||
|
||||
fn el(&self) -> Option<&'a VElement<'a>> {
|
||||
if let VNode::Element(el) = &self.inner {
|
||||
Some(el)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn txt(&self) -> Option<&'a VText<'a>> {
|
||||
if let VNode::Text(txt) = &self.inner {
|
||||
Some(txt)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Clone, Debug)]
|
||||
pub enum AttributeMask {
|
||||
All,
|
||||
Dynamic(Vec<&'static str>),
|
||||
Static(&'static [&'static str]),
|
||||
}
|
||||
|
||||
impl AttributeMask {
|
||||
pub const NONE: Self = Self::Static(&[]);
|
||||
|
||||
fn contains_attribute(&self, attr: &'static str) -> bool {
|
||||
match self {
|
||||
AttributeMask::All => true,
|
||||
AttributeMask::Dynamic(l) => l.binary_search(&attr).is_ok(),
|
||||
AttributeMask::Static(l) => l.binary_search(&attr).is_ok(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn single(new: &'static str) -> Self {
|
||||
Self::Dynamic(vec![new])
|
||||
}
|
||||
|
||||
pub fn verify(&self) {
|
||||
match &self {
|
||||
AttributeMask::Static(attrs) => debug_assert!(
|
||||
attrs.windows(2).all(|w| w[0] < w[1]),
|
||||
"attritutes must be increasing"
|
||||
),
|
||||
AttributeMask::Dynamic(attrs) => debug_assert!(
|
||||
attrs.windows(2).all(|w| w[0] < w[1]),
|
||||
"attritutes must be increasing"
|
||||
),
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn union(&self, other: &Self) -> Self {
|
||||
let new = match (self, other) {
|
||||
(AttributeMask::Dynamic(s), AttributeMask::Dynamic(o)) => AttributeMask::Dynamic(
|
||||
union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
|
||||
),
|
||||
(AttributeMask::Static(s), AttributeMask::Dynamic(o)) => AttributeMask::Dynamic(
|
||||
union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
|
||||
),
|
||||
(AttributeMask::Dynamic(s), AttributeMask::Static(o)) => AttributeMask::Dynamic(
|
||||
union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
|
||||
),
|
||||
(AttributeMask::Static(s), AttributeMask::Static(o)) => AttributeMask::Dynamic(
|
||||
union_ordered_iter(s.iter().copied(), o.iter().copied(), s.len() + o.len()),
|
||||
),
|
||||
_ => AttributeMask::All,
|
||||
};
|
||||
new.verify();
|
||||
new
|
||||
}
|
||||
|
||||
fn overlaps(&self, other: &Self) -> bool {
|
||||
fn overlaps_iter(
|
||||
mut self_iter: impl Iterator<Item = &'static str>,
|
||||
mut other_iter: impl Iterator<Item = &'static str>,
|
||||
) -> bool {
|
||||
if let Some(mut other_attr) = other_iter.next() {
|
||||
while let Some(self_attr) = self_iter.next() {
|
||||
while other_attr < self_attr {
|
||||
if let Some(attr) = other_iter.next() {
|
||||
other_attr = attr;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if other_attr == self_attr {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
false
|
||||
}
|
||||
match (self, other) {
|
||||
(AttributeMask::All, AttributeMask::All) => true,
|
||||
(AttributeMask::All, AttributeMask::Dynamic(v)) => !v.is_empty(),
|
||||
(AttributeMask::All, AttributeMask::Static(s)) => !s.is_empty(),
|
||||
(AttributeMask::Dynamic(v), AttributeMask::All) => !v.is_empty(),
|
||||
(AttributeMask::Static(s), AttributeMask::All) => !s.is_empty(),
|
||||
(AttributeMask::Dynamic(v1), AttributeMask::Dynamic(v2)) => {
|
||||
overlaps_iter(v1.iter().copied(), v2.iter().copied())
|
||||
}
|
||||
(AttributeMask::Dynamic(v), AttributeMask::Static(s)) => {
|
||||
overlaps_iter(v.iter().copied(), s.iter().copied())
|
||||
}
|
||||
(AttributeMask::Static(s), AttributeMask::Dynamic(v)) => {
|
||||
overlaps_iter(v.iter().copied(), s.iter().copied())
|
||||
}
|
||||
(AttributeMask::Static(s1), AttributeMask::Static(s2)) => {
|
||||
overlaps_iter(s1.iter().copied(), s2.iter().copied())
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for AttributeMask {
|
||||
fn default() -> Self {
|
||||
AttributeMask::Static(&[])
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, PartialEq, Clone, Debug)]
|
||||
pub struct NodeMask {
|
||||
// must be sorted
|
||||
attritutes: AttributeMask,
|
||||
tag: bool,
|
||||
namespace: bool,
|
||||
text: bool,
|
||||
}
|
||||
|
||||
impl NodeMask {
|
||||
pub const NONE: Self = Self::new(AttributeMask::Static(&[]), false, false, false);
|
||||
pub const ALL: Self = Self::new(AttributeMask::All, true, true, true);
|
||||
|
||||
/// attritutes must be sorted!
|
||||
pub const fn new(attritutes: AttributeMask, tag: bool, namespace: bool, text: bool) -> Self {
|
||||
Self {
|
||||
attritutes,
|
||||
tag,
|
||||
namespace,
|
||||
text,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn overlaps(&self, other: &Self) -> bool {
|
||||
(self.tag && other.tag)
|
||||
|| (self.namespace && other.namespace)
|
||||
|| self.attritutes.overlaps(&other.attritutes)
|
||||
|| (self.text && other.text)
|
||||
}
|
||||
|
||||
pub fn union(&self, other: &Self) -> Self {
|
||||
Self {
|
||||
attritutes: self.attritutes.union(&other.attritutes),
|
||||
tag: self.tag | other.tag,
|
||||
namespace: self.namespace | other.namespace,
|
||||
text: self.text | other.text,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// This state is derived from children. For example a node's size could be derived from the size of children.
|
||||
/// Called when the current node's node properties are modified, a child's [BubbledUpState] is modified or a child is removed.
|
||||
/// Called at most once per update.
|
||||
pub trait ChildDepState {
|
||||
/// The context is passed to the [PushedDownState::reduce] when it is pushed down.
|
||||
/// This is sometimes nessisary for lifetime purposes.
|
||||
type Ctx;
|
||||
type DepState: ChildDepState;
|
||||
const NODE_MASK: NodeMask = NodeMask::NONE;
|
||||
fn reduce<'a>(
|
||||
&mut self,
|
||||
node: NodeView,
|
||||
children: impl Iterator<Item = &'a Self::DepState>,
|
||||
ctx: &Self::Ctx,
|
||||
) -> bool
|
||||
where
|
||||
Self::DepState: 'a;
|
||||
}
|
||||
|
||||
/// This state that is passed down to children. For example text properties (`<b>` `<i>` `<u>`) would be passed to children.
|
||||
/// Called when the current node's node properties are modified or a parrent's [PushedDownState] is modified.
|
||||
/// Called at most once per update.
|
||||
pub trait ParentDepState {
|
||||
/// The context is passed to the [PushedDownState::reduce] when it is pushed down.
|
||||
/// This is sometimes nessisary for lifetime purposes.
|
||||
type Ctx;
|
||||
type DepState: ParentDepState;
|
||||
const NODE_MASK: NodeMask = NodeMask::NONE;
|
||||
fn reduce(&mut self, node: NodeView, parent: Option<&Self::DepState>, ctx: &Self::Ctx) -> bool;
|
||||
}
|
||||
|
||||
/// This state that is upadated lazily. For example any propertys that do not effect other parts of the dom like bg-color.
|
||||
/// Called when the current node's node properties are modified or a parrent's [PushedDownState] is modified.
|
||||
/// Called at most once per update.
|
||||
pub trait NodeDepState {
|
||||
type Ctx;
|
||||
const NODE_MASK: NodeMask = NodeMask::NONE;
|
||||
fn reduce(&mut self, node: NodeView, ctx: &Self::Ctx) -> bool;
|
||||
}
|
||||
|
||||
pub trait State: Default + Clone {
|
||||
fn update_node_dep_state<'a>(
|
||||
&'a mut self,
|
||||
ty: TypeId,
|
||||
node: &'a VNode<'a>,
|
||||
ctx: &AnyMap,
|
||||
) -> bool;
|
||||
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
|
||||
fn child_dep_types(&self, mask: &NodeMask) -> Vec<TypeId>;
|
||||
|
||||
fn update_parent_dep_state<'a>(
|
||||
&'a mut self,
|
||||
ty: TypeId,
|
||||
node: &'a VNode<'a>,
|
||||
parent: Option<&Self>,
|
||||
ctx: &AnyMap,
|
||||
) -> bool;
|
||||
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
|
||||
fn parent_dep_types(&self, mask: &NodeMask) -> Vec<TypeId>;
|
||||
|
||||
fn update_child_dep_state<'a>(
|
||||
&'a mut self,
|
||||
ty: TypeId,
|
||||
node: &'a VNode<'a>,
|
||||
children: &[&Self],
|
||||
ctx: &AnyMap,
|
||||
) -> bool;
|
||||
/// This must be a valid resolution order. (no nodes updated before a state they rely on)
|
||||
fn node_dep_types(&self, mask: &NodeMask) -> Vec<TypeId>;
|
||||
}
|
|
@ -3,8 +3,13 @@ use dioxus_core::*;
|
|||
use dioxus_core_macro::*;
|
||||
use dioxus_html as dioxus_elements;
|
||||
use dioxus_native_core::real_dom::RealDom;
|
||||
use dioxus_native_core::state::State;
|
||||
use dioxus_native_core_macro::State;
|
||||
use std::cell::Cell;
|
||||
|
||||
#[derive(State, Default, Clone)]
|
||||
struct Empty {}
|
||||
|
||||
#[test]
|
||||
fn remove_node() {
|
||||
#[allow(non_snake_case)]
|
||||
|
@ -20,7 +25,7 @@ fn remove_node() {
|
|||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<(), ()> = RealDom::new();
|
||||
let mut dom: RealDom<Empty> = RealDom::new();
|
||||
|
||||
let _to_update = dom.apply_mutations(vec![mutations]);
|
||||
let child_div = VElement {
|
||||
|
@ -92,7 +97,7 @@ fn add_node() {
|
|||
div{}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<(), ()> = RealDom::new();
|
||||
let mut dom: RealDom<Empty> = RealDom::new();
|
||||
|
||||
let _to_update = dom.apply_mutations(vec![mutations]);
|
||||
|
||||
|
|
|
@ -5,6 +5,11 @@ use dioxus_core::*;
|
|||
use dioxus_core_macro::*;
|
||||
use dioxus_html as dioxus_elements;
|
||||
use dioxus_native_core::real_dom::RealDom;
|
||||
use dioxus_native_core::state::State;
|
||||
use dioxus_native_core_macro::State;
|
||||
|
||||
#[derive(State, Default, Clone)]
|
||||
struct Empty {}
|
||||
|
||||
#[test]
|
||||
fn initial_build_simple() {
|
||||
|
@ -21,7 +26,7 @@ fn initial_build_simple() {
|
|||
div{}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<(), ()> = RealDom::new();
|
||||
let mut dom: RealDom<Empty> = RealDom::new();
|
||||
|
||||
let _to_update = dom.apply_mutations(vec![mutations]);
|
||||
let root_div = VElement {
|
||||
|
@ -60,7 +65,7 @@ fn initial_build_with_children() {
|
|||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<(), ()> = RealDom::new();
|
||||
let mut dom: RealDom<Empty> = RealDom::new();
|
||||
|
||||
let _to_update = dom.apply_mutations(vec![mutations]);
|
||||
let first_text = VText {
|
||||
|
|
65
packages/native-core/tests/parse.rs
Normal file
65
packages/native-core/tests/parse.rs
Normal file
|
@ -0,0 +1,65 @@
|
|||
use dioxus_native_core::state::*;
|
||||
use dioxus_native_core_macro::*;
|
||||
|
||||
#[derive(State, Default, Clone)]
|
||||
struct Z {
|
||||
// depends on just attributes and no context
|
||||
#[node_dep_state()]
|
||||
x: A,
|
||||
// depends on attributes, the B component of children and i32 context
|
||||
#[child_dep_state(B, i32)]
|
||||
y: B,
|
||||
// depends on attributes, the C component of it's parent and a u8 context
|
||||
#[parent_dep_state(C, u8)]
|
||||
z: C,
|
||||
}
|
||||
|
||||
// struct Z {
|
||||
// x: A,
|
||||
// y: B,
|
||||
// z: C,
|
||||
// }
|
||||
|
||||
use dioxus_native_core::state::NodeDepState;
|
||||
|
||||
#[derive(Default, Clone)]
|
||||
struct A;
|
||||
impl NodeDepState for A {
|
||||
type Ctx = ();
|
||||
fn reduce(&mut self, _: NodeView, _: &()) -> bool {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Clone)]
|
||||
struct B;
|
||||
impl ChildDepState for B {
|
||||
type Ctx = i32;
|
||||
type DepState = Self;
|
||||
fn reduce<'a>(
|
||||
&mut self,
|
||||
_: dioxus_native_core::state::NodeView,
|
||||
_: impl Iterator<Item = &'a Self::DepState>,
|
||||
_: &i32,
|
||||
) -> bool
|
||||
where
|
||||
Self::DepState: 'a,
|
||||
{
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default, Clone)]
|
||||
struct C;
|
||||
impl ParentDepState for C {
|
||||
type Ctx = u8;
|
||||
type DepState = Self;
|
||||
fn reduce(
|
||||
&mut self,
|
||||
_: dioxus_native_core::state::NodeView,
|
||||
_: Option<&Self::DepState>,
|
||||
_: &u8,
|
||||
) -> bool {
|
||||
todo!()
|
||||
}
|
||||
}
|
|
@ -1,320 +0,0 @@
|
|||
use dioxus_core::VNode;
|
||||
use dioxus_core::*;
|
||||
use dioxus_core_macro::*;
|
||||
use dioxus_html as dioxus_elements;
|
||||
use dioxus_native_core::real_dom::*;
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
struct CallCounter(u32);
|
||||
impl BubbledUpState for CallCounter {
|
||||
type Ctx = ();
|
||||
|
||||
fn reduce<'a, I>(&mut self, _children: I, _vnode: &VNode, _ctx: &mut Self::Ctx)
|
||||
where
|
||||
I: Iterator<Item = &'a Self>,
|
||||
Self: 'a,
|
||||
{
|
||||
self.0 += 1;
|
||||
}
|
||||
}
|
||||
|
||||
impl PushedDownState for CallCounter {
|
||||
type Ctx = ();
|
||||
|
||||
fn reduce(&mut self, _parent: Option<&Self>, _vnode: &VNode, _ctx: &mut Self::Ctx) {
|
||||
self.0 += 1;
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
struct BubbledUpStateTester(String, Vec<Box<BubbledUpStateTester>>);
|
||||
impl BubbledUpState for BubbledUpStateTester {
|
||||
type Ctx = u32;
|
||||
|
||||
fn reduce<'a, I>(&mut self, children: I, vnode: &VNode, ctx: &mut Self::Ctx)
|
||||
where
|
||||
I: Iterator<Item = &'a Self>,
|
||||
Self: 'a,
|
||||
{
|
||||
assert_eq!(*ctx, 42);
|
||||
*self = BubbledUpStateTester(
|
||||
vnode.mounted_id().to_string(),
|
||||
children.map(|c| Box::new(c.clone())).collect(),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
struct PushedDownStateTester(String, Option<Box<PushedDownStateTester>>);
|
||||
impl PushedDownState for PushedDownStateTester {
|
||||
type Ctx = u32;
|
||||
|
||||
fn reduce(&mut self, parent: Option<&Self>, vnode: &VNode, ctx: &mut Self::Ctx) {
|
||||
assert_eq!(*ctx, 42);
|
||||
*self = PushedDownStateTester(
|
||||
vnode.mounted_id().to_string(),
|
||||
parent.map(|c| Box::new(c.clone())),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_initial() {
|
||||
#[allow(non_snake_case)]
|
||||
fn Base(cx: Scope) -> Element {
|
||||
rsx!(cx, div {
|
||||
p{}
|
||||
h1{}
|
||||
})
|
||||
}
|
||||
|
||||
let vdom = VirtualDom::new(Base);
|
||||
|
||||
let mutations = vdom.create_vnodes(rsx! {
|
||||
div {
|
||||
p{}
|
||||
h1{}
|
||||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<BubbledUpStateTester, PushedDownStateTester> = RealDom::new();
|
||||
|
||||
let nodes_updated = dom.apply_mutations(vec![mutations]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut 42, &mut 42);
|
||||
|
||||
let root_div = &dom[1];
|
||||
assert_eq!(root_div.up_state.0, "1");
|
||||
assert_eq!(
|
||||
root_div.up_state.1,
|
||||
vec![
|
||||
Box::new(BubbledUpStateTester("2".to_string(), Vec::new())),
|
||||
Box::new(BubbledUpStateTester("3".to_string(), Vec::new()))
|
||||
]
|
||||
);
|
||||
assert_eq!(root_div.down_state.0, "1");
|
||||
assert_eq!(root_div.down_state.1, None);
|
||||
|
||||
let child_p = &dom[2];
|
||||
assert_eq!(child_p.up_state.0, "2");
|
||||
assert_eq!(child_p.up_state.1, Vec::new());
|
||||
assert_eq!(child_p.down_state.0, "2");
|
||||
assert_eq!(
|
||||
child_p.down_state.1,
|
||||
Some(Box::new(PushedDownStateTester("1".to_string(), None)))
|
||||
);
|
||||
|
||||
let child_h1 = &dom[3];
|
||||
assert_eq!(child_h1.up_state.0, "3");
|
||||
assert_eq!(child_h1.up_state.1, Vec::new());
|
||||
assert_eq!(child_h1.down_state.0, "3");
|
||||
assert_eq!(
|
||||
child_h1.down_state.1,
|
||||
Some(Box::new(PushedDownStateTester("1".to_string(), None)))
|
||||
);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_reduce_initally_called_minimally() {
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
struct CallCounter(u32);
|
||||
impl BubbledUpState for CallCounter {
|
||||
type Ctx = ();
|
||||
|
||||
fn reduce<'a, I>(&mut self, _children: I, _vnode: &VNode, _ctx: &mut Self::Ctx)
|
||||
where
|
||||
I: Iterator<Item = &'a Self>,
|
||||
Self: 'a,
|
||||
{
|
||||
self.0 += 1;
|
||||
}
|
||||
}
|
||||
|
||||
impl PushedDownState for CallCounter {
|
||||
type Ctx = ();
|
||||
|
||||
fn reduce(&mut self, _parent: Option<&Self>, _vnode: &VNode, _ctx: &mut Self::Ctx) {
|
||||
self.0 += 1;
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(non_snake_case)]
|
||||
fn Base(cx: Scope) -> Element {
|
||||
rsx!(cx, div {
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
let vdom = VirtualDom::new(Base);
|
||||
|
||||
let mutations = vdom.create_vnodes(rsx! {
|
||||
div {
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
|
||||
|
||||
let nodes_updated = dom.apply_mutations(vec![mutations]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
|
||||
|
||||
dom.traverse_depth_first(|n| {
|
||||
assert_eq!(n.up_state.0, 1);
|
||||
assert_eq!(n.down_state.0, 1);
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_reduce_down_called_minimally_on_update() {
|
||||
#[allow(non_snake_case)]
|
||||
fn Base(cx: Scope) -> Element {
|
||||
rsx!(cx, div {
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
let vdom = VirtualDom::new(Base);
|
||||
|
||||
let mutations = vdom.create_vnodes(rsx! {
|
||||
div {
|
||||
width: "100%",
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
|
||||
|
||||
let nodes_updated = dom.apply_mutations(vec![mutations]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
|
||||
let nodes_updated = dom.apply_mutations(vec![Mutations {
|
||||
edits: vec![DomEdit::SetAttribute {
|
||||
root: 1,
|
||||
field: "width",
|
||||
value: "99%",
|
||||
ns: Some("style"),
|
||||
}],
|
||||
dirty_scopes: fxhash::FxHashSet::default(),
|
||||
refs: Vec::new(),
|
||||
}]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
|
||||
|
||||
dom.traverse_depth_first(|n| {
|
||||
assert_eq!(n.down_state.0, 2);
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_reduce_up_called_minimally_on_update() {
|
||||
#[allow(non_snake_case)]
|
||||
fn Base(cx: Scope) -> Element {
|
||||
rsx!(cx, div {
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
let vdom = VirtualDom::new(Base);
|
||||
|
||||
let mutations = vdom.create_vnodes(rsx! {
|
||||
div {
|
||||
width: "100%",
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<CallCounter, CallCounter> = RealDom::new();
|
||||
|
||||
let nodes_updated = dom.apply_mutations(vec![mutations]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
|
||||
let nodes_updated = dom.apply_mutations(vec![Mutations {
|
||||
edits: vec![DomEdit::SetAttribute {
|
||||
root: 4,
|
||||
field: "width",
|
||||
value: "99%",
|
||||
ns: Some("style"),
|
||||
}],
|
||||
dirty_scopes: fxhash::FxHashSet::default(),
|
||||
refs: Vec::new(),
|
||||
}]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, &mut (), &mut ());
|
||||
|
||||
dom.traverse_depth_first(|n| {
|
||||
assert_eq!(n.up_state.0, if n.id.0 > 4 { 1 } else { 2 });
|
||||
});
|
||||
}
|
402
packages/native-core/tests/update_state.rs
Normal file
402
packages/native-core/tests/update_state.rs
Normal file
|
@ -0,0 +1,402 @@
|
|||
use anymap::AnyMap;
|
||||
use dioxus_core::VNode;
|
||||
use dioxus_core::*;
|
||||
use dioxus_core_macro::*;
|
||||
use dioxus_html as dioxus_elements;
|
||||
use dioxus_native_core::real_dom::*;
|
||||
use dioxus_native_core::state::{
|
||||
AttributeMask, ChildDepState, NodeDepState, NodeMask, NodeView, ParentDepState, State,
|
||||
};
|
||||
use dioxus_native_core_macro::State;
|
||||
|
||||
#[derive(Debug, Clone, Default, State)]
|
||||
struct CallCounterState {
|
||||
#[child_dep_state(ChildDepCallCounter)]
|
||||
child_counter: ChildDepCallCounter,
|
||||
#[parent_dep_state(ParentDepCallCounter)]
|
||||
parent_counter: ParentDepCallCounter,
|
||||
#[node_dep_state()]
|
||||
node_counter: NodeDepCallCounter,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default)]
|
||||
struct ChildDepCallCounter(u32);
|
||||
impl ChildDepState for ChildDepCallCounter {
|
||||
type Ctx = ();
|
||||
type DepState = Self;
|
||||
const NODE_MASK: NodeMask = NodeMask::ALL;
|
||||
fn reduce<'a>(
|
||||
&mut self,
|
||||
_: NodeView,
|
||||
_: impl Iterator<Item = &'a Self::DepState>,
|
||||
_: &Self::Ctx,
|
||||
) -> bool
|
||||
where
|
||||
Self::DepState: 'a,
|
||||
{
|
||||
self.0 += 1;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default)]
|
||||
struct ParentDepCallCounter(u32);
|
||||
impl ParentDepState for ParentDepCallCounter {
|
||||
type Ctx = ();
|
||||
type DepState = Self;
|
||||
const NODE_MASK: NodeMask = NodeMask::ALL;
|
||||
fn reduce(
|
||||
&mut self,
|
||||
_node: NodeView,
|
||||
_parent: Option<&Self::DepState>,
|
||||
_ctx: &Self::Ctx,
|
||||
) -> bool {
|
||||
self.0 += 1;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default)]
|
||||
struct NodeDepCallCounter(u32);
|
||||
impl NodeDepState for NodeDepCallCounter {
|
||||
type Ctx = ();
|
||||
const NODE_MASK: NodeMask = NodeMask::ALL;
|
||||
fn reduce(&mut self, _node: NodeView, _ctx: &Self::Ctx) -> bool {
|
||||
self.0 += 1;
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
struct BubbledUpStateTester(Option<String>, Vec<Box<BubbledUpStateTester>>);
|
||||
impl ChildDepState for BubbledUpStateTester {
|
||||
type Ctx = u32;
|
||||
type DepState = Self;
|
||||
const NODE_MASK: NodeMask = NodeMask::new(AttributeMask::NONE, true, false, false);
|
||||
fn reduce<'a>(
|
||||
&mut self,
|
||||
node: NodeView,
|
||||
children: impl Iterator<Item = &'a Self::DepState>,
|
||||
ctx: &Self::Ctx,
|
||||
) -> bool
|
||||
where
|
||||
Self::DepState: 'a,
|
||||
{
|
||||
assert_eq!(*ctx, 42);
|
||||
*self = BubbledUpStateTester(
|
||||
node.tag().map(|s| s.to_string()),
|
||||
children.into_iter().map(|c| Box::new(c.clone())).collect(),
|
||||
);
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
struct PushedDownStateTester(Option<String>, Option<Box<PushedDownStateTester>>);
|
||||
impl ParentDepState for PushedDownStateTester {
|
||||
type Ctx = u32;
|
||||
type DepState = Self;
|
||||
const NODE_MASK: NodeMask = NodeMask::new(AttributeMask::NONE, true, false, false);
|
||||
fn reduce(&mut self, node: NodeView, parent: Option<&Self::DepState>, ctx: &Self::Ctx) -> bool {
|
||||
assert_eq!(*ctx, 42);
|
||||
*self = PushedDownStateTester(
|
||||
node.tag().map(|s| s.to_string()),
|
||||
parent.map(|c| Box::new(c.clone())),
|
||||
);
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(State, Clone, Default, Debug)]
|
||||
struct StateTester {
|
||||
#[child_dep_state(BubbledUpStateTester, u32)]
|
||||
bubbled: BubbledUpStateTester,
|
||||
#[parent_dep_state(PushedDownStateTester, u32)]
|
||||
pushed: PushedDownStateTester,
|
||||
#[node_dep_state(u32)]
|
||||
node: NodeStateTester,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
struct NodeStateTester(Option<String>, Vec<(String, String)>);
|
||||
impl NodeDepState for NodeStateTester {
|
||||
type Ctx = u32;
|
||||
const NODE_MASK: NodeMask = NodeMask::new(AttributeMask::All, true, false, false);
|
||||
fn reduce(&mut self, node: NodeView, ctx: &Self::Ctx) -> bool {
|
||||
assert_eq!(*ctx, 42);
|
||||
*self = NodeStateTester(
|
||||
node.tag().map(|s| s.to_string()),
|
||||
node.attributes()
|
||||
.map(|a| (a.name.to_string(), a.value.to_string()))
|
||||
.collect(),
|
||||
);
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_initial() {
|
||||
#[allow(non_snake_case)]
|
||||
fn Base(cx: Scope) -> Element {
|
||||
rsx!(cx, div {
|
||||
p{}
|
||||
h1{}
|
||||
})
|
||||
}
|
||||
|
||||
let vdom = VirtualDom::new(Base);
|
||||
|
||||
let mutations = vdom.create_vnodes(rsx! {
|
||||
div {
|
||||
p{
|
||||
color: "red"
|
||||
}
|
||||
h1{}
|
||||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<StateTester> = RealDom::new();
|
||||
|
||||
let nodes_updated = dom.apply_mutations(vec![mutations]);
|
||||
let mut ctx = AnyMap::new();
|
||||
ctx.insert(42u32);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, ctx);
|
||||
|
||||
let root_div = &dom[1];
|
||||
assert_eq!(root_div.state.bubbled.0, Some("div".to_string()));
|
||||
assert_eq!(
|
||||
root_div.state.bubbled.1,
|
||||
vec![
|
||||
Box::new(BubbledUpStateTester(Some("p".to_string()), Vec::new())),
|
||||
Box::new(BubbledUpStateTester(Some("h1".to_string()), Vec::new()))
|
||||
]
|
||||
);
|
||||
assert_eq!(root_div.state.pushed.0, Some("div".to_string()));
|
||||
assert_eq!(root_div.state.pushed.1, None);
|
||||
assert_eq!(root_div.state.node.0, Some("div".to_string()));
|
||||
assert_eq!(root_div.state.node.1, vec![]);
|
||||
|
||||
let child_p = &dom[2];
|
||||
assert_eq!(child_p.state.bubbled.0, Some("p".to_string()));
|
||||
assert_eq!(child_p.state.bubbled.1, Vec::new());
|
||||
assert_eq!(child_p.state.pushed.0, Some("p".to_string()));
|
||||
assert_eq!(
|
||||
child_p.state.pushed.1,
|
||||
Some(Box::new(PushedDownStateTester(
|
||||
Some("div".to_string()),
|
||||
None
|
||||
)))
|
||||
);
|
||||
assert_eq!(child_p.state.node.0, Some("p".to_string()));
|
||||
assert_eq!(
|
||||
child_p.state.node.1,
|
||||
vec![("color".to_string(), "red".to_string())]
|
||||
);
|
||||
|
||||
let child_h1 = &dom[3];
|
||||
assert_eq!(child_h1.state.bubbled.0, Some("h1".to_string()));
|
||||
assert_eq!(child_h1.state.bubbled.1, Vec::new());
|
||||
assert_eq!(child_h1.state.pushed.0, Some("h1".to_string()));
|
||||
assert_eq!(
|
||||
child_h1.state.pushed.1,
|
||||
Some(Box::new(PushedDownStateTester(
|
||||
Some("div".to_string()),
|
||||
None
|
||||
)))
|
||||
);
|
||||
assert_eq!(child_h1.state.node.0, Some("h1".to_string()));
|
||||
assert_eq!(child_h1.state.node.1, vec![]);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_reduce_initally_called_minimally() {
|
||||
#[allow(non_snake_case)]
|
||||
fn Base(cx: Scope) -> Element {
|
||||
rsx!(cx, div {
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
let vdom = VirtualDom::new(Base);
|
||||
|
||||
let mutations = vdom.create_vnodes(rsx! {
|
||||
div {
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<CallCounterState> = RealDom::new();
|
||||
|
||||
let nodes_updated = dom.apply_mutations(vec![mutations]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
|
||||
|
||||
dom.traverse_depth_first(|n| {
|
||||
println!("{:#?}", n.state);
|
||||
});
|
||||
|
||||
dom.traverse_depth_first(|n| {
|
||||
assert_eq!(n.state.child_counter.0, 1);
|
||||
assert_eq!(n.state.parent_counter.0, 1);
|
||||
assert_eq!(n.state.node_counter.0, 1);
|
||||
});
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_reduce_down_called_minimally_on_update() {
|
||||
#[allow(non_snake_case)]
|
||||
fn Base(cx: Scope) -> Element {
|
||||
rsx!(cx, div {
|
||||
width: "100%",
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
let vdom = VirtualDom::new(Base);
|
||||
|
||||
let mutations = vdom.create_vnodes(rsx! {
|
||||
div {
|
||||
width: "100%",
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<CallCounterState> = RealDom::new();
|
||||
|
||||
let nodes_updated = dom.apply_mutations(vec![mutations]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
|
||||
let nodes_updated = dom.apply_mutations(vec![Mutations {
|
||||
edits: vec![DomEdit::SetAttribute {
|
||||
root: 1,
|
||||
field: "width",
|
||||
value: "99%",
|
||||
ns: Some("style"),
|
||||
}],
|
||||
dirty_scopes: fxhash::FxHashSet::default(),
|
||||
refs: Vec::new(),
|
||||
}]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
|
||||
|
||||
dom.traverse_depth_first(|n| {
|
||||
// println!("{:?}", n.state);
|
||||
assert_eq!(n.state.parent_counter.0, 2);
|
||||
});
|
||||
// panic!()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn state_reduce_up_called_minimally_on_update() {
|
||||
#[allow(non_snake_case)]
|
||||
fn Base(cx: Scope) -> Element {
|
||||
rsx!(cx, div {
|
||||
width: "100%",
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
let vdom = VirtualDom::new(Base);
|
||||
|
||||
let mutations = vdom.create_vnodes(rsx! {
|
||||
div {
|
||||
width: "100%",
|
||||
div{
|
||||
div{
|
||||
p{}
|
||||
}
|
||||
p{
|
||||
"hello"
|
||||
}
|
||||
div{
|
||||
h1{}
|
||||
}
|
||||
p{
|
||||
"world"
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
let mut dom: RealDom<CallCounterState> = RealDom::new();
|
||||
|
||||
let nodes_updated = dom.apply_mutations(vec![mutations]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
|
||||
let nodes_updated = dom.apply_mutations(vec![Mutations {
|
||||
edits: vec![DomEdit::SetAttribute {
|
||||
root: 4,
|
||||
field: "width",
|
||||
value: "99%",
|
||||
ns: Some("style"),
|
||||
}],
|
||||
dirty_scopes: fxhash::FxHashSet::default(),
|
||||
refs: Vec::new(),
|
||||
}]);
|
||||
let _to_rerender = dom.update_state(&vdom, nodes_updated, AnyMap::new());
|
||||
|
||||
dom.traverse_depth_first(|n| {
|
||||
assert_eq!(n.state.child_counter.0, if n.id.0 > 4 { 1 } else { 2 });
|
||||
});
|
||||
}
|
|
@ -25,3 +25,4 @@ futures = "0.3.19"
|
|||
stretch2 = { git = "https://github.com/DioxusLabs/stretch" }
|
||||
smallvec = "1.6"
|
||||
fxhash = "0.2"
|
||||
anymap = "0.12.1"
|
|
@ -5,7 +5,6 @@ use dioxus_core::*;
|
|||
use fxhash::{FxHashMap, FxHashSet};
|
||||
|
||||
use dioxus_html::{on::*, KeyCode};
|
||||
use dioxus_native_core::real_dom::{Node, RealDom};
|
||||
use std::{
|
||||
any::Any,
|
||||
cell::RefCell,
|
||||
|
@ -15,8 +14,7 @@ use std::{
|
|||
};
|
||||
use stretch2::{prelude::Layout, Stretch};
|
||||
|
||||
use crate::layout::StretchLayout;
|
||||
use crate::style_attributes::StyleModifier;
|
||||
use crate::{Dom, Node};
|
||||
|
||||
// a wrapper around the input state for easier access
|
||||
// todo: fix loop
|
||||
|
@ -166,7 +164,7 @@ impl InnerInputState {
|
|||
evts: &mut Vec<EventCore>,
|
||||
resolved_events: &mut Vec<UserEvent>,
|
||||
layout: &Stretch,
|
||||
dom: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
dom: &mut Dom,
|
||||
) {
|
||||
let previous_mouse = self
|
||||
.mouse
|
||||
|
@ -191,7 +189,7 @@ impl InnerInputState {
|
|||
previous_mouse: Option<(MouseData, Vec<u16>)>,
|
||||
resolved_events: &mut Vec<UserEvent>,
|
||||
layout: &Stretch,
|
||||
dom: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
dom: &mut Dom,
|
||||
) {
|
||||
struct Data<'b> {
|
||||
new_pos: (i32, i32),
|
||||
|
@ -215,8 +213,8 @@ impl InnerInputState {
|
|||
data: Arc<dyn Any + Send + Sync>,
|
||||
will_bubble: &mut FxHashSet<ElementId>,
|
||||
resolved_events: &mut Vec<UserEvent>,
|
||||
node: &Node<StretchLayout, StyleModifier>,
|
||||
dom: &RealDom<StretchLayout, StyleModifier>,
|
||||
node: &Node,
|
||||
dom: &Dom,
|
||||
) {
|
||||
// only trigger event if the event was not triggered already by a child
|
||||
if will_bubble.insert(node.id) {
|
||||
|
@ -261,7 +259,7 @@ impl InnerInputState {
|
|||
// mousemove
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("mousemove") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
.filter(|pos| layout_contains_point(node_layout, *pos))
|
||||
|
@ -285,7 +283,7 @@ impl InnerInputState {
|
|||
// mouseenter
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("mouseenter") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
.filter(|pos| layout_contains_point(node_layout, *pos))
|
||||
|
@ -309,7 +307,7 @@ impl InnerInputState {
|
|||
// mouseover
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("mouseover") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
.filter(|pos| layout_contains_point(node_layout, *pos))
|
||||
|
@ -333,7 +331,7 @@ impl InnerInputState {
|
|||
// mousedown
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("mousedown") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
if currently_contains && data.clicked {
|
||||
|
@ -353,7 +351,7 @@ impl InnerInputState {
|
|||
// mouseup
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("mouseup") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
if currently_contains && data.released {
|
||||
|
@ -373,7 +371,7 @@ impl InnerInputState {
|
|||
// click
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("click") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
if currently_contains && data.released && data.mouse_data.button == 0 {
|
||||
|
@ -393,7 +391,7 @@ impl InnerInputState {
|
|||
// contextmenu
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("contextmenu") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
if currently_contains && data.released && data.mouse_data.button == 2 {
|
||||
|
@ -413,7 +411,7 @@ impl InnerInputState {
|
|||
// wheel
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("wheel") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let currently_contains = layout_contains_point(node_layout, data.new_pos);
|
||||
|
||||
if let Some(w) = data.wheel_data {
|
||||
|
@ -435,7 +433,7 @@ impl InnerInputState {
|
|||
// mouseleave
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("mouseleave") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
.filter(|pos| layout_contains_point(node_layout, *pos))
|
||||
|
@ -459,7 +457,7 @@ impl InnerInputState {
|
|||
// mouseout
|
||||
let mut will_bubble = FxHashSet::default();
|
||||
for node in dom.get_listening_sorted("mouseout") {
|
||||
let node_layout = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
let previously_contained = data
|
||||
.old_pos
|
||||
.filter(|pos| layout_contains_point(node_layout, *pos))
|
||||
|
@ -522,11 +520,7 @@ impl RinkInputHandler {
|
|||
)
|
||||
}
|
||||
|
||||
pub fn get_events(
|
||||
&self,
|
||||
layout: &Stretch,
|
||||
dom: &mut RealDom<StretchLayout, StyleModifier>,
|
||||
) -> Vec<UserEvent> {
|
||||
pub(crate) fn get_events(&self, layout: &Stretch, dom: &mut Dom) -> Vec<UserEvent> {
|
||||
let mut resolved_events = Vec::new();
|
||||
|
||||
(*self.state).borrow_mut().update(
|
||||
|
|
|
@ -1,83 +1,90 @@
|
|||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
|
||||
use dioxus_core::*;
|
||||
use dioxus_native_core::layout_attributes::apply_layout_attributes;
|
||||
use dioxus_native_core::real_dom::BubbledUpState;
|
||||
use dioxus_native_core::state::{AttributeMask, ChildDepState, NodeMask, NodeView};
|
||||
use stretch2::prelude::*;
|
||||
|
||||
/// the size
|
||||
#[derive(Clone, PartialEq, Default, Debug)]
|
||||
pub struct StretchLayout {
|
||||
pub style: Style,
|
||||
pub node: Option<Node>,
|
||||
}
|
||||
|
||||
impl BubbledUpState for StretchLayout {
|
||||
type Ctx = Stretch;
|
||||
impl ChildDepState for StretchLayout {
|
||||
type Ctx = Rc<RefCell<Stretch>>;
|
||||
type DepState = Self;
|
||||
// todo: update mask
|
||||
const NODE_MASK: NodeMask = NodeMask::new(AttributeMask::All, false, false, true);
|
||||
|
||||
/// Setup the layout
|
||||
fn reduce<'a, I>(&mut self, children: I, vnode: &VNode, stretch: &mut Self::Ctx)
|
||||
fn reduce<'a>(
|
||||
&mut self,
|
||||
node: NodeView,
|
||||
children: impl Iterator<Item = &'a Self::DepState>,
|
||||
ctx: &Self::Ctx,
|
||||
) -> bool
|
||||
where
|
||||
I: Iterator<Item = &'a Self>,
|
||||
Self: 'a,
|
||||
Self::DepState: 'a,
|
||||
{
|
||||
match vnode {
|
||||
VNode::Text(t) => {
|
||||
let char_len = t.text.chars().count();
|
||||
let mut stretch = ctx.borrow_mut();
|
||||
if let Some(text) = node.text() {
|
||||
let char_len = text.chars().count();
|
||||
|
||||
let style = Style {
|
||||
size: Size {
|
||||
// characters are 1 point tall
|
||||
height: Dimension::Points(1.0),
|
||||
let style = Style {
|
||||
size: Size {
|
||||
// characters are 1 point tall
|
||||
height: Dimension::Points(1.0),
|
||||
|
||||
// text is as long as it is declared
|
||||
width: Dimension::Points(char_len as f32),
|
||||
},
|
||||
..Default::default()
|
||||
};
|
||||
// text is as long as it is declared
|
||||
width: Dimension::Points(char_len as f32),
|
||||
},
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
if let Some(n) = self.node {
|
||||
if self.style != style {
|
||||
stretch.set_style(n, style).unwrap();
|
||||
}
|
||||
} else {
|
||||
self.node = Some(stretch.new_node(style, &[]).unwrap());
|
||||
if let Some(n) = self.node {
|
||||
if self.style != style {
|
||||
stretch.set_style(n, style).unwrap();
|
||||
}
|
||||
|
||||
self.style = style;
|
||||
} else {
|
||||
self.node = Some(stretch.new_node(style, &[]).unwrap());
|
||||
}
|
||||
VNode::Element(el) => {
|
||||
// gather up all the styles from the attribute list
|
||||
let mut style = Style::default();
|
||||
|
||||
for &Attribute { name, value, .. } in el.attributes {
|
||||
apply_layout_attributes(name, value, &mut style);
|
||||
}
|
||||
self.style = style;
|
||||
} else {
|
||||
// gather up all the styles from the attribute list
|
||||
let mut style = Style::default();
|
||||
|
||||
// the root node fills the entire area
|
||||
if el.id.get() == Some(ElementId(0)) {
|
||||
apply_layout_attributes("width", "100%", &mut style);
|
||||
apply_layout_attributes("height", "100%", &mut style);
|
||||
}
|
||||
|
||||
// Set all direct nodes as our children
|
||||
let mut child_layout = vec![];
|
||||
for l in children {
|
||||
child_layout.push(l.node.unwrap());
|
||||
}
|
||||
|
||||
if let Some(n) = self.node {
|
||||
if stretch.children(n).unwrap() != child_layout {
|
||||
stretch.set_children(n, &child_layout).unwrap();
|
||||
}
|
||||
if self.style != style {
|
||||
stretch.set_style(n, style).unwrap();
|
||||
}
|
||||
} else {
|
||||
self.node = Some(stretch.new_node(style, &child_layout).unwrap());
|
||||
}
|
||||
|
||||
self.style = style;
|
||||
for &Attribute { name, value, .. } in node.attributes() {
|
||||
apply_layout_attributes(name, value, &mut style);
|
||||
}
|
||||
_ => (),
|
||||
|
||||
// the root node fills the entire area
|
||||
if node.id() == ElementId(0) {
|
||||
apply_layout_attributes("width", "100%", &mut style);
|
||||
apply_layout_attributes("height", "100%", &mut style);
|
||||
}
|
||||
|
||||
// Set all direct nodes as our children
|
||||
let mut child_layout = vec![];
|
||||
for l in children {
|
||||
child_layout.push(l.node.unwrap());
|
||||
}
|
||||
|
||||
if let Some(n) = self.node {
|
||||
if stretch.children(n).unwrap() != child_layout {
|
||||
stretch.set_children(n, &child_layout).unwrap();
|
||||
}
|
||||
if self.style != style {
|
||||
stretch.set_style(n, style).unwrap();
|
||||
}
|
||||
} else {
|
||||
self.node = Some(stretch.new_node(style, &child_layout).unwrap());
|
||||
}
|
||||
|
||||
self.style = style;
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
use anyhow::Result;
|
||||
use anymap::AnyMap;
|
||||
use crossterm::{
|
||||
event::{DisableMouseCapture, EnableMouseCapture, Event as TermEvent, KeyCode, KeyModifiers},
|
||||
execute,
|
||||
|
@ -6,12 +7,14 @@ use crossterm::{
|
|||
};
|
||||
use dioxus_core::exports::futures_channel::mpsc::unbounded;
|
||||
use dioxus_core::*;
|
||||
use dioxus_native_core::real_dom::RealDom;
|
||||
use dioxus_native_core::{dioxus_native_core_macro::State, real_dom::RealDom, state::*};
|
||||
use futures::{
|
||||
channel::mpsc::{UnboundedReceiver, UnboundedSender},
|
||||
pin_mut, StreamExt,
|
||||
};
|
||||
use layout::StretchLayout;
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
use std::{io, time::Duration};
|
||||
use stretch2::{prelude::Size, Stretch};
|
||||
use style_attributes::StyleModifier;
|
||||
|
@ -27,7 +30,18 @@ mod widget;
|
|||
|
||||
pub use config::*;
|
||||
pub use hooks::*;
|
||||
pub use render::*;
|
||||
|
||||
type Dom = RealDom<NodeState>;
|
||||
type Node = dioxus_native_core::real_dom::Node<NodeState>;
|
||||
|
||||
#[derive(Debug, Clone, State, Default)]
|
||||
struct NodeState {
|
||||
#[child_dep_state(StretchLayout, RefCell<Stretch>)]
|
||||
layout: StretchLayout,
|
||||
// depends on attributes, the C component of it's parent and a u8 context
|
||||
#[parent_dep_state(StyleModifier)]
|
||||
style: StyleModifier,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct TuiContext {
|
||||
|
@ -70,13 +84,13 @@ pub fn launch_cfg(app: Component<()>, cfg: Config) {
|
|||
cx.provide_root_context(state);
|
||||
cx.provide_root_context(TuiContext { tx: event_tx_clone });
|
||||
|
||||
let mut rdom: RealDom<StretchLayout, StyleModifier> = RealDom::new();
|
||||
let mut rdom: Dom = RealDom::new();
|
||||
let mutations = dom.rebuild();
|
||||
let to_update = rdom.apply_mutations(vec![mutations]);
|
||||
let mut stretch = Stretch::new();
|
||||
let _to_rerender = rdom
|
||||
.update_state(&dom, to_update, &mut stretch, &mut ())
|
||||
.unwrap();
|
||||
let stretch = Rc::new(RefCell::new(Stretch::new()));
|
||||
let mut any_map = AnyMap::new();
|
||||
any_map.insert(stretch.clone());
|
||||
let _to_rerender = rdom.update_state(&dom, to_update, any_map).unwrap();
|
||||
|
||||
render_vdom(
|
||||
&mut dom,
|
||||
|
@ -95,8 +109,8 @@ fn render_vdom(
|
|||
mut event_reciever: UnboundedReceiver<InputEvent>,
|
||||
handler: RinkInputHandler,
|
||||
cfg: Config,
|
||||
mut rdom: RealDom<StretchLayout, StyleModifier>,
|
||||
mut stretch: Stretch,
|
||||
mut rdom: Dom,
|
||||
stretch: Rc<RefCell<Stretch>>,
|
||||
mut register_event: impl FnMut(crossterm::event::Event),
|
||||
) -> Result<()> {
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
|
@ -114,7 +128,7 @@ fn render_vdom(
|
|||
terminal.clear().unwrap();
|
||||
}
|
||||
|
||||
let mut to_rerender: fxhash::FxHashSet<usize> = vec![0].into_iter().collect();
|
||||
let to_rerender: fxhash::FxHashSet<usize> = vec![0].into_iter().collect();
|
||||
let mut resized = true;
|
||||
|
||||
loop {
|
||||
|
@ -131,15 +145,11 @@ fn render_vdom(
|
|||
|
||||
if !to_rerender.is_empty() || resized {
|
||||
resized = false;
|
||||
fn resize(
|
||||
dims: Rect,
|
||||
stretch: &mut Stretch,
|
||||
rdom: &RealDom<StretchLayout, StyleModifier>,
|
||||
) {
|
||||
fn resize(dims: Rect, stretch: &mut Stretch, rdom: &Dom) {
|
||||
let width = dims.width;
|
||||
let height = dims.height;
|
||||
let root_id = rdom.root_id();
|
||||
let root_node = rdom[root_id].up_state.node.unwrap();
|
||||
let root_node = rdom[root_id].state.layout.node.unwrap();
|
||||
|
||||
stretch
|
||||
.compute_layout(
|
||||
|
@ -154,9 +164,9 @@ fn render_vdom(
|
|||
if let Some(terminal) = &mut terminal {
|
||||
terminal.draw(|frame| {
|
||||
// size is guaranteed to not change when rendering
|
||||
resize(frame.size(), &mut stretch, &rdom);
|
||||
resize(frame.size(), &mut stretch.borrow_mut(), &rdom);
|
||||
let root = &rdom[rdom.root_id()];
|
||||
render::render_vnode(frame, &stretch, &rdom, &root, cfg);
|
||||
render::render_vnode(frame, &stretch.borrow(), &rdom, &root, cfg);
|
||||
})?;
|
||||
} else {
|
||||
resize(
|
||||
|
@ -166,7 +176,7 @@ fn render_vdom(
|
|||
width: 300,
|
||||
height: 300,
|
||||
},
|
||||
&mut stretch,
|
||||
&mut stretch.borrow_mut(),
|
||||
&rdom,
|
||||
);
|
||||
}
|
||||
|
@ -207,7 +217,7 @@ fn render_vdom(
|
|||
|
||||
{
|
||||
// resolve events before rendering
|
||||
let evts = handler.get_events(&stretch, &mut rdom);
|
||||
let evts = handler.get_events(&stretch.borrow(), &mut rdom);
|
||||
for e in evts {
|
||||
vdom.handle_message(SchedulerMsg::Event(e));
|
||||
}
|
||||
|
@ -215,11 +225,9 @@ fn render_vdom(
|
|||
// updates the dom's nodes
|
||||
let to_update = rdom.apply_mutations(mutations);
|
||||
// update the style and layout
|
||||
to_rerender.extend(
|
||||
rdom.update_state(vdom, to_update, &mut stretch, &mut ())
|
||||
.unwrap()
|
||||
.iter(),
|
||||
)
|
||||
let mut any_map = AnyMap::new();
|
||||
any_map.insert(stretch.clone());
|
||||
let _to_rerender = rdom.update_state(&vdom, to_update, any_map).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,8 +1,4 @@
|
|||
use crate::layout::StretchLayout;
|
||||
use dioxus_native_core::{
|
||||
layout_attributes::UnitSystem,
|
||||
real_dom::{Node, RealDom},
|
||||
};
|
||||
use dioxus_native_core::layout_attributes::UnitSystem;
|
||||
use std::io::Stdout;
|
||||
use stretch2::{
|
||||
geometry::Point,
|
||||
|
@ -15,16 +11,16 @@ use crate::{
|
|||
style::{RinkColor, RinkStyle},
|
||||
style_attributes::{BorderEdge, BorderStyle},
|
||||
widget::{RinkBuffer, RinkCell, RinkWidget, WidgetWithContext},
|
||||
Config, StyleModifier,
|
||||
Config, Dom, Node,
|
||||
};
|
||||
|
||||
const RADIUS_MULTIPLIER: [f32; 2] = [1.0, 0.5];
|
||||
|
||||
pub fn render_vnode(
|
||||
pub(crate) fn render_vnode(
|
||||
frame: &mut tui::Frame<CrosstermBackend<Stdout>>,
|
||||
layout: &Stretch,
|
||||
rdom: &RealDom<StretchLayout, StyleModifier>,
|
||||
node: &Node<StretchLayout, StyleModifier>,
|
||||
rdom: &Dom,
|
||||
node: &Node,
|
||||
cfg: Config,
|
||||
) {
|
||||
use dioxus_native_core::real_dom::NodeType;
|
||||
|
@ -33,7 +29,7 @@ pub fn render_vnode(
|
|||
return;
|
||||
}
|
||||
|
||||
let Layout { location, size, .. } = layout.layout(node.up_state.node.unwrap()).unwrap();
|
||||
let Layout { location, size, .. } = layout.layout(node.state.layout.node.unwrap()).unwrap();
|
||||
|
||||
let Point { x, y } = location;
|
||||
let Size { width, height } = size;
|
||||
|
@ -59,7 +55,7 @@ pub fn render_vnode(
|
|||
|
||||
let label = Label {
|
||||
text,
|
||||
style: node.down_state.style,
|
||||
style: node.state.style.style,
|
||||
};
|
||||
let area = Rect::new(*x as u16, *y as u16, *width as u16, *height as u16);
|
||||
|
||||
|
@ -84,7 +80,7 @@ pub fn render_vnode(
|
|||
}
|
||||
}
|
||||
|
||||
impl RinkWidget for &Node<StretchLayout, StyleModifier> {
|
||||
impl RinkWidget for &Node {
|
||||
fn render(self, area: Rect, mut buf: RinkBuffer<'_>) {
|
||||
use tui::symbols::line::*;
|
||||
|
||||
|
@ -268,14 +264,14 @@ impl RinkWidget for &Node<StretchLayout, StyleModifier> {
|
|||
for x in area.left()..area.right() {
|
||||
for y in area.top()..area.bottom() {
|
||||
let mut new_cell = RinkCell::default();
|
||||
if let Some(c) = self.down_state.style.bg {
|
||||
if let Some(c) = self.state.style.style.bg {
|
||||
new_cell.bg = c;
|
||||
}
|
||||
buf.set(x, y, new_cell);
|
||||
}
|
||||
}
|
||||
|
||||
let borders = &self.down_state.modifier.borders;
|
||||
let borders = &self.state.style.modifier.borders;
|
||||
|
||||
let last_edge = &borders.left;
|
||||
let current_edge = &borders.top;
|
||||
|
@ -292,7 +288,7 @@ impl RinkWidget for &Node<StretchLayout, StyleModifier> {
|
|||
(last_r * RADIUS_MULTIPLIER[0]) as u16,
|
||||
(last_r * RADIUS_MULTIPLIER[1]) as u16,
|
||||
];
|
||||
let color = current_edge.color.or(self.down_state.style.fg);
|
||||
let color = current_edge.color.or(self.state.style.style.fg);
|
||||
let mut new_cell = RinkCell::default();
|
||||
if let Some(c) = color {
|
||||
new_cell.fg = c;
|
||||
|
@ -327,7 +323,7 @@ impl RinkWidget for &Node<StretchLayout, StyleModifier> {
|
|||
(last_r * RADIUS_MULTIPLIER[0]) as u16,
|
||||
(last_r * RADIUS_MULTIPLIER[1]) as u16,
|
||||
];
|
||||
let color = current_edge.color.or(self.down_state.style.fg);
|
||||
let color = current_edge.color.or(self.state.style.style.fg);
|
||||
let mut new_cell = RinkCell::default();
|
||||
if let Some(c) = color {
|
||||
new_cell.fg = c;
|
||||
|
@ -362,7 +358,7 @@ impl RinkWidget for &Node<StretchLayout, StyleModifier> {
|
|||
(last_r * RADIUS_MULTIPLIER[0]) as u16,
|
||||
(last_r * RADIUS_MULTIPLIER[1]) as u16,
|
||||
];
|
||||
let color = current_edge.color.or(self.down_state.style.fg);
|
||||
let color = current_edge.color.or(self.state.style.style.fg);
|
||||
let mut new_cell = RinkCell::default();
|
||||
if let Some(c) = color {
|
||||
new_cell.fg = c;
|
||||
|
@ -397,7 +393,7 @@ impl RinkWidget for &Node<StretchLayout, StyleModifier> {
|
|||
(last_r * RADIUS_MULTIPLIER[0]) as u16,
|
||||
(last_r * RADIUS_MULTIPLIER[1]) as u16,
|
||||
];
|
||||
let color = current_edge.color.or(self.down_state.style.fg);
|
||||
let color = current_edge.color.or(self.state.style.style.fg);
|
||||
let mut new_cell = RinkCell::default();
|
||||
if let Some(c) = color {
|
||||
new_cell.fg = c;
|
||||
|
|
|
@ -29,10 +29,10 @@
|
|||
- [ ] pub aspect_ratio: Number,
|
||||
*/
|
||||
|
||||
use dioxus_core::{Attribute, VNode};
|
||||
use dioxus_core::Attribute;
|
||||
use dioxus_native_core::{
|
||||
layout_attributes::{parse_value, UnitSystem},
|
||||
real_dom::PushedDownState,
|
||||
state::{AttributeMask, NodeMask, NodeView, ParentDepState},
|
||||
};
|
||||
|
||||
use crate::style::{RinkColor, RinkStyle};
|
||||
|
@ -43,18 +43,22 @@ pub struct StyleModifier {
|
|||
pub modifier: TuiModifier,
|
||||
}
|
||||
|
||||
impl PushedDownState for StyleModifier {
|
||||
impl ParentDepState for StyleModifier {
|
||||
type Ctx = ();
|
||||
type DepState = Self;
|
||||
// todo: seperate each attribute into it's own class
|
||||
const NODE_MASK: NodeMask = NodeMask::new(AttributeMask::All, true, true, false);
|
||||
|
||||
fn reduce(&mut self, parent: Option<&Self>, vnode: &VNode, _ctx: &mut Self::Ctx) {
|
||||
fn reduce(&mut self, node: NodeView, parent: Option<&Self::DepState>, _: &Self::Ctx) -> bool {
|
||||
*self = StyleModifier::default();
|
||||
if parent.is_some() {
|
||||
self.style.fg = None;
|
||||
}
|
||||
if let VNode::Element(el) = vnode {
|
||||
// handle text modifier elements
|
||||
if el.namespace.is_none() {
|
||||
match el.tag {
|
||||
|
||||
// handle text modifier elements
|
||||
if node.namespace().is_none() {
|
||||
if let Some(tag) = node.tag() {
|
||||
match tag {
|
||||
"b" => apply_style_attributes("font-weight", "bold", self),
|
||||
"strong" => apply_style_attributes("font-weight", "bold", self),
|
||||
"u" => apply_style_attributes("text-decoration", "underline", self),
|
||||
|
@ -68,11 +72,11 @@ impl PushedDownState for StyleModifier {
|
|||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// gather up all the styles from the attribute list
|
||||
for &Attribute { name, value, .. } in el.attributes {
|
||||
apply_style_attributes(name, value, self);
|
||||
}
|
||||
// gather up all the styles from the attribute list
|
||||
for &Attribute { name, value, .. } in node.attributes() {
|
||||
apply_style_attributes(name, value, self);
|
||||
}
|
||||
|
||||
// keep the text styling from the parent element
|
||||
|
@ -81,6 +85,7 @@ impl PushedDownState for StyleModifier {
|
|||
new_style.bg = self.style.bg;
|
||||
self.style = new_style;
|
||||
}
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue