handle passes entering or avoiding the shadow tree

This commit is contained in:
Evan Almloff 2023-04-08 18:53:53 -05:00
parent 32945998c3
commit 60be849ff0
10 changed files with 167 additions and 133 deletions

View file

@ -336,7 +336,7 @@ pub fn partial_derive_state(_: TokenStream, input: TokenStream) -> TokenStream {
let (#(#split_views,)*) = data; let (#(#split_views,)*) = data;
let tree = run_view.tree.clone(); let tree = run_view.tree.clone();
let node_types = run_view.node_type.clone(); let node_types = run_view.node_type.clone();
dioxus_native_core::prelude::run_pass(type_id, dependants.clone(), pass_direction, run_view, |id, context| { dioxus_native_core::prelude::run_pass(type_id, dependants.clone(), pass_direction, run_view, Self::TRAVERSE_SHADOW_DOM, |id, context| {
let node_data: &NodeType<_> = node_types.get(id).unwrap_or_else(|err| panic!("Failed to get node type {:?}", err)); let node_data: &NodeType<_> = node_types.get(id).unwrap_or_else(|err| panic!("Failed to get node type {:?}", err));
// get all of the states from the tree view // get all of the states from the tree view
// Safety: No node has itself as a parent or child. // Safety: No node has itself as a parent or child.

View file

@ -1,13 +1,12 @@
use std::sync::{Arc, RwLock}; use std::sync::{Arc, RwLock};
use rustc_hash::FxHashMap; use rustc_hash::FxHashMap;
use shipyard::Component;
use crate::{ use crate::{
node::{FromAnyValue, NodeType}, node::{FromAnyValue, NodeType},
node_ref::AttributeMask, node_ref::AttributeMask,
prelude::{NodeImmutable, NodeMut, RealDom}, prelude::{NodeImmutable, NodeMut, RealDom},
real_dom::NodeTypeMut,
shadow_dom::ShadowDom,
NodeId, NodeId,
}; };
@ -28,7 +27,7 @@ impl<V: FromAnyValue + Send + Sync> CustomElementRegistry<V> {
self.builders.insert( self.builders.insert(
W::NAME, W::NAME,
CustomElementBuilder { CustomElementBuilder {
create: |dom, light_root_id| Box::new(W::create(dom, light_root_id)), create: |dom| Box::new(W::create(dom)),
}, },
); );
} }
@ -42,27 +41,22 @@ impl<V: FromAnyValue + Send + Sync> CustomElementRegistry<V> {
if let Some(element_tag) = element_tag { if let Some(element_tag) = element_tag {
if let Some(builder) = self.builders.get(element_tag.as_str()) { if let Some(builder) = self.builders.get(element_tag.as_str()) {
let boxed_widget = { let boxed_widget = {
let light_root_id = node.id();
let dom = node.real_dom_mut(); let dom = node.real_dom_mut();
(builder.create)(dom, light_root_id) (builder.create)(dom)
}; };
let boxed_widget = CustomElementManager { let boxed_widget = CustomElementManager {
inner: Arc::new(RwLock::new(boxed_widget)), inner: Arc::new(RwLock::new(boxed_widget)),
}; };
let NodeTypeMut::Element(mut el) = node.node_type_mut()else{ node.insert(boxed_widget);
panic!("The type of the light element should not change when creating a shadow DOM")
};
*el.shadow_root_mut() = Some(ShadowDom::new(boxed_widget).into());
} }
} }
} }
} }
struct CustomElementBuilder<V: FromAnyValue + Send + Sync> { struct CustomElementBuilder<V: FromAnyValue + Send + Sync> {
create: fn(&mut RealDom<V>, NodeId) -> Box<dyn CustomElementUpdater<V>>, create: fn(&mut RealDom<V>) -> Box<dyn CustomElementUpdater<V>>,
} }
/// A controlled element that renders to a shadow DOM /// A controlled element that renders to a shadow DOM
@ -71,11 +65,16 @@ pub trait CustomElement<V: FromAnyValue + Send + Sync = ()>: Send + Sync + 'stat
const NAME: &'static str; const NAME: &'static str;
/// Create a new widget without mounting it. /// Create a new widget without mounting it.
fn create(dom: &mut RealDom<V>, light_root_id: NodeId) -> Self; fn create(dom: &mut RealDom<V>) -> Self;
/// The root node of the widget. /// The root node of the widget. This must be static once the element is created.
fn root(&self) -> NodeId; fn root(&self) -> NodeId;
/// The slot to render children of the element into. This must be static once the element is created.
fn slot(&self) -> Option<NodeId> {
None
}
/// Called when the attributes of the widget are changed. /// Called when the attributes of the widget are changed.
fn attributes_changed(&mut self, _dom: &mut RealDom<V>, _attributes: &AttributeMask); fn attributes_changed(&mut self, _dom: &mut RealDom<V>, _attributes: &AttributeMask);
} }
@ -88,14 +87,14 @@ trait ElementFactory<W: CustomElementUpdater<V>, V: FromAnyValue + Send + Sync =
const NAME: &'static str; const NAME: &'static str;
/// Create a new widget. /// Create a new widget.
fn create(dom: &mut RealDom<V>, light_root_id: NodeId) -> W; fn create(dom: &mut RealDom<V>) -> W;
} }
impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> ElementFactory<W, V> for W { impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> ElementFactory<W, V> for W {
const NAME: &'static str = W::NAME; const NAME: &'static str = W::NAME;
fn create(dom: &mut RealDom<V>, light_root_id: NodeId) -> Self { fn create(dom: &mut RealDom<V>) -> Self {
Self::create(dom, light_root_id) Self::create(dom)
} }
} }
@ -118,6 +117,7 @@ impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementUpdater<V>
} }
} }
#[derive(Component, Clone)]
pub struct CustomElementManager<V: FromAnyValue = ()> { pub struct CustomElementManager<V: FromAnyValue = ()> {
inner: Arc<RwLock<Box<dyn CustomElementUpdater<V>>>>, inner: Arc<RwLock<Box<dyn CustomElementUpdater<V>>>>,
} }
@ -126,12 +126,11 @@ impl<V: FromAnyValue + Send + Sync> CustomElementManager<V> {
pub fn root(&self) -> NodeId { pub fn root(&self) -> NodeId {
self.inner.read().unwrap().root() self.inner.read().unwrap().root()
} }
}
impl<V: FromAnyValue> Clone for CustomElementManager<V> { pub fn on_attributes_changed(&self, dom: &mut RealDom<V>, attributes: &AttributeMask) {
fn clone(&self) -> Self { self.inner
Self { .write()
inner: self.inner.clone(), .unwrap()
} .attributes_changed(dom, attributes);
} }
} }

View file

@ -262,7 +262,6 @@ fn create_template_node<V: FromAnyValue + Send + Sync>(
}) })
.collect(), .collect(),
listeners: FxHashSet::default(), listeners: FxHashSet::default(),
shadow: None,
}); });
let node_id = rdom.create_node(node).id(); let node_id = rdom.create_node(node).id();
for child in *children { for child in *children {

View file

@ -16,7 +16,6 @@ pub mod node_ref;
pub mod node_watcher; pub mod node_watcher;
mod passes; mod passes;
pub mod real_dom; pub mod real_dom;
mod shadow_dom;
pub mod tree; pub mod tree;
pub mod utils; pub mod utils;

View file

@ -7,8 +7,6 @@ use std::{
fmt::{Debug, Display}, fmt::{Debug, Display},
}; };
use crate::shadow_dom::ShadowDom;
/// A element node in the RealDom /// A element node in the RealDom
#[derive(Debug, Clone, Default)] #[derive(Debug, Clone, Default)]
pub struct ElementNode<V: FromAnyValue = ()> { pub struct ElementNode<V: FromAnyValue = ()> {
@ -20,9 +18,6 @@ pub struct ElementNode<V: FromAnyValue = ()> {
pub attributes: FxHashMap<OwnedAttributeDiscription, OwnedAttributeValue<V>>, pub attributes: FxHashMap<OwnedAttributeDiscription, OwnedAttributeValue<V>>,
/// The events the element is listening for /// The events the element is listening for
pub listeners: FxHashSet<String>, pub listeners: FxHashSet<String>,
/// The shadow dom of the element
// This is a rare property, so it is stored in an `Box` to save space
pub shadow: Option<Box<ShadowDom<V>>>,
} }
impl ElementNode { impl ElementNode {
@ -33,7 +28,6 @@ impl ElementNode {
namespace: namespace.into(), namespace: namespace.into(),
attributes: Default::default(), attributes: Default::default(),
listeners: Default::default(), listeners: Default::default(),
shadow: Default::default(),
} }
} }
} }

View file

@ -194,6 +194,7 @@ pub fn run_pass<V: FromAnyValue + Send + Sync>(
dependants: FxHashSet<TypeId>, dependants: FxHashSet<TypeId>,
pass_direction: PassDirection, pass_direction: PassDirection,
view: RunPassView<V>, view: RunPassView<V>,
enter_shadow_dom: bool,
mut update_node: impl FnMut(NodeId, &SendAnyMap) -> bool, mut update_node: impl FnMut(NodeId, &SendAnyMap) -> bool,
) { ) {
let RunPassView { let RunPassView {
@ -209,9 +210,32 @@ pub fn run_pass<V: FromAnyValue + Send + Sync>(
while let Some((height, id)) = dirty.pop_front(type_id) { while let Some((height, id)) = dirty.pop_front(type_id) {
if (update_node)(id, ctx) { if (update_node)(id, ctx) {
nodes_updated.insert(id); nodes_updated.insert(id);
for id in tree.children_ids(id) { let shadow_tree = tree.shadow_tree(id);
for dependant in &dependants { match (enter_shadow_dom, shadow_tree) {
dirty.insert(*dependant, id, height + 1); (true, Some(shadow_tree)) => {
// If this pass uses the shadow dom, update the shadow dom children instead of the normal children
for id in &shadow_tree.shadow_roots {
for dependant in &dependants {
dirty.insert(*dependant, *id, height + 1);
}
}
}
_ => {
for id in tree.children_ids(id) {
for dependant in &dependants {
dirty.insert(*dependant, id, height + 1);
}
}
}
}
// If this pass uses the shadow dom, update the light dom's children if this node is a slot
if enter_shadow_dom {
if let Some(slot_for_light_tree) = tree.slot_for_light_tree(id) {
for id in tree.children_ids(slot_for_light_tree) {
for dependant in &dependants {
dirty.insert(*dependant, id, height + 1);
}
}
} }
} }
} }
@ -221,9 +245,21 @@ pub fn run_pass<V: FromAnyValue + Send + Sync>(
while let Some((height, id)) = dirty.pop_back(type_id) { while let Some((height, id)) = dirty.pop_back(type_id) {
if (update_node)(id, ctx) { if (update_node)(id, ctx) {
nodes_updated.insert(id); nodes_updated.insert(id);
if let Some(id) = tree.parent_id(id) {
for dependant in &dependants { // If this pass uses the shadow dom, update the light dom root if this node is a root
dirty.insert(*dependant, id, height - 1); let light_tree_root = tree.light_tree_root(id);
match (enter_shadow_dom, light_tree_root) {
(true, Some(light_tree_root)) => {
for dependant in &dependants {
dirty.insert(*dependant, light_tree_root, height + 1);
}
}
_ => {
if let Some(id) = tree.parent_id(id) {
for dependant in &dependants {
dirty.insert(*dependant, id, height - 1);
}
}
} }
} }
} }

View file

@ -10,7 +10,7 @@ use std::collections::VecDeque;
use std::ops::{Deref, DerefMut}; use std::ops::{Deref, DerefMut};
use std::sync::{Arc, RwLock}; use std::sync::{Arc, RwLock};
use crate::custom_element::CustomElementRegistry; use crate::custom_element::{CustomElementManager, CustomElementRegistry};
use crate::node::{ use crate::node::{
ElementNode, FromAnyValue, NodeType, OwnedAttributeDiscription, OwnedAttributeValue, TextNode, ElementNode, FromAnyValue, NodeType, OwnedAttributeDiscription, OwnedAttributeValue, TextNode,
}; };
@ -18,7 +18,6 @@ use crate::node_ref::{NodeMask, NodeMaskBuilder};
use crate::node_watcher::{AttributeWatcher, NodeWatcher}; use crate::node_watcher::{AttributeWatcher, NodeWatcher};
use crate::passes::{DirtyNodeStates, TypeErasedState}; use crate::passes::{DirtyNodeStates, TypeErasedState};
use crate::prelude::AttributeMaskBuilder; use crate::prelude::AttributeMaskBuilder;
use crate::shadow_dom::ShadowDom;
use crate::tree::{TreeMut, TreeMutView, TreeRef, TreeRefView}; use crate::tree::{TreeMut, TreeMutView, TreeRef, TreeRefView};
use crate::NodeId; use crate::NodeId;
use crate::{FxDashSet, SendAnyMap}; use crate::{FxDashSet, SendAnyMap};
@ -113,7 +112,7 @@ pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
attribute_watchers: AttributeWatchers<V>, attribute_watchers: AttributeWatchers<V>,
workload: ScheduledWorkload, workload: ScheduledWorkload,
root_id: NodeId, root_id: NodeId,
custom_elements: CustomElementRegistry<V>, custom_elements: Arc<RwLock<CustomElementRegistry<V>>>,
phantom: std::marker::PhantomData<V>, phantom: std::marker::PhantomData<V>,
} }
@ -142,7 +141,6 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
namespace: Some("Root".to_string()), namespace: Some("Root".to_string()),
attributes: FxHashMap::default(), attributes: FxHashMap::default(),
listeners: FxHashSet::default(), listeners: FxHashSet::default(),
shadow: None,
}); });
let root_id = world.add_entity(root_node); let root_id = world.add_entity(root_node);
{ {
@ -189,7 +187,10 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
/// Create a new node of the given type in the dom and return a mutable reference to it. /// Create a new node of the given type in the dom and return a mutable reference to it.
pub fn create_node(&mut self, node: impl Into<NodeType<V>>) -> NodeMut<'_, V> { pub fn create_node(&mut self, node: impl Into<NodeType<V>>) -> NodeMut<'_, V> {
let id = self.world.add_entity(node.into()); let node = node.into();
let is_element = matches!(node, NodeType::Element(_));
let id = self.world.add_entity(node);
self.tree_mut().create_node(id); self.tree_mut().create_node(id);
self.dirty_nodes self.dirty_nodes
@ -201,6 +202,15 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
.mark_dirty(id, NodeMaskBuilder::ALL.build()); .mark_dirty(id, NodeMaskBuilder::ALL.build());
self.dirty_nodes.nodes_created.insert(id); self.dirty_nodes.nodes_created.insert(id);
// Create a custom element if needed
if is_element {
let custom_elements = self.custom_elements.clone();
custom_elements
.write()
.unwrap()
.add_shadow_dom(NodeMut::new(id, self));
}
NodeMut::new(id, self) NodeMut::new(id, self)
} }
@ -280,10 +290,9 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
let passes = std::mem::take(&mut self.dirty_nodes.passes_updated); let passes = std::mem::take(&mut self.dirty_nodes.passes_updated);
let nodes_updated = std::mem::take(&mut self.dirty_nodes.nodes_updated); let nodes_updated = std::mem::take(&mut self.dirty_nodes.nodes_updated);
// call attribute watchers
for (node_id, mask) in &nodes_updated { for (node_id, mask) in &nodes_updated {
if self.contains(*node_id) { if self.contains(*node_id) {
// ignore watchers if they are already being modified // call attribute watchers but ignore watchers if they are already being modified
let watchers = self.attribute_watchers.clone(); let watchers = self.attribute_watchers.clone();
if let Ok(mut watchers) = watchers.try_write() { if let Ok(mut watchers) = watchers.try_write() {
for watcher in &mut *watchers { for watcher in &mut *watchers {
@ -293,6 +302,15 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
); );
} }
}; };
// call custom element watchers
let custom_element_manager = {
let node = self.get_mut(*node_id).unwrap();
node.get::<CustomElementManager<V>>().map(|x| x.clone())
};
if let Some(custom_element_manager) = custom_element_manager {
custom_element_manager.on_attributes_changed(self, mask.attributes());
}
} }
} }
@ -1062,16 +1080,6 @@ impl<V: FromAnyValue + Send + Sync> ElementNodeMut<'_, V> {
pub fn listeners(&self) -> &FxHashSet<String> { pub fn listeners(&self) -> &FxHashSet<String> {
&self.element().listeners &self.element().listeners
} }
/// Get the shadow root of the element
pub fn shadow_root(&self) -> Option<&ShadowDom<V>> {
self.element().shadow.as_deref()
}
/// Get the shadow root of the element
pub fn shadow_root_mut(&mut self) -> &mut Option<Box<ShadowDom<V>>> {
&mut self.element_mut().shadow
}
} }
// Create a workload from all of the passes. This orders the passes so that each pass will only run at most once. // Create a workload from all of the passes. This orders the passes so that each pass will only run at most once.

View file

@ -1,26 +0,0 @@
use std::fmt::Debug;
use crate::{custom_element::CustomElementManager, node::FromAnyValue, prelude::NodeRef, NodeId};
#[derive(Clone)]
pub struct ShadowDom<V: FromAnyValue> {
shadow_root: NodeId,
updater: CustomElementManager<V>,
}
impl<V: FromAnyValue + Send + Sync> ShadowDom<V> {
pub fn new(updater: CustomElementManager<V>) -> Self {
Self {
shadow_root: updater.root(),
updater,
}
}
}
impl<V: FromAnyValue> Debug for ShadowDom<V> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ShadowDom")
.field("shadow_root", &self.shadow_root)
.finish()
}
}

View file

@ -4,15 +4,15 @@ use crate::NodeId;
use shipyard::{Component, EntitiesViewMut, Get, View, ViewMut}; use shipyard::{Component, EntitiesViewMut, Get, View, ViewMut};
use std::fmt::Debug; use std::fmt::Debug;
/// A subtree of a tree. /// A shadow_tree of a tree.
#[derive(PartialEq, Eq, Clone, Debug, Component)] #[derive(PartialEq, Eq, Clone, Debug, Component)]
pub struct Subtree { pub struct ShadowTree {
/// The root of the subtree /// The root of the shadow_tree
shadow_roots: Vec<NodeId>, pub shadow_roots: Vec<NodeId>,
/// The node that children of the super tree should be inserted under. /// The node that children of the super tree should be inserted under.
slot: Option<NodeId>, pub slot: Option<NodeId>,
/// The node in the super tree that the subtree is attached to. /// The node in the super tree that the shadow_tree is attached to.
super_tree_root: NodeId, pub super_tree_root: NodeId,
} }
/// A node in a tree. /// A node in a tree.
@ -20,9 +20,11 @@ pub struct Subtree {
pub struct Node { pub struct Node {
parent: Option<NodeId>, parent: Option<NodeId>,
children: Vec<NodeId>, children: Vec<NodeId>,
child_subtree: Option<Subtree>, child_subtree: Option<ShadowTree>,
/// If this node is a slot in a subtree, this is node whose child_subtree is that subtree. /// If this node is a slot in a shadow_tree, this is node whose child_subtree is that shadow_tree.
slot_for_supertree: Option<NodeId>, slot_for_light_tree: Option<NodeId>,
/// If this node is a root of a shadow_tree, this is the node whose child_subtree is that shadow_tree.
light_tree_root: Option<NodeId>,
height: u16, height: u16,
} }
@ -37,8 +39,13 @@ pub trait TreeRef {
fn parent_id(&self, id: NodeId) -> Option<NodeId>; fn parent_id(&self, id: NodeId) -> Option<NodeId>;
/// The children ids of the node. /// The children ids of the node.
fn children_ids(&self, id: NodeId) -> Vec<NodeId>; fn children_ids(&self, id: NodeId) -> Vec<NodeId>;
/// The subtree tree under the node. /// The shadow tree tree under the node.
fn subtree(&self, id: NodeId) -> Option<&Subtree>; fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree>;
// TODO: rethink naming
/// The node that contains the shadow tree this node is a slot for
fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId>;
/// The node that contains the shadow tree this node is a root of
fn light_tree_root(&self, id: NodeId) -> Option<NodeId>;
/// The height of the node. /// The height of the node.
fn height(&self, id: NodeId) -> Option<u16>; fn height(&self, id: NodeId) -> Option<u16>;
/// Returns true if the node exists. /// Returns true if the node exists.
@ -59,9 +66,9 @@ pub trait TreeMut: TreeRef {
fn insert_before(&mut self, old_id: NodeId, new_id: NodeId); fn insert_before(&mut self, old_id: NodeId, new_id: NodeId);
/// Inserts a node after another node. /// Inserts a node after another node.
fn insert_after(&mut self, old_id: NodeId, new_id: NodeId); fn insert_after(&mut self, old_id: NodeId, new_id: NodeId);
/// Creates a new subtree. /// Creates a new shadow tree.
fn create_subtree(&mut self, id: NodeId, shadow_roots: Vec<NodeId>, slot: Option<NodeId>); fn create_subtree(&mut self, id: NodeId, shadow_roots: Vec<NodeId>, slot: Option<NodeId>);
/// Remove any subtree. /// Remove any shadow tree.
fn remove_subtree(&mut self, id: NodeId); fn remove_subtree(&mut self, id: NodeId);
} }
@ -84,34 +91,42 @@ impl<'a> TreeRef for TreeRefView<'a> {
self.get(id).is_ok() self.get(id).is_ok()
} }
fn subtree(&self, id: NodeId) -> Option<&Subtree> { fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree> {
self.get(id).ok()?.child_subtree.as_ref() self.get(id).ok()?.child_subtree.as_ref()
} }
fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
self.get(id).ok()?.slot_for_light_tree
}
fn light_tree_root(&self, id: NodeId) -> Option<NodeId> {
self.get(id).ok()?.light_tree_root
}
} }
impl<'a> TreeMut for TreeMutView<'a> { impl<'a> TreeMut for TreeMutView<'a> {
fn remove(&mut self, id: NodeId) { fn remove(&mut self, id: NodeId) {
fn recurse(tree: &mut TreeMutView<'_>, id: NodeId) { fn recurse(tree: &mut TreeMutView<'_>, id: NodeId) {
let (supertree, children) = { let (light_tree, children) = {
let node = (&mut tree.1).get(id).unwrap(); let node = (&mut tree.1).get(id).unwrap();
(node.slot_for_supertree, std::mem::take(&mut node.children)) (node.slot_for_light_tree, std::mem::take(&mut node.children))
}; };
for child in children { for child in children {
recurse(tree, child); recurse(tree, child);
} }
// If this node is a slot in a subtree, remove it from the subtree. // If this node is a slot in a shadow_tree, remove it from the shadow_tree.
if let Some(supertree) = supertree { if let Some(light_tree) = light_tree {
let supertree_root = (&mut tree.1).get(supertree).unwrap(); let light_tree_root = (&mut tree.1).get(light_tree).unwrap();
if let Some(subtree) = &mut supertree_root.child_subtree { if let Some(shadow_tree) = &mut light_tree_root.child_subtree {
subtree.slot = None; shadow_tree.slot = None;
} }
debug_assert!( debug_assert!(
supertree_root.children.is_empty(), light_tree_root.children.is_empty(),
"Subtree root should have no children when slot is removed." "ShadowTree root should have no children when slot is removed."
); );
} }
} }
@ -137,7 +152,8 @@ impl<'a> TreeMut for TreeMutView<'a> {
children: Vec::new(), children: Vec::new(),
height: 0, height: 0,
child_subtree: None, child_subtree: None,
slot_for_supertree: None, slot_for_light_tree: None,
light_tree_root: None,
}, },
); );
} }
@ -212,7 +228,7 @@ impl<'a> TreeMut for TreeMutView<'a> {
let light_root_height; let light_root_height;
{ {
let subtree = Subtree { let shadow_tree = ShadowTree {
super_tree_root: id, super_tree_root: id,
shadow_roots: shadow_roots.clone(), shadow_roots: shadow_roots.clone(),
slot, slot,
@ -220,20 +236,20 @@ impl<'a> TreeMut for TreeMutView<'a> {
let light_root = node_data_mut let light_root = node_data_mut
.get(id) .get(id)
.expect("tried to create subtree with non-existent id"); .expect("tried to create shadow_tree with non-existent id");
light_root.child_subtree = Some(subtree); light_root.child_subtree = Some(shadow_tree);
light_root_height = light_root.height; light_root_height = light_root.height;
if let Some(slot) = slot { if let Some(slot) = slot {
let slot = node_data_mut let slot = node_data_mut
.get(slot) .get(slot)
.expect("tried to create subtree with non-existent slot"); .expect("tried to create shadow_tree with non-existent slot");
slot.slot_for_supertree = Some(id); slot.slot_for_light_tree = Some(id);
} }
} }
// Now that we have created the subtree, we need to update the height of the subtree roots // Now that we have created the shadow_tree, we need to update the height of the shadow_tree roots
for root in shadow_roots { for root in shadow_roots {
set_height(self, root, light_root_height + 1); set_height(self, root, light_root_height + 1);
} }
@ -243,13 +259,13 @@ impl<'a> TreeMut for TreeMutView<'a> {
let (_, node_data_mut) = self; let (_, node_data_mut) = self;
if let Ok(node) = node_data_mut.get(id) { if let Ok(node) = node_data_mut.get(id) {
if let Some(subtree) = node.child_subtree.take() { if let Some(shadow_tree) = node.child_subtree.take() {
// Remove the slot's link to the subtree // Remove the slot's link to the shadow_tree
if let Some(slot) = subtree.slot { if let Some(slot) = shadow_tree.slot {
let slot = node_data_mut let slot = node_data_mut
.get(slot) .get(slot)
.expect("tried to remove subtree with non-existent slot"); .expect("tried to remove shadow_tree with non-existent slot");
slot.slot_for_supertree = None; slot.slot_for_light_tree = None;
} }
let node = node_data_mut.get(id).unwrap(); let node = node_data_mut.get(id).unwrap();
@ -262,7 +278,7 @@ impl<'a> TreeMut for TreeMutView<'a> {
} }
// Reset the height of the shadow roots // Reset the height of the shadow roots
for root in &subtree.shadow_roots { for root in &shadow_tree.shadow_roots {
set_height(self, *root, 0); set_height(self, *root, 0);
} }
} }
@ -272,13 +288,13 @@ impl<'a> TreeMut for TreeMutView<'a> {
fn child_height(parent: &Node, tree: &impl TreeRef) -> u16 { fn child_height(parent: &Node, tree: &impl TreeRef) -> u16 {
match &parent.child_subtree { match &parent.child_subtree {
Some(subtree) => { Some(shadow_tree) => {
if let Some(slot) = subtree.slot { if let Some(slot) = shadow_tree.slot {
tree.height(slot) tree.height(slot)
.expect("Attempted to read a slot that does not exist") .expect("Attempted to read a slot that does not exist")
+ 1 + 1
} else { } else {
panic!("Attempted to read the height of a subtree without a slot"); panic!("Attempted to read the height of a shadow_tree without a slot");
} }
} }
None => parent.height + 1, None => parent.height + 1,
@ -287,22 +303,22 @@ fn child_height(parent: &Node, tree: &impl TreeRef) -> u16 {
/// Sets the height of a node and updates the height of all its children /// Sets the height of a node and updates the height of all its children
fn set_height(tree: &mut TreeMutView<'_>, node: NodeId, height: u16) { fn set_height(tree: &mut TreeMutView<'_>, node: NodeId, height: u16) {
let (subtree, supertree, children) = { let (shadow_tree, light_tree, children) = {
let mut node_data_mut = &mut tree.1; let mut node_data_mut = &mut tree.1;
let mut node = (&mut node_data_mut).get(node).unwrap(); let mut node = (&mut node_data_mut).get(node).unwrap();
node.height = height; node.height = height;
( (
node.child_subtree.clone(), node.child_subtree.clone(),
node.slot_for_supertree, node.slot_for_light_tree,
node.children.clone(), node.children.clone(),
) )
}; };
// If the children are actually part of a subtree, there height is determined by the height of the subtree // If the children are actually part of a shadow_tree, there height is determined by the height of the shadow_tree
if let Some(subtree) = subtree { if let Some(shadow_tree) = shadow_tree {
// Set the height of the subtree roots // Set the height of the shadow_tree roots
for &shadow_root in &subtree.shadow_roots { for &shadow_root in &shadow_tree.shadow_roots {
set_height(tree, shadow_root, height); set_height(tree, shadow_root, height);
} }
} else { } else {
@ -312,9 +328,9 @@ fn set_height(tree: &mut TreeMutView<'_>, node: NodeId, height: u16) {
} }
} }
// If this nodes is a slot for a subtree, we need to go to the super tree and update the height of its children // If this nodes is a slot for a shadow_tree, we need to go to the super tree and update the height of its children
if let Some(supertree) = supertree { if let Some(light_tree) = light_tree {
let children = (&tree.1).get(supertree).unwrap().children.clone(); let children = (&tree.1).get(light_tree).unwrap().children.clone();
for child in children { for child in children {
set_height(tree, child, height + 1); set_height(tree, child, height + 1);
} }
@ -344,10 +360,20 @@ impl<'a> TreeRef for TreeMutView<'a> {
self.1.get(id).is_ok() self.1.get(id).is_ok()
} }
fn subtree(&self, id: NodeId) -> Option<&Subtree> { fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree> {
let node_data = &self.1; let node_data = &self.1;
node_data.get(id).unwrap().child_subtree.as_ref() node_data.get(id).unwrap().child_subtree.as_ref()
} }
fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
let node_data = &self.1;
node_data.get(id).unwrap().slot_for_light_tree
}
fn light_tree_root(&self, id: NodeId) -> Option<NodeId> {
let node_data = &self.1;
node_data.get(id).unwrap().light_tree_root
}
} }
#[test] #[test]
@ -375,7 +401,7 @@ fn creation() {
} }
#[test] #[test]
fn subtree() { fn shadow_tree() {
use shipyard::World; use shipyard::World;
#[derive(Component)] #[derive(Component)]
struct Num(i32); struct Num(i32);
@ -432,7 +458,7 @@ fn subtree() {
&[shadow_parent_id] &[shadow_parent_id]
); );
assert_eq!( assert_eq!(
tree.1.get(shadow_child_id).unwrap().slot_for_supertree, tree.1.get(shadow_child_id).unwrap().slot_for_light_tree,
Some(parent_id) Some(parent_id)
); );

View file

@ -10,7 +10,6 @@ fn create_blank_element() -> NodeType {
namespace: None, namespace: None,
attributes: FxHashMap::default(), attributes: FxHashMap::default(),
listeners: FxHashSet::default(), listeners: FxHashSet::default(),
shadow: None,
}) })
} }