properly expose all symbls in manganis without linker intercept (#3230)

* force a volatile read of manganis symbols to preserve them in the final binary
This commit is contained in:
Jonathan Kelley 2024-11-17 00:36:56 -05:00 committed by GitHub
parent 017478d212
commit 493c5c7532
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GPG key ID: B5690EEEBB952194
4 changed files with 12 additions and 25 deletions

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@ -7,7 +7,6 @@ use crate::{AppBundle, Platform};
use anyhow::Context;
use serde::Deserialize;
use std::{
ffi::OsStr,
path::{Path, PathBuf},
process::Stdio,
time::Instant,
@ -225,30 +224,6 @@ impl BuildRequest {
// walk every file in the incremental cache dir, reading and inserting items into the manifest.
let mut manifest = AssetManifest::default();
// Add from the deps folder where the rlibs are stored for dependencies
let deps_folder = exe.parent().unwrap().join("deps");
tracing::trace!("Adding assets from deps folder: {deps_folder:?}");
for entry in deps_folder.read_dir()?.flatten() {
if entry.path().extension() == Some(OsStr::new("rlib")) {
_ = manifest.add_from_object_path(&entry.path());
}
}
// Add from the incremental cache folder by recursively walking the folder
// it seems that this sticks around no matter what - and cargo doesn't clean it up since the .os are cached anyway
fn recursive_add(manifest: &mut AssetManifest, path: &Path) -> Result<()> {
if path.extension() == Some(OsStr::new("o")) {
_ = manifest.add_from_object_path(path);
} else if let Ok(dir) = path.read_dir() {
for entry in dir.flatten() {
recursive_add(manifest, &entry.path())?;
}
}
Ok(())
}
recursive_add(&mut manifest, &exe.parent().unwrap().join("incremental"))?;
// And then add from the exe directly, just in case it's LTO compiled and has no incremental cache
_ = manifest.add_from_object_path(exe);

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@ -104,6 +104,8 @@ impl ToTokens for AssetParser {
// "/blahcss123.css"
bundled: #bundled,
metadata: __volatile_reader as fn() -> u8,
}
}
) #option_source

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@ -17,5 +17,9 @@ pub fn generate_link_section(asset: &impl Serialize) -> TokenStream2 {
#[link_section = #section_name]
#[used]
static ASSET: [u8; #len] = * #asset_bytes;
fn __volatile_reader() -> u8 {
unsafe { std::ptr::read_volatile(ASSET.as_ptr()) }
}
}
}

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@ -14,6 +14,9 @@ pub struct Asset {
///
/// `blah-123.css``
pub bundled: &'static str,
/// The metadata for this asset plumbed by the compiler
pub metadata: fn() -> u8,
}
impl Asset {
@ -47,6 +50,9 @@ impl Asset {
/// Attempts to resolve it against an `assets` folder in the current directory.
/// If that doesn't exist, it will resolve against the cargo manifest dir
pub fn resolve(&self) -> PathBuf {
// Force a volatile read of the metadata to ensure the symbol makes it into the binary
(self.metadata)();
// If the asset is relative, we resolve the asset at the current directory
if !dioxus_core_types::is_bundled_app() {
return PathBuf::from(self.local);