mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-26 22:20:19 +00:00
Fix leak in render macro
This commit is contained in:
parent
0a35b5a670
commit
44a27bf8a3
9 changed files with 197 additions and 114 deletions
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@ -1,4 +1,5 @@
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use crate::ScopeState;use std::ptr::NonNull;
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use crate::ScopeState;
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use std::ptr::NonNull;
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use crate::{
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innerlude::DirtyScope, nodes::RenderReturn, nodes::VNode, virtual_dom::VirtualDom,
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@ -28,15 +28,14 @@ use crate::innerlude::*;
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#[allow(non_upper_case_globals, non_snake_case)]
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pub fn Fragment<'a>(cx: Scope<'a, FragmentProps<'a>>) -> Element {
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let children = cx.props.0.as_ref()?;
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Some(VNode {
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key: children.key,
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parent: children.parent.clone(),
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stable_id: children.stable_id.clone(),
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template: children.template.clone(),
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root_ids: children.root_ids.clone(),
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dynamic_nodes: children.dynamic_nodes,
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dynamic_attrs: children.dynamic_attrs,
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})
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Some(cx.vnode(
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children.parent.clone(),
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children.key,
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children.template.clone(),
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children.root_ids.clone(),
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children.dynamic_nodes,
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children.dynamic_attrs,
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))
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}
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pub struct FragmentProps<'a>(Element<'a>);
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@ -24,7 +24,7 @@ use crate::{innerlude::VNode, ScopeState};
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///
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/// ```rust, ignore
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/// LazyNodes::new(|f| {
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/// static TEMPLATE: dioxus::core::Template = dioxus::core::Template {
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/// static TEMPLATE: dioxus::core::Template = dioxus::core::Template {
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/// name: "main.rs:5:5:20", // Source location of the template for hot reloading
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/// roots: &[
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/// dioxus::core::TemplateNode::Element {
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@ -37,19 +37,19 @@ use crate::{innerlude::VNode, ScopeState};
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/// node_paths: &[],
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/// attr_paths: &[],
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/// };
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/// dioxus::core::VNode {
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/// parent: None,
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/// key: None,
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/// template: std::cell::Cell::new(TEMPLATE),
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/// root_ids: dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(
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/// f.vnode(
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/// None,
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/// None,
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/// std::cell::Cell::new(TEMPLATE),
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/// dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(
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/// 1usize,
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/// f.bump(),
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/// )
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/// .into(),
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/// dynamic_nodes: f.bump().alloc([]),
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/// dynamic_attrs: f.bump().alloc([]),
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/// })
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/// }
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/// f.bump().alloc([]),
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/// f.bump().alloc([]),
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/// )
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/// })
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/// ```
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///
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/// Find more information about how to construct [`VNode`] at <https://dioxuslabs.com/learn/0.4/contributing/walkthrough_readme#the-rsx-macro>
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@ -40,6 +40,7 @@ impl<'a> Default for RenderReturn<'a> {
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///
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/// The dynamic parts of the template are stored separately from the static parts. This allows faster diffing by skipping
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/// static parts of the template.
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#[non_exhaustive]
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#[derive(Debug, Clone)]
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pub struct VNode<'a> {
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/// The key given to the root of this template.
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@ -70,20 +71,19 @@ pub struct VNode<'a> {
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impl<'a> VNode<'a> {
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/// Create a template with no nodes that will be skipped over during diffing
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pub fn empty(cx: &'a ScopeState) -> Element<'a> {
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Some(VNode {
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key: None,
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parent: Default::default(),
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stable_id: Default::default(),
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root_ids: RefCell::new(bumpalo::collections::Vec::new_in(cx.bump())),
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dynamic_nodes: &[],
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dynamic_attrs: &[],
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template: Cell::new(Template {
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Some(cx.vnode(
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Cell::new(None),
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None,
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Cell::new(Template {
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name: "dioxus-empty",
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roots: &[],
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node_paths: &[],
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attr_paths: &[],
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}),
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})
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RefCell::new(bumpalo::collections::Vec::new_in(cx.bump())),
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&[],
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&[],
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))
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}
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/// Create a new VNode
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@ -820,16 +820,16 @@ impl<'b> IntoDynNode<'b> for Arguments<'_> {
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}
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impl<'a> IntoDynNode<'a> for &'a VNode<'a> {
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fn into_dyn_node(self, _cx: &'a ScopeState) -> DynamicNode<'a> {
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DynamicNode::Fragment(_cx.bump().alloc([VNode {
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parent: self.parent.clone(),
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stable_id: self.stable_id.clone(),
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template: self.template.clone(),
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root_ids: self.root_ids.clone(),
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key: self.key,
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dynamic_nodes: self.dynamic_nodes,
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dynamic_attrs: self.dynamic_attrs,
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}]))
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fn into_dyn_node(self, cx: &'a ScopeState) -> DynamicNode<'a> {
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let vnode = cx.vnode(
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self.parent.clone(),
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self.key,
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self.template.clone(),
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self.root_ids.clone(),
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self.dynamic_nodes,
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self.dynamic_attrs,
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);
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DynamicNode::Fragment(cx.bump().alloc([vnode]))
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}
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}
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@ -2,13 +2,13 @@ use crate::{
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any_props::AnyProps,
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any_props::VProps,
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bump_frame::BumpFrame,
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innerlude::{DynamicNode, EventHandler, VComponent, VNodeId, VText},
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innerlude::{DynamicNode, ElementRef, EventHandler, VComponent, VNodeId, VText},
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lazynodes::LazyNodes,
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nodes::{IntoAttributeValue, IntoDynNode, RenderReturn},
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runtime::Runtime,
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scope_context::ScopeContext,
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AnyValue, Attribute, AttributeType, AttributeValue, Element, Event, MountedAttribute,
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Properties, TaskId,
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AnyValue, Attribute, AttributeType, AttributeValue, Element, ElementId, Event,
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MountedAttribute, Properties, TaskId, Template, VNode,
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};
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use bumpalo::{boxed::Box as BumpBox, Bump};
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use std::{
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@ -348,17 +348,76 @@ impl<'src> ScopeState {
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/// }
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/// ```
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pub fn render(&'src self, rsx: LazyNodes<'src, '_>) -> Element<'src> {
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let element = rsx.call(self);
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// <<<<<<< HEAD
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// let element = rsx.call(self);
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// let mut listeners = self.attributes_to_drop_before_render.borrow_mut();
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// for attr in element.dynamic_attrs {
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// attr.ty.for_each(|attr| {
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// match attr.value {
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// // We need to drop listeners before the next render because they may borrow data from the borrowed props which will be dropped
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// AttributeValue::Listener(_) => {
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// let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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// listeners.push(unbounded);
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// }
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// // We need to drop any values manually to make sure that their drop implementation is called before the next render
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// AttributeValue::Any(_) => {
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// let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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// self.previous_frame().add_attribute_to_drop(unbounded);
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// }
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// _ => (),
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// }
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// })
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// }
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// let mut props = self.borrowed_props.borrow_mut();
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// let mut drop_props = self
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// .previous_frame()
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// .props_to_drop_before_reset
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// .borrow_mut();
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// for node in element.dynamic_nodes {
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// if let DynamicNode::Component(comp) = node {
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// let unbounded = unsafe { std::mem::transmute(comp as *const VComponent) };
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// if !comp.static_props {
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// props.push(unbounded);
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// }
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// drop_props.push(unbounded);
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// }
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// }
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// Some(element)
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// =======
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// Note: We can't do anything in this function related to safety because the user could always circumvent it by creating a VNode manually and return it without calling this function
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Some(rsx.call(self))
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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}
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/// Create a [`crate::VNode`] from the component parts
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pub fn vnode(
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&'src self,
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parent: Cell<Option<ElementRef>>,
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key: Option<&'src str>,
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template: Cell<Template<'static>>,
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root_ids: RefCell<bumpalo::collections::Vec<'src, ElementId>>,
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dynamic_nodes: &'src [DynamicNode<'src>],
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dynamic_attrs: &'src [MountedAttribute<'src>],
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) -> VNode<'src> {
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let mut listeners = self.attributes_to_drop_before_render.borrow_mut();
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for attr in element.dynamic_attrs {
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attr.ty.for_each(|attr| {
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for attr in dynamic_attrs {
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let attrs = match attr.ty {
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AttributeType::Single(ref attr) => std::slice::from_ref(attr),
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AttributeType::Many(attrs) => attrs,
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};
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for attr in attrs {
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match attr.value {
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// We need to drop listeners before the next render because they may borrow data from the borrowed props which will be dropped
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AttributeValue::Listener(_) => {
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let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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listeners.push(unbounded);
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}
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// We need to drop any values manually to make sure that their drop implementation is called before the next render
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AttributeValue::Any(_) => {
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let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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@ -367,7 +426,7 @@ impl<'src> ScopeState {
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_ => (),
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}
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})
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}
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}
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let mut props = self.borrowed_props.borrow_mut();
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@ -375,7 +434,7 @@ impl<'src> ScopeState {
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.previous_frame()
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.props_to_drop_before_reset
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.borrow_mut();
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for node in element.dynamic_nodes {
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for node in dynamic_nodes {
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if let DynamicNode::Component(comp) = node {
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let unbounded = unsafe { std::mem::transmute(comp as *const VComponent) };
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if !comp.static_props {
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@ -385,45 +444,14 @@ impl<'src> ScopeState {
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}
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}
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Some(element)
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}
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#[doc(hidden)]
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/// Take a [`crate::VNode`] and link it to a [`ScopeState`]
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///
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/// This is used internally in the render macro
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pub fn link_node(&'src self, element: &crate::VNode<'src>) {
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let mut listeners = self.attributes_to_drop_before_render.borrow_mut();
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for attr in element.dynamic_attrs {
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match attr.value {
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// We need to drop listeners before the next render because they may borrow data from the borrowed props which will be dropped
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AttributeValue::Listener(_) => {
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let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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listeners.push(unbounded);
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}
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// We need to drop any values manually to make sure that their drop implementation is called before the next render
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AttributeValue::Any(_) => {
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let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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self.previous_frame().add_attribute_to_drop(unbounded);
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}
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_ => (),
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}
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}
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let mut props = self.borrowed_props.borrow_mut();
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let mut drop_props = self
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.previous_frame()
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.props_to_drop_before_reset
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.borrow_mut();
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for node in element.dynamic_nodes {
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if let DynamicNode::Component(comp) = node {
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let unbounded = unsafe { std::mem::transmute(comp as *const VComponent) };
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if !comp.static_props {
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props.push(unbounded);
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}
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drop_props.push(unbounded);
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}
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VNode {
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stable_id: Default::default(),
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key,
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parent,
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template,
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root_ids,
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dynamic_nodes,
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dynamic_attrs,
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}
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}
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@ -171,15 +171,27 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
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match rand::random::<u8>() % range {
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0 => DynamicNode::Placeholder(Default::default()),
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1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
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VNode::new(
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// <<<<<<< HEAD
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// VNode::new(
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// None,
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// Template {
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// =======
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cx.vnode(
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None,
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Template {
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Default::default(),
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Cell::new(Template {
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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roots: &[TemplateNode::Dynamic { id: 0 }],
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node_paths: &[&[0]],
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attr_paths: &[],
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},
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bumpalo::collections::Vec::new_in(cx.bump()),
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// <<<<<<< HEAD
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// },
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// bumpalo::collections::Vec::new_in(cx.bump()),
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// =======
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}),
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bumpalo::collections::Vec::new_in(cx.bump()).into(),
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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cx.bump().alloc([cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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@ -273,10 +285,19 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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)
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.into_boxed_str(),
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));
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let node = VNode::new(
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// <<<<<<< HEAD
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// let node = VNode::new(
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// None,
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// template,
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// bumpalo::collections::Vec::new_in(cx.bump()),
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// =======
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// println!("{template:#?}");
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let node = cx.vnode(
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None,
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template,
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bumpalo::collections::Vec::new_in(cx.bump()),
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None,
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Cell::new(template),
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bumpalo::collections::Vec::new_in(cx.bump()).into(),
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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{
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let dynamic_nodes: Vec<_> = dynamic_node_types
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.iter()
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|
|
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@ -83,7 +83,7 @@ fn Grid(cx: Scope<GridProps>) -> Element {
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let alpha = y as f32*100.0/size as f32 + counts.read()[x*size + y] as f32;
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let key = format!("{}-{}", x, y);
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rsx! {
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Box{
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Box {
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x: x,
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y: y,
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alpha: 100.0,
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|
|
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@ -178,15 +178,27 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
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match rand::random::<u8>() % range {
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0 => DynamicNode::Placeholder(Default::default()),
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1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
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VNode::new(
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// <<<<<<< HEAD
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// VNode::new(
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// None,
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// Template {
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// =======
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cx.vnode(
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None,
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Template {
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Default::default(),
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Cell::new(Template {
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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roots: &[TemplateNode::Dynamic { id: 0 }],
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node_paths: &[&[0]],
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attr_paths: &[],
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},
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dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
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// <<<<<<< HEAD
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// },
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// dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
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// =======
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}),
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dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()).into(),
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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cx.bump().alloc([cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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|
@ -266,10 +278,18 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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.into_boxed_str(),
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));
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println!("{template:#?}");
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let node = VNode::new(
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// <<<<<<< HEAD
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// let node = VNode::new(
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// None,
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// template,
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// dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
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// =======
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let node = cx.vnode(
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None,
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template,
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dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()),
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None,
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Cell::new(template),
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dioxus::core::exports::bumpalo::collections::Vec::new_in(cx.bump()).into(),
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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{
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let dynamic_nodes: Vec<_> = dynamic_node_types
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.iter()
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|
@ -284,13 +304,21 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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.collect();
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cx.bump().alloc(dynamic_nodes)
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},
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cx.bump()
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.alloc(
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(0..template.attr_paths.len())
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.map(|_| create_random_dynamic_mounted_attr(cx))
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.collect::<Vec<_>>(),
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)
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.as_slice(),
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// <<<<<<< HEAD
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// cx.bump()
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// .alloc(
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// (0..template.attr_paths.len())
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// .map(|_| create_random_dynamic_mounted_attr(cx))
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// .collect::<Vec<_>>(),
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// )
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// .as_slice(),
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// =======
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cx.bump().alloc(
|
||||
(0..template.attr_paths.len())
|
||||
.map(|_| create_random_dynamic_attr(cx))
|
||||
.collect::<Vec<_>>(),
|
||||
),
|
||||
// >>>>>>> 9fe172e9 (Fix leak in render macro)
|
||||
);
|
||||
Some(node)
|
||||
}
|
||||
|
|
|
@ -139,9 +139,7 @@ impl ToTokens for RenderCallBody {
|
|||
out_tokens.append_all(quote! {
|
||||
Some({
|
||||
let __cx = cx;
|
||||
let __element = { #body };
|
||||
cx.link_node(&__element);
|
||||
__element
|
||||
#body
|
||||
})
|
||||
})
|
||||
}
|
||||
|
@ -256,10 +254,18 @@ impl<'a> ToTokens for TemplateRenderer<'a> {
|
|||
node_paths: &[ #(#node_paths),* ],
|
||||
attr_paths: &[ #(#attr_paths),* ],
|
||||
};
|
||||
::dioxus::core::VNode::new(
|
||||
// <<<<<<< HEAD
|
||||
// ::dioxus::core::VNode::new(
|
||||
// #key_tokens,
|
||||
// TEMPLATE,
|
||||
// dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(#root_count, __cx.bump()),
|
||||
// =======
|
||||
__cx.vnode(
|
||||
None,
|
||||
#key_tokens,
|
||||
TEMPLATE,
|
||||
dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(#root_count, __cx.bump()),
|
||||
std::cell::Cell::new(TEMPLATE),
|
||||
dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(#root_count, __cx.bump()).into(),
|
||||
// >>>>>>> 9fe172e9 (Fix leak in render macro)
|
||||
__cx.bump().alloc([ #( #node_printer ),* ]),
|
||||
__cx.bump().alloc([ #( #dyn_attr_printer ),* ]),
|
||||
)
|
||||
|
|
Loading…
Reference in a new issue