mirror of
https://github.com/DioxusLabs/dioxus
synced 2024-11-10 14:44:12 +00:00
Fix: dont use bumpslab anymore, just box scopestates
This commit is contained in:
parent
72a2a1f820
commit
4240f8428c
10 changed files with 48 additions and 132 deletions
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@ -33,8 +33,6 @@ log = { workspace = true }
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# Serialize the Edits for use in Webview/Liveview instances
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serde = { version = "1", features = ["derive"], optional = true }
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bumpslab = { version = "0.2.0" }
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[dev-dependencies]
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tokio = { workspace = true, features = ["full"] }
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dioxus = { workspace = true }
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@ -91,21 +91,21 @@ impl VirtualDom {
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// Note: This will not remove any ids from the arena
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pub(crate) fn drop_scope(&mut self, id: ScopeId, recursive: bool) {
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self.dirty_scopes.remove(&DirtyScope {
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height: self.scopes[id].height,
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height: self.scopes[id.0].height,
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id,
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});
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self.ensure_drop_safety(id);
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if recursive {
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if let Some(root) = self.scopes[id].try_root_node() {
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if let Some(root) = self.scopes[id.0].try_root_node() {
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if let RenderReturn::Ready(node) = unsafe { root.extend_lifetime_ref() } {
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self.drop_scope_inner(node)
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}
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}
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}
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let scope = &mut self.scopes[id];
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let scope = &mut self.scopes[id.0];
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// Drop all the hooks once the children are dropped
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// this means we'll drop hooks bottom-up
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@ -116,7 +116,7 @@ impl VirtualDom {
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scope.tasks.remove(task_id);
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}
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self.scopes.remove(id);
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self.scopes.remove(id.0);
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}
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fn drop_scope_inner(&mut self, node: &VNode) {
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@ -137,7 +137,7 @@ impl VirtualDom {
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/// Descend through the tree, removing any borrowed props and listeners
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pub(crate) fn ensure_drop_safety(&self, scope_id: ScopeId) {
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let scope = &self.scopes[scope_id];
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let scope = &self.scopes[scope_id.0];
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// make sure we drop all borrowed props manually to guarantee that their drop implementation is called before we
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// run the hooks (which hold an &mut Reference)
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@ -15,7 +15,7 @@ use DynamicNode::*;
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impl<'b> VirtualDom {
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pub(super) fn diff_scope(&mut self, scope: ScopeId) {
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let scope_state = &mut self.scopes[scope];
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let scope_state = &mut self.scopes[scope.0];
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self.scope_stack.push(scope);
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unsafe {
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@ -191,7 +191,7 @@ impl<'b> VirtualDom {
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right.scope.set(Some(scope_id));
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// copy out the box for both
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let old = self.scopes[scope_id].props.as_ref();
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let old = self.scopes[scope_id.0].props.as_ref();
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let new: Box<dyn AnyProps> = right.props.take().unwrap();
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let new: Box<dyn AnyProps> = unsafe { std::mem::transmute(new) };
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@ -203,14 +203,14 @@ impl<'b> VirtualDom {
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}
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// First, move over the props from the old to the new, dropping old props in the process
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self.scopes[scope_id].props = Some(new);
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self.scopes[scope_id.0].props = Some(new);
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// Now run the component and diff it
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self.run_scope(scope_id);
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self.diff_scope(scope_id);
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self.dirty_scopes.remove(&DirtyScope {
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height: self.scopes[scope_id].height,
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height: self.scopes[scope_id.0].height,
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id: scope_id,
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});
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}
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@ -714,7 +714,7 @@ impl<'b> VirtualDom {
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Component(comp) => {
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let scope = comp.scope.get().unwrap();
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match unsafe { self.scopes[scope].root_node().extend_lifetime_ref() } {
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match unsafe { self.scopes[scope.0].root_node().extend_lifetime_ref() } {
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RenderReturn::Ready(node) => self.push_all_real_nodes(node),
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RenderReturn::Aborted(_node) => todo!(),
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}
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@ -915,13 +915,13 @@ impl<'b> VirtualDom {
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.expect("VComponents to always have a scope");
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// Remove the component from the dom
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match unsafe { self.scopes[scope].root_node().extend_lifetime_ref() } {
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match unsafe { self.scopes[scope.0].root_node().extend_lifetime_ref() } {
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RenderReturn::Ready(t) => self.remove_node(t, gen_muts),
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RenderReturn::Aborted(placeholder) => self.remove_placeholder(placeholder, gen_muts),
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};
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// Restore the props back to the vcomponent in case it gets rendered again
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let props = self.scopes[scope].props.take();
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let props = self.scopes[scope.0].props.take();
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*comp.props.borrow_mut() = unsafe { std::mem::transmute(props) };
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// Now drop all the resouces
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@ -936,7 +936,7 @@ impl<'b> VirtualDom {
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Some(Placeholder(t)) => t.id.get().unwrap(),
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Some(Component(comp)) => {
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let scope = comp.scope.get().unwrap();
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match unsafe { self.scopes[scope].root_node().extend_lifetime_ref() } {
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match unsafe { self.scopes[scope.0].root_node().extend_lifetime_ref() } {
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RenderReturn::Ready(t) => self.find_first_element(t),
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_ => todo!("cannot handle nonstandard nodes"),
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}
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@ -952,7 +952,7 @@ impl<'b> VirtualDom {
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Some(Placeholder(t)) => t.id.get().unwrap(),
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Some(Component(comp)) => {
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let scope = comp.scope.get().unwrap();
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match unsafe { self.scopes[scope].root_node().extend_lifetime_ref() } {
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match unsafe { self.scopes[scope.0].root_node().extend_lifetime_ref() } {
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RenderReturn::Ready(t) => self.find_last_element(t),
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_ => todo!("cannot handle nonstandard nodes"),
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}
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@ -20,7 +20,7 @@ impl VirtualDom {
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// If the task completes...
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if task.task.borrow_mut().as_mut().poll(&mut cx).is_ready() {
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// Remove it from the scope so we dont try to double drop it when the scope dropes
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let scope = &self.scopes[task.scope];
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let scope = &self.scopes[task.scope.0];
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scope.spawned_tasks.borrow_mut().remove(&id);
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// Remove it from the scheduler
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@ -16,9 +16,9 @@ impl VirtualDom {
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let parent = self.acquire_current_scope_raw();
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let entry = self.scopes.vacant_entry();
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let height = unsafe { parent.map(|f| (*f).height + 1).unwrap_or(0) };
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let id = entry.key();
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let id = ScopeId(entry.key());
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entry.insert(ScopeState {
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entry.insert(Box::new(ScopeState {
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parent,
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id,
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height,
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@ -35,13 +35,13 @@ impl VirtualDom {
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shared_contexts: Default::default(),
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borrowed_props: Default::default(),
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attributes_to_drop: Default::default(),
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})
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}))
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}
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fn acquire_current_scope_raw(&self) -> Option<*const ScopeState> {
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let id = self.scope_stack.last().copied()?;
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let scope = self.scopes.get(id)?;
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Some(scope)
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let scope = self.scopes.get(id.0)?;
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Some(scope.as_ref())
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}
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pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> &RenderReturn {
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@ -51,9 +51,9 @@ impl VirtualDom {
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self.ensure_drop_safety(scope_id);
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let new_nodes = unsafe {
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self.scopes[scope_id].previous_frame().bump_mut().reset();
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self.scopes[scope_id.0].previous_frame().bump_mut().reset();
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let scope = &self.scopes[scope_id];
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let scope = &self.scopes[scope_id.0];
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scope.suspended.set(false);
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scope.hook_idx.set(0);
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@ -65,7 +65,7 @@ impl VirtualDom {
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props.render(scope).extend_lifetime()
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};
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let scope = &self.scopes[scope_id];
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let scope = &self.scopes[scope_id.0];
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// We write on top of the previous frame and then make it the current by pushing the generation forward
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let frame = scope.previous_frame();
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@ -9,15 +9,12 @@ use crate::{
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AnyValue, Attribute, AttributeValue, Element, Event, Properties, TaskId,
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};
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use bumpalo::{boxed::Box as BumpBox, Bump};
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use bumpslab::{BumpSlab, Slot};
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use rustc_hash::FxHashSet;
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use slab::{Slab, VacantEntry};
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell, UnsafeCell},
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fmt::{Arguments, Debug},
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future::Future,
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ops::{Index, IndexMut},
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rc::Rc,
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sync::Arc,
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};
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@ -65,95 +62,6 @@ impl<'a, T> std::ops::Deref for Scoped<'a, T> {
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#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, PartialOrd, Ord)]
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pub struct ScopeId(pub usize);
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/// A thin wrapper around a BumpSlab that uses ids to index into the slab.
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pub(crate) struct ScopeSlab {
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slab: BumpSlab<ScopeState>,
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// a slab of slots of stable pointers to the ScopeState in the bump slab
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entries: Slab<Slot<'static, ScopeState>>,
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}
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impl Drop for ScopeSlab {
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fn drop(&mut self) {
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// Bump slab doesn't drop its contents, so we need to do it manually
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for slot in self.entries.drain() {
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self.slab.remove(slot);
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}
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}
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}
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impl Default for ScopeSlab {
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fn default() -> Self {
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Self {
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slab: BumpSlab::new(),
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entries: Slab::new(),
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}
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}
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}
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impl ScopeSlab {
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pub(crate) fn get(&self, id: ScopeId) -> Option<&ScopeState> {
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self.entries.get(id.0).map(|slot| unsafe { &*slot.ptr() })
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}
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pub(crate) fn get_mut(&mut self, id: ScopeId) -> Option<&mut ScopeState> {
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self.entries
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.get(id.0)
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.map(|slot| unsafe { &mut *slot.ptr_mut() })
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}
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pub(crate) fn vacant_entry(&mut self) -> ScopeSlabEntry {
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let entry = self.entries.vacant_entry();
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ScopeSlabEntry {
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slab: &mut self.slab,
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entry,
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}
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}
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pub(crate) fn remove(&mut self, id: ScopeId) {
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self.slab.remove(self.entries.remove(id.0));
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}
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pub(crate) fn contains(&self, id: ScopeId) -> bool {
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self.entries.contains(id.0)
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}
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pub(crate) fn iter(&self) -> impl Iterator<Item = &ScopeState> {
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self.entries.iter().map(|(_, slot)| unsafe { &*slot.ptr() })
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}
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}
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pub(crate) struct ScopeSlabEntry<'a> {
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slab: &'a mut BumpSlab<ScopeState>,
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entry: VacantEntry<'a, Slot<'static, ScopeState>>,
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}
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impl<'a> ScopeSlabEntry<'a> {
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pub(crate) fn key(&self) -> ScopeId {
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ScopeId(self.entry.key())
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}
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pub(crate) fn insert(self, scope: ScopeState) -> &'a ScopeState {
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let slot = self.slab.push(scope);
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// this is safe because the slot is only ever accessed with the lifetime of the borrow of the slab
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let slot = unsafe { std::mem::transmute(slot) };
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let entry = self.entry.insert(slot);
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unsafe { &*entry.ptr() }
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}
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}
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impl Index<ScopeId> for ScopeSlab {
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type Output = ScopeState;
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fn index(&self, id: ScopeId) -> &Self::Output {
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self.get(id).unwrap()
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}
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}
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impl IndexMut<ScopeId> for ScopeSlab {
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fn index_mut(&mut self, id: ScopeId) -> &mut Self::Output {
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self.get_mut(id).unwrap()
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}
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}
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/// A component's state separate from its props.
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///
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/// This struct exists to provide a common interface for all scopes without relying on generics.
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@ -5,7 +5,7 @@
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use crate::{
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any_props::VProps,
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arena::{ElementId, ElementRef},
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innerlude::{DirtyScope, ErrorBoundary, Mutations, Scheduler, SchedulerMsg, ScopeSlab},
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innerlude::{DirtyScope, ErrorBoundary, Mutations, Scheduler, SchedulerMsg},
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mutations::Mutation,
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nodes::RenderReturn,
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nodes::{Template, TemplateId},
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@ -176,7 +176,7 @@ use std::{any::Any, cell::Cell, collections::BTreeSet, future::Future, rc::Rc};
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pub struct VirtualDom {
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// Maps a template path to a map of byteindexes to templates
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pub(crate) templates: FxHashMap<TemplateId, FxHashMap<usize, Template<'static>>>,
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pub(crate) scopes: ScopeSlab,
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pub(crate) scopes: Slab<Box<ScopeState>>,
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pub(crate) dirty_scopes: BTreeSet<DirtyScope>,
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pub(crate) scheduler: Rc<Scheduler>,
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@ -281,14 +281,14 @@ impl VirtualDom {
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///
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/// This is useful for inserting or removing contexts from a scope, or rendering out its root node
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pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState> {
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self.scopes.get(id)
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self.scopes.get(id.0).map(|f| f.as_ref())
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}
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/// Get the single scope at the top of the VirtualDom tree that will always be around
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///
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/// This scope has a ScopeId of 0 and is the root of the tree
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pub fn base_scope(&self) -> &ScopeState {
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self.scopes.get(ScopeId(0)).unwrap()
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self.get_scope(ScopeId(0)).unwrap()
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}
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/// Build the virtualdom with a global context inserted into the base scope
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@ -303,7 +303,7 @@ impl VirtualDom {
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///
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/// Whenever the VirtualDom "works", it will re-render this scope
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pub fn mark_dirty(&mut self, id: ScopeId) {
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if let Some(scope) = self.scopes.get(id) {
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if let Some(scope) = self.get_scope(id) {
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let height = scope.height;
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self.dirty_scopes.insert(DirtyScope { height, id });
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}
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@ -496,7 +496,7 @@ impl VirtualDom {
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pub fn replace_template(&mut self, template: Template<'static>) {
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self.register_template_first_byte_index(template);
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// iterating a slab is very inefficient, but this is a rare operation that will only happen during development so it's fine
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for scope in self.scopes.iter() {
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for (_, scope) in self.scopes.iter() {
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if let Some(RenderReturn::Ready(sync)) = scope.try_root_node() {
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if sync.template.get().name.rsplit_once(':').unwrap().0
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== template.name.rsplit_once(':').unwrap().0
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@ -601,7 +601,7 @@ impl VirtualDom {
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self.dirty_scopes.remove(&dirty);
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// If the scope doesn't exist for whatever reason, then we should skip it
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if !self.scopes.contains(dirty.id) {
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if !self.scopes.contains(dirty.id.0) {
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continue;
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}
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@ -1,3 +1,5 @@
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#![cfg(not(miri))]
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use dioxus::prelude::Props;
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use dioxus_core::*;
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use std::{cell::Cell, collections::HashSet};
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@ -314,6 +316,7 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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}
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// test for panics when creating random nodes and templates
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#[cfg(not(miri))]
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#[test]
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fn create() {
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for _ in 0..1000 {
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@ -325,6 +328,7 @@ fn create() {
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// test for panics when diffing random nodes
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// This test will change the template every render which is not very realistic, but it helps stress the system
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#[cfg(not(miri))]
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#[test]
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fn diff() {
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for _ in 0..100000 {
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@ -1,17 +1,22 @@
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use dioxus::prelude::*;
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#[tokio::test]
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async fn it_works() {
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#[test]
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fn it_works() {
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// wait just a moment, not enough time for the boundary to resolve
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let mut dom = VirtualDom::new(app);
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_ = dom.rebuild();
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dom.wait_for_suspense().await;
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let out = dioxus_ssr::pre_render(&dom);
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tokio::runtime::Builder::new_current_thread()
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.build()
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.unwrap()
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.block_on(async {
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let mut dom = VirtualDom::new(app);
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_ = dom.rebuild();
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dom.wait_for_suspense().await;
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let out = dioxus_ssr::pre_render(&dom);
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assert_eq!(out, "<div>Waiting for... child</div>");
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assert_eq!(out, "<div>Waiting for... child</div>");
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dbg!(out);
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dbg!(out);
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});
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}
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fn app(cx: Scope) -> Element {
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@ -5,6 +5,7 @@ use std::{sync::atomic::AtomicUsize, time::Duration};
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static POLL_COUNT: AtomicUsize = AtomicUsize::new(0);
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#[cfg(not(miri))]
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#[tokio::test]
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async fn it_works() {
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let mut dom = VirtualDom::new(app);
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