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Don't rebuild when the code is in an invalid intermediate state (#2848)
* don't rebuild when the code is invalid * Fix comment
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1 changed files with 16 additions and 6 deletions
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@ -1,6 +1,7 @@
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use std::collections::{HashMap, HashSet};
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use std::{fs, path::PathBuf, time::Duration};
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use super::hot_reloading_file_map::HotreloadError;
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use crate::serve::hot_reloading_file_map::FileMap;
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use crate::{cli::serve::Serve, dioxus_crate::DioxusCrate};
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use dioxus_hot_reload::HotReloadMsg;
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@ -246,12 +247,21 @@ impl Watcher {
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}
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for rust_file in edited_rust_files {
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let hotreloaded_templates = self
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.file_map
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.update_rsx::<HtmlCtx>(&rust_file, &crate_dir)
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.ok()?;
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templates.extend(hotreloaded_templates);
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match self.file_map.update_rsx::<HtmlCtx>(&rust_file, &crate_dir) {
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Ok(hotreloaded_templates) => {
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templates.extend(hotreloaded_templates);
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}
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// If the file is not reloadable, we need to rebuild
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Err(HotreloadError::Notreloadable) => return None,
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// The rust file may have failed to parse, but that is most likely
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// because the user is in the middle of adding new code
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// We just ignore the error and let Rust analyzer warn about the problem
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Err(HotreloadError::Parse) => {}
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// Otherwise just log the error
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Err(err) => {
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tracing::error!("Error hotreloading file {rust_file:?}: {err}")
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}
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}
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}
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let msg = HotReloadMsg {
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