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https://github.com/DioxusLabs/dioxus
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A few small formatting fixes
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parent
ef424e3fd0
commit
3de9efd9ee
11 changed files with 16 additions and 16 deletions
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@ -8,7 +8,7 @@ use std::{
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use tokio::time::sleep;
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fn main() {
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dioxus::LaunchBuilder::desktop().launch(app);
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dioxus::LaunchBuilder::desktop().launch(app);
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}
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struct WindowPreferences {
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@ -8,7 +8,7 @@ use std::{
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use tokio::time::sleep;
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fn main() {
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dioxus::LaunchBuilder::desktop().launch(app);
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dioxus::LaunchBuilder::desktop().launch(app);
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}
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struct WindowPreferences {
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@ -29,7 +29,7 @@ This requires that webview is installed on the target system. WebView is install
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## Features
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- Simple, one-linedioxus::launch for desktop apps
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- Simple, one-line launch for desktop apps
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- Dioxus VirtualDom running on a native thread
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- Full HTML/CSS support via `wry` and `tao`
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- Exposed `window` and `Proxy` types from tao for direct window manipulation
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@ -39,11 +39,11 @@ fn app() -> Element {
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div {
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"hello world!"
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}
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})
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}
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}
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```
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To configure the webview, menubar, and other important desktop-specific features, checkout out some of thedioxus::launch configuration in the [API reference](https://docs.rs/dioxus-desktop/).
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To configure the webview, menubar, and other important desktop-specific features, checkout out some of the launch configuration in the [API reference](https://docs.rs/dioxus-desktop/).
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## Future Steps
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@ -38,13 +38,13 @@ Remember: Dioxus is a library for declaring interactive user interfaces—it is
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All Dioxus apps are built by composing functions that return an `Element`.
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Todioxus::launch an app, we use the `launch` method and use features in `Cargo.toml` to specify which renderer we want to use. In thedioxus::launch function, we pass the app's root `Component`.
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To launch an app, we use the `launch` method and use features in `Cargo.toml` to specify which renderer we want to use. In the launch function, we pass the app's root `Component`.
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```rust, no_run
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(App);
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dioxus::launch(App);
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}
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// The #[component] attribute streamlines component creation.
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@ -239,7 +239,7 @@ Using components, templates, and hooks, we can build a simple app.
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(App);
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dioxus::launch(App);
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}
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#[component]
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@ -36,13 +36,13 @@ Remember: Dioxus is a library for declaring interactive user interfaces—it is
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All Dioxus apps are built by composing functions that start with a capital letter and return an `Element`.
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Todioxus::launch an app, we use the `launch` method and use features in `Cargo.toml` to specify which renderer we want to use. In thedioxus::launch function, we pass the app's root `Component`.
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To launch an app, we use the `launch` method and use features in `Cargo.toml` to specify which renderer we want to use. In the launch function, we pass the app's root `Component`.
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```rust, no_run
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(App);
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dioxus::launch(App);
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}
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// The #[component] attribute streamlines component creation.
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@ -184,7 +184,7 @@ Using components, rsx, and hooks, we can build a simple app.
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(App);
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dioxus::launch(App);
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}
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#[component]
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@ -152,7 +152,7 @@ impl LaunchBuilder {
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/// }
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/// }
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///
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/// LaunchBuilder::custom(my_custom_launcher).launch(app);
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/// dioxus::LaunchBuilder::custom(my_custom_launcher).launch(app);
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/// ```
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pub fn custom(launch_fn: LaunchFn) -> LaunchBuilder {
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LaunchBuilder {
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@ -37,7 +37,7 @@ Full stack Dioxus in under 30 lines of code
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(App);
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dioxus::launch(App);
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}
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#[component]
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@ -64,5 +64,5 @@ fn main() {
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// .set_max_level(tracing::Level::TRACE)
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// .build(),
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// );
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dioxus::launch(app);
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dioxus::launch(app);
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}
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@ -53,5 +53,5 @@ fn main() {
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// .set_max_level(tracing::Level::TRACE)
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// .build(),
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// );
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dioxus::launch(app);
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dioxus::launch(app);
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}
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@ -37,7 +37,7 @@ Full stack Dioxus in under 30 lines of code
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use dioxus::prelude::*;
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fn main() {
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dioxus::launch(App);
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dioxus::launch(App);
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}
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#[component]
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