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document HtmlEventConverter
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@ -63,24 +63,43 @@ impl PlatformEventData {
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}
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}
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/// A converter between a platform specific event and a general event. All code in a renderer that has a large binary size should be placed in this trait. Each of these functions should be snipped in high levels of optimization.
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pub trait HtmlEventConverter: Send + Sync {
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/// Convert a general event to an animation data event
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fn convert_animation_data(&self, event: &PlatformEventData) -> AnimationData;
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/// Convert a general event to a clipboard data event
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fn convert_clipboard_data(&self, event: &PlatformEventData) -> ClipboardData;
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/// Convert a general event to a composition data event
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fn convert_composition_data(&self, event: &PlatformEventData) -> CompositionData;
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/// Convert a general event to a drag data event
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fn convert_drag_data(&self, event: &PlatformEventData) -> DragData;
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/// Convert a general event to a focus data event
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fn convert_focus_data(&self, event: &PlatformEventData) -> FocusData;
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/// Convert a general event to a form data event
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fn convert_form_data(&self, event: &PlatformEventData) -> FormData;
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/// Convert a general event to an image data event
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fn convert_image_data(&self, event: &PlatformEventData) -> ImageData;
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/// Convert a general event to a keyboard data event
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fn convert_keyboard_data(&self, event: &PlatformEventData) -> KeyboardData;
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/// Convert a general event to a media data event
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fn convert_media_data(&self, event: &PlatformEventData) -> MediaData;
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/// Convert a general event to a mounted data event
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fn convert_mounted_data(&self, event: &PlatformEventData) -> MountedData;
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/// Convert a general event to a mouse data event
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fn convert_mouse_data(&self, event: &PlatformEventData) -> MouseData;
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/// Convert a general event to a pointer data event
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fn convert_pointer_data(&self, event: &PlatformEventData) -> PointerData;
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/// Convert a general event to a scroll data event
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fn convert_scroll_data(&self, event: &PlatformEventData) -> ScrollData;
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/// Convert a general event to a selection data event
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fn convert_selection_data(&self, event: &PlatformEventData) -> SelectionData;
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/// Convert a general event to a toggle data event
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fn convert_toggle_data(&self, event: &PlatformEventData) -> ToggleData;
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/// Convert a general event to a touch data event
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fn convert_touch_data(&self, event: &PlatformEventData) -> TouchData;
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/// Convert a general event to a transition data event
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fn convert_transition_data(&self, event: &PlatformEventData) -> TransitionData;
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/// Convert a general event to a wheel data event
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fn convert_wheel_data(&self, event: &PlatformEventData) -> WheelData;
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}
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